Martin "Founder" Hoover's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using new classes | The error does say what the problem is. You are trying to call the getPosition() method on a dataBlo... read more | 04/29/2005 (7:22 pm) |
| WheeledVehicle steering animation code | The steering animations I use are not DSQ's. But it does need to be a blend so that it does not inte... read more | 04/29/2005 (7:05 pm) |
| WheeledVehicle steering animation code | Making the animation is not very difficult. (I don't seperate it into a dsq, but rather keep the ani... read more | 04/17/2005 (5:55 am) |
| Nothing Works | This is a bit odd. I dug up a clean copy of the RTS SK to look into this one. Early in the file load... read more | 04/12/2005 (8:02 pm) |
| Nothing Works | Try a name other then 2, as I don't believe Torque accepts numbers as the first charater (or as the ... read more | 04/11/2005 (4:22 pm) |
| Adding New Player Animations? | It depends on the type of animation you are wanting to add. If it is something simple like the salut... read more | 04/05/2005 (4:34 pm) |
| Using packages to override functions | @Jacob.. No, deactivating a package removes the package contents from the namespace so that the func... read more | 04/02/2005 (9:28 am) |
| Using packages to override functions | Packages were designed to do just want you are wanting to, they make it a whole lot easier to implem... read more | 04/01/2005 (2:18 pm) |
| Adding adjustable Yaw to the RTS camera | See? That's what happens when you copy and paste a function to use as a template, then don't go and ... read more | 03/30/2005 (2:21 pm) |
| Specify servname at command line | Look in your prefs file for the globals that define what the name/port is, somehting similar to $Pre... read more | 03/28/2005 (8:12 pm) |
| Hover limits? | Here's the thread with more detailed explinations of the hover class variables: [url]http://www.g... read more | 03/28/2005 (7:49 pm) |
| Moving in the World | @ED, it would be a simple matter to setup + and - gui buttons to control camera zoom. Look in defaul... read more | 03/13/2005 (7:56 pm) |
| Advanced torquescript question | You might take a look at this script array resource: [url]http://www.garagegames.com/index.php?sec=... read more | 03/12/2005 (4:47 pm) |
| Some general newbie torque script questions | The DataBlock is very similar to the template you are used to working with. When a new object of XX ... read more | 03/06/2005 (8:22 am) |
| RTS documentation | I got connected to it, I typed it in as is, using a zero in the password.... read more | 02/25/2005 (7:16 pm) |
| Can't get objects to show up properly in mission editor | I would imagine the problem you are running into is one of scoping. An instance of the RTSUnit class... read more | 02/24/2005 (7:01 pm) |
| Update: fixed! Strange Green Rays | Odd, those rays look like they might be showing up alonge the terrain texture seams.... read more | 02/05/2005 (8:23 pm) |
| Why would a GUI component not recieve onKeyDown? | If another GUI is laying over the flash one, it will recieve the input calls. This is something that... read more | 02/05/2005 (1:24 pm) |
| Some improvements for camera box in map hud | Thanks! It seems every time I have sat down to mess with this very thing, something pops up to distr... read more | 02/03/2005 (6:49 pm) |
| Is there a general overview? and a couple of other questions | Welcome to the family Luggage! I do not think there are any SK specific overviews, however the in... read more | 02/03/2005 (2:59 pm) |
| Take the Torque Psychosis test | Hmm, not sure if I can agree with the answer, after all, if you put enough monkeys in a room banging... read more | 02/02/2005 (2:23 pm) |
| Can someone explain this bit of TorqueScript to me? | Well, this may not be 100% correct, but here's what I see going on (It's a lil complicated, so bear ... read more | 01/24/2005 (8:00 pm) |
| Logitech Keyboard Bug | No I don't use transparent pass through for any of my keys, if I need the extra functionality from t... read more | 01/23/2005 (4:17 pm) |
| More waterblock related problems UPDATED! | I don't know if it will help, but you might consider using the editor to export a heightmap of the t... read more | 01/20/2005 (4:04 pm) |
