Johan Stenqvist (neochrome)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sticky collision... bug? | On a somewhat similar note: I've experienced a situation where my little ball-and-paddle game behav... read more | 07/26/2006 (2:06 pm) |
| Overriding onCollision in script for a class object | @Oliver - Are you sure you don't mean t2dSceneObjects? I might have missed something though...... read more | 07/12/2006 (12:11 am) |
| List of TGB developers - Please Add Your Name | Johan Stenqvist Programmer / sometimes musican... read more | 07/10/2006 (1:05 pm) |
| Drawing 3D shapes with perspective | Yeat another thought - although slightly off topic: It would be *very* nice if it were possible to g... read more | 07/07/2006 (12:13 am) |
| Public vs. private forums | Does this mean it's possible to start an open source TGB project - as long as only custom TorqueScri... read more | 07/06/2006 (12:28 am) |
| Datablock inheritance not working | I'm pretty sure I got this working with t2dSceneObjectDatablocks - but I'll have to verify with my c... read more | 07/05/2006 (12:32 am) |
| Environment/workspace setup | Thanx - great input everyone. So far I only have TGB, and started out by having all my projects a... read more | 07/04/2006 (2:02 pm) |
| Tractor Beam? | Just a thought: Could you use something like pickLine() in the direction of the tractor beam, and if... read more | 06/28/2006 (5:08 am) |
| Rotate Gui Elements | I'm not sure - but can't you mount GUI elements to SceneObject? That way it might work - if they fol... read more | 06/27/2006 (7:05 am) |
| Grav game | I second Cliff on that - It would be really great if we could download them separatley from somewher... read more | 06/26/2006 (3:44 am) |
| Open Source Possible? | @David You're right - guess I stuck on the issue of exposing uncompiled script source at all... ;)... read more | 04/26/2006 (7:37 am) |
| Open Source Possible? | Ok, I guess I just don't understand, but as far as I can see there's nothing in the Licence Agreemen... read more | 04/26/2006 (4:57 am) |
| Open Source Possible? | I think I saw some posts about a related issue somewhere before - and if I'm not absolutely wrong yo... read more | 04/25/2006 (5:09 am) |
| Screen Coordinate Offset Problem? | Maybe if you could them to send you the console.log file. I think it says in the beginning which chi... read more | 03/15/2006 (11:02 pm) |
| Screen Coordinate Offset Problem? | Could this maybe be the same problem as I stumbled upon - it had something to do with specific chips... read more | 03/15/2006 (4:42 am) |
| Imaginary Namespace design... | Looks good. Maybe you should have something like Graphics.UI or just UI with some possible sub name... read more | 03/15/2006 (4:21 am) |
| Forum Search Option | It would also be really nice to only get hits from forums you have access to... ;)... read more | 03/08/2006 (2:10 pm) |
| TGB: Visual Scripting | Very interesting reading. Now you've got me thinking about how to design my next game's toolchain...... read more | 03/02/2006 (1:18 am) |
| T2d Vs. Tgb | Since almost everybody else (?) has given their input I thought - why not me too? :) I can't say I ... read more | 03/02/2006 (12:21 am) |
| T2D Project Setup? | Hi, You can call t2d.exe with the -mod argument to specify which subdirectory to execute from. If... read more | 02/27/2006 (7:33 am) |
| How to copy tiles between layers | Glad you found some use for it. :)... read more | 02/27/2006 (12:23 am) |
| Seam between tileLayers | @Phil: I've done something similar, but adopted a slightly different approach. I created level buil... read more | 02/20/2006 (3:25 am) |
| Waamu screenshots | @John: If all your graphics are up to par with what's displayed in the screenshots above you needn't... read more | 01/19/2006 (12:08 am) |
| Has anyone Moleboxed a T2D game? | Just wanted you to know that I find this post most interesting and am looking forward to see how thi... read more | 01/13/2006 (3:43 am) |
| Pivot point for scene objects | I concur fully on this suggestion.... read more | 12/22/2005 (12:38 am) |
