Game Development Community

Neil M.'s Forum Posts

Thread Post Date Posted
Cloth export? No no, I'm not talking about exporting the soft bodies. I'm talking about exporting the character w... read more 06/06/2008 (7:34 am)
Problems with backgrounds? Edit->Modify Viewport Backdrop. Then on the left there is a texture dropdown from which you can sel... read more 06/26/2007 (11:18 am)
Why the DTS loss its transparence Does the tree have a materials.cs file associated with it?... read more 06/18/2007 (10:21 am)
Problems with backgrounds? Awesome, that fixed it, thanks.... read more 05/16/2007 (4:02 am)
TGEA Support? I'm using what is essentially GLB 4 Beta to export. I've tested it thourly on TGE 1.4 and it works ... read more 04/21/2007 (9:12 pm)
TSE Early adopter for "commercial" TGE? If you buy the indy TGE and upgrade to the Commercial TGE then it will allow you to buy TSE with no ... read more 01/30/2006 (5:32 am)
40 X 40 sprites needed for Browser-based Warcraft II clone Flash uses ActionScript which is very close to JavaScript.... read more 01/30/2006 (5:31 am)
I've altered FPS, now LAN not working You can open it at any time. It's used to print debug messages/errors and whatnot. You can even ty... read more 01/27/2006 (6:41 am)
I've altered FPS, now LAN not working Press the tilde key. "'~" and scroll up.... read more 01/27/2006 (6:24 am)
I've altered FPS, now LAN not working Do both machines have exactly the same files? Are you getting any script errors in the console?... read more 01/27/2006 (5:26 am)
Map2dif_plus mirrors? Is it possible you could send me a patch for the fix that I can apply to my code?... read more 01/27/2006 (5:20 am)
Multiple Images not working in HFL Thanks to Deden and Omroth on the IRC I figured it out. If the filename was a different length, t... read more 01/09/2006 (7:46 am)
Multiple Images not working in HFL I'm not sure how to debug this. In the onRender loop it always starts repainting after it hits the ... read more 01/02/2006 (5:56 am)
Uvw map problems In max you name your materials the same as your jpegs so MyFloor01.jpg would be a diffuse bitmap in ... read more 11/30/2005 (12:38 pm)
Uvw map problems Um, XSI does DTS. We're talking about DIF files for which I don't believe there is an exporter.... read more 11/30/2005 (10:22 am)
Uvw map problems Yes, I bought GLB3, then payed extra money for 2 v4 max scripts which I manually installed (He doesn... read more 11/30/2005 (10:15 am)
Uvw map problems Yes, you still have to run map2dif_plus, but he has added a feature that lets you automatically run ... read more 11/30/2005 (10:14 am)
Uvw map problems $500 is only for the exporter part. The rest of it will bring the price to around $1500 from what I... read more 11/30/2005 (10:08 am)
Uvw map problems I just spotted this thread now... Game Level Builder 3 and earlier didn't export mapping coordina... read more 11/30/2005 (7:24 am)
Projectile Collision Performance It's probably doing one cast ray per projectile. Is there any way you can generalize it? Show the ... read more 11/29/2005 (6:33 am)
Player and keyboard actions - 1.4 Server\player.cs take a look at [code] jumpForce = 8.3 * 90; jumpEnergyDrain = 0; minJum... read more 11/28/2005 (5:33 am)
Map / Terrain Editor A1: I believe you can set it up so that if you pass the red box it starts hurting you so that it for... read more 11/02/2005 (6:50 am)
1.4rc2 problems Anyone have any ideas on how to fix this?... read more 10/31/2005 (7:37 am)
1.4rc2 problems It's set to Drop at Screen Center.... read more 10/27/2005 (10:59 am)
Wheeled Flying Vehicle code problem Does it say anything in the console if you press ~?... read more 10/12/2005 (7:37 am)
DTS to DTS shadows? So if my building is a DTS and its floor has a collision mesh which lines up perfectly with the visi... read more 07/25/2005 (9:20 am)
Using Max for .dif creation? The light pack MIGHT add the low res blocky shadows to the DTS so you may want to look into that. A... read more 07/12/2005 (8:14 am)