Barry Gallagher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Default camera position setting or simple script? | You can set how far away the camera is in 3d studio max and i assume any other 3d app that exports t... read more | 01/19/2007 (10:31 am) |
| Dts2maxexporter, neverexport partially ignored | Im ignorant to the issue as i use the old exporter because thats what im used to..... read more | 01/19/2007 (10:24 am) |
| Torque Pipe line Best choice ? | Looking good!... read more | 01/14/2007 (7:44 pm) |
| Torque Pipe line Best choice ? | The problem with GLB is that it is very picky about geometry.. Try using boxes! (and maybe cylinde... read more | 01/13/2007 (3:52 pm) |
| PolySoup with projectiles question | I'm no programmer, but I remember seeing Kork walking around on a donut shape as an example of polys... read more | 01/09/2007 (7:03 pm) |
| Remapping Camera in Eye Position??? Help | Did a bit of reading around.. found out there is an example model with the plus version of the milks... read more | 12/30/2006 (9:05 am) |
| Remapping Camera in Eye Position??? Help | From briefly looking at a milkshape trial i would assume you use a joint or box to denote where came... read more | 12/30/2006 (8:42 am) |
| 3ds Max Hidden Keys | Max keyframing works of curves... you set points where you want certain values along the timeline an... read more | 12/29/2006 (11:07 am) |
| MapHUD for Torque 1.5 | When you say maphud i assume you mean an overhead view of the map displayed in either 3d or 2d.. ... read more | 12/29/2006 (10:17 am) |
| Setting up collision on exported models? | Not sure how it works in milkshape, but in 3d studio max you have to add your own collision mesh cal... read more | 12/28/2006 (8:20 am) |
| Poly soup.. | Thank you kindly. A quick and to the point explanation. From my own surmising i had thought it w... read more | 12/25/2006 (2:34 pm) |
| Mount problem | The old standard exporter pretty much ignored all those tick boxes.. You had to make a config file... read more | 12/22/2006 (1:59 pm) |
| Creating an entire level / world in 3DS Max | Actually .. 3d max can make interiors.. as said before its just fiddly though... Download the fre... read more | 12/22/2006 (5:19 am) |
| Ok Light Leaks and Missing faces hand in hand | ...hmmm... sounds like a good idea there adam... not saying its as easy as one, two, three ...b... read more | 12/20/2006 (4:04 pm) |
| Creating an entire level / world in 3DS Max | Is it possible? ...answer ..yes Is it recommended? ...answer ...no Its more fiddly then yo... read more | 12/20/2006 (10:45 am) |
| Destructable environments | Search is in top right corner.. in the yellow header.. beside login/logout... read more | 12/19/2006 (6:22 pm) |
| Model mess | Found it.. that things getting harder and harder to find... read more | 12/04/2006 (3:13 pm) |
| Microsoft buys Lionhead | From what i have heard from some one who worked for an microsoft funded studio Seemingly microsof... read more | 04/07/2006 (9:38 am) |
| Rebuilding torqueDemo.exe | Try changing visible distance.... 3100 is the max i think..... read more | 04/02/2006 (5:38 pm) |
| Console + atlas | Thx martin... read more | 03/28/2006 (3:48 am) |
| Max 5 | Been doing that.. for weeks.. and weeks.. and weeks .. :/ ... kinda miffed there aint one on the ... read more | 03/27/2006 (1:33 pm) |
| Max 5 | And that my friend is my exact problem... where to get a max 4 multires.dlm? donations?... read more | 03/22/2006 (6:48 pm) |
| Exporter issues | Damn... trying to export a max file with the most backwards compatibility i can get... max 5 is th... read more | 03/20/2006 (1:40 am) |
| Map2dif, LOD and the mysterious WHITE texture | When converting a .map file to .dif have the textures in the same folder as the file.. if you dont m... read more | 03/07/2006 (4:23 pm) |
| Tips for L3dt and Raw to chu convertion | When i run Tse pressing ctrl and f12 does nothing? ..how do i convert raw and jpeg to chu and tqt?... read more | 03/07/2006 (11:25 am) |
