Barry Gallagher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Help : Rotating Objects in world editor | Hold "alt" and click and drag on one of the axis of the model.... read more | 06/15/2007 (3:17 am) |
| Visibility track | What I mean by that is the object is either completely visible or completely invisible.... read more | 06/13/2007 (10:03 am) |
| Visibility track | Thanks for the help Logan. I figured out how to get it working from your last post eventually anyway... read more | 06/13/2007 (9:21 am) |
| Visibility track | Basically I have a skeletal bones animation applied to the model already. Is it possible to export b... read more | 06/12/2007 (4:04 pm) |
| Visibility track | So its a morph animation then?... read more | 06/12/2007 (12:14 pm) |
| 3d max 8 crash | If your using morph animations that is gonna be one hell of a filesize. Not sure that the polycou... read more | 06/12/2007 (11:00 am) |
| Too many animations? | Im not sure how much memory/power animations use in general. You can play multiple animations on... read more | 06/12/2007 (8:23 am) |
| My account has been hijacket | *scratches head* .. so how did you post this message?... read more | 06/11/2007 (8:55 pm) |
| Stupid question (?) - How to import a DTS into TGE WITH TEXTURES | Steps. 1.make model 2.texture model 3.setup nodes (detail,bounds,start1 etc) 4.export model 5... read more | 06/11/2007 (8:48 pm) |
| Too many animations? | Thats a lot of animations! You do know you can reuse animations for different models as long as t... read more | 06/11/2007 (8:13 pm) |
| Stupid question (?) - How to import a DTS into TGE WITH TEXTURES | Put the texture and DTS file in the same folder! ..any folder Besides that the pixel size needs t... read more | 06/11/2007 (3:50 pm) |
| Play animation | Answered my own question (again). All I needed to do was add this to [b]warpInit.cs[/b]. [quote]... read more | 06/11/2007 (11:19 am) |
| Particle Refresh | Found it! [quote]exec ("pathto/script");[/quote]... read more | 06/11/2007 (9:45 am) |
| Play animation | That was one of the possibilities in my head, but it works in TGEA showtool as long as I tick the sc... read more | 06/11/2007 (7:35 am) |
| Play animation | When i view the model in showtool the playing thread is called ambient so I have that right now.... read more | 06/11/2007 (6:15 am) |
| Play animation | Im getting to that stage where this is starting to get annoying. From all accounts it should be work... read more | 06/11/2007 (6:12 am) |
| Play animation | Now the script is loading without error, but there is still no animation playing. Could somebody ... read more | 06/11/2007 (3:24 am) |
| Why TGEA does not support PNG | In TGEA you need to add a script to get alpha channels working. Make a file called materials.cs in t... read more | 06/11/2007 (3:09 am) |
| Play animation | Here is the cs file as i have it now just to clarify. Basically all I want is a cyclical animation ... read more | 06/10/2007 (4:03 pm) |
| Play animation | Rubes just gave that suggestion Caleb. It didnt work. I wish that was all I needed to do.... read more | 06/10/2007 (2:16 pm) |
| Play animation | Tried that.. still same error message!... read more | 06/10/2007 (1:39 pm) |
| Play animation | The text within the quotes in my first comment is the actual warp.cs file itself copied and pasted. ... read more | 06/10/2007 (9:08 am) |
| DTS import fails and crash in Constructor | Just to let you know it does work. Just tried it there 2 secs ago for your sake. Possibly a dodgy d... read more | 06/10/2007 (5:46 am) |
| Tgea Alpha | Thank you Jeff. It was successful. Also thank you to David Blake. The efforts appreciated. I u... read more | 06/09/2007 (10:53 am) |
| Tgea Alpha | The only way I have gotten transparency to work in TGEA so far is by using transparent shaders like ... read more | 06/09/2007 (9:46 am) |
