Martin "Founder" Hoover's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Hoverheight for hoverdata and flyerdata - gone? | DragForce = constant drag force, slows more when not thrusting vertFactor ... read more | 07/16/2004 (1:42 pm) |
| Help exporting a skinned animation from MAX 5.1 | First a note on the exporterd and max 5.1. The exporter for version four works just fine for 5.1, wi... read more | 07/07/2004 (2:07 pm) |
| Help exporting a skinned animation from MAX 5.1 | Try a setup like so: base01 -(dummy) ..| ..--deatil_128 -(dummy) ..| ..-shape01 -(dummy) ...... read more | 07/06/2004 (2:36 pm) |
| Help with mObjToWorld | You bet. I ended up changing the function some more since for what I am doing I need the rendered po... read more | 07/04/2004 (9:37 pm) |
| Help with mObjToWorld | Time to say "oops". I didn't realize I was procdessing the positions through a function that messed ... read more | 07/04/2004 (11:36 am) |
| Help with mObjToWorld | Yes. but what I failed to mention is that even if the vehicle is 100 meters above/below the terrain,... read more | 07/04/2004 (10:26 am) |
| Package problems | AH good! Truthfully though, I don't think packages were originally designed for overloading non m... read more | 07/01/2004 (6:44 pm) |
| Package problems | I've been scratching my head trying to remember what we finally figured out about the package setup,... read more | 07/01/2004 (3:16 pm) |
| Package problems | Packages can't be activated twice, there's a check for this at the begining of the function (console... read more | 06/30/2004 (6:53 pm) |
| Package problems | I believe the problem arises from package deactivation. It is a problem we ran into with T2, and cou... read more | 06/30/2004 (1:50 pm) |
| Animation sequences and flying vehicle | Flying vehicles have 4 jet animations implemented, named as follows: "activateBack", "maintainBack"... read more | 06/30/2004 (1:27 pm) |
| Shadows of vehicle tires? | Glad I could help... read more | 06/16/2004 (4:06 pm) |
| Shadows of vehicle tires? | The steering animation is named "steering", and the animation for the brake lights is named "breakLi... read more | 06/15/2004 (1:53 pm) |
| Shadows of vehicle tires? | A quick and easy way you might consider is to make them a part of the vehicle model instead of mount... read more | 06/10/2004 (6:14 pm) |
| Vehicle Animation Tutorials? | Your vehicles can be comprised of any number of meshes, the only mesh limitation would be for the co... read more | 06/04/2004 (1:57 pm) |
| How ar script function names mapped to the Engine? | The script is calling the pushDialog consoleMethod defined in guiCanvass.cc (around line 108 in curr... read more | 05/30/2004 (7:42 pm) |
| Another Interview (TSE) | :o Virtual displacement mapping is much cooler. :) *drools*... read more | 05/25/2004 (6:54 pm) |
| Attaching Wheels to Motorcycle | Yes I got yours to work, mounted on your model with no changes made to the hubs. The refrence to the... read more | 05/25/2004 (6:48 pm) |
| Attaching Wheels to Motorcycle | I used one of my own wheels when I tested your model, so I didn't notice it yesterday... What you... read more | 05/25/2004 (1:37 pm) |
| Attaching Wheels to Motorcycle | A straight export of your file (using one of my vehicle scene config files) exported the hubs just f... read more | 05/24/2004 (3:49 pm) |
| Best Commercial or non-commercial 3D modeler | The dts and dif file formats are not exchangable, as they are designed and used for different things... read more | 05/11/2004 (7:07 pm) |
| Confirm this..getVelocity() | When you adjusted the mass of your vehicle, did you also adjust the force of your springs? They need... read more | 04/27/2004 (2:45 pm) |
| Limitations with DTS Shapes | Could it be your texture/material choice for the bridge that is causing the frame-hit?... read more | 04/14/2004 (2:19 pm) |
| Player Weapon Mount Points. | I'm not completely sure what you are after, but can say this: the weapon Images transform is moved a... read more | 04/11/2004 (6:23 pm) |
| "Moving" terrain - possible? | WHen you were trying to import your edited hieghtMap, did you change the settings for minimum terrai... read more | 04/11/2004 (12:18 pm) |