| Semi-random thoughts about terrain deformation | Right, a squareSize of 2 will give you a terrain tile that is 512 meters square. There might be some... read more | 01/19/2005 (2:15 pm) |
| Semi-random thoughts about terrain deformation | Actually the squareSize describes how many torque units(meters) the terrain vertex are apart from ea... read more | 01/18/2005 (8:51 pm) |
| On3DMouseDown | Yes I think there should be a way to do it... the rtsGui onXXXdown calls a console function. A sc... read more | 01/17/2005 (3:21 pm) |
| On3DMouseDown | No idea why the button events aren't going through, but I did trace this out a while back. It starts... read more | 01/17/2005 (9:16 am) |
| RTSUnits and Weapons | If your plans are not have very large numbers of units, then you ought to do fine with the extra net... read more | 01/12/2005 (7:14 pm) |
| New to the community w/ShapeBase method question | Give this one a try... %obj.startFade(32, 0, true); That ought to do it. you'll find the method ... read more | 01/12/2005 (7:01 pm) |
| Any help on Vectors? | Hmmm, for dts objects I suspect what you are getting is the normal for the collision box, which in m... read more | 01/11/2005 (7:37 pm) |
| Building Placement and terrain deformation | I've already said so, but I can certainly test it out, for both rts-SK and, uhm , "normal" Torque im... read more | 01/10/2005 (3:11 pm) |
| Perceived Distance Problem | First I would suggest that you look at the scale of your objects versus the length of the in-game to... read more | 01/10/2005 (3:05 pm) |
| Any help on Vectors? | The function creates values that work through script, and can be applied directly into a setTransfor... read more | 01/09/2005 (8:08 pm) |
| RTSUnits and Weapons | We are working alonge these lines, except we've no plans to have seperate weapon objects. We'll end ... read more | 01/09/2005 (7:42 pm) |
| Morph shapes | There is another limitation to morphs, they don't support blends. They are demanding because the ani... read more | 01/08/2005 (11:26 pm) |
| Any help on Vectors? | I am unclear how you are wanting to rotate your object. A default object set at origin rotation, wil... read more | 01/08/2005 (11:16 pm) |
| HoverVehicleData | Oh I finally see what you are reffering to, and yes that's rather annoying. Looking at updateForc... read more | 01/08/2005 (10:35 am) |
| HoverVehicleData | I really can't think of where the extra force could be coming from, I've never had that crop up I do... read more | 01/07/2005 (3:34 pm) |
| Vehicle collision issues | I'm not sure what problem you are reffering to.... read more | 01/04/2005 (6:08 pm) |
| Vehicle collision issues | Thanks Akio, since I implemented your collision code fixes I have not had any collision related cras... read more | 01/04/2005 (1:54 pm) |
| Wheeled Vehicle Question | What you can do is overload the onAdd for each vehicle, replacing WheeledVehicleData with the actual... read more | 01/04/2005 (12:52 pm) |
| Semi-random thoughts about terrain deformation | You are meaning to mound the terrain up instead of down right? If so, that createCrater function wi... read more | 01/03/2005 (6:44 pm) |
| Semi-random thoughts about terrain deformation | What other kinds of deformers are you looking for? Btw, put me on your tester list, I can give it a ... read more | 01/03/2005 (12:45 pm) |
| Vehicles | Keep in mind that both the server and the client have to simulate the same thing, or you will get a ... read more | 01/02/2005 (4:33 pm) |
| RemoteCommandEvent: mGuaranteeType | Ahh, that's even more fool-proof. Thanks Ben!... read more | 01/01/2005 (3:56 pm) |
| HoverVehicleData | The brakeforce should hold the hover in place one you get stopped. Somewhere you are getting an extr... read more | 01/01/2005 (3:49 am) |
| RemoteCommandEvent: mGuaranteeType | Yeah, it's not mentioned there. The netEvent class definition has this...(netConnection.h) NetE... read more | 12/31/2004 (2:53 pm) |
| HoverVehicleData | The reason maxThrustSpeed doesn't work is because in HoverVehicleData::preload it is set as a functi... read more | 12/31/2004 (11:03 am) |
| Details about stock torque player skeleton | I just checked to see how biped aligns it's bone transforms, and indeed, when the skeleton is first ... read more | 12/30/2004 (4:33 pm) |