Barry Gallagher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Reflection | Okay I have done some more research and now realise I also have to define the material in materialma... read more | 05/09/2007 (8:43 am) |
| Reflection | Im not really set on any method. Reflection of any kind would be good.... read more | 05/09/2007 (7:15 am) |
| Reflection | All I want to do is add reflection to a texture called "window.jpg" which is applied to a dts window... read more | 05/09/2007 (7:14 am) |
| TGEA reflection map | Bumpity bump... So nobody knows if reflection/environment maps work in TGEA?... read more | 05/07/2007 (1:33 pm) |
| How to costomize characters? | Pretty much tyler... Blender is a great application and stands up to 3dmax and all the rest but i... read more | 05/06/2007 (11:05 am) |
| I just bought TGE, tried FPS, but it is too slow | Works fine for me and I run it at 1024x768 fullscreen.. Maybe a conflict with your setup? ... read more | 05/05/2007 (7:54 pm) |
| Shape with just 2600 faces is a framerate killer. Why? | Just downloaded the zip file Frantisek. Try changing your detail number to 2. Setting the detail ... read more | 05/01/2007 (3:56 pm) |
| Are programmers more generous than artists? | Conversely when I worked on volunteer game projects with Torque we always had issues sourcing progra... read more | 04/30/2007 (10:10 am) |
| Removing placeholder textures | Scratch that.. now its working :/ ... *scratches head... read more | 04/30/2007 (6:34 am) |
| Max2dtsExporterPro for Max 9 | Fairplay to ya..... read more | 04/29/2007 (4:44 pm) |
| Are programmers more generous than artists? | To rework code to customise it to your project is a completely different story to reworking models. ... read more | 04/27/2007 (9:04 am) |
| Serving Ads inside Torque | At the end of the day the majority of the people thinking about ingame ads are merely thinking of th... read more | 04/25/2007 (10:55 am) |
| Making Domes (Or, how to cap a Torus) | I hope someone's putting these up on the garagegames wiki because they are fantastic.... read more | 04/24/2007 (5:40 am) |
| Tunnle | Nice..... read more | 04/18/2007 (6:50 pm) |
| Kialinra buildings | Looking good.. Basically just concentrate on getting quality textures on there and lighting it p... read more | 04/17/2007 (4:43 am) |
| The Arch Tutorial | Keep it up!... read more | 04/16/2007 (3:01 pm) |
| Is it ok to distribute source to other Torque owners? | Hey Lee.. Don't resources on this site do just that?... read more | 04/16/2007 (7:03 am) |
| Torque Constructor Tutorial need | Its not really made for actual modelling..like building characters and such. Just bsp geometry (i... read more | 04/14/2007 (1:02 pm) |
| Ideal Arch Tool | The core stuff needed as I see it and im probably repeating everyone else here. "Click n drag" to... read more | 04/13/2007 (4:39 am) |
| MIS Import | Good idea.. dont know how feasible it is though.... read more | 04/13/2007 (4:20 am) |
| Which version of *.dif's should I export ? | Make sure you switch the viewport to dynamic!... read more | 04/09/2007 (7:56 am) |
| WANTED: Someone to do all the work for me | Beautiful caleb, just beautiful... Your like a marketing persons Anti-Christ...... read more | 04/04/2007 (5:39 pm) |
| Camera Behind Player | You tell me... I'm not a programmer I know for sure that the 3d app way works anyway.... read more | 03/28/2007 (1:47 pm) |
| Camera Behind Player | Easiest way is to use a modeling app. In 3d max all you do is move the node CAM to wherever you fanc... read more | 03/28/2007 (1:17 pm) |
| Is the documentation thats hidden great? | Anybody who has to mess with the Source code needs a Torque license... which is generally just the p... read more | 03/28/2007 (4:29 am) |
| TGEA v1.1? Questions... | Earth sculptor reminds me of the ingame editor for TGE? ..although with a better renderer.. so basic... read more | 03/27/2007 (4:22 pm) |
