Game Development Community

Barry Gallagher's Forum Posts

Thread Post Date Posted
Help : Rotating Objects in world editor Hold "alt" and click and drag on one of the axis of the model.... read more 06/15/2007 (3:17 am)
Visibility track What I mean by that is the object is either completely visible or completely invisible.... read more 06/13/2007 (10:03 am)
Visibility track Thanks for the help Logan. I figured out how to get it working from your last post eventually anyway... read more 06/13/2007 (9:21 am)
Visibility track Basically I have a skeletal bones animation applied to the model already. Is it possible to export b... read more 06/12/2007 (4:04 pm)
Visibility track So its a morph animation then?... read more 06/12/2007 (12:14 pm)
3d max 8 crash If your using morph animations that is gonna be one hell of a filesize. Not sure that the polycou... read more 06/12/2007 (11:00 am)
Too many animations? Im not sure how much memory/power animations use in general. You can play multiple animations on... read more 06/12/2007 (8:23 am)
My account has been hijacket *scratches head* .. so how did you post this message?... read more 06/11/2007 (8:55 pm)
Stupid question (?) - How to import a DTS into TGE WITH TEXTURES Steps. 1.make model 2.texture model 3.setup nodes (detail,bounds,start1 etc) 4.export model 5... read more 06/11/2007 (8:48 pm)
Too many animations? Thats a lot of animations! You do know you can reuse animations for different models as long as t... read more 06/11/2007 (8:13 pm)
Stupid question (?) - How to import a DTS into TGE WITH TEXTURES Put the texture and DTS file in the same folder! ..any folder Besides that the pixel size needs t... read more 06/11/2007 (3:50 pm)
Play animation Answered my own question (again). All I needed to do was add this to [b]warpInit.cs[/b]. [quote]... read more 06/11/2007 (11:19 am)
Particle Refresh Found it! [quote]exec ("pathto/script");[/quote]... read more 06/11/2007 (9:45 am)
Play animation That was one of the possibilities in my head, but it works in TGEA showtool as long as I tick the sc... read more 06/11/2007 (7:35 am)
Play animation When i view the model in showtool the playing thread is called ambient so I have that right now.... read more 06/11/2007 (6:15 am)
Play animation Im getting to that stage where this is starting to get annoying. From all accounts it should be work... read more 06/11/2007 (6:12 am)
Play animation Now the script is loading without error, but there is still no animation playing. Could somebody ... read more 06/11/2007 (3:24 am)
Why TGEA does not support PNG In TGEA you need to add a script to get alpha channels working. Make a file called materials.cs in t... read more 06/11/2007 (3:09 am)
Play animation Here is the cs file as i have it now just to clarify. Basically all I want is a cyclical animation ... read more 06/10/2007 (4:03 pm)
Play animation Rubes just gave that suggestion Caleb. It didnt work. I wish that was all I needed to do.... read more 06/10/2007 (2:16 pm)
Play animation Tried that.. still same error message!... read more 06/10/2007 (1:39 pm)
Play animation The text within the quotes in my first comment is the actual warp.cs file itself copied and pasted. ... read more 06/10/2007 (9:08 am)
DTS import fails and crash in Constructor Just to let you know it does work. Just tried it there 2 secs ago for your sake. Possibly a dodgy d... read more 06/10/2007 (5:46 am)
Tgea Alpha Thank you Jeff. It was successful. Also thank you to David Blake. The efforts appreciated. I u... read more 06/09/2007 (10:53 am)
Tgea Alpha The only way I have gotten transparency to work in TGEA so far is by using transparent shaders like ... read more 06/09/2007 (9:46 am)
Tgea Alpha Thanks for the info anyway David. If that forum is open to the public I would like to view it for d... read more 06/08/2007 (7:36 pm)
Tgea Alpha Sorry david.. does that mean he fixed out, or hes trying to fix it? All I got from your post was ... read more 06/08/2007 (1:18 pm)
Tgea Alpha I tried using this code in materials.cs to see if it made any difference [code] new Material(bla... read more 06/08/2007 (10:21 am)
Tgea Alpha Just what I thought. I believe it may be broken at present in TGEA. If someone has gotten it to ... read more 06/08/2007 (8:28 am)
Tgea Alpha Have you recently added a transparent texture to a DTS model yourself David? As for the other for... read more 06/08/2007 (7:38 am)
Tgea Alpha I am using superPNG :/... read more 06/07/2007 (10:44 am)
Big problem with TGEA - Need help When the issue is that you cant download the product you just bought I find it ridiculous Anthony, t... read more 05/29/2007 (9:22 am)
New Game Jobs Board: www.indiegamejobs.com Love the idea Bret... Good on ya..... read more 05/16/2007 (6:42 pm)
Quark to Torque Scale Yeah.. Kork is Massive! ..... read more 05/16/2007 (6:39 pm)
Face Extrude Plugin Hey Jaimi... Have you thought about getting in touch with GG about this plugin. Its really that u... read more 05/16/2007 (6:03 pm)
TGE 1.5.2 and Constructor 1.0.1 missing faces Yeah.. Constructor is a great tool.. it just needs some TLC My texturing was messing up in Construc... read more 05/16/2007 (5:38 pm)
3d modeling production timescales? A working week would be my estimate. Thats full time. And you are right, it is one of those "how ... read more 05/14/2007 (10:21 am)
No shadows and wrong shadows AFAIK Torque shadows dont update dynamically except for the player/vehicle class. have you tried ... read more 05/14/2007 (9:00 am)
No shadows on my model in TGEA AFAIK Torque shadows dont update dynamically except for the player/vehicle class. have you tried ... read more 05/14/2007 (8:56 am)
WIP section? No real specific place... Wherever you feel appropriate within reason... The .plan files on the m... read more 05/13/2007 (3:28 pm)
Face Extrude Plugin I have a request for something in the way of a plugin that would let me know when my brush size is o... read more 05/13/2007 (11:38 am)
Arrgh ...textures I actually just ended up using DELED to apply my texture. Thanks anyway Bobby.... read more 05/13/2007 (7:58 am)
Face Extrude Plugin Tried the extrude plugin. Was able to extrude faces. Tried it on the sphere shape and other awkward... read more 05/12/2007 (8:31 pm)
Face Extrude Plugin Beautiful... just beautiful... Works perfect Jaimi!... read more 05/11/2007 (9:13 pm)
Plugin info Replace textures that no longer exist with a standardised texture that does. I find that when im ... read more 05/11/2007 (9:41 am)
Face Extrude Plugin I will try it aswell... mrludo At H0tmail d0t c0m... read more 05/11/2007 (7:53 am)
Planar Reflection The whole texture seems to come up invisible when I apply this shader to it?>... read more 05/11/2007 (7:08 am)
TerrainBlock - NO TILING?! ...and misc *.dif questions. 1 ..not sure tbh .. 2 ..baked static mesh import from constructor is not yet there but seemingly ... read more 05/10/2007 (5:03 pm)
Cannot get first person view from 'eye' node in fps.starter Eye should be a dummy object... (create/helpers/dummy) Make sure your config file aint deleting i... read more 05/10/2007 (4:33 pm)
Reflection doesn't actualy work on PS 1.4 hardware... Do Planar reflections works now?... read more 05/10/2007 (5:39 am)