Game Development Community

Barry Gallagher's Forum Posts

Thread Post Date Posted
Default camera position setting or simple script? You can set how far away the camera is in 3d studio max and i assume any other 3d app that exports t... read more 01/19/2007 (10:31 am)
Dts2maxexporter, neverexport partially ignored Im ignorant to the issue as i use the old exporter because thats what im used to..... read more 01/19/2007 (10:24 am)
Torque Pipe line Best choice ? Looking good!... read more 01/14/2007 (7:44 pm)
Torque Pipe line Best choice ? The problem with GLB is that it is very picky about geometry.. Try using boxes! (and maybe cylinde... read more 01/13/2007 (3:52 pm)
PolySoup with projectiles question I'm no programmer, but I remember seeing Kork walking around on a donut shape as an example of polys... read more 01/09/2007 (7:03 pm)
Remapping Camera in Eye Position??? Help Did a bit of reading around.. found out there is an example model with the plus version of the milks... read more 12/30/2006 (9:05 am)
Remapping Camera in Eye Position??? Help From briefly looking at a milkshape trial i would assume you use a joint or box to denote where came... read more 12/30/2006 (8:42 am)
3ds Max Hidden Keys Max keyframing works of curves... you set points where you want certain values along the timeline an... read more 12/29/2006 (11:07 am)
MapHUD for Torque 1.5 When you say maphud i assume you mean an overhead view of the map displayed in either 3d or 2d.. ... read more 12/29/2006 (10:17 am)
Setting up collision on exported models? Not sure how it works in milkshape, but in 3d studio max you have to add your own collision mesh cal... read more 12/28/2006 (8:20 am)
Poly soup.. Thank you kindly. A quick and to the point explanation. From my own surmising i had thought it w... read more 12/25/2006 (2:34 pm)
Mount problem The old standard exporter pretty much ignored all those tick boxes.. You had to make a config file... read more 12/22/2006 (1:59 pm)
Creating an entire level / world in 3DS Max Actually .. 3d max can make interiors.. as said before its just fiddly though... Download the fre... read more 12/22/2006 (5:19 am)
Ok Light Leaks and Missing faces hand in hand ...hmmm... sounds like a good idea there adam... not saying its as easy as one, two, three ...b... read more 12/20/2006 (4:04 pm)
Creating an entire level / world in 3DS Max Is it possible? ...answer ..yes Is it recommended? ...answer ...no Its more fiddly then yo... read more 12/20/2006 (10:45 am)
Destructable environments Search is in top right corner.. in the yellow header.. beside login/logout... read more 12/19/2006 (6:22 pm)
Model mess Found it.. that things getting harder and harder to find... read more 12/04/2006 (3:13 pm)
Microsoft buys Lionhead From what i have heard from some one who worked for an microsoft funded studio Seemingly microsof... read more 04/07/2006 (9:38 am)
Rebuilding torqueDemo.exe Try changing visible distance.... 3100 is the max i think..... read more 04/02/2006 (5:38 pm)
Console + atlas Thx martin... read more 03/28/2006 (3:48 am)
Max 5 Been doing that.. for weeks.. and weeks.. and weeks .. :/ ... kinda miffed there aint one on the ... read more 03/27/2006 (1:33 pm)
Max 5 And that my friend is my exact problem... where to get a max 4 multires.dlm? donations?... read more 03/22/2006 (6:48 pm)
Exporter issues Damn... trying to export a max file with the most backwards compatibility i can get... max 5 is th... read more 03/20/2006 (1:40 am)
Map2dif, LOD and the mysterious WHITE texture When converting a .map file to .dif have the textures in the same folder as the file.. if you dont m... read more 03/07/2006 (4:23 pm)
Tips for L3dt and Raw to chu convertion When i run Tse pressing ctrl and f12 does nothing? ..how do i convert raw and jpeg to chu and tqt?... read more 03/07/2006 (11:25 am)
Student competitions? Damn.. only open to us and canada.. :[... read more 03/07/2006 (6:22 am)
In-game rendering speed for objects Dif has accurate collision but if you are planning on making something complex avoid dif, it's also ... read more 03/06/2006 (1:47 pm)
Engine Compile error [quote] 6>Linking... 6>DXDiagNVUtil.obj : error LNK2019: unresolved external symbol __imp__CoUni... read more 03/02/2006 (3:22 am)
Music Fades So vmplayer should do the job? something along the lines of if(trigger hit)(goto next track) ... read more 02/28/2006 (12:47 am)
Pentium D: TGE engine: runspeed Pentium D + 6600 gt = A O K... read more 02/27/2006 (1:19 pm)
Particles : colour reference 127 = 0.5? ..use photoshop as reference?... read more 02/26/2006 (5:19 pm)
Setting up Visual studio Express as Compiler...? Deadly.. it worked.. thanks matt! i did this step already but i must of forgotten to apply it or ... read more 02/21/2006 (2:26 am)
Setting up Visual studio Express as Compiler...? Tried using this guide as i have tge and visual studio express works well but i get a fatal error... read more 02/20/2006 (4:37 pm)
First person perspective changes? ...i actually think the orc (kork) is nearer 2.5 units ..or roughly 8 foot ...there are nodes cal... read more 02/20/2006 (9:09 am)
Rotating .dif's Thanks brian!... i'm new to map editing (i.e making dif's)... read more 02/12/2006 (8:37 am)
Getting Animations to work - I can't.. 1. Have bounds box around anything you need exported... 2. Have bone chain be one single hierarchy ... read more 02/09/2006 (5:04 am)
Animating the Camera Cool thanks.. ! much obliged..... read more 02/09/2006 (4:33 am)
Animating the Camera No one knows if you can animate the camera in .dsq files?... read more 02/07/2006 (5:45 pm)
TSE Early adopter for "commercial" TGE? The point i would clue into that i think sean.h was making is that not everybody buys the commercial... read more 01/30/2006 (5:59 pm)
Must be power of two All textures must be a power of 2 ... such as 8 (2x2x2) .. 16 (2x2x2x2) ...32, 64,128,256,512 25... read more 01/26/2006 (2:25 am)
Market Research Questions on the Current market? Http://www.theesa.com/facts/index.php ...this is a start anyway... read more 01/26/2006 (2:17 am)
Engine Freezes randomly since 1.4 Yeah i got that problem to... since 1.3 it happens when im using the demo (example) in college t... read more 01/25/2006 (8:22 am)
Green face.. @james: dunno will check .. asummed it was a common error as i aint doing anything fancy.. the build... read more 01/25/2006 (8:22 am)
Starting mission from load? Thanks mincetro... but i was looking for a shortcut setup rather then a programming one... im k... read more 01/25/2006 (4:44 am)
Making Brush Less Then 32 QuArK Units? I would assume there is an option for snap settings... most map editors snap to grid lines.. giv... read more 01/25/2006 (4:40 am)
Green face.. Here is a picture of what happens ... its grand until i relight scene.. i already checked the su... read more 01/25/2006 (4:28 am)
Problem with Buildings Imported into Torque Hello guvner.. you need textures to be in same folder as .map files when converting to .dif ! ... read more 01/24/2006 (3:01 pm)
Move Parent Bones, w/o moving Children Hehe.. who is the pupil and who is the teacher... cus i think i've just been schooled! *tips h... read more 01/24/2006 (2:58 pm)
Move Parent Bones, w/o moving Children ...i think you got it second time around from your post... ..basically your trying to move a pa... read more 01/24/2006 (11:26 am)
Move Parent Bones, w/o moving Children Highly unlikely that scenario will ever happen to be honest.. think about a generic skeletal str... read more 01/23/2006 (7:55 pm)