Barry Gallagher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Maya Multires? | Thx..... read more | 11/05/2005 (8:49 am) |
| What to use | And the answer is?.. (hey Mike!)... read more | 11/04/2005 (4:42 am) |
| 3ds max popularity? | I'm a max fan to be honest... I actually found its interface logical.. though maybe that justs me..... read more | 11/04/2005 (3:53 am) |
| Map2diff imploaded: .map optimization questions | Gimp defo has the tiling tool you need.. its called offset.. at least it is in photoshop.. -if y... read more | 10/26/2005 (9:49 am) |
| OpenSource C++ map editor | How goes it? ... im fairly interested in this app.. how yee getting on brandon?>... read more | 10/26/2005 (3:12 am) |
| Skin modifier problems | Thought so.. thank u!... read more | 10/26/2005 (2:26 am) |
| Question about .DSQ export | Open the main dts file of the default player in showtool from a folder of its own.. when you look... read more | 10/26/2005 (1:28 am) |
| Question about .DSQ export | You need a root animation in your main dts aswell... just add a dts dummy called root to your mai... read more | 10/25/2005 (2:53 am) |
| Gaming Colleges | Irish courses listed here.. for all yee Oirish' & peeps willing to travel [url]http://gamedevelop... read more | 10/20/2005 (1:28 pm) |
| Determine cant angle in script | Dont got an answer for you but maybe tilted or turned would be a better term?... read more | 10/20/2005 (7:04 am) |
| New Online Mech-Style Combat Game | Something about that kaneva engine just strikes me as though there is gonna be a catch with it down ... read more | 10/19/2005 (1:04 am) |
| Skin modifier problems | Hmm.. i must be odd cus i dont use envelopes at all.. vertex only for me!..the lasso selection tool... read more | 10/18/2005 (3:15 pm) |
| Exporting player with bones | What was all that about? .. (nudging !?!)... read more | 10/17/2005 (4:59 pm) |
| Exporting player with bones | Bones dont actually physically need to be touching.. they just need to be linked in the hierarchy. ... read more | 10/13/2005 (12:38 pm) |
| Exporting player with bones | Got it working... i added another bone not used in skin modifier above head in the hierarchy.. i... read more | 10/13/2005 (12:08 pm) |
| Exporting player with bones | Do u have a config file in the same folder as your max file? it tells the exporter what bones to ... read more | 10/13/2005 (11:18 am) |
| Exporting player with bones | Thanks for deleting.. the root sequence thing is neccessary for animation but it shouldnt stop y... read more | 10/13/2005 (11:08 am) |
| Exporting player with bones | Dear god man.. we are not all running dual screen supercomputers with broadband... resizing the pict... read more | 10/13/2005 (9:16 am) |
| Exporting player with bones | Why are u doing step? "6.lower vertex to 9.7%" shouldnt cause problems but it doesnt seem neccessar... read more | 10/13/2005 (8:24 am) |
| Exporting weapon from max to dts? | Pretty much... just make sure it all leads back to a root bone of some sort.. (i.e single chain h... read more | 10/10/2005 (4:02 am) |
| Payment | Satelite meter? .. hmmm .. i may do that .. i assume i dont need a doctorate after my name to use o... read more | 10/09/2005 (9:33 am) |
| How about a smaller TGE version | Someone asking for less for their money.. now thats a new one on me.. i understand the reaosning ... read more | 10/06/2005 (3:59 pm) |
| Units in Torque and Max | @skywisenight: hmm.. will look into the scale thing later.. after i get back from college.. lemme k... read more | 10/06/2005 (12:22 am) |
| Units in Torque and Max | Rigged models.. not sure bout that one... not sure if you can change it mid process.. i tested it o... read more | 10/05/2005 (3:59 pm) |
| Autodesk to buy Alias for $182 million | From a 3d guy point of view im thinking of the fact i might have more job opportunities due to more ... read more | 10/05/2005 (12:56 pm) |
