Game Development Community

Johan Stenqvist (neochrome)'s Forum Posts

Thread Post Date Posted
Sticky collision... bug? On a somewhat similar note: I've experienced a situation where my little ball-and-paddle game behav... read more 07/26/2006 (2:06 pm)
Overriding onCollision in script for a class object @Oliver - Are you sure you don't mean t2dSceneObjects? I might have missed something though...... read more 07/12/2006 (12:11 am)
List of TGB developers - Please Add Your Name Johan Stenqvist Programmer / sometimes musican... read more 07/10/2006 (1:05 pm)
Drawing 3D shapes with perspective Yeat another thought - although slightly off topic: It would be *very* nice if it were possible to g... read more 07/07/2006 (12:13 am)
Public vs. private forums Does this mean it's possible to start an open source TGB project - as long as only custom TorqueScri... read more 07/06/2006 (12:28 am)
Datablock inheritance not working I'm pretty sure I got this working with t2dSceneObjectDatablocks - but I'll have to verify with my c... read more 07/05/2006 (12:32 am)
Environment/workspace setup Thanx - great input everyone. So far I only have TGB, and started out by having all my projects a... read more 07/04/2006 (2:02 pm)
Tractor Beam? Just a thought: Could you use something like pickLine() in the direction of the tractor beam, and if... read more 06/28/2006 (5:08 am)
Rotate Gui Elements I'm not sure - but can't you mount GUI elements to SceneObject? That way it might work - if they fol... read more 06/27/2006 (7:05 am)
Grav game I second Cliff on that - It would be really great if we could download them separatley from somewher... read more 06/26/2006 (3:44 am)
Open Source Possible? @David You're right - guess I stuck on the issue of exposing uncompiled script source at all... ;)... read more 04/26/2006 (7:37 am)
Open Source Possible? Ok, I guess I just don't understand, but as far as I can see there's nothing in the Licence Agreemen... read more 04/26/2006 (4:57 am)
Open Source Possible? I think I saw some posts about a related issue somewhere before - and if I'm not absolutely wrong yo... read more 04/25/2006 (5:09 am)
Screen Coordinate Offset Problem? Maybe if you could them to send you the console.log file. I think it says in the beginning which chi... read more 03/15/2006 (11:02 pm)
Screen Coordinate Offset Problem? Could this maybe be the same problem as I stumbled upon - it had something to do with specific chips... read more 03/15/2006 (4:42 am)
Imaginary Namespace design... Looks good. Maybe you should have something like Graphics.UI or just UI with some possible sub name... read more 03/15/2006 (4:21 am)
Forum Search Option It would also be really nice to only get hits from forums you have access to... ;)... read more 03/08/2006 (2:10 pm)
TGB: Visual Scripting Very interesting reading. Now you've got me thinking about how to design my next game's toolchain...... read more 03/02/2006 (1:18 am)
T2d Vs. Tgb Since almost everybody else (?) has given their input I thought - why not me too? :) I can't say I ... read more 03/02/2006 (12:21 am)
T2D Project Setup? Hi, You can call t2d.exe with the -mod argument to specify which subdirectory to execute from. If... read more 02/27/2006 (7:33 am)
How to copy tiles between layers Glad you found some use for it. :)... read more 02/27/2006 (12:23 am)
Seam between tileLayers @Phil: I've done something similar, but adopted a slightly different approach. I created level buil... read more 02/20/2006 (3:25 am)
Waamu screenshots @John: If all your graphics are up to par with what's displayed in the screenshots above you needn't... read more 01/19/2006 (12:08 am)
Has anyone Moleboxed a T2D game? Just wanted you to know that I find this post most interesting and am looking forward to see how thi... read more 01/13/2006 (3:43 am)
Pivot point for scene objects I concur fully on this suggestion.... read more 12/22/2005 (12:38 am)
T2d.net moving to VS2005 only (???) Sounds exceptional Jason! Good work! I'll check it out a.s.a.p!!... read more 11/14/2005 (8:22 am)
