Martin "Founder" Hoover's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Update: Fixed! RTS starter Kit Multiplayer bug | Now I don't know if this is the cause of the problem or not, but the texture for the player_debris.d... read more | 12/30/2004 (12:49 pm) |
| HoverVehicleData | You know I forgot all about my setup for this untill you asked.... By default hovers have no brak... read more | 12/30/2004 (12:32 pm) |
| Details about stock torque player skeleton | I could be wronge, but as far as I know, there are no such standards for the manner in which mesh or... read more | 12/30/2004 (12:16 pm) |
| Building Placement and terrain deformation | Okay, for those who want to mess with it, grab this file: [url=http://www.mechina.com/terDeform.txt]... read more | 12/30/2004 (10:13 am) |
| Building Placement and terrain deformation | Had enough of this essay yet? I'll attempt to describe my procedure, just because I rather like it, ... read more | 12/29/2004 (10:40 pm) |
| Building Placement and terrain deformation | And now for some information that you might find usefull. I might end up with my foot in my mouth, m... read more | 12/29/2004 (10:39 pm) |
| Building Placement and terrain deformation | HA! This is what I get for not paying close enough attention to the forums. I actually started on so... read more | 12/29/2004 (10:38 pm) |
| Setting default camera view for RTS mission | It appears that the position and pitch angle is setup in rts/client/scripts/serverConnection.cs in t... read more | 12/29/2004 (6:20 am) |
| Collision and rendering | It looks like the max number of images states is 31. Another option just occured to me. You could... read more | 12/29/2004 (5:51 am) |
| Collision and rendering | There is no real easy way to make a mounted anything scalable seperately from it's parent object. On... read more | 12/27/2004 (10:11 am) |
| ContainerRayCast Question | While I have not done it myself yet, the word is that there should be no problems at all integrating... read more | 12/23/2004 (4:57 pm) |
| Urgent!! Getting waepons attached to model in RTS | Are you trying to export the weapon as part of your player model to a dts, or are you trying to use ... read more | 12/21/2004 (7:27 am) |
| Customize the health-status-bar? | The short answer is it's on line 453: RectI rect(offset, Point2I(width, mDamageRectSize.y)); t... read more | 12/05/2004 (7:06 pm) |
| VisManager possible bug | I think you are just reading it wronge. The first part of the loop skips your own units, thus whe... read more | 12/03/2004 (2:52 pm) |
| Customize the health-status-bar? | You should be looking in the source since it's all generated by Torque. The magick takes place in g... read more | 12/01/2004 (12:42 pm) |
| VC++ 6.0 cannot open file "ljpeg_DEBUG.lib" | Yeah, the lib hasn't been built, and does not get built using the Build All command. Just right-clic... read more | 11/30/2004 (1:02 pm) |
| Precipitation | Yeah, Zod just informed of this one, apparently it needs to be scoped to clients as well. I haven... read more | 11/26/2004 (6:21 pm) |
| Units non-selectable | First off I would suggest checking the boundingBox entry in the datablock, if your unit is much larg... read more | 11/25/2004 (6:17 pm) |
| Anyone have a firm grasp on quats? | I don't think the rotation system provided to torque script is actually quaternian, I do believe tha... read more | 11/25/2004 (2:45 pm) |
| Anyone have a firm grasp on quats? | Well, assuming you have an AngAxisF rotation ( x y z A ) you should be able to just set it into the ... read more | 11/25/2004 (6:45 am) |
| Static Shape not showing | Actually Your initial assumption was correct, you just missed setting another mask.... mNetFlags.... read more | 11/25/2004 (6:31 am) |
| Static Shape not showing | The problem results from the StaticShape not being scoped to the client. It can be changed via the c... read more | 11/24/2004 (7:18 pm) |
| Changes to buff system | Yes, you can copy the fields from another dataBlock quite easily. In fact the RTS SK does this with ... read more | 11/22/2004 (1:04 pm) |
| Update: fixed! Allowing new client connections | Yeah, we knew the reason is to not allow new players to connect mid-game, but once the allowConnecti... read more | 11/21/2004 (5:38 am) |
| Advanced Resource/Supply manager available! | It would get called for buildings, if the building ID's were stored in ClientID.units. So I'd think... read more | 11/21/2004 (5:30 am) |
