Game Development Community

Barry Gallagher's Forum Posts

Thread Post Date Posted
Max2dts skinning results in the loss of the mesh If your doing auto LOD you leave no trail number. If your doing manual LOD you do. Now manual for... read more 08/14/2007 (2:48 pm)
How to Export map & dif from 3dmax Does this support texturing? I tried GLB before but you had to texture elsewhere.... read more 08/14/2007 (7:03 am)
Which Modeling Software to Buy? Well if exporting is an issue and price is aswell I would go for whatever works for you and your mea... read more 08/11/2007 (6:02 pm)
Dean Valentine - Composer *Tips hat towards Dean and nods... read more 08/11/2007 (4:31 pm)
Collision issue with constructor Good to Know!... read more 08/11/2007 (1:45 pm)
Which Modeling Software to Buy? Oh.. I assume you have used up your 30 day trial of max?... read more 08/11/2007 (1:44 pm)
Which Modeling Software to Buy? I think lightwave is the most affordable industry tool as far as I know. Just under a grand in US... read more 08/11/2007 (1:44 pm)
Buttons in TGEA Well I tried setting up buttons as non highlightable and it didnt work. So its not that up to date. ... read more 08/11/2007 (9:36 am)
Buttons in TGEA Yeah I figured that out too Jacob. Its a bit like going a-c-b when all you want is a-b though. Ba... read more 08/11/2007 (8:56 am)
Buttons in TGEA Yeah.. i got it working there an hour ago jacob. Seemingly you have to use the highlightable versi... read more 08/11/2007 (7:52 am)
Torque Constructor 1.03 is up I think it got lost in the post andrew! :D ...no but seriously I have been waiting around for tha... read more 08/10/2007 (6:51 pm)
Kork patrol please Hi Mike. Copy and pasting from the stronghold mission is exactly what I want to do! Its the how I... read more 08/10/2007 (5:23 pm)
Buttons in TGEA I havent been able to get bitmap buttons to work in TGEA fullstop :/ Help!... read more 08/10/2007 (4:21 pm)
Character has no textures and isn't animating You have to change the pivot direction before rigging, not after. Saving out the weighting and reap... read more 08/10/2007 (1:57 pm)
Constructor 3 Crash The updates seem to be adding bugs not fixing them?... read more 08/10/2007 (1:46 pm)
Kork patrol please Hey Jermaine. Yeah I actually read that tutorial earlier on today. It seems to take a more compl... read more 08/09/2007 (3:27 pm)
Kork patrol please Okay I am getting closer but I'm not there yet. I found the code that adds kork to the stronghold m... read more 08/09/2007 (3:13 pm)
Flipping character Fixed... disregard.... read more 08/09/2007 (1:03 pm)
Original Scoring I second that. He worked to brief for us, on schedule and played a big part in the direction of the ... read more 08/08/2007 (2:24 pm)
Need 1.5.2 Mouseover Buttons Mouseover worked fine for me. Just make 3 versions of your picture. I think its picname_h for the hi... read more 08/08/2007 (12:28 pm)
Normal maps, mod kit? Hehe.. suppose he might. Thanks for the reply alex.... read more 08/08/2007 (6:14 am)
TGEA Documentation @chris: TGEA is written in c++ .. not sure of any way to run it through c and I dont think you would... read more 07/29/2007 (12:53 pm)
Design Doc Software @Jason: I havent used InDesign or iWork but I have used open office and I have found that basically ... read more 07/19/2007 (11:00 am)
Design Doc Software @ michael Perry: I know gantt charts well but this is a more simplified list. I find with gantt char... read more 07/18/2007 (4:58 pm)
Terrain Super Shader ........ read more 07/18/2007 (3:37 pm)
Terrain Super Shader Im really curious about the detail map part you talk about. I would really like to have more then o... read more 07/18/2007 (3:36 pm)
Game Design Experience{Indie Centered Yeah I get that michael. But I think the easiest way to find a team in need of a designer is simply ... read more 07/17/2007 (4:55 pm)
Game Design Experience{Indie Centered Yeah.. if you want a well designed game.. start your own?... read more 07/17/2007 (7:44 am)
Celtic Game need programmer Obviously you will get more attention if you pay. The project has no funding at the moment though b... read more 07/15/2007 (10:48 am)
Ruins Theme Pack Looking good.. The only thing I dont like is the bevel like overlay frame on the logo.... read more 07/14/2007 (1:36 pm)
Original Scoring Email sent to your public email.... read more 07/13/2007 (3:33 pm)
Celtic Game need programmer Yup..still looking..... read more 07/11/2007 (7:06 pm)
World Editor Patch - locked objects The list i presume, same as it is now?...... read more 07/10/2007 (7:45 pm)
World Editor Patch - locked objects Sounds handy... should be the normal way it functions in my opinion.... read more 07/10/2007 (6:38 pm)
Celtic Game need programmer Still looking for someone.... read more 07/09/2007 (7:42 pm)
Questions for making a game Should be possible.. Nes was sprites wasnt it?... read more 07/08/2007 (2:13 pm)
Multiply object export Having you model as multi/sub-object is perfectly fine.. I do it all the time. If there is a spe... read more 07/08/2007 (12:47 pm)
How much documentation comes with the engine? There is documentation to a degree. Most of the rest is picked up through the forums and such. Th... read more 07/07/2007 (11:43 am)
Smoothing?? I would love to know this myself. I think I read previously there is an option for smoothing. But I ... read more 07/06/2007 (8:24 pm)
Random model generation Well there is human gen and face gen..... read more 07/05/2007 (7:41 am)
Just so i dont do anything stupid.............. Yeah.. you need a splash screen for the indie license. I think you don't if you buy the commercial l... read more 07/04/2007 (5:03 pm)
Button Alignment Solved my own problem. Just set horiz and vert sizing as relative.... read more 07/03/2007 (5:33 pm)
Can't search Constructor Forum posts, etc. Yeah.. the search function needs an udate in my opinion. You cant limit your search to one particul... read more 07/02/2007 (3:04 pm)
How do you manually set DTS LOD? By creating different versions of the same model with numbers stuck on the end. Such as Mesh512 m... read more 06/30/2007 (4:45 pm)
Starting with TGEA: is it all ok? Compiler... ? (the engine?) Allo ... ? (all?) The main difference between the demo and the actua... read more 06/26/2007 (2:06 pm)
3ds (9) plug-in The plugin goes in the plugin folder? should be a dle or dlu file..... read more 06/20/2007 (4:07 pm)
Evaluating Torque -- Need "Official" Guidance I will try and answer your Q's . Torque already has a mmorpg called minions of mirth which as far... read more 06/20/2007 (12:16 pm)
Vertice Selection? Never noticed that in CTor 1.0 meself... As far as I remember it was always that way. Not that a to... read more 06/20/2007 (5:19 am)
Evaluating Torque -- Need "Official" Guidance 1 - Constructor? ..its free and designed specifically for Torque.. still needs some tlc because of e... read more 06/19/2007 (4:07 pm)
Tools Why dont you try it and find out? ..its free. Its basically for level building like hammer and qu... read more 06/17/2007 (10:37 am)