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JohnT's Forum Posts

Thread Post Date Posted
Tried upgrading to XNA 3.1 but... Downloading now... :) Thanks... read more 07/17/2009 (11:28 am)
Input Mapping I finally figured something out on this and thought I'd pass along what I discovered. It appears ... read more 07/08/2009 (10:50 am)
Falling through ground Thanks for the suggestion, I tried changing the collision object but that did not fix the problem. ... read more 07/02/2009 (3:43 pm)
Input Mapping I've been noticing an overall problem with the input mapping in the demos and the keyboard mapping d... read more 06/29/2009 (2:32 pm)
Falling through ground I'm just using the boombot which is really odd since there is no problem with the FPSDemo using the ... read more 06/26/2009 (5:04 am)
Falling through ground Same thing just happened to me. I am working through John's book and implemented the player as descr... read more 06/25/2009 (1:40 pm)
Tried upgrading to XNA 3.1 but... Kind of thought so but figured it couldn't hurt to ask. Thanks, John... read more 06/19/2009 (6:51 am)
Any update on TXB 3D? Thanks for the update John; I cannot wait to get my hands on this editor!... read more 06/25/2008 (10:24 am)
SceneContainer::getBinRange() - Bad Range Thanks, sounds like a good idea. I'll give that a try and see if the Asserts come up less often.... read more 06/22/2008 (4:28 pm)
SceneContainer::getBinRange() - Bad Range Looks like this may be a bug and since I need to document source code to the engine I will be moving... read more 06/22/2008 (3:41 pm)
Collision without Physics I'm trying to get around 30 on screen at a time. The models are very simple in geometry and render q... read more 06/22/2008 (2:47 pm)
Houdini HD with TourqueX Out of curiosity, are LOD's active for TorqueX yet? If so, any chance you could check it and see if ... read more 06/20/2008 (9:54 am)
SceneContainer::getBinRange() - Bad Range I have been trying to figure out what is happening in my game and what I have found so far is if I r... read more 06/18/2008 (6:02 am)
FPS demo problem on 360 I'm sure I am doing something really stupid here but this is what I'm getting when I substitute the ... read more 06/16/2008 (11:19 am)
Debug on xbox? I was able to get it working on my system after recompiling the engine in debug as well as the game ... read more 06/16/2008 (5:24 am)
FPS demo problem on 360 Devon, from all my tests everything appears to be working. When I press x/b I get the white with red... read more 06/16/2008 (5:21 am)
FPS demo problem on 360 @Devon - Outstanding! I just tried your latest version at 1080i and 1080p and it works perfectly. I ... read more 06/15/2008 (7:41 pm)
Sun Cycles Wow, the sky cycles looks great! I cannot wait to see the L3DT terrains in the next release and try ... read more 06/15/2008 (1:30 pm)
Sun Cycles Scott, From what I can tell about the terrain lighting it only adjusts the overall ambient light ... read more 06/15/2008 (11:24 am)
FPS demo problem on 360 @John K. - I as well cannot get the 1080p to function correctly. I am wondering if it could be relat... read more 06/15/2008 (11:20 am)
FPS demo problem on 360 Thanks John K. I'm just glad that there is something in the works and that it sounds like we can ... read more 06/12/2008 (1:35 pm)
FPS demo problem on 360 I was thinking the same thing.... I have uploaded a .ccgame version of the project to: http://ww... read more 06/12/2008 (9:16 am)
FPSDemo not working properly on 360 I've been working through this exact issue under the TX2 Pro Private Forums (need TX2 Pro to see) h... read more 06/12/2008 (8:04 am)
FPS demo problem on 360 A little more progress, Yeah!! Replaced the line mentioned above with: FileStream fs = new FileS... read more 06/12/2008 (6:47 am)
FPS demo problem on 360 Finally figured out how to navigate into the offending object through the debugger. The problem is i... read more 06/12/2008 (6:23 am)
TX2 for GS2 Starter Kits ? First, make sure that you look at the Visual C# folder by selecting it in the tree on the left side.... read more 06/12/2008 (5:24 am)
FPS demo problem on 360 Devon, This information is amazing, thank you! I believe I have implemented all the changes but ... read more 06/11/2008 (7:27 pm)
The difference between TXpro 2.0 indie license, and txpro 2.0.. From what I am able to tell, the code is exactly the same for the engine. The only difference is it ... read more 06/11/2008 (5:23 am)
FPS demo problem on 360 I did not see much about it on the forums and thought I'd better make sure they knew about it. H... read more 06/11/2008 (5:18 am)
Output path issues, xbox build Thanks Will, That did let me get it onto the 360 but looks like there are some terrain issues wit... read more 06/07/2008 (7:37 pm)
Output path issues, xbox build Any word on this issue? I also have Vista and am unable to build a project to deploy on the 360. Mic... read more 06/07/2008 (3:17 pm)
Does opacity work? Sure does pay to look into the source code before trying to reinvent the wheel! The class works gre... read more 06/01/2008 (3:53 pm)
Installed in C# templates VS XNA templates Same thing here, I just assumed that it was intended to go there.... read more 05/17/2008 (9:37 am)
Your feature requests for the next release Actually I found mention of this as a comment in the source code for TorqueX stating that they might... read more 05/14/2008 (3:10 pm)
Your feature requests for the next release One more thing that would be nice to have resolved in the next version would be to adopt the coordin... read more 05/14/2008 (1:56 pm)
Your feature requests for the next release My vote would be for a GUI editor similar to TGE. Creating screens in code and aligning them is tedi... read more 05/14/2008 (5:27 am)
How to Rotate DTS Models in TorqueX I'm sure there is an easier way of handling rotations but this is how I am handling rotations within... read more 05/07/2008 (5:48 am)
Nov 2007 Dxsdk? I setup with the Nov 2007 install a few days ago and did not have any problems building.... read more 11/16/2007 (12:59 pm)
AFX 1.5.2 and Linux Not exactly sure why, but I was able to get everything working if I renamed the AFX bin file to torq... read more 06/18/2007 (3:44 pm)
TGE 1.5.2 and AFX Thank You Jeff! No more excuses for not finish my project now...... read more 06/12/2007 (4:38 pm)
Crash on exporting cathedral I have 768Meg - 1536Meg setup on my C Drive.... read more 04/09/2007 (7:08 pm)
Constructor TDN Access Yep, I am now able to see it. Thanks!... read more 04/09/2007 (3:42 pm)
Crash on exporting cathedral Right at the end of calculating lighting it sits for a minute before the program crashes hard and po... read more 04/09/2007 (3:41 pm)
Crash on exporting cathedral OK, did not even realize that my laptop had 1g of RAM on it. I loaded up constructor on it and expor... read more 04/09/2007 (10:21 am)
Crash on exporting cathedral Might be the case, I only have 512meg of Ram. Might be time for an upgrade :)... read more 04/08/2007 (12:45 pm)
TGE 1.5.1 and AFX I'll second that, response on this forum has been excellent! Thanks Jeff!... read more 04/06/2007 (7:13 am)
Rotating Afx Models I need it to rotate around the models z-axis as he rotates. When the player makes one complete turn,... read more 03/23/2007 (2:19 pm)
First Person Camera Problem That did the trick! Thanks as always for the help.... read more 03/18/2007 (1:02 pm)
Adding User Defined Objects Thanks guys, that worked. I ended up using the onActivete() callback to create the object. I could n... read more 03/09/2007 (6:11 pm)
AFX Flashlight Rest of code... Could not get it to fit in one message. [code] // datablock afxRPGMagicSpellDat... read more 03/08/2007 (8:24 am)
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