Barry Gallagher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Manual LOD | While we are on the subject of LOD .. how do you set up manual LOD on a skinned character? wher... read more | 01/22/2006 (5:01 pm) |
| Move Parent Bones, w/o moving Children | I am unsure as to what u want? ... the bone is moving in a straight line from point to point.. i... read more | 01/22/2006 (1:58 pm) |
| Manual LOD | Thank u all .. didnt realise u hadto use unmessdts on manual lod meshes.. thought it was purely ... read more | 01/22/2006 (12:47 pm) |
| Move Parent Bones, w/o moving Children | Go to the curve editor ... find the object/bone you animated.. select a keyframe and then right c... read more | 01/22/2006 (10:41 am) |
| Torque_max_filepack | Answered my own question after a lot of looking.. http://www.garagegames.com/docs/tge/general/fil... read more | 01/22/2006 (6:51 am) |
| Move Parent Bones, w/o moving Children | ..an IK handle is just an object that controls bones.. it is not actually a bone.. it helps set keyf... read more | 01/22/2006 (3:30 am) |
| LOD settings | Em.. every level of detail needs a detail marker and vice versa.. mesh256 would need detail 256 ... read more | 01/21/2006 (1:12 pm) |
| LOD settings | I know this has been discussed before.. so your not the only one.. not sure how it was resolved..... read more | 01/21/2006 (7:38 am) |
| Why doesnt GG take Payal? | @clark: ebay created paypal.. for ebay .. so they get ya twice.. once for auction commission and ... read more | 01/21/2006 (7:29 am) |
| Why doesnt GG take Payal? | I dont have a credit card or paypal acc ... i just asked a friend if i could use their credit card n... read more | 01/20/2006 (6:38 pm) |
| Interior Modeling Software | Yeah i like GameLevelBuilder aswell..albeit the free 2.2 version.. :D... read more | 01/17/2006 (3:55 pm) |
| Model style question. | Ambitious!.. thats all ill say..... read more | 01/17/2006 (3:51 pm) |
| Introducing: DTS Tool Box pre-alpha | Yup tried it.. static shape works smooth.. so does new bounds..! didnt try the detail level switc... read more | 01/17/2006 (2:29 pm) |
| Introducing: DTS Tool Box pre-alpha | :O Skinned Dts Setup Next.. Skinned Dts Setup Next ..Skinned Dts setup Next! ...sorry .. to... read more | 01/17/2006 (8:38 am) |
| Promotion/ad budget | ..did the usual root around.. gamedaily.com ..gamesutra.com.. gamedev.net.. igda.org.. etc nothin... read more | 01/12/2006 (11:54 am) |
| Flipbook animation | :/ ...sorry i didnt find better http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more | 01/10/2006 (1:18 pm) |
| Flipbook animation | Search the resources on this site i guess? ... never used ifl's myself so i can't guide you im af... read more | 01/10/2006 (1:14 pm) |
| Flipbook animation | Search the resources on this site i guess? ... never used ifl's myself so i can't guide you im af... read more | 01/10/2006 (1:13 pm) |
| Flipbook animation | Well you could use an ifl file methinks.. not sure if thats correct format name ..somebody correct m... read more | 01/09/2006 (11:38 am) |
| Flipbook animation | Vertex animation - a 3d model is made up of many points, called vertex that are connected by lines, ... read more | 01/08/2006 (4:19 pm) |
| Working DTS, no working DSQ | Bip01 messes up the orientation most times.. its got a screwy pivot.. so you may have an upside down... read more | 12/22/2005 (5:27 am) |
| Working DTS, no working DSQ | A pic of your schematic view might help... to many poly's? yeah but its doubtful your at that l... read more | 12/21/2005 (7:16 pm) |
| Problems reversing animation in max 6 | There are like 3 steps to doing it... 1 of which i think u are forgetting step 1: select the trac... read more | 12/21/2005 (3:49 pm) |
| Working DTS, no working DSQ | I add the root node to the actual dts file! .. with multires and mesh attached! ...keyframed between... read more | 12/21/2005 (2:55 pm) |
