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Martin "Founder" Hoover's Forum Posts

Thread Post Date Posted
Crashing on Collision Objects with -1 in their name are considered collision meshes by the exporter. I have made models us... read more 01/10/2004 (8:32 am)
Uncapping the Light Limit (moved) Doh! Can I barrow a crow bar from someone?... read more 01/09/2004 (1:59 pm)
Uncapping the Light Limit (moved) As I recall the time limit is provided by a script global in serverPrefs.cs named $Server::TimeLimit... read more 01/09/2004 (1:33 pm)
Getting 3D Max files to export @Willbkool One reason max 5 may be crashing is that the version of multires that it has is not compa... read more 01/08/2004 (7:09 pm)
Getting 3D Max files to export If you have not done so try loading one of the simpleShape scenes from the documentation file pack h... read more 01/07/2004 (6:10 pm)
Can't do the math, need vector minipulation here. //this lil function generates the rotation required for an object at PosOne to point at PosTwo (z ro... read more 01/04/2004 (3:21 pm)
Dts exporting .3ds When you press the export button, and the save file dialogue comes up, ensure the file type in the d... read more 01/04/2004 (9:47 am)
Bones You should not need to do anything special to add the new bones. Just pop them in and animate them a... read more 12/16/2003 (1:33 pm)
Make 2 WheeledVehicle different? Ah yes, I misunderstood, I thought he was wanting 2 different types of tires on the same vehicle. As... read more 12/14/2003 (12:50 pm)
Make 2 WheeledVehicle different? The tires which get mounted to the vehicle are spicified in the vehicles ::onAdd function, the defau... read more 12/13/2003 (8:07 pm)
ScriptGroup Again, you can open the mis file in a text editor and add however many groups you need. I suggest th... read more 12/09/2003 (6:29 pm)
ScriptGroup In the editor/creator tree, under mission objects/system/ click on SimGroup and it will pop up a dia... read more 12/09/2003 (1:58 pm)
Explanation of Flying Vehicle Propulsion In that case there are 2 fields in the datablock that you should play around with... hoverHeight ... read more 12/07/2003 (2:05 pm)
Explanation of Flying Vehicle Propulsion I really don't mean to insult your intelligence or anything, but in the GameConnection::createPlayer... read more 12/07/2003 (10:29 am)
vehicles Make sure the the pivot point of the Bounds box is centered.... read more 12/04/2003 (7:24 pm)
vehicles Those are just some simple little functions to pull the desired numbers from transforms... functi... read more 12/03/2003 (5:53 pm)
Collision detection You should check out the resources posted by Josh Albrecht, dealing with extending player collision.... read more 12/03/2003 (2:00 pm)
Help with vehicle damage animation system The frames are not used to display a moving animation, but rather a damage level. i.e. frame 1 = 10%... read more 12/02/2003 (4:10 pm)
Help with vehicle damage animation system Well if unlinked morph animations could be exported containing only the animation information for ju... read more 12/02/2003 (2:05 pm)
Using mountObject .. Help Needed I don't think there would be any problems with that hierarchy, though it appears as if leftwing128 i... read more 11/30/2003 (7:15 pm)
Using mountObject .. Help Needed You do realize that if you make the wings as seperate objects and mount them as a shapeBaseImage tha... read more 11/29/2003 (7:39 pm)
Unwrapping UVWs with more than one object A simple way to accomplish this is to attach all of the seperate pieces onto one editable mesh objec... read more 11/29/2003 (6:38 pm)
Spanking new Particle Engine I would like to reiterate an idea thats been expressed in this and the Gold level thread... I hav... read more 11/27/2003 (4:14 pm)
Spanking new Particle Engine It might be a tad late, but I thought I'd add a bit to this.... Bearing in mind that I can script... read more 11/25/2003 (5:57 pm)
Collision inoperative What type of object is it in-game? If it's an itemObject, then you would tend to pass through it unl... read more 11/02/2003 (1:14 pm)
Hovercraft movements and bounce ? Take a look in hoverVehicle.cc, near the top is a function called HoverVehicleData::initPersistField... read more 09/20/2003 (4:43 pm)
Hovercraft movements and bounce ? In a hovercraft datablock, up the floatingGravMag to a high number (50+) and it will keep the hover ... read more 09/17/2003 (7:06 pm)
Assertion Error during vertex merge on mesh Ahh, I had not considered manually making the detail levels, I tend toward the lazy side. But it sho... read more 04/22/2002 (2:58 pm)
Assertion Error during vertex merge on mesh Considering the very small scale that (T2) uses what is close? I have vertices in other objects that... read more 04/21/2002 (8:46 pm)
Illegal Transform Error If the animations that it is erroring on are sequences, try deleting the mesh before you export the ... read more 04/21/2002 (2:34 pm)
Exporting texture paths to the .dts Well heres something I figured out, don't know if it will work for you or not, but seems to for me. ... read more 04/21/2002 (2:23 pm)
Exporting texture paths to the .dts Ahh the main ingredient here that was needed to make it export the path was a leading \ before base.... read more 02/15/2002 (3:15 pm)
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