Martin "Founder" Hoover's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Vehicle damage application problem | Basically that means that torque cannot find any function named CLASS::damage(), where class is one ... read more | 03/09/2004 (2:49 pm) |
| Mysterious Keys in MAX | In the track editor, right click on the 0 key, at the bottom of the small dialoge there are two curv... read more | 03/07/2004 (1:24 pm) |
| Vehicle Physics - BEGGING for help! | Off hand I would say that your floatingGravMag is way too high. Try knocking it down to 5.... read more | 03/04/2004 (7:17 pm) |
| Changing tire size | Did you simply scale the tire mesh? Often if you simpl scale an object then export it, the transform... read more | 03/04/2004 (2:07 pm) |
| Vehicle Setup | I have found that putting the mass up around 800 and a spring force *around* 6000 (this really will ... read more | 03/03/2004 (3:17 pm) |
| Mirror wheels via Y axis | Well I would imagine in theory it's possible to write some code to actually mirror the wheel from on... read more | 03/02/2004 (8:06 pm) |
| Collision Mesh | Unless something changed and I didn't notice, collision meshes for players would be ignored. Also wh... read more | 03/01/2004 (5:53 pm) |
| Refreshing heightmap in Terrain Texture Editor | Yes, you can use the exported png for the hieghtmap for the level. in the editor (F11-F7) under the ... read more | 03/01/2004 (5:25 pm) |
| Linking two wheels | Then try setting up the animation for a dummy, link the axel to it, making certain the dummy gets ex... read more | 02/29/2004 (11:31 am) |
| Mirror wheels via Y axis | I think he is referring to "mag" wheels(rims). Usually mags refer to rims that cut deeply into the t... read more | 02/28/2004 (5:06 pm) |
| Refreshing heightmap in Terrain Texture Editor | @Ben, I'm not sure what control you need, but it appears that the work of applying the textures base... read more | 02/28/2004 (4:57 pm) |
| MultiRes.dle | Well I have not actually used the MAX 5 multires, I've been using the v 4 multires in Max 5. I just ... read more | 02/28/2004 (4:25 pm) |
| MultiRes.dle | Hmm try this thread... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=9420[/url]... read more | 02/28/2004 (11:01 am) |
| Collision Mesh | By default, Torque only uses the players bounding box for collision, and does not support using sepe... read more | 02/27/2004 (1:52 pm) |
| Linking two wheels | Yes, assign a "look at constraint" motion controller, setting the look at target to the opposite hub... read more | 02/27/2004 (1:43 pm) |
| MultiRes.dle | The problem is that those files were created in an older version of Max, which had an older version ... read more | 02/27/2004 (1:35 pm) |
| MultiRes & Detail discussion | Multires is simply a 3dsMax plugin which creates the LOD meshes when the exporter exports the models... read more | 02/26/2004 (2:42 pm) |
| WheeledVehicle AI control? | One of the problems with using the AIPlayer class to control a vehicle is that it's derived from the... read more | 02/26/2004 (2:35 pm) |
| Linking two wheels | It is possible in a certain manner. The Wheels in torque go straight up and down, not in the large a... read more | 02/24/2004 (1:43 pm) |
| Yet another max2dts problem with skin modifier. | @TerroX Check the Error Control rollout on the DTS exporter utility panel, make sure you have a che... read more | 02/23/2004 (2:28 pm) |
| DTS exporting error. Haven't seen any answer to this as of yet. | It sounds like maybe you do not have the detail numbers appended to your mesh names (ie Meshname128)... read more | 02/17/2004 (3:32 pm) |
| Max exporters | The SDK is included on the installation CD's.... read more | 02/13/2004 (2:55 pm) |
| 3d max orientation | When you look at the model in Max's "front" pane you should actually be looking at the rear of the m... read more | 02/12/2004 (6:22 pm) |
| Max exporters | The exporter also works with Max 5.x, however you must use the multires version from max 4 with it.... read more | 02/12/2004 (6:15 pm) |
| Delay command in a script? | Scheduling stopThread() for 10k MS won't work?... read more | 02/10/2004 (8:03 pm) |
| Moving Collision with Shape | I don't think that will work, because while the colision mesh will indeed move, there isn't anything... read more | 02/08/2004 (10:57 am) |