| T2d.net moving to VS2005 only (???) | Sounds exceptional Jason! Good work! I'll check it out a.s.a.p!!... read more | 11/14/2005 (8:22 am) |
| T2d.net moving to VS2005 only (???) | M$ actually supports production code on beta 2, and have done so for a time now. All according to th... read more | 11/11/2005 (4:55 am) |
| T2d.net moving to VS2005 only (???) | Go for it! .NET 2.0 rules!... read more | 11/10/2005 (11:21 pm) |
| T2D Abstraction Objects | It would be really nice if it were possible to provide precompiled binaries for t2d.net. As long as ... read more | 11/08/2005 (12:45 am) |
| ISO Ideas... | @Jason: I second you fully on the nice to have value of beeing able to render 3d-models inside T2D b... read more | 11/03/2005 (12:54 am) |
| Screen darkens when running t2d.exe | @Tom: Thanx for the tip! @Melv or someone at GG: Any chance this will be rectified in the next re... read more | 11/01/2005 (9:33 am) |
| Game that redefines reality | Good luck with your efforts. I *really* loved Stugan when I played it way back on my father's old 80... read more | 10/28/2005 (5:10 am) |
| Open Source T2D project? | @Matthew L: I would very much like to participate in a T2D community project. My main skill is with ... read more | 10/18/2005 (4:26 am) |
| Camera stopping at edge of tilemap? | Hi Chris! You can use the setViewLimitOn() call on fxSceneWindow2D to restrict camera movement wi... read more | 10/04/2005 (12:52 pm) |
| GUI-skinning, example? | Thanks for your reply Luke. What I meant by changing the size in runtime was that a button (for e... read more | 10/02/2005 (11:46 pm) |
| T2D Animation Datablock Editor Video update 10-31-05 | This is sooo sweet!!! I want to have it now, Now, NOW!!!!... read more | 09/28/2005 (12:01 am) |
| Breakout / pong combo game | Hmm - I think it might be Warlords I was referring to above when I mentioned some post I'd been read... read more | 09/27/2005 (11:47 pm) |
| Breakout / pong combo game | Yeah it has a nice ring to it! I'm not sure I'm too fond of the power-stuff so I guess they are tak... read more | 09/26/2005 (11:57 am) |
| Repeating image for streched sprite possible? | Yeah, that might work...If I create the tilemap with more tiles than I actually need, I should be ab... read more | 09/19/2005 (11:24 pm) |
| Repeating image for streched sprite possible? | Thanx for your reply Melv, I think I'll stick to use a separate texture for this - sounds like to... read more | 09/19/2005 (5:06 am) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | I just want to chip in that I think a beta realase would be *very* nice. As said above, if for nothi... read more | 09/08/2005 (5:25 am) |
| Perfect Bounce between two objects with density - Help | That would be really nice. My ICQ#: 8668131... read more | 08/26/2005 (5:47 am) |
| Perfect Bounce between two objects with density - Help | I also did that - and it works just fine except that sometime the ball is stuck inside a paddle - bu... read more | 08/26/2005 (1:46 am) |
| Perfect Bounce between two objects with density - Help | Hi Stefan, I have similar problems (and I'm also working on a sort of pong-style game). I think ... read more | 08/22/2005 (5:27 am) |
| My problem boils down to arrays, I'm sure | You could always try using SimSet or SimGroup to achieve this: [code] %myStuff = new SimSet(); /... read more | 08/18/2005 (3:02 am) |
| More free sprites inside | @Philip: Nice of you to point me to the site - look really exciting!... read more | 08/16/2005 (6:56 am) |
| More free sprites inside | @Philip: Where did you get the models from - have you done them yourself or are they from some kind ... read more | 08/16/2005 (6:24 am) |
| More free sprites inside | This looks *very* nice - wish I was able to create graphics like these on my own...The tank shown wi... read more | 08/15/2005 (5:53 am) |
| T2D.NET : Upcomming Beta | I'd love to try this out - it's really great news since me and TorqueScript are not the best of frie... read more | 08/08/2005 (12:36 am) |
| Question about sprites... | Just one more thought - there might be one more valid reason for having 8 different sprites even if ... read more | 07/26/2005 (11:33 pm) |