Game Development Community

Philipp Hummer's Forum Posts

Thread Post Date Posted
Will we be seeing any RTS-SK updates now 1.4 is out? Oh im happy to read that there will be 1.4 RTS kit soon, something im waiting on. yess. ka [url]... read more 01/09/2006 (5:14 am)
addMaterialMapping, what are its variables and what do they do? Is there any info, how these values and variables are working in TGE 1.4 or 1.3? (or with RTS starte... read more 01/04/2006 (10:43 am)
Foliage images alpha? Ohh, damn.. sure.. , thx for the trick. of such a thing i havent thought of. ka [url]www.3dtowns.a... read more 12/30/2005 (10:32 am)
Foliage images alpha? I have a problem with foliage and pngs. im using pngs, and transparency is working, for sure, but t... read more 12/29/2005 (7:56 pm)
New Site Design In general its nice, far better structured but the page of the community is not as usefull as the ol... read more 12/17/2005 (7:14 am)
RTS Starter Kit Questions. Yes, the "missing" path finding thing was a suprise on one hand, but on the other, i can understand ... read more 11/19/2005 (11:40 am)
Pathfinding in RTS (Ressource?) Hi again do you know, if a release date has been published for the next update of RTS kit? ah, dam... read more 11/15/2005 (6:52 pm)
Pathfinding in RTS (Ressource?) That would be wonderful, sir. i think, after some experiments, i can [i]change[/i] code, but i prob... read more 10/16/2005 (12:21 pm)
Looking for feedback Nr. 2, italic style can be used for highlighting other items, one is to boldy and top smooth in my o... read more 07/13/2005 (6:24 am)
Whoa! freakin weird. Huuu mutated one... thinkin of ribald corello.. a supermutant with a body of a child, but if unleas... read more 07/13/2005 (6:19 am)
Very simple questions to audio programs Just to share my experience (im not a professional musician, but one of our associates is, and mysel... read more 07/13/2005 (5:17 am)
How many team members? For our RTS game title "C.", we got: 1 head 3d designer 2 3d designers 1 programmer and 2 ad... read more 07/12/2005 (1:47 am)
Intro video - how important? Me too, i love them, they are tying the gamer inside the world of the game, and a good introduction ... read more 07/12/2005 (1:42 am)
Open geometry Just a guess, are u using transparency in this model? there are some sorting issues, messing up the ... read more 07/12/2005 (1:35 am)
Riddle Games? Yes, definetly the could be fun, if fitting well in the feeling of the game world and, and in my opi... read more 07/12/2005 (1:22 am)
German Torquer :: me is from good old big vienna city :: ------------- c. - cooperations [url]www.3dtowns.at/c... read more 06/05/2005 (9:00 pm)
Png alpha transparency... I tried to paint with a complete transparent png image on the terrain, but all i got is strange whit... read more 06/01/2005 (4:01 am)
Changing Terrain "squaresize" value Ja, ist das gut? (just for all dear english readers: yess, that is good?) grusz ka www.ninc.at... read more 05/29/2005 (10:19 pm)
Mount $ Mountpoint Thanks, thats exactly THE thing i was looking forward to read inside my own little state of insomnia... read more 05/29/2005 (10:08 pm)
Customizable colors on 3D model In warhammer 40 k :: dawn of war it is done via an extra texture in grayscale on the model, which te... read more 05/29/2005 (9:53 pm)
OMG look at these environmental shaders Reminds me of dark trees, another shader libaries of such easy working materials: http://www.dark... read more 05/25/2005 (8:08 am)
Other than Diffuse Has anyone news about the filter channel and its use for decals? i m trying to figure out how decal... read more 05/24/2005 (7:34 am)
Changing Terrain "squaresize" value Jess, im german native speaker.. austrian one, at big ol' vienna city (as u can see in personal prof... read more 05/07/2005 (12:49 pm)
Okay everybody represent your `hood(neighborhood that is) - from good old vienna, austria...... read more 05/07/2005 (10:19 am)
Changing Terrain "squaresize" value Update: will do it in standard scale now, 1 unit is 1 meter, for textures we only use ones with j... read more 05/07/2005 (10:17 am)
Assert: "Error alloc too large, increase frame size!" It appears at all squaresizes smaller then 6 und my view distance is the standard one, i didnt alte... read more 05/07/2005 (6:41 am)
Changing Terrain "squaresize" value I encountered another problem with changing the squaresize of the terrain block: if i do so, like f... read more 05/06/2005 (8:00 am)
Assert: "Error alloc too large, increase frame size!" I got the same error, and for me, its a similar problem..i didnt change the height of the camera, ... read more 05/06/2005 (7:47 am)
Your favorite gaming memories... My most .. beloved.. ones: - system shock 1 (and number 2 for cooperative multiplayer) - alpha c... read more 05/04/2005 (6:19 am)
What do you do when your motivation seems gone? I use the technique to switch my area of work sometimes. i do mostly 3d stuff, creating models and ... read more 05/03/2005 (10:27 am)
Accessing the Particle Editor? Ok, i see.. its only inside, if u start the fps-example.. isnt there any similar in the RTS starte... read more 05/02/2005 (5:30 am)
Accessing the Particle Editor? Hi cant find it, i have never seen it (using RTS kit). i tryed hitting f5 almsot anywhere, but th... read more 04/29/2005 (6:03 am)
IFL Animation - I can't get it working. Yes, the script charisti wrote down is (at least i think) to start the animation, whenever the objec... read more 04/29/2005 (6:01 am)
IFL Animation - I can't get it working. I managed to get ifls working in showtool, but inside the Torque engine, they arn't played. but any... read more 04/24/2005 (10:50 am)
Implementing collision detection in RTS That's a nice start. and illustrates why i asked for space partioning. instead of testing the who... read more 04/19/2005 (11:00 am)
Implementing collision detection in RTS Hi all, first let me say that i'm just trying to pickup the basics of the engine. and it's pretty... read more 04/18/2005 (8:34 am)