| Units in Torque and Max | U didnt hit refresh by any chance?.. ...if u have posted a message and u refresh the page thats what... read more | 10/05/2005 (12:13 pm) |
| Units in Torque and Max | Would you believe i never knew there was 2 things you had to change to setup the units for torque (... read more | 10/05/2005 (10:22 am) |
| Need free 3d program to export animated directx mesh | Www.blender.org its the most comprehensive freeware program out there.. i think you need a plu... read more | 10/03/2005 (12:04 am) |
| GG site cuttting off in fire fox | If there is a bit missing i never noticed it.. i may be missing some to my ignorance but i dont thin... read more | 10/02/2005 (1:15 pm) |
| Large Scale.. | ...right i have it pretty much worked out in my head off how to set this up .. the game will pretty... read more | 10/02/2005 (8:42 am) |
| Large Scale.. | Did that test midhir.. looked fairly good... i like what i saw.. pics here for anyone interested (u... read more | 09/29/2005 (4:30 pm) |
| Got our first TGE-based game released | At first glance it looked like an instructional game.. but after seeing the video it actually looks ... read more | 09/29/2005 (12:14 pm) |
| OpenSource C++ map editor | Good on you brandon.. your like the dalai lama of torque or something... "spread the lo... read more | 09/28/2005 (2:37 am) |
| Large Scale.. | @johnny hill: thanks for the info on the terrain making software... looking at the apps..found a lot... read more | 09/27/2005 (3:18 pm) |
| Large Scale.. | @skye: yeah i found that problem to, although with a different mapmaker ..i assume its a bit of a bs... read more | 09/27/2005 (9:09 am) |
| Textures / Skinning How do i add them | Dts objects? if you export the objects using 3d max, as long as you have the texture in the same ... read more | 09/25/2005 (5:25 pm) |
| Torque user needs help with 3dgs | Thank you..... read more | 09/22/2005 (8:30 am) |
| Multiple Textures per building | Sorry.. best i can do is give ya a bump.. wouldnt mind an answer to this meself..... read more | 09/22/2005 (8:24 am) |
| Torque user needs help with 3dgs | At the risk of being slapped... im looking for info on "IT" .. the other engine...not torque... ... read more | 09/20/2005 (3:36 pm) |
| Jill pack worth it? | Maybe ask someone nicely to convert them?... read more | 09/19/2005 (8:13 am) |
| Help with Model for DTS | ...i got a pic o the model in showtool with biped now matthew.. yup yup.. ...seems to be the bone s... read more | 09/07/2005 (4:50 pm) |
| Help with Model for DTS | Yeah..the schematic does look right.. ? ..its a dousie i re-arranged the bones a bit to see if t... read more | 09/07/2005 (12:42 pm) |
| Manual LOD for skinned characters | *waves* at the fellow irishman! howeya..... read more | 09/06/2005 (6:00 pm) |
| Help with Model for DTS | Just hooked up the model to a biped.. i got an unassigned vert error.. and not a no details error.... read more | 09/06/2005 (5:59 pm) |
| Help with Model for DTS | Just at a glance at max file... -loose verts (unassigned)..this causes an error.. the exporter... read more | 09/06/2005 (5:15 pm) |
| Help with Model for DTS | No sign o the file yet ... did ya zip it?.. i got 1.7(ish) megs free in the account mrludo@... read more | 09/05/2005 (5:27 am) |
| Help with Model for DTS | I am an expert in messing up the torque exporter (i've done it a lot :D)... maybe i can help... ... read more | 09/04/2005 (3:30 pm) |
| Attaching Mounts to Each Other | Just out of curiosity.. any chance of a pic of the 10000 approx model you got ingame in torque..? i... read more | 09/02/2005 (7:41 pm) |
| Not all bones animate on export? | The only other thing i can think of at the moment is the age ol scale problem... if you scale an ob... read more | 09/01/2005 (1:28 pm) |
| Not all bones animate on export? | Are they exported as separate dts's? .... that would mean each object has a bounds... the bounds o... read more | 08/31/2005 (5:10 pm) |