Game Development Community

Ivan Lazarte's Forum Posts

Thread Post Date Posted
Carmack on "MegaTextures The new direction isn't graphics or rendering, it's interactivity. this is why the wii is poised to... read more 06/12/2006 (1:22 am)
Hdr Good explanation L Foster. I wasn't so impressed myself; it did feel somewhat "uncoordinated" as a l... read more 12/03/2005 (12:02 am)
Be the Lead Programmer on one of the hottest games of 06 Mmm, I didn't insult anyone, I just noted the obvious after searching their website for a better des... read more 10/08/2005 (12:17 am)
Be the Lead Programmer on one of the hottest games of 06 Your website paints quite a different picture of who you are.... read more 10/07/2005 (2:23 pm)
Learning TorqueScript Oh Tony. where have you been all my life since about one hour ago... That worked perfectly. Some... read more 10/03/2005 (9:40 pm)
Learning TorqueScript Failure, when your best just isn't good enough. you win tonight torque! (this doesn't bode well fo... read more 10/03/2005 (9:30 pm)
Learning TorqueScript Http://www.ivanlazarte.com/offsite/whatthehell1.gif proof i'm not insane! executable is being ... read more 10/03/2005 (9:16 pm)
Learning TorqueScript Wow, no go. this is driving me insane!... read more 10/03/2005 (8:55 pm)
Learning TorqueScript I tried all variations of forward and backward slashes too... this is 1.3... read more 10/03/2005 (8:45 pm)
Learning TorqueScript Hmm, this isn't working for me for some reason, "C:\Torque\SDK\example\torqueDemo.exe -game starter... read more 10/03/2005 (8:41 pm)
Learning TorqueScript Ah, brilliant thanks :) The work continues tonight :)... read more 10/03/2005 (11:37 am)
Torque IRC channel? Htnk you sir!... read more 10/02/2005 (11:09 pm)
Compiling Torque with Eclipse Elcipse 3.1 is out, if you haven't tried it out yet, go get it NOW, its a joy. much faster, and a... read more 08/23/2005 (12:50 am)
Shogun Sound once again offering a full audio package Self-promotion always works best with a few online samples and perhaps resume :)... read more 06/25/2005 (8:25 am)
Atlas Question The lower frequency tick is great idea, but pre-post battle scene is definitely a tricky situation,... read more 06/16/2005 (11:58 am)
Atlas Question Ideally (the word that programmers hate most from business owners), areas out of gameplay region are... read more 06/15/2005 (11:17 am)
Avarage number of sold games ? I think there's never a point to get discouraged. I think if there was ever a point to be excited... read more 06/07/2005 (8:16 pm)
Reducing the cost of large numbers of players? Keep this discussion moving, I'm pretty interested in this too :)... read more 06/07/2005 (2:30 pm)
Possible audio system rewrite (feature requests) Can you link to the code? I did some quick searches on google and I didn't see any.... read more 06/02/2005 (8:43 am)
E3 Shader based examples Will Wright has something to say on content: http://www.pqhp.com/cmp/gdctv/ In terms of "competin... read more 05/30/2005 (11:53 pm)
A healthy (harsh) assesment of games that are made today Man that post-apocalyptic tidbit really got to me, i'm actually thinking of changing my games story ... read more 05/30/2005 (11:42 pm)
Possible audio system rewrite (feature requests) If we get the voice chat implemented I know a lot of TGE licensees have one less item on the todo li... read more 05/27/2005 (10:08 am)
Possible audio system rewrite (feature requests) Whats your intended feature set?... read more 05/26/2005 (1:47 am)
GG development team coding philosophy? I'm a non-tabber myself. After being forced to use many different dev tools and lots of legacy code... read more 05/12/2005 (1:24 pm)
Sound Effect Software Soundforge is the only editor you need to work on the base sound. i recommend importing raw wavs (r... read more 05/10/2005 (8:35 pm)
Using DEMs as Heightfields to Create Realistic Terrain Good Lord do we all have the same ideas? :) I was just reading up on these, I was gonna use them fo... read more 05/10/2005 (12:27 am)
GG development team coding philosophy? "And if I had to think about the line of code I was writing for more than a minute it probably needs... read more 05/06/2005 (11:14 am)
Integrated Voice Recording / Communication Maybe i'm missing the hard part here, these are the challenges/steps to integration as i see it, ... read more 04/23/2005 (6:17 am)