| Online 2D/3D Artist courses | I have to say Brih that to me your animation stands out as your best skill. Maybe specialise in tea... read more | 03/22/2007 (7:37 pm) |
| Torque for a mmorpg? | Yeah.. no real recommendations.. its hard no matter what engine you use.. ..and there have been a f... read more | 03/13/2007 (6:25 pm) |
| Torque for a mmorpg? | The engine has already been used for one. I personally think this type of game is equivalent in scal... read more | 03/13/2007 (4:42 pm) |
| I have 35,000 site members, want to help us make a game? | How many years do you have?... A simple MMO isn't simple... And what you are asking for isnt a sim... read more | 03/11/2007 (2:29 pm) |
| Singularity FPS teaser video (Torque 1.5) | It seems like the Cars can drive on walls at one stage. Two cars drive up a ramp to a wall and seem... read more | 03/11/2007 (8:38 am) |
| Xbox 360 licensing | Releasing a game on the xbox 360 with TGEA (non casual) costs a fair chunk of change.. 15000+ Tha... read more | 03/10/2007 (5:08 pm) |
| Can't buy Torque with credit card | I have gotten things of friends credit cards in the past. I just hand them the money while sitting a... read more | 03/09/2007 (9:33 pm) |
| Original License = No More Torque for Me? | Oh.. and showtool pro..... read more | 03/06/2007 (2:38 pm) |
| Original License = No More Torque for Me? | Im with the torque guys on this one. Its not like its a bugfix pack. Also the lads seem to have bou... read more | 03/06/2007 (2:21 pm) |
| May be I got it all wrong but... | I actually liked Wed as a map editor.. I hated everything else about gamestudio though.... read more | 03/05/2007 (5:39 pm) |
| Need Help on Game Concept | I have never played the sims game though i did research it a little for college. The sims game uses... read more | 03/05/2007 (5:12 pm) |
| Need Help on Game Concept | Is the hills one of those rich girl documentaries. Somewhat similar to a b-list paris hilton type th... read more | 03/04/2007 (4:29 pm) |
| Resize Tool for Textures | Just record the "action" of resizing in photoshop and batch apply it to all the pictures? (look up A... read more | 03/03/2007 (4:19 pm) |
| Big Atlas2 terrain for test? | Tried downloading, mediafire link seemed like a dud though... Kept saying it was finished at soon a... read more | 02/26/2007 (4:09 pm) |
| Max2Map? | Yes.. Glb can export spheres. Though it may not work 3 out of 5 times and you may never know why. ... read more | 02/24/2007 (5:30 pm) |
| Orc rig rotation bug, need help | Yeah.. the orc animations can be unstable at times. I used to get a lot of issues for rigging women... read more | 02/20/2007 (7:16 am) |
| What is the largest map/mission size that is supported by TGE? | The largest stock torque terrain size is 1024 torquemetres by 1024 torquemetres. Actually it might b... read more | 02/18/2007 (4:49 pm) |
| Big Atlas2 terrain for test? | I also would be interested in this, Mark..... read more | 02/15/2007 (10:46 am) |
| Scaling the modern soldier pack model | Im a max user and scaling a character in max after rigging him to the skeleton is a no-no .. have... read more | 02/05/2007 (3:29 pm) |
| Simple 3ds and .max conversion to .dts. does it exist? | Getting your models into torque isn't simply a conversion process (i.e .max to .obj). As is the cas... read more | 02/02/2007 (12:13 pm) |
| Polycount, TGE, and You | This seems to generally be a maths question. Basically you get your overall polycount limit (100,00... read more | 01/28/2007 (10:49 am) |
| New idea? "Situation Simulators" | Yeah.. definite wii game methinks...... read more | 01/26/2007 (3:13 pm) |
| Testing the waters (Game Idea) | Straight from the get go i would see a problem with basing it of final fantasy VI... read more | 01/26/2007 (9:11 am) |
| Developer interview: John Romero | Who is john romero... ? ..did he create postid's? ..i jest i jest.. :D... read more | 01/22/2007 (4:12 pm) |