| Tgea Alpha | Thanks for the info anyway David. If that forum is open to the public I would like to view it for d... read more | 06/08/2007 (7:36 pm) |
| Tgea Alpha | Sorry david.. does that mean he fixed out, or hes trying to fix it? All I got from your post was ... read more | 06/08/2007 (1:18 pm) |
| Tgea Alpha | I tried using this code in materials.cs to see if it made any difference [code] new Material(bla... read more | 06/08/2007 (10:21 am) |
| Tgea Alpha | Just what I thought. I believe it may be broken at present in TGEA. If someone has gotten it to ... read more | 06/08/2007 (8:28 am) |
| Tgea Alpha | Have you recently added a transparent texture to a DTS model yourself David? As for the other for... read more | 06/08/2007 (7:38 am) |
| Tgea Alpha | I am using superPNG :/... read more | 06/07/2007 (10:44 am) |
| Big problem with TGEA - Need help | When the issue is that you cant download the product you just bought I find it ridiculous Anthony, t... read more | 05/29/2007 (9:22 am) |
| New Game Jobs Board: www.indiegamejobs.com | Love the idea Bret... Good on ya..... read more | 05/16/2007 (6:42 pm) |
| Quark to Torque Scale | Yeah.. Kork is Massive! ..... read more | 05/16/2007 (6:39 pm) |
| Face Extrude Plugin | Hey Jaimi... Have you thought about getting in touch with GG about this plugin. Its really that u... read more | 05/16/2007 (6:03 pm) |
| TGE 1.5.2 and Constructor 1.0.1 missing faces | Yeah.. Constructor is a great tool.. it just needs some TLC My texturing was messing up in Construc... read more | 05/16/2007 (5:38 pm) |
| 3d modeling production timescales? | A working week would be my estimate. Thats full time. And you are right, it is one of those "how ... read more | 05/14/2007 (10:21 am) |
| No shadows and wrong shadows | AFAIK Torque shadows dont update dynamically except for the player/vehicle class. have you tried ... read more | 05/14/2007 (9:00 am) |
| No shadows on my model in TGEA | AFAIK Torque shadows dont update dynamically except for the player/vehicle class. have you tried ... read more | 05/14/2007 (8:56 am) |
| WIP section? | No real specific place... Wherever you feel appropriate within reason... The .plan files on the m... read more | 05/13/2007 (3:28 pm) |
| Face Extrude Plugin | I have a request for something in the way of a plugin that would let me know when my brush size is o... read more | 05/13/2007 (11:38 am) |
| Arrgh ...textures | I actually just ended up using DELED to apply my texture. Thanks anyway Bobby.... read more | 05/13/2007 (7:58 am) |
| Face Extrude Plugin | Tried the extrude plugin. Was able to extrude faces. Tried it on the sphere shape and other awkward... read more | 05/12/2007 (8:31 pm) |
| Face Extrude Plugin | Beautiful... just beautiful... Works perfect Jaimi!... read more | 05/11/2007 (9:13 pm) |
| Plugin info | Replace textures that no longer exist with a standardised texture that does. I find that when im ... read more | 05/11/2007 (9:41 am) |
| Face Extrude Plugin | I will try it aswell... mrludo At H0tmail d0t c0m... read more | 05/11/2007 (7:53 am) |
| Planar Reflection | The whole texture seems to come up invisible when I apply this shader to it?>... read more | 05/11/2007 (7:08 am) |
| TerrainBlock - NO TILING?! ...and misc *.dif questions. | 1 ..not sure tbh .. 2 ..baked static mesh import from constructor is not yet there but seemingly ... read more | 05/10/2007 (5:03 pm) |
| Cannot get first person view from 'eye' node in fps.starter | Eye should be a dummy object... (create/helpers/dummy) Make sure your config file aint deleting i... read more | 05/10/2007 (4:33 pm) |
| Reflection doesn't actualy work on PS 1.4 hardware... | Do Planar reflections works now?... read more | 05/10/2007 (5:39 am) |