QuangKim's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Car Demo, scripts? | Can you give us car material as a tutorial???... read more | 01/09/2006 (9:35 am) |
| DTS collision convex | I think the problem is the buggy is modeled in older version of Max, I use carPack to export DTS, i... read more | 01/02/2006 (11:05 pm) |
| Single Cycle / Looping Animation | @Stephen sorry, I think someone hasmy password.... read more | 12/30/2005 (12:25 am) |
| Single Cycle / Looping Animation | @QuangKim, sorry who are you??... read more | 12/29/2005 (11:40 pm) |
| Rotate a vector about any arbitrary axis | Thx, will look at it...:)... read more | 12/29/2005 (11:07 pm) |
| Vehicle collision issues | Ok, after mess with Torque Collision code, I realize some things: 1) Torque's collision procdure se... read more | 12/29/2005 (11:03 pm) |
| SetTransform, guess there is a small problem... | Thx steve, will take a look at the vehicle class, also will post ni the private forum... i guess i ... read more | 12/29/2005 (8:26 pm) |
| Single Cycle / Looping Animation | What i want is to specify that I want one animation to be played now and then blend into a cyclic id... read more | 12/29/2005 (8:15 pm) |
| Wheel collision problem | I am not sure, but with the original buggy.dts everything is ok, then use max7, reexport the buggy... read more | 12/28/2005 (7:28 pm) |
| Vehicle collision issues | Thanks Akio, I continue looking into your tips. After days by days debug, I observed that: 1) rigi... read more | 12/28/2005 (12:20 am) |
| TGE 1.4 Editing bug | I have the same problem. And this is another problem I think it relate to this problem. I create... read more | 12/26/2005 (1:53 am) |
| Limit keypress movement | If u r calling a function to handle something on keyPress, By default that function will be called t... read more | 12/25/2005 (9:06 pm) |
| Move with direction | I want it to create a spline curve movement to adjust to the new direction, like a wheeled vehicle m... read more | 12/23/2005 (10:53 pm) |
| Torque 1.4 starter.racing | I got it... Thank you very much. ;->... read more | 12/21/2005 (7:46 pm) |
| activating animations | How can I call playThread(thread, sequence ), function in a script. Some times it works fine and som... read more | 12/20/2005 (3:25 am) |
| Understanding Collision | @Ben Garney I cannot go to tdn.garagegames.com/wiki/TGE/Collision How can I do?? Thanks... read more | 12/18/2005 (8:47 pm) |
| Vehicle collision issues | @Akio, EddieRay I just say again what you talked. In GJK algorithm: ....x............ read more | 12/12/2005 (7:48 pm) |
| Vehicle collision issues | @Akio Did you take a look into the resolveCollision in rigid.cc ??? bool Rigid::resolveCollision... read more | 12/11/2005 (11:31 pm) |
| Compiling/distributing? | Theres a package called MoleBox which is great to do what you're asking for. try the demo...must be ... read more | 12/07/2005 (1:06 am) |
| Synapse Gaming Pack, gets stuck while loading | I'm sure it has nothing to do with the lighting pack. if i delete the dso files and ml files and rec... read more | 12/06/2005 (11:50 pm) |
| Vehicle Collision Bug again ??? | Can you give more detail please?? This is the original SDK, I haven't added anything to the code. ... read more | 11/24/2005 (2:07 am) |
| Camera Mode: Follow/Target | So in the 3rd persion mode in racing demo, The camera direction seem to be parallel with the terra... read more | 10/27/2005 (2:55 am) |
| Vehicle / wheel collision trouble | Did u read it?? dif from Maya. www.garagegames.com/blogs/27965/8867... read more | 10/21/2005 (2:26 am) |
| ProcessTick for client object | Yeah it's too difficult to capture this moment. I only feel it. I will try to find out and will di... read more | 10/21/2005 (1:41 am) |
| Vehicle / wheel collision trouble | Hi poor guy, Do not give up...I have the same problem, TE is big engine so to understand it you nee... read more | 10/17/2005 (3:07 am) |
| ProcessTick for client object | Yeah, This is one of the most complex but super of TE. So after read your explaination and read thi... read more | 10/17/2005 (2:45 am) |
| Vehicle / wheel collision trouble | I have the same problem with u... But I dont think it's right for all. If you DTS is a dynamic fa... read more | 10/14/2005 (1:43 am) |
| Cast Shadow on new object | Wow..It is so clear..I got it ..Thank you very much. There are 2 things to do: the shadowmask and t... read more | 09/11/2005 (10:56 pm) |
| Cast Shadow on new object | Ah yeah, at first thank s for your help. My new object support collision and have its own object ty... read more | 09/08/2005 (7:43 pm) |
| Brave Tree Car Pack Pro | I bought and installed the car Pack in the TGE, the car is ok but when I scale the wheel smaller or... read more | 07/19/2005 (3:01 am) |
| Implementing a race track | And how about collision between track and vehicle. Do anyone have experience or document about it??... read more | 07/03/2005 (11:54 pm) |