Game Development Community

Martin "Founder" Hoover's Forum Posts

Thread Post Date Posted
Update: Fixed! RTS starter Kit Multiplayer bug Now I don't know if this is the cause of the problem or not, but the texture for the player_debris.d... read more 12/30/2004 (12:49 pm)
HoverVehicleData You know I forgot all about my setup for this untill you asked.... By default hovers have no brak... read more 12/30/2004 (12:32 pm)
Details about stock torque player skeleton I could be wronge, but as far as I know, there are no such standards for the manner in which mesh or... read more 12/30/2004 (12:16 pm)
Building Placement and terrain deformation Okay, for those who want to mess with it, grab this file: [url=http://www.mechina.com/terDeform.txt]... read more 12/30/2004 (10:13 am)
Building Placement and terrain deformation Had enough of this essay yet? I'll attempt to describe my procedure, just because I rather like it, ... read more 12/29/2004 (10:40 pm)
Building Placement and terrain deformation And now for some information that you might find usefull. I might end up with my foot in my mouth, m... read more 12/29/2004 (10:39 pm)
Building Placement and terrain deformation HA! This is what I get for not paying close enough attention to the forums. I actually started on so... read more 12/29/2004 (10:38 pm)
Setting default camera view for RTS mission It appears that the position and pitch angle is setup in rts/client/scripts/serverConnection.cs in t... read more 12/29/2004 (6:20 am)
Collision and rendering It looks like the max number of images states is 31. Another option just occured to me. You could... read more 12/29/2004 (5:51 am)
Collision and rendering There is no real easy way to make a mounted anything scalable seperately from it's parent object. On... read more 12/27/2004 (10:11 am)
ContainerRayCast Question While I have not done it myself yet, the word is that there should be no problems at all integrating... read more 12/23/2004 (4:57 pm)
Urgent!! Getting waepons attached to model in RTS Are you trying to export the weapon as part of your player model to a dts, or are you trying to use ... read more 12/21/2004 (7:27 am)
Customize the health-status-bar? The short answer is it's on line 453: RectI rect(offset, Point2I(width, mDamageRectSize.y)); t... read more 12/05/2004 (7:06 pm)
VisManager possible bug I think you are just reading it wronge. The first part of the loop skips your own units, thus whe... read more 12/03/2004 (2:52 pm)
Customize the health-status-bar? You should be looking in the source since it's all generated by Torque. The magick takes place in g... read more 12/01/2004 (12:42 pm)
VC++ 6.0 cannot open file "ljpeg_DEBUG.lib" Yeah, the lib hasn't been built, and does not get built using the Build All command. Just right-clic... read more 11/30/2004 (1:02 pm)
Precipitation Yeah, Zod just informed of this one, apparently it needs to be scoped to clients as well. I haven... read more 11/26/2004 (6:21 pm)
Units non-selectable First off I would suggest checking the boundingBox entry in the datablock, if your unit is much larg... read more 11/25/2004 (6:17 pm)
Anyone have a firm grasp on quats? I don't think the rotation system provided to torque script is actually quaternian, I do believe tha... read more 11/25/2004 (2:45 pm)
Anyone have a firm grasp on quats? Well, assuming you have an AngAxisF rotation ( x y z A ) you should be able to just set it into the ... read more 11/25/2004 (6:45 am)
Static Shape not showing Actually Your initial assumption was correct, you just missed setting another mask.... mNetFlags.... read more 11/25/2004 (6:31 am)
Static Shape not showing The problem results from the StaticShape not being scoped to the client. It can be changed via the c... read more 11/24/2004 (7:18 pm)
Changes to buff system Yes, you can copy the fields from another dataBlock quite easily. In fact the RTS SK does this with ... read more 11/22/2004 (1:04 pm)
Update: fixed! Allowing new client connections Yeah, we knew the reason is to not allow new players to connect mid-game, but once the allowConnecti... read more 11/21/2004 (5:38 am)
