JohnT's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tried upgrading to XNA 3.1 but... | Downloading now... :) Thanks... read more | 07/17/2009 (11:28 am) |
| Input Mapping | I finally figured something out on this and thought I'd pass along what I discovered. It appears ... read more | 07/08/2009 (10:50 am) |
| Falling through ground | Thanks for the suggestion, I tried changing the collision object but that did not fix the problem. ... read more | 07/02/2009 (3:43 pm) |
| Input Mapping | I've been noticing an overall problem with the input mapping in the demos and the keyboard mapping d... read more | 06/29/2009 (2:32 pm) |
| Falling through ground | I'm just using the boombot which is really odd since there is no problem with the FPSDemo using the ... read more | 06/26/2009 (5:04 am) |
| Falling through ground | Same thing just happened to me. I am working through John's book and implemented the player as descr... read more | 06/25/2009 (1:40 pm) |
| Tried upgrading to XNA 3.1 but... | Kind of thought so but figured it couldn't hurt to ask. Thanks, John... read more | 06/19/2009 (6:51 am) |
| Any update on TXB 3D? | Thanks for the update John; I cannot wait to get my hands on this editor!... read more | 06/25/2008 (10:24 am) |
| SceneContainer::getBinRange() - Bad Range | Thanks, sounds like a good idea. I'll give that a try and see if the Asserts come up less often.... read more | 06/22/2008 (4:28 pm) |
| SceneContainer::getBinRange() - Bad Range | Looks like this may be a bug and since I need to document source code to the engine I will be moving... read more | 06/22/2008 (3:41 pm) |
| Collision without Physics | I'm trying to get around 30 on screen at a time. The models are very simple in geometry and render q... read more | 06/22/2008 (2:47 pm) |
| Houdini HD with TourqueX | Out of curiosity, are LOD's active for TorqueX yet? If so, any chance you could check it and see if ... read more | 06/20/2008 (9:54 am) |
| SceneContainer::getBinRange() - Bad Range | I have been trying to figure out what is happening in my game and what I have found so far is if I r... read more | 06/18/2008 (6:02 am) |
| FPS demo problem on 360 | I'm sure I am doing something really stupid here but this is what I'm getting when I substitute the ... read more | 06/16/2008 (11:19 am) |
| Debug on xbox? | I was able to get it working on my system after recompiling the engine in debug as well as the game ... read more | 06/16/2008 (5:24 am) |
| FPS demo problem on 360 | Devon, from all my tests everything appears to be working. When I press x/b I get the white with red... read more | 06/16/2008 (5:21 am) |
| FPS demo problem on 360 | @Devon - Outstanding! I just tried your latest version at 1080i and 1080p and it works perfectly. I ... read more | 06/15/2008 (7:41 pm) |
| Sun Cycles | Wow, the sky cycles looks great! I cannot wait to see the L3DT terrains in the next release and try ... read more | 06/15/2008 (1:30 pm) |
| Sun Cycles | Scott, From what I can tell about the terrain lighting it only adjusts the overall ambient light ... read more | 06/15/2008 (11:24 am) |
| FPS demo problem on 360 | @John K. - I as well cannot get the 1080p to function correctly. I am wondering if it could be relat... read more | 06/15/2008 (11:20 am) |
| FPS demo problem on 360 | Thanks John K. I'm just glad that there is something in the works and that it sounds like we can ... read more | 06/12/2008 (1:35 pm) |
| FPS demo problem on 360 | I was thinking the same thing.... I have uploaded a .ccgame version of the project to: http://ww... read more | 06/12/2008 (9:16 am) |
| FPSDemo not working properly on 360 | I've been working through this exact issue under the TX2 Pro Private Forums (need TX2 Pro to see) h... read more | 06/12/2008 (8:04 am) |
| FPS demo problem on 360 | A little more progress, Yeah!! Replaced the line mentioned above with: FileStream fs = new FileS... read more | 06/12/2008 (6:47 am) |
| FPS demo problem on 360 | Finally figured out how to navigate into the offending object through the debugger. The problem is i... read more | 06/12/2008 (6:23 am) |