T2d.net moving to VS2005 only (???) M$ actually supports production code on beta 2, and have done so for a time now. All according to th... read more 11/11/2005 (4:55 am)
T2d.net moving to VS2005 only (???) Go for it! .NET 2.0 rules!... read more 11/10/2005 (11:21 pm)
T2D Abstraction Objects It would be really nice if it were possible to provide precompiled binaries for t2d.net. As long as ... read more 11/08/2005 (12:45 am)
ISO Ideas... @Jason: I second you fully on the nice to have value of beeing able to render 3d-models inside T2D b... read more 11/03/2005 (12:54 am)
Screen darkens when running t2d.exe @Tom: Thanx for the tip! @Melv or someone at GG: Any chance this will be rectified in the next re... read more 11/01/2005 (9:33 am)
Game that redefines reality Good luck with your efforts. I *really* loved Stugan when I played it way back on my father's old 80... read more 10/28/2005 (5:10 am)
Open Source T2D project? @Matthew L: I would very much like to participate in a T2D community project. My main skill is with ... read more 10/18/2005 (4:26 am)
Camera stopping at edge of tilemap? Hi Chris! You can use the setViewLimitOn() call on fxSceneWindow2D to restrict camera movement wi... read more 10/04/2005 (12:52 pm)
GUI-skinning, example? Thanks for your reply Luke. What I meant by changing the size in runtime was that a button (for e... read more 10/02/2005 (11:46 pm)
T2D Animation Datablock Editor Video update 10-31-05 This is sooo sweet!!! I want to have it now, Now, NOW!!!!... read more 09/28/2005 (12:01 am)
Breakout / pong combo game Hmm - I think it might be Warlords I was referring to above when I mentioned some post I'd been read... read more 09/27/2005 (11:47 pm)
Breakout / pong combo game Yeah it has a nice ring to it! I'm not sure I'm too fond of the power-stuff so I guess they are tak... read more 09/26/2005 (11:57 am)
Repeating image for streched sprite possible? Yeah, that might work...If I create the tilemap with more tiles than I actually need, I should be ab... read more 09/19/2005 (11:24 pm)
Repeating image for streched sprite possible? Thanx for your reply Melv, I think I'll stick to use a separate texture for this - sounds like to... read more 09/19/2005 (5:06 am)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question I just want to chip in that I think a beta realase would be *very* nice. As said above, if for nothi... read more 09/08/2005 (5:25 am)
Perfect Bounce between two objects with density - Help That would be really nice. My ICQ#: 8668131... read more 08/26/2005 (5:47 am)
Perfect Bounce between two objects with density - Help I also did that - and it works just fine except that sometime the ball is stuck inside a paddle - bu... read more 08/26/2005 (1:46 am)
Perfect Bounce between two objects with density - Help Hi Stefan, I have similar problems (and I'm also working on a sort of pong-style game). I think ... read more 08/22/2005 (5:27 am)
My problem boils down to arrays, I'm sure You could always try using SimSet or SimGroup to achieve this: [code] %myStuff = new SimSet(); /... read more 08/18/2005 (3:02 am)
More free sprites inside @Philip: Nice of you to point me to the site - look really exciting!... read more 08/16/2005 (6:56 am)
More free sprites inside @Philip: Where did you get the models from - have you done them yourself or are they from some kind ... read more 08/16/2005 (6:24 am)
More free sprites inside This looks *very* nice - wish I was able to create graphics like these on my own...The tank shown wi... read more 08/15/2005 (5:53 am)
T2D.NET : Upcomming Beta I'd love to try this out - it's really great news since me and TorqueScript are not the best of frie... read more 08/08/2005 (12:36 am)
Question about sprites... Just one more thought - there might be one more valid reason for having 8 different sprites even if ... read more 07/26/2005 (11:33 pm)
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