Advanced Resource/Supply manager available! It would get called for buildings, if the building ID's were stored in ClientID.units. So I'd think... read more 11/21/2004 (5:30 am)
Advanced Resource/Supply manager available! @ Stephen If you are referring to your repeatingAddSupplies function, there should be an easy way to... read more 11/20/2004 (5:28 pm)
Can't bind mouse moves Are you including the binds in the config.cs files? I noticed that when I only put the bind in defau... read more 11/20/2004 (7:23 am)
Adding adjustable Yaw to the RTS camera Okay, I finally figured out how to get it setup so the targetAngle value would get capped, and not m... read more 11/17/2004 (4:07 pm)
Adding adjustable Yaw to the RTS camera It's the latter case I'm afraid. Might not be too difficult to change it, but I haven't had a chance... read more 11/16/2004 (4:55 pm)
Swap to a normal camera in the RTS editor Heh, well our script base has already largely diverged from the starter kit, and this was something ... read more 11/16/2004 (2:22 pm)
Adding adjustable Yaw to the RTS camera DOH! You are definately right there Kevin. I was afraid I'd miss something like that. I shall edit t... read more 11/16/2004 (2:04 pm)
Swap to a normal camera in the RTS editor Continued.... In file starter.RTS/server/scripts/core/gameConnection.cs replace functions with t... read more 11/15/2004 (7:55 pm)
Adding adjustable Yaw to the RTS camera @Benoit, hmm I could make a patch, but damn am I lazy :) @Stephen , Right you are. Indeed, in the... read more 11/15/2004 (7:28 pm)
Adding adjustable Yaw to the RTS camera Continued.... [i]edit from Benoit Touchette, code to make the camera move in the right direction wh... read more 11/15/2004 (6:34 pm)
Vehicle Health/Energey Bar Look in guiJealthBarHud.cc around line 100. if it reads like this: if (!control || !(control->get... read more 10/25/2004 (1:08 pm)
Server Client You have a syntax error that is braking the funciton, should be: function clientCmdUpdater(%clien... read more 10/25/2004 (1:01 pm)
Mounted Shape onCollision Mounted objects do not collide. If your bumper sticks out beyond your vehicle's collision mesh, it w... read more 10/15/2004 (12:02 pm)
Possible switch/case issue For your switch statement you do need to have the dollar sign attached: switch$(%blah) (Unless... read more 09/24/2004 (6:01 pm)
Vehicles and wheels Ensure that in the config file you have "hub*" (without the quotes) in the Always Export list, it lo... read more 09/24/2004 (5:52 pm)
IGC Questions I am curious if there will be any problems invlovled if I purchase more then one conferance pass at ... read more 09/03/2004 (1:08 pm)
Package problems Thats a new one for me. It makes me wonder if TGUISet is the actuall classname, and it is being call... read more 08/18/2004 (1:07 pm)
HoverVehicleData You can try these numbers to start with, but mainly just use them as a guide. I would recommend j... read more 08/16/2004 (3:19 pm)
Vehicles A scheduled radius check may not be the ideal way to do mines, but it works quite well. Tribes 2 wen... read more 08/16/2004 (2:51 pm)
Activate/deactivatePackage() bug? I believe the problem is with your function names not being members of a class. I don't think the pa... read more 08/10/2004 (4:07 pm)
Confused about MultiRes and more... He is referring to the docs contained in the general documentation here: [url]http://www.garagega... read more 07/26/2004 (5:51 pm)
Problems With Menus in T2? I doubt that too many people will mind you asking T2 questions, but there might not be very many tha... read more 07/23/2004 (2:02 pm)
IGC'04 - what will YOU bring? I'll be bringing a pleasant little racing game that we've been working on for, seems like forever no... read more 07/22/2004 (1:42 pm)
Returning an array from a function NP. It's a great resource and probably should be in the HEAD. The only thing it lacks is network pro... read more 07/17/2004 (6:04 pm)
Hoverheight for hoverdata and flyerdata - gone? Glad to help. In fact I just finished redoing this break down the other day, as I have been tweaking... read more 07/17/2004 (5:58 pm)
Returning an array from a function You can also use tabbed fields for passing lists among text funcitons. (look in consoleFunctions.cc ... read more 07/17/2004 (11:47 am)