Neil M.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cloth export? | No no, I'm not talking about exporting the soft bodies. I'm talking about exporting the character w... read more | 06/06/2008 (7:34 am) |
| Problems with backgrounds? | Edit->Modify Viewport Backdrop. Then on the left there is a texture dropdown from which you can sel... read more | 06/26/2007 (11:18 am) |
| Why the DTS loss its transparence | Does the tree have a materials.cs file associated with it?... read more | 06/18/2007 (10:21 am) |
| Problems with backgrounds? | Awesome, that fixed it, thanks.... read more | 05/16/2007 (4:02 am) |
| TGEA Support? | I'm using what is essentially GLB 4 Beta to export. I've tested it thourly on TGE 1.4 and it works ... read more | 04/21/2007 (9:12 pm) |
| TSE Early adopter for "commercial" TGE? | If you buy the indy TGE and upgrade to the Commercial TGE then it will allow you to buy TSE with no ... read more | 01/30/2006 (5:32 am) |
| 40 X 40 sprites needed for Browser-based Warcraft II clone | Flash uses ActionScript which is very close to JavaScript.... read more | 01/30/2006 (5:31 am) |
| I've altered FPS, now LAN not working | You can open it at any time. It's used to print debug messages/errors and whatnot. You can even ty... read more | 01/27/2006 (6:41 am) |
| I've altered FPS, now LAN not working | Press the tilde key. "'~" and scroll up.... read more | 01/27/2006 (6:24 am) |
| I've altered FPS, now LAN not working | Do both machines have exactly the same files? Are you getting any script errors in the console?... read more | 01/27/2006 (5:26 am) |
| Map2dif_plus mirrors? | Is it possible you could send me a patch for the fix that I can apply to my code?... read more | 01/27/2006 (5:20 am) |
| Multiple Images not working in HFL | Thanks to Deden and Omroth on the IRC I figured it out. If the filename was a different length, t... read more | 01/09/2006 (7:46 am) |
| Multiple Images not working in HFL | I'm not sure how to debug this. In the onRender loop it always starts repainting after it hits the ... read more | 01/02/2006 (5:56 am) |
| Uvw map problems | In max you name your materials the same as your jpegs so MyFloor01.jpg would be a diffuse bitmap in ... read more | 11/30/2005 (12:38 pm) |
| Uvw map problems | Um, XSI does DTS. We're talking about DIF files for which I don't believe there is an exporter.... read more | 11/30/2005 (10:22 am) |
| Uvw map problems | Yes, I bought GLB3, then payed extra money for 2 v4 max scripts which I manually installed (He doesn... read more | 11/30/2005 (10:15 am) |
| Uvw map problems | Yes, you still have to run map2dif_plus, but he has added a feature that lets you automatically run ... read more | 11/30/2005 (10:14 am) |
| Uvw map problems | $500 is only for the exporter part. The rest of it will bring the price to around $1500 from what I... read more | 11/30/2005 (10:08 am) |
| Uvw map problems | I just spotted this thread now... Game Level Builder 3 and earlier didn't export mapping coordina... read more | 11/30/2005 (7:24 am) |
| Projectile Collision Performance | It's probably doing one cast ray per projectile. Is there any way you can generalize it? Show the ... read more | 11/29/2005 (6:33 am) |
| Player and keyboard actions - 1.4 | Server\player.cs take a look at [code] jumpForce = 8.3 * 90; jumpEnergyDrain = 0; minJum... read more | 11/28/2005 (5:33 am) |
| Map / Terrain Editor | A1: I believe you can set it up so that if you pass the red box it starts hurting you so that it for... read more | 11/02/2005 (6:50 am) |
| 1.4rc2 problems | Anyone have any ideas on how to fix this?... read more | 10/31/2005 (7:37 am) |
| 1.4rc2 problems | It's set to Drop at Screen Center.... read more | 10/27/2005 (10:59 am) |
| Wheeled Flying Vehicle code problem | Does it say anything in the console if you press ~?... read more | 10/12/2005 (7:37 am) |
| DTS to DTS shadows? | So if my building is a DTS and its floor has a collision mesh which lines up perfectly with the visi... read more | 07/25/2005 (9:20 am) |
| Using Max for .dif creation? | The light pack MIGHT add the low res blocky shadows to the DTS so you may want to look into that. A... read more | 07/12/2005 (8:14 am) |