| Advanced Resource/Supply manager available! | @ Stephen If you are referring to your repeatingAddSupplies function, there should be an easy way to... read more | 11/20/2004 (5:28 pm) |
| Can't bind mouse moves | Are you including the binds in the config.cs files? I noticed that when I only put the bind in defau... read more | 11/20/2004 (7:23 am) |
| Adding adjustable Yaw to the RTS camera | Okay, I finally figured out how to get it setup so the targetAngle value would get capped, and not m... read more | 11/17/2004 (4:07 pm) |
| Adding adjustable Yaw to the RTS camera | It's the latter case I'm afraid. Might not be too difficult to change it, but I haven't had a chance... read more | 11/16/2004 (4:55 pm) |
| Swap to a normal camera in the RTS editor | Heh, well our script base has already largely diverged from the starter kit, and this was something ... read more | 11/16/2004 (2:22 pm) |
| Adding adjustable Yaw to the RTS camera | DOH! You are definately right there Kevin. I was afraid I'd miss something like that. I shall edit t... read more | 11/16/2004 (2:04 pm) |
| Swap to a normal camera in the RTS editor | Continued.... In file starter.RTS/server/scripts/core/gameConnection.cs replace functions with t... read more | 11/15/2004 (7:55 pm) |
| Adding adjustable Yaw to the RTS camera | @Benoit, hmm I could make a patch, but damn am I lazy :) @Stephen , Right you are. Indeed, in the... read more | 11/15/2004 (7:28 pm) |
| Adding adjustable Yaw to the RTS camera | Continued.... [i]edit from Benoit Touchette, code to make the camera move in the right direction wh... read more | 11/15/2004 (6:34 pm) |
| Vehicle Health/Energey Bar | Look in guiJealthBarHud.cc around line 100. if it reads like this: if (!control || !(control->get... read more | 10/25/2004 (1:08 pm) |
| Server Client | You have a syntax error that is braking the funciton, should be: function clientCmdUpdater(%clien... read more | 10/25/2004 (1:01 pm) |
| Mounted Shape onCollision | Mounted objects do not collide. If your bumper sticks out beyond your vehicle's collision mesh, it w... read more | 10/15/2004 (12:02 pm) |
| Possible switch/case issue | For your switch statement you do need to have the dollar sign attached: switch$(%blah) (Unless... read more | 09/24/2004 (6:01 pm) |
| Vehicles and wheels | Ensure that in the config file you have "hub*" (without the quotes) in the Always Export list, it lo... read more | 09/24/2004 (5:52 pm) |
| IGC Questions | I am curious if there will be any problems invlovled if I purchase more then one conferance pass at ... read more | 09/03/2004 (1:08 pm) |
| Package problems | Thats a new one for me. It makes me wonder if TGUISet is the actuall classname, and it is being call... read more | 08/18/2004 (1:07 pm) |
| HoverVehicleData | You can try these numbers to start with, but mainly just use them as a guide. I would recommend j... read more | 08/16/2004 (3:19 pm) |
| Vehicles | A scheduled radius check may not be the ideal way to do mines, but it works quite well. Tribes 2 wen... read more | 08/16/2004 (2:51 pm) |
| Activate/deactivatePackage() bug? | I believe the problem is with your function names not being members of a class. I don't think the pa... read more | 08/10/2004 (4:07 pm) |
| Confused about MultiRes and more... | He is referring to the docs contained in the general documentation here: [url]http://www.garagega... read more | 07/26/2004 (5:51 pm) |
| Problems With Menus in T2? | I doubt that too many people will mind you asking T2 questions, but there might not be very many tha... read more | 07/23/2004 (2:02 pm) |
| IGC'04 - what will YOU bring? | I'll be bringing a pleasant little racing game that we've been working on for, seems like forever no... read more | 07/22/2004 (1:42 pm) |
| Returning an array from a function | NP. It's a great resource and probably should be in the HEAD. The only thing it lacks is network pro... read more | 07/17/2004 (6:04 pm) |
| Hoverheight for hoverdata and flyerdata - gone? | Glad to help. In fact I just finished redoing this break down the other day, as I have been tweaking... read more | 07/17/2004 (5:58 pm) |
| Returning an array from a function | You can also use tabbed fields for passing lists among text funcitons. (look in consoleFunctions.cc ... read more | 07/17/2004 (11:47 am) |