Game Development Community

Martin "Founder" Hoover's Forum Posts

Thread Post Date Posted
Vehicle damage application problem Basically that means that torque cannot find any function named CLASS::damage(), where class is one ... read more 03/09/2004 (2:49 pm)
Mysterious Keys in MAX In the track editor, right click on the 0 key, at the bottom of the small dialoge there are two curv... read more 03/07/2004 (1:24 pm)
Vehicle Physics - BEGGING for help! Off hand I would say that your floatingGravMag is way too high. Try knocking it down to 5.... read more 03/04/2004 (7:17 pm)
Changing tire size Did you simply scale the tire mesh? Often if you simpl scale an object then export it, the transform... read more 03/04/2004 (2:07 pm)
Vehicle Setup I have found that putting the mass up around 800 and a spring force *around* 6000 (this really will ... read more 03/03/2004 (3:17 pm)
Mirror wheels via Y axis Well I would imagine in theory it's possible to write some code to actually mirror the wheel from on... read more 03/02/2004 (8:06 pm)
Collision Mesh Unless something changed and I didn't notice, collision meshes for players would be ignored. Also wh... read more 03/01/2004 (5:53 pm)
Refreshing heightmap in Terrain Texture Editor Yes, you can use the exported png for the hieghtmap for the level. in the editor (F11-F7) under the ... read more 03/01/2004 (5:25 pm)
Linking two wheels Then try setting up the animation for a dummy, link the axel to it, making certain the dummy gets ex... read more 02/29/2004 (11:31 am)
Mirror wheels via Y axis I think he is referring to "mag" wheels(rims). Usually mags refer to rims that cut deeply into the t... read more 02/28/2004 (5:06 pm)
Refreshing heightmap in Terrain Texture Editor @Ben, I'm not sure what control you need, but it appears that the work of applying the textures base... read more 02/28/2004 (4:57 pm)
MultiRes.dle Well I have not actually used the MAX 5 multires, I've been using the v 4 multires in Max 5. I just ... read more 02/28/2004 (4:25 pm)
MultiRes.dle Hmm try this thread... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=9420[/url]... read more 02/28/2004 (11:01 am)
Collision Mesh By default, Torque only uses the players bounding box for collision, and does not support using sepe... read more 02/27/2004 (1:52 pm)
Linking two wheels Yes, assign a "look at constraint" motion controller, setting the look at target to the opposite hub... read more 02/27/2004 (1:43 pm)
MultiRes.dle The problem is that those files were created in an older version of Max, which had an older version ... read more 02/27/2004 (1:35 pm)
MultiRes & Detail discussion Multires is simply a 3dsMax plugin which creates the LOD meshes when the exporter exports the models... read more 02/26/2004 (2:42 pm)
WheeledVehicle AI control? One of the problems with using the AIPlayer class to control a vehicle is that it's derived from the... read more 02/26/2004 (2:35 pm)
Linking two wheels It is possible in a certain manner. The Wheels in torque go straight up and down, not in the large a... read more 02/24/2004 (1:43 pm)
Yet another max2dts problem with skin modifier. @TerroX Check the Error Control rollout on the DTS exporter utility panel, make sure you have a che... read more 02/23/2004 (2:28 pm)
DTS exporting error. Haven't seen any answer to this as of yet. It sounds like maybe you do not have the detail numbers appended to your mesh names (ie Meshname128)... read more 02/17/2004 (3:32 pm)
Max exporters The SDK is included on the installation CD's.... read more 02/13/2004 (2:55 pm)
3d max orientation When you look at the model in Max's "front" pane you should actually be looking at the rear of the m... read more 02/12/2004 (6:22 pm)
Max exporters The exporter also works with Max 5.x, however you must use the multires version from max 4 with it.... read more 02/12/2004 (6:15 pm)
Delay command in a script? Scheduling stopThread() for 10k MS won't work?... read more 02/10/2004 (8:03 pm)