| Magnetism | Your vector is right for pointing from the target to the magnet, but I think the problem is the inhe... read more | 01/30/2004 (2:31 pm) |
| True car rear view mirror | Darn, I was hoping that was it, I could use a good mirror.... But say, Torque supports mirrored s... read more | 01/30/2004 (2:07 pm) |
| 3rd person view in Racing demo | In car.cs in the datablock for the defaultCar, there are several parameters that effect the behavior... read more | 01/29/2004 (6:01 pm) |
| How to use tick inside model (cs) definitions? | The only ticks by default in the scripting side I could think of have to do with trigger objects. Th... read more | 01/29/2004 (5:54 pm) |
| True car rear view mirror | Have you looked through the mirror code that Melv may posted in this thread? [url]http://www.gara... read more | 01/29/2004 (5:39 pm) |
| Can't do the math, need vector minipulation here. | Figuring out if the enemy is in front of the bot shouldn't be too difficult, just need to compare th... read more | 01/23/2004 (8:53 pm) |
| How do you deploy a static object | The main problem you are having is coming from your creation method. The syntax for a new stateme... read more | 01/23/2004 (7:43 pm) |
| Can't do the math, need vector minipulation here. | This can be done, but there's a nasty downside to the method, assuming you will be doing this for bo... read more | 01/23/2004 (2:03 pm) |
| Custom .dsq files overriding 'standard' animations | Check out the way the jet sequences are implemented for the flying vehicle class, sJetSequence etc. ... read more | 01/20/2004 (3:35 pm) |
| Bicycles / Motorcycles | As far as I can tell the gyroForce, gyroDamping and stabilizerForce are not implemented in any of th... read more | 01/20/2004 (3:24 pm) |
| FlyerVehicleData(Props?/Rotors?/Wheels?) | Cool. I stumbled across the effects of the mass center being below ground quite by accident, but the... read more | 01/18/2004 (9:44 pm) |
| 3d modelers needed on free project | Actually they can stop you from publishing a free game with their IP. There have been a number of mo... read more | 01/18/2004 (1:13 pm) |
| FlyerVehicleData(Props?/Rotors?/Wheels?) | Inheritly the flying vehicle supports animations played at certain times... When the player moves... read more | 01/18/2004 (10:13 am) |
| Interactive Props | Off hand I can suggest making your models with blend animations for each of it's functions, so they ... read more | 01/17/2004 (12:07 pm) |
| .ter file format | Mgm, in case you are still unclear about it, the Torque engine creates the .ter file. The user can g... read more | 01/16/2004 (1:45 pm) |
| Skins and decals | Yes you can use multiple skins on a dts as well. The main caveat is that the more textures you have,... read more | 01/13/2004 (7:15 pm) |
| Is this engine python only? | The getting started documentation they are referring to is here: [url]http://www.garagegames.com/do... read more | 01/12/2004 (8:11 pm) |
| Can't do the math, need vector minipulation here. | Okay heres a little redundancy.. the transform values are: pos.x pos.y pos.z rot.x rot.y rot.z rot... read more | 01/11/2004 (8:08 pm) |
| Crashing on Collision | Dsq's are nice and easy to make. When I make them, I keep 2 copies of the max scene. The first copy ... read more | 01/11/2004 (6:00 pm) |
| Can't do the math, need vector minipulation here. | That one was actually written to return a value other functions would then work with. After a bit of... read more | 01/11/2004 (5:41 pm) |
| Checking obstacles | I am curious whether you have messed with the boundingBox datablock parameter for player objects. I... read more | 01/11/2004 (2:59 pm) |
| Crashing on Collision | I see what might be the source of some of your problems, heres a hierarchy example to illustrate... ... read more | 01/11/2004 (2:52 pm) |
| Crashing on Collision | You know, I have never tried a setup with a non-exporting object/dummy in the middle of a bone chain... read more | 01/10/2004 (7:10 pm) |
| Player Selection | Is the client sending his/her player selection to the server? The create/spawn player scripts only r... read more | 01/10/2004 (8:42 am) |