| TX2 for GS2 Starter Kits ? | First, make sure that you look at the Visual C# folder by selecting it in the tree on the left side.... read more | 06/12/2008 (5:24 am) |
| FPS demo problem on 360 | Devon, This information is amazing, thank you! I believe I have implemented all the changes but ... read more | 06/11/2008 (7:27 pm) |
| The difference between TXpro 2.0 indie license, and txpro 2.0.. | From what I am able to tell, the code is exactly the same for the engine. The only difference is it ... read more | 06/11/2008 (5:23 am) |
| FPS demo problem on 360 | I did not see much about it on the forums and thought I'd better make sure they knew about it. H... read more | 06/11/2008 (5:18 am) |
| Output path issues, xbox build | Thanks Will, That did let me get it onto the 360 but looks like there are some terrain issues wit... read more | 06/07/2008 (7:37 pm) |
| Output path issues, xbox build | Any word on this issue? I also have Vista and am unable to build a project to deploy on the 360. Mic... read more | 06/07/2008 (3:17 pm) |
| Does opacity work? | Sure does pay to look into the source code before trying to reinvent the wheel! The class works gre... read more | 06/01/2008 (3:53 pm) |
| Installed in C# templates VS XNA templates | Same thing here, I just assumed that it was intended to go there.... read more | 05/17/2008 (9:37 am) |
| Your feature requests for the next release | Actually I found mention of this as a comment in the source code for TorqueX stating that they might... read more | 05/14/2008 (3:10 pm) |
| Your feature requests for the next release | One more thing that would be nice to have resolved in the next version would be to adopt the coordin... read more | 05/14/2008 (1:56 pm) |
| Your feature requests for the next release | My vote would be for a GUI editor similar to TGE. Creating screens in code and aligning them is tedi... read more | 05/14/2008 (5:27 am) |
| How to Rotate DTS Models in TorqueX | I'm sure there is an easier way of handling rotations but this is how I am handling rotations within... read more | 05/07/2008 (5:48 am) |
| Nov 2007 Dxsdk? | I setup with the Nov 2007 install a few days ago and did not have any problems building.... read more | 11/16/2007 (12:59 pm) |
| AFX 1.5.2 and Linux | Not exactly sure why, but I was able to get everything working if I renamed the AFX bin file to torq... read more | 06/18/2007 (3:44 pm) |
| TGE 1.5.2 and AFX | Thank You Jeff! No more excuses for not finish my project now...... read more | 06/12/2007 (4:38 pm) |
| Crash on exporting cathedral | I have 768Meg - 1536Meg setup on my C Drive.... read more | 04/09/2007 (7:08 pm) |
| Constructor TDN Access | Yep, I am now able to see it. Thanks!... read more | 04/09/2007 (3:42 pm) |
| Crash on exporting cathedral | Right at the end of calculating lighting it sits for a minute before the program crashes hard and po... read more | 04/09/2007 (3:41 pm) |
| Crash on exporting cathedral | OK, did not even realize that my laptop had 1g of RAM on it. I loaded up constructor on it and expor... read more | 04/09/2007 (10:21 am) |
| Crash on exporting cathedral | Might be the case, I only have 512meg of Ram. Might be time for an upgrade :)... read more | 04/08/2007 (12:45 pm) |
| TGE 1.5.1 and AFX | I'll second that, response on this forum has been excellent! Thanks Jeff!... read more | 04/06/2007 (7:13 am) |
| Rotating Afx Models | I need it to rotate around the models z-axis as he rotates. When the player makes one complete turn,... read more | 03/23/2007 (2:19 pm) |
| First Person Camera Problem | That did the trick! Thanks as always for the help.... read more | 03/18/2007 (1:02 pm) |
| Adding User Defined Objects | Thanks guys, that worked. I ended up using the onActivete() callback to create the object. I could n... read more | 03/09/2007 (6:11 pm) |
| AFX Flashlight | Rest of code... Could not get it to fit in one message. [code] // datablock afxRPGMagicSpellDat... read more | 03/08/2007 (8:24 am) |