| Student competitions? | Damn.. only open to us and canada.. :[... read more | 03/07/2006 (6:22 am) |
| In-game rendering speed for objects | Dif has accurate collision but if you are planning on making something complex avoid dif, it's also ... read more | 03/06/2006 (1:47 pm) |
| Engine Compile error | [quote] 6>Linking... 6>DXDiagNVUtil.obj : error LNK2019: unresolved external symbol __imp__CoUni... read more | 03/02/2006 (3:22 am) |
| Music Fades | So vmplayer should do the job? something along the lines of if(trigger hit)(goto next track) ... read more | 02/28/2006 (12:47 am) |
| Pentium D: TGE engine: runspeed | Pentium D + 6600 gt = A O K... read more | 02/27/2006 (1:19 pm) |
| Particles : colour reference | 127 = 0.5? ..use photoshop as reference?... read more | 02/26/2006 (5:19 pm) |
| Setting up Visual studio Express as Compiler...? | Deadly.. it worked.. thanks matt! i did this step already but i must of forgotten to apply it or ... read more | 02/21/2006 (2:26 am) |
| Setting up Visual studio Express as Compiler...? | Tried using this guide as i have tge and visual studio express works well but i get a fatal error... read more | 02/20/2006 (4:37 pm) |
| First person perspective changes? | ...i actually think the orc (kork) is nearer 2.5 units ..or roughly 8 foot ...there are nodes cal... read more | 02/20/2006 (9:09 am) |
| Rotating .dif's | Thanks brian!... i'm new to map editing (i.e making dif's)... read more | 02/12/2006 (8:37 am) |
| Getting Animations to work - I can't.. | 1. Have bounds box around anything you need exported... 2. Have bone chain be one single hierarchy ... read more | 02/09/2006 (5:04 am) |
| Animating the Camera | Cool thanks.. ! much obliged..... read more | 02/09/2006 (4:33 am) |
| Animating the Camera | No one knows if you can animate the camera in .dsq files?... read more | 02/07/2006 (5:45 pm) |
| TSE Early adopter for "commercial" TGE? | The point i would clue into that i think sean.h was making is that not everybody buys the commercial... read more | 01/30/2006 (5:59 pm) |
| Must be power of two | All textures must be a power of 2 ... such as 8 (2x2x2) .. 16 (2x2x2x2) ...32, 64,128,256,512 25... read more | 01/26/2006 (2:25 am) |
| Market Research Questions on the Current market? | Http://www.theesa.com/facts/index.php ...this is a start anyway... read more | 01/26/2006 (2:17 am) |
| Engine Freezes randomly since 1.4 | Yeah i got that problem to... since 1.3 it happens when im using the demo (example) in college t... read more | 01/25/2006 (8:22 am) |
| Green face.. | @james: dunno will check .. asummed it was a common error as i aint doing anything fancy.. the build... read more | 01/25/2006 (8:22 am) |
| Starting mission from load? | Thanks mincetro... but i was looking for a shortcut setup rather then a programming one... im k... read more | 01/25/2006 (4:44 am) |
| Making Brush Less Then 32 QuArK Units? | I would assume there is an option for snap settings... most map editors snap to grid lines.. giv... read more | 01/25/2006 (4:40 am) |
| Green face.. | Here is a picture of what happens ... its grand until i relight scene.. i already checked the su... read more | 01/25/2006 (4:28 am) |
| Problem with Buildings Imported into Torque | Hello guvner.. you need textures to be in same folder as .map files when converting to .dif ! ... read more | 01/24/2006 (3:01 pm) |
| Move Parent Bones, w/o moving Children | Hehe.. who is the pupil and who is the teacher... cus i think i've just been schooled! *tips h... read more | 01/24/2006 (2:58 pm) |
| Move Parent Bones, w/o moving Children | ...i think you got it second time around from your post... ..basically your trying to move a pa... read more | 01/24/2006 (11:26 am) |
| Move Parent Bones, w/o moving Children | Highly unlikely that scenario will ever happen to be honest.. think about a generic skeletal str... read more | 01/23/2006 (7:55 pm) |