| TSE Stability | I own tge + tse myself.. i intend to have the end game on tse but am making all the preparatory ... read more | 12/21/2005 (2:48 pm) |
| Minions of Mirth - Now Available on Windows and OSX | ..Kudo's ...... read more | 12/20/2005 (7:37 pm) |
| Is Torque right for my school? | The course i go to (Cghnd@bcfe ireland) is one of the more hands on type of courses and the way it i... read more | 12/20/2005 (2:15 pm) |
| Game Design Instructors seeking Schools | Throw my hat in the ring! Name: Barry Gallagher Location: Dublin, Ireland Skills: The m... read more | 12/20/2005 (12:29 pm) |
| Using map2dif_plus with 3ds max 7 | Maple3d.com ! ..v2.2 is free... read more | 12/20/2005 (6:00 am) |
| Problems using map2dif with 3ds max 7 | Not to sound like a cheapskate.. this works with GLB v2.2?... read more | 12/20/2005 (5:59 am) |
| Flat map | Thanks ben!... read more | 12/19/2005 (11:47 am) |
| Terrain editor missing brush | Never heard o it b4 :/ re-install/compile? only thing i can think of..... read more | 12/19/2005 (4:39 am) |
| Quark and map2dif | Fixed my own problem.. exporting from quark to .map format and using map2dif_plus.exe works fine... read more | 12/19/2005 (4:32 am) |
| Uvw map problems | :O *speechless... read more | 12/18/2005 (9:47 pm) |
| 3D Game Studio A6--Anyone Tried It? | 3d gamestudio.. euugghh ... the mdl exporter that doesnt allow bones.. the level editor which is one... read more | 12/10/2005 (8:50 am) |
| Problems with uv mapping | I dont use blender.. but i respect it.. great for no money.. ui is known for being unintuitive but t... read more | 12/09/2005 (7:15 pm) |
| Particle system? | Torque does particle systems stock.. they aint up to scratch for you?... if you spend a bit of tim... read more | 12/06/2005 (4:32 pm) |
| First player model, what am I doing wrong? | Glad u got it working.. some errors are hard to catch.. like a cat with its tail on fire!.. leas... read more | 12/05/2005 (5:01 pm) |
| First player model, what am I doing wrong? | I just dl'ed it and exported fine! .. :/ ...even viewed it in stock showtool.. the only change... read more | 11/29/2005 (9:02 am) |
| 3d sound | To be honest im not even sure what occlusion means.. ...is it when 2 sounds block each other out? ... read more | 11/27/2005 (7:57 am) |
| How would you do this effect in TSE/TGE | As far as i know... the screen is literally treated as a picture in photoshop and radial blurred acc... read more | 11/20/2005 (5:33 pm) |
| Long road crashes Torque | 1 sided quads? ..whats the polycount? ...the max draw distance for stock torque is 3100.. a... read more | 11/20/2005 (5:26 pm) |
| Setting up quark | Thank you... :D... read more | 11/18/2005 (8:21 pm) |
| Linking in max | Hey.. contact myself and i'll try and sort you out! mrludo@hotmail.com : msn + email... read more | 11/15/2005 (9:40 am) |
| Anyone interested in doing some vocal sound effects? | Im game .. sounds like a larf.. barrygallagher@projectraven.com... read more | 11/14/2005 (5:41 pm) |
| Old Thread | Anybody who signs up will be walked through the exporting proccess step by step.. by an experienced... read more | 11/14/2005 (12:57 pm) |
| Skill exchange | I dont feel the suggestion is satirical.. i find the idea's perfectly reasonable.. there are many ... read more | 11/09/2005 (11:39 pm) |
| 3DSMAX 6 problem with exporting textures for DTS | Thx for the info magnus.. i had assumed thats mountpoints were the only way to do that..... read more | 11/06/2005 (5:26 am) |
| 3DSMAX 6 problem with exporting textures for DTS | If the eyes and the body/hair/skin are being exported to one dts file then you are using multi-sub o... read more | 11/05/2005 (7:20 pm) |
| 3DSMAX 6 problem with exporting textures for DTS | Do you have both textures in the folder of the dts? ..showtool looks for them there.. and when yo... read more | 11/05/2005 (2:41 pm) |