| Vehicle collision issues | Heh, I'm not trying to rush anyone, I've just been ever so thrilled the last couple of days since I ... read more | 04/05/2004 (3:43 pm) |
| Vehicle collision issues | I played around some more and found a way to reproduce the small issue that I mentioned earlier. In ... read more | 04/04/2004 (4:24 pm) |
| Vehicle collision issues | @Ben I spent about 10 minutes nudging my hover into interiors at a slow speed. If the speed is slow ... read more | 04/04/2004 (3:51 pm) |
| Vehicle collision issues | It occurred to me that when I moved the friction code that I didn't have it actually doing anything.... read more | 04/04/2004 (3:51 pm) |
| Imaginary object impacts when using impulse | I wonder if this might have to do with the players computed collision bounds... As I undrstand (thou... read more | 04/04/2004 (3:00 pm) |
| Vehicle collision issues | I decided to play around with this to see what I came up with. I moved the code in bold (from JV's p... read more | 04/03/2004 (8:39 pm) |
| Terrain-sculpting | Think of it like so.... A torque hieghtmap is 256 x 256. When you render the map you should try f... read more | 04/03/2004 (7:22 pm) |
| Weapon recoil | The weapon recoil is an animation for the player object. It simply makes the players' arm (and possi... read more | 04/03/2004 (7:02 pm) |
| Terrain-sculpting | Lately I have found using 3dsmax to generate a hieghtmap to be very productive. I create a mesh with... read more | 04/02/2004 (3:09 pm) |
| Vehicle: center of gravity. | The datablock parameter is: massCenter = "0 0 0"; Offsets can be + or - for the x, y and z axi... read more | 04/02/2004 (3:03 pm) |
| Weapons | By default ShapeBase images do not have collision in Torque. A weapon is not much of an object, just... read more | 04/01/2004 (6:49 pm) |
| Unusual error, any ideas? | It may be that the dust emitters defined in the player datablock specify a missing texture, thus the... read more | 04/01/2004 (6:43 pm) |
| TSMaterialList help | In the context of meshes, a "skin" is a mesh set up for vertex deformation. I imagine it got it's na... read more | 03/31/2004 (4:54 pm) |
| Model positioning | Take a Look at this page: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more | 03/25/2004 (2:35 pm) |
| Animating collision box weird problems | The collision will only register when a movable object runs into the piston's collision mesh. Since ... read more | 03/25/2004 (2:23 pm) |
| Scripting help - Moving/Referencing 'other' item objects | ANother route is to give it a name: new TSStatic(Blah) Then you could refer to it in script by usin... read more | 03/22/2004 (7:20 pm) |
| Script - argument passing problem | The problem is the last line of your nextVehicle function, you misspelled the array name: ->curre... read more | 03/22/2004 (7:11 pm) |
| Minigun/Chaingun firing proplem | If what the bot is targeting is actually going out of LOS just long enough to trigger whatever code ... read more | 03/22/2004 (6:50 pm) |
| "Out of range read" | @John It just occured to me because of the order I was reading forum posts that it sounded like you ... read more | 03/21/2004 (6:53 pm) |
| My car behaves strangely | The problem is that the center of mass for your vehicle is too low (it's actually under the terrain)... read more | 03/21/2004 (6:43 pm) |
| Vehicle wheels missing in game | It sounds like maybe your hub nodes are not getting exported. Make sure they are on the always expor... read more | 03/21/2004 (5:29 pm) |
| Sliding foots in 1st person view | What are you meaning with your reference to sliding; that the feet are animated when you are standin... read more | 03/19/2004 (2:26 pm) |
| LOD, 3DS and not multires | David put the following line in your scene's config file: =Params::T2AutoDetail 0 This should ... read more | 03/18/2004 (1:53 pm) |
| Vehicle Physics - BEGGING for help! | For MAX, the center of mass goes from the pivot point(center) of the Bounds box, However, in the veh... read more | 03/17/2004 (4:07 pm) |
| Tsdump | That particular function is used by the max2Dts exporter to generate the nice little hierarchy listi... read more | 03/15/2004 (6:24 pm) |