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JANR's Forum Posts

Thread Post Date Posted
How long did it take for MS to approve TorqueX 2D? Immediatly afterwards? As in within the day, within a week, within a month? Pretty pretty pleas... read more 03/24/2009 (5:14 am)
Vista 64-bit support for 1.7.1 or 1.8? I've also had no problems using TGEA 1.7.1 on Vista 64 bit systems btw.... read more 01/16/2009 (6:33 am)
Vista 64-bit support for 1.7.1 or 1.8? @deepscratch, the name of the product is Windows Server 2008, not Vista Server 2008 :)... read more 01/16/2009 (6:30 am)
AutoDetails: DTSPlus!...and a new host Tried it out, it worked perfectly. Great work!... read more 01/12/2009 (9:00 am)
Support for XNA 3.0 I wish they'd let people download the old beta in the meantime, I want to try it out.... read more 11/29/2008 (5:07 pm)
DSQ Support *bump*... read more 10/27/2008 (12:34 am)
TGEA 1.7.1 Bug: resizing window with joystickenabled causes hang Sorry, not so into this. callstack trace? as in a debug.dmp? or just the trace? here it is: ... read more 09/14/2008 (1:23 pm)
Intro to AFX 1.2 (work in progress) Really looking forward to these updates, especially the Launch-time Effect Parameterization.... read more 09/09/2008 (2:02 am)
AFX and DSO files Ah, cool your solution looks nicer than how I changed it. Thanks :)... read more 09/09/2008 (12:14 am)
AFX and DSO files Got around the problem by copying most of the function and running it again if found files was 0. t... read more 09/08/2008 (1:14 pm)
Constructor 1.05 for Windows You're probably using Vista, it puts the dso's and everything in your user profile instead of the pr... read more 08/13/2008 (10:36 pm)
Fix for graphical bug in selection rings Nice! thanx for sharing... read more 08/07/2008 (5:19 am)
Employee editing posts for no reason ? I don't see the problem with people wanting to control what's in their own blog. If I'm not mistake... read more 08/05/2008 (5:33 am)
More free stuff Thanks!... read more 04/29/2008 (2:08 pm)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen LOL best game idea ever Kevin, hope noone steals it! btw you've had several weeks already, is the... read more 04/22/2008 (7:42 am)
Runs slower on Intel than PPC? "Not to argue, but I didn't say the card was better on the laptop (as in the OP, "the laptop is newe... read more 04/22/2008 (2:43 am)
Decent and possibly original idea I think a tier system is an interesting idea to avoid misuse of high level eq, however, in most MMOs... read more 04/22/2008 (1:24 am)
Decent and possibly original idea I would think a system like this would be abused for powerleveling no end, in that friends lend each... read more 04/16/2008 (5:01 am)
Where is serverCmdSelectObject? Hiya. If you have another look, you will see that implementing that function is in step 4 of the re... read more 03/19/2008 (3:34 am)
DIFs not blocking bot rendering? If you want that many buildings and characters visible at once, I would guess working with the LODs ... read more 03/13/2008 (2:55 am)
Network problems "Could gPacketSize=15000 be causing problems for some client network cards, under certain circumstan... read more 03/11/2008 (8:52 am)
Did I just make a $295 mistake? Great David, thanks!... read more 02/29/2008 (12:53 am)
Did I just make a $295 mistake? Does not seem to be correct what Jaimi is saying, I sent a support call, about a month ago asking fo... read more 02/26/2008 (5:14 am)
Floors and walls What version of constructor are you using? I've seen this happen with the 1.0.4 version. Currently u... read more 02/19/2008 (12:50 am)
Recording particles I'm also seeing this in TGEA 1.0.3.... read more 02/07/2008 (7:37 am)
Ask for eror in export Hi, just make a box called bounds around the model you are exporting. HTH... read more 02/04/2008 (6:56 am)
Script variables in Material Definitions How do you rerun the procedural shader generator? TIA... read more 01/09/2008 (6:56 am)
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