Moving Collision with Shape I don't think that will work, because while the colision mesh will indeed move, there isn't anything... read more 02/08/2004 (10:57 am)
Magnetism Your vector is right for pointing from the target to the magnet, but I think the problem is the inhe... read more 01/30/2004 (2:31 pm)
True car rear view mirror Darn, I was hoping that was it, I could use a good mirror.... But say, Torque supports mirrored s... read more 01/30/2004 (2:07 pm)
3rd person view in Racing demo In car.cs in the datablock for the defaultCar, there are several parameters that effect the behavior... read more 01/29/2004 (6:01 pm)
How to use tick inside model (cs) definitions? The only ticks by default in the scripting side I could think of have to do with trigger objects. Th... read more 01/29/2004 (5:54 pm)
True car rear view mirror Have you looked through the mirror code that Melv may posted in this thread? [url]http://www.gara... read more 01/29/2004 (5:39 pm)
Can't do the math, need vector minipulation here. Figuring out if the enemy is in front of the bot shouldn't be too difficult, just need to compare th... read more 01/23/2004 (8:53 pm)
How do you deploy a static object The main problem you are having is coming from your creation method. The syntax for a new stateme... read more 01/23/2004 (7:43 pm)
Can't do the math, need vector minipulation here. This can be done, but there's a nasty downside to the method, assuming you will be doing this for bo... read more 01/23/2004 (2:03 pm)
Custom .dsq files overriding 'standard' animations Check out the way the jet sequences are implemented for the flying vehicle class, sJetSequence etc. ... read more 01/20/2004 (3:35 pm)
Bicycles / Motorcycles As far as I can tell the gyroForce, gyroDamping and stabilizerForce are not implemented in any of th... read more 01/20/2004 (3:24 pm)
FlyerVehicleData(Props?/Rotors?/Wheels?) Cool. I stumbled across the effects of the mass center being below ground quite by accident, but the... read more 01/18/2004 (9:44 pm)
3d modelers needed on free project Actually they can stop you from publishing a free game with their IP. There have been a number of mo... read more 01/18/2004 (1:13 pm)
FlyerVehicleData(Props?/Rotors?/Wheels?) Inheritly the flying vehicle supports animations played at certain times... When the player moves... read more 01/18/2004 (10:13 am)
Interactive Props Off hand I can suggest making your models with blend animations for each of it's functions, so they ... read more 01/17/2004 (12:07 pm)
.ter file format Mgm, in case you are still unclear about it, the Torque engine creates the .ter file. The user can g... read more 01/16/2004 (1:45 pm)
Skins and decals Yes you can use multiple skins on a dts as well. The main caveat is that the more textures you have,... read more 01/13/2004 (7:15 pm)
Is this engine python only? The getting started documentation they are referring to is here: [url]http://www.garagegames.com/do... read more 01/12/2004 (8:11 pm)
Can't do the math, need vector minipulation here. Okay heres a little redundancy.. the transform values are: pos.x pos.y pos.z rot.x rot.y rot.z rot... read more 01/11/2004 (8:08 pm)
Crashing on Collision Dsq's are nice and easy to make. When I make them, I keep 2 copies of the max scene. The first copy ... read more 01/11/2004 (6:00 pm)
Can't do the math, need vector minipulation here. That one was actually written to return a value other functions would then work with. After a bit of... read more 01/11/2004 (5:41 pm)
Checking obstacles I am curious whether you have messed with the boundingBox datablock parameter for player objects. I... read more 01/11/2004 (2:59 pm)
Crashing on Collision I see what might be the source of some of your problems, heres a hierarchy example to illustrate... ... read more 01/11/2004 (2:52 pm)
Crashing on Collision You know, I have never tried a setup with a non-exporting object/dummy in the middle of a bone chain... read more 01/10/2004 (7:10 pm)
Player Selection Is the client sending his/her player selection to the server? The create/spawn player scripts only r... read more 01/10/2004 (8:42 am)