Barry Gallagher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Max2dts skinning results in the loss of the mesh | If your doing auto LOD you leave no trail number. If your doing manual LOD you do. Now manual for... read more | 08/14/2007 (2:48 pm) |
| How to Export map & dif from 3dmax | Does this support texturing? I tried GLB before but you had to texture elsewhere.... read more | 08/14/2007 (7:03 am) |
| Which Modeling Software to Buy? | Well if exporting is an issue and price is aswell I would go for whatever works for you and your mea... read more | 08/11/2007 (6:02 pm) |
| Dean Valentine - Composer | *Tips hat towards Dean and nods... read more | 08/11/2007 (4:31 pm) |
| Collision issue with constructor | Good to Know!... read more | 08/11/2007 (1:45 pm) |
| Which Modeling Software to Buy? | Oh.. I assume you have used up your 30 day trial of max?... read more | 08/11/2007 (1:44 pm) |
| Which Modeling Software to Buy? | I think lightwave is the most affordable industry tool as far as I know. Just under a grand in US... read more | 08/11/2007 (1:44 pm) |
| Buttons in TGEA | Well I tried setting up buttons as non highlightable and it didnt work. So its not that up to date. ... read more | 08/11/2007 (9:36 am) |
| Buttons in TGEA | Yeah I figured that out too Jacob. Its a bit like going a-c-b when all you want is a-b though. Ba... read more | 08/11/2007 (8:56 am) |
| Buttons in TGEA | Yeah.. i got it working there an hour ago jacob. Seemingly you have to use the highlightable versi... read more | 08/11/2007 (7:52 am) |
| Torque Constructor 1.03 is up | I think it got lost in the post andrew! :D ...no but seriously I have been waiting around for tha... read more | 08/10/2007 (6:51 pm) |
| Kork patrol please | Hi Mike. Copy and pasting from the stronghold mission is exactly what I want to do! Its the how I... read more | 08/10/2007 (5:23 pm) |
| Buttons in TGEA | I havent been able to get bitmap buttons to work in TGEA fullstop :/ Help!... read more | 08/10/2007 (4:21 pm) |
| Character has no textures and isn't animating | You have to change the pivot direction before rigging, not after. Saving out the weighting and reap... read more | 08/10/2007 (1:57 pm) |
| Constructor 3 Crash | The updates seem to be adding bugs not fixing them?... read more | 08/10/2007 (1:46 pm) |
| Kork patrol please | Hey Jermaine. Yeah I actually read that tutorial earlier on today. It seems to take a more compl... read more | 08/09/2007 (3:27 pm) |
| Kork patrol please | Okay I am getting closer but I'm not there yet. I found the code that adds kork to the stronghold m... read more | 08/09/2007 (3:13 pm) |
| Flipping character | Fixed... disregard.... read more | 08/09/2007 (1:03 pm) |
| Original Scoring | I second that. He worked to brief for us, on schedule and played a big part in the direction of the ... read more | 08/08/2007 (2:24 pm) |
| Need 1.5.2 Mouseover Buttons | Mouseover worked fine for me. Just make 3 versions of your picture. I think its picname_h for the hi... read more | 08/08/2007 (12:28 pm) |
| Normal maps, mod kit? | Hehe.. suppose he might. Thanks for the reply alex.... read more | 08/08/2007 (6:14 am) |
| TGEA Documentation | @chris: TGEA is written in c++ .. not sure of any way to run it through c and I dont think you would... read more | 07/29/2007 (12:53 pm) |
| Design Doc Software | @Jason: I havent used InDesign or iWork but I have used open office and I have found that basically ... read more | 07/19/2007 (11:00 am) |
| Design Doc Software | @ michael Perry: I know gantt charts well but this is a more simplified list. I find with gantt char... read more | 07/18/2007 (4:58 pm) |
| Terrain Super Shader | ........ read more | 07/18/2007 (3:37 pm) |
| Terrain Super Shader | Im really curious about the detail map part you talk about. I would really like to have more then o... read more | 07/18/2007 (3:36 pm) |
| Game Design Experience{Indie Centered | Yeah I get that michael. But I think the easiest way to find a team in need of a designer is simply ... read more | 07/17/2007 (4:55 pm) |
| Game Design Experience{Indie Centered | Yeah.. if you want a well designed game.. start your own?... read more | 07/17/2007 (7:44 am) |
| Celtic Game need programmer | Obviously you will get more attention if you pay. The project has no funding at the moment though b... read more | 07/15/2007 (10:48 am) |
| Ruins Theme Pack | Looking good.. The only thing I dont like is the bevel like overlay frame on the logo.... read more | 07/14/2007 (1:36 pm) |
| Original Scoring | Email sent to your public email.... read more | 07/13/2007 (3:33 pm) |
| Celtic Game need programmer | Yup..still looking..... read more | 07/11/2007 (7:06 pm) |
| World Editor Patch - locked objects | The list i presume, same as it is now?...... read more | 07/10/2007 (7:45 pm) |
| World Editor Patch - locked objects | Sounds handy... should be the normal way it functions in my opinion.... read more | 07/10/2007 (6:38 pm) |
| Celtic Game need programmer | Still looking for someone.... read more | 07/09/2007 (7:42 pm) |
| Questions for making a game | Should be possible.. Nes was sprites wasnt it?... read more | 07/08/2007 (2:13 pm) |
| Multiply object export | Having you model as multi/sub-object is perfectly fine.. I do it all the time. If there is a spe... read more | 07/08/2007 (12:47 pm) |
| How much documentation comes with the engine? | There is documentation to a degree. Most of the rest is picked up through the forums and such. Th... read more | 07/07/2007 (11:43 am) |
| Smoothing?? | I would love to know this myself. I think I read previously there is an option for smoothing. But I ... read more | 07/06/2007 (8:24 pm) |
| Random model generation | Well there is human gen and face gen..... read more | 07/05/2007 (7:41 am) |
| Just so i dont do anything stupid.............. | Yeah.. you need a splash screen for the indie license. I think you don't if you buy the commercial l... read more | 07/04/2007 (5:03 pm) |
| Button Alignment | Solved my own problem. Just set horiz and vert sizing as relative.... read more | 07/03/2007 (5:33 pm) |
| Can't search Constructor Forum posts, etc. | Yeah.. the search function needs an udate in my opinion. You cant limit your search to one particul... read more | 07/02/2007 (3:04 pm) |
| How do you manually set DTS LOD? | By creating different versions of the same model with numbers stuck on the end. Such as Mesh512 m... read more | 06/30/2007 (4:45 pm) |
| Starting with TGEA: is it all ok? | Compiler... ? (the engine?) Allo ... ? (all?) The main difference between the demo and the actua... read more | 06/26/2007 (2:06 pm) |
| 3ds (9) plug-in | The plugin goes in the plugin folder? should be a dle or dlu file..... read more | 06/20/2007 (4:07 pm) |
| Evaluating Torque -- Need "Official" Guidance | I will try and answer your Q's . Torque already has a mmorpg called minions of mirth which as far... read more | 06/20/2007 (12:16 pm) |
| Vertice Selection? | Never noticed that in CTor 1.0 meself... As far as I remember it was always that way. Not that a to... read more | 06/20/2007 (5:19 am) |
| Evaluating Torque -- Need "Official" Guidance | 1 - Constructor? ..its free and designed specifically for Torque.. still needs some tlc because of e... read more | 06/19/2007 (4:07 pm) |
| Tools | Why dont you try it and find out? ..its free. Its basically for level building like hammer and qu... read more | 06/17/2007 (10:37 am) |