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Paul Smith's Forum Posts

Thread Post Date Posted
Procedural bone animation Sorry John. Stupid question I know but at this stage I'm asking myself every little possible questio... read more 09/07/2006 (11:52 am)
Procedural bone animation Hi again. I'm having more trouble with setPuppet(). When I load a mission now the nodes are always r... read more 09/07/2006 (4:54 am)
Procedural bone animation Seems to have the same problem in a new TGE install too. Thanks for the help anyways. Cheers... read more 09/04/2006 (5:48 pm)
Procedural bone animation Going to test it on a fresh install of TGE to see if it works there....... read more 09/04/2006 (12:58 pm)
Procedural bone animation OK after testin again with the starter.fps example I think it's something to do with if an animation... read more 09/04/2006 (11:05 am)
Procedural bone animation Is it possible that I have nodes that are not being changed to HandsOff John? Thanks... read more 09/04/2006 (8:46 am)
Procedural bone animation I think it's the root animation. Not sure why though... read more 09/04/2006 (7:54 am)
Procedural bone animation It's seems to be my animations since i disabled all animations and the code works now. Must investig... read more 09/04/2006 (6:44 am)
Procedural bone animation I've tested with a player.dts from starter.fps and the code works fine. Seems to be my player model ... read more 09/04/2006 (6:21 am)
Procedural bone animation Do you mean use a function like the updatePuppet() function for rotating the nodes or is something e... read more 09/03/2006 (5:14 pm)
Procedural bone animation Hmm. Interesting. I'll try that. Thanks Ramen But there must be some way of making Johns method ... read more 09/03/2006 (4:27 pm)
Procedural bone animation Just used 'alt c' to release control of the player and now what I see is all the vertices aside from... read more 09/03/2006 (3:33 pm)
Procedural bone animation Hi. I'm having trouble getting this to work for my player. I have set $player = %this.player in game... read more 09/03/2006 (2:53 pm)