Barry Gallagher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| No Details to Export-3DS Max 7 | For each model or "level of detail of a model" you need a detail marker.. which is just a dummy ob... read more | 08/31/2005 (5:00 pm) |
| Not all bones animate on export? | I have heard of bones not exporting animations because they havent been moved .. i.e the exporter a... read more | 08/29/2005 (3:29 pm) |
| Ingame bounds and texturing problems | Im a modeller.. cant help ya on the code part..wish i could...your definitely more capable of that p... read more | 08/29/2005 (3:15 pm) |
| Testing For Concave Mesh | ..the above guys said it in code already! ... here it is in the simplest terms i have heard it "... read more | 08/29/2005 (2:58 pm) |
| Creating Low-poly character meshes | Redoing model using original as visual aid sounds like a good idea.. tis the route i would go.. t... read more | 08/28/2005 (5:24 pm) |
| Ingame bounds and texturing problems | As long as the texture is in the same folder as the dts file, torque will auto-detect it say i ha... read more | 08/28/2005 (3:18 pm) |
| Ingame bounds and texturing problems | Max user here! hope the advice transfers? most likely your bounds pivot point! ... i always put ... read more | 08/28/2005 (2:28 pm) |
| Ingame morphing of a model | I thought torque did morph & skeletal animations by default .. silly me... read more | 08/24/2005 (6:03 pm) |
| Yes! another 3ds max level creation thread | You can create maps in max using GLB 2.2 .. its a free plugin i think you have to use another progr... read more | 08/24/2005 (5:58 pm) |
| Md2 To Dts | You need a box around your objects called bounds Bounds basically tells the exporter "export whats... read more | 08/22/2005 (3:27 am) |
| MAX Model Multi-Res issues | If i had a faster cpu i'd be tempted to see what the highest polycount i could get into torque is.. ... read more | 08/17/2005 (3:41 pm) |
| What is needed modelwise for game? | Here's a short answer... yes you can add animation using max.. torque is setup fairly well for max... read more | 08/17/2005 (3:36 pm) |
| MAX Model Multi-Res issues | The standard setup for a character mesh is: Skin Modifier Editable Mesh you can right click mes... read more | 08/15/2005 (12:18 pm) |
| Batch exporter.. | I couldnt ask for more... twasn't it only yerself's dsq maxscript that i was looking a t b4.. i ... read more | 08/09/2005 (3:26 pm) |
| Help with Model for DTS | Just thought i'd jump in on this with a question.. when you are doing Multires Lod like this do you... read more | 08/08/2005 (8:38 am) |
| Whats required to create new root pose? | ... could it be two animations are blending together not allowing u drop the arms?.. ..that shoul... read more | 07/26/2005 (5:27 pm) |
| Character LOD | Yupyup ...exactly what i wanted.. thank yee kindly sir *tips hat and quick ta boot... read more | 07/20/2005 (5:13 pm) |
| Default player animations | ..i think you have answered this already rex.. but just to clear it in my own mind... i set the roo... read more | 07/18/2005 (10:33 am) |
| Default player animations | (double post??? ... soz) ...i tried that... it didnt work to well.. partially because the player ... read more | 07/18/2005 (7:17 am) |
| Default player animations | Tried using the default naming convention aready (i.e my replacement model was named player.dts also... read more | 07/18/2005 (6:54 am) |
| Default player animations | Tried using the default naming convention aready (i.e my replacement model was named player.dts also... read more | 07/18/2005 (5:22 am) |
| Torque in school | ..im in a college games design course myself stefan... we are going to be using torque for our final... read more | 07/03/2005 (5:08 pm) |
| Using Max for .dif creation? | To Jedive, case your still listening. I have used 3dsmax and Glb2.2 myself and have found it very... read more | 05/28/2005 (8:08 pm) |
| Holy War One: Your programming editor | ...i aint even a programmer and i think thats a damn good idea... !... read more | 05/17/2005 (5:30 pm) |
| Holy War One: Your programming editor | ...i aint even a programmer and i think thats a damn good idea... !... read more | 05/17/2005 (1:30 pm) |
| Max2DTS documentation | Thank you kindly sir...... read more | 05/15/2005 (4:14 pm) |
| Max2DTS documentation | That would be great.. i also need the documentation... haven't quite mastered exporting characters w... read more | 05/12/2005 (1:28 pm) |
| Rig a character | Thank you kindly Dreamer and Jeff ...most helpful here goes then :/ ..will let you know how i ge... read more | 04/22/2005 (10:59 am) |
| Bob Anims | Thank u kindly...... read more | 04/13/2005 (4:44 pm) |
| Bob Anims | Sorry.. but you don't have a more detailed explanation .. do u?... thx so far...... read more | 04/13/2005 (3:36 pm) |
| Simpleshape tutorial and detail level | Works for me in showtool... as long as i dont have the detail levels tab open... it can assume your ... read more | 04/13/2005 (5:31 am) |
| Convex hull generator for meshes? | I have desperately searched for a convex hull generator (hitbox generator) myself for the last coupl... read more | 04/09/2005 (6:34 am) |