Game Development Community

Martin "Founder" Hoover's Forum Posts

Thread Post Date Posted
Using new classes The error does say what the problem is. You are trying to call the getPosition() method on a dataBlo... read more 04/29/2005 (7:22 pm)
WheeledVehicle steering animation code The steering animations I use are not DSQ's. But it does need to be a blend so that it does not inte... read more 04/29/2005 (7:05 pm)
WheeledVehicle steering animation code Making the animation is not very difficult. (I don't seperate it into a dsq, but rather keep the ani... read more 04/17/2005 (5:55 am)
Nothing Works This is a bit odd. I dug up a clean copy of the RTS SK to look into this one. Early in the file load... read more 04/12/2005 (8:02 pm)
Nothing Works Try a name other then 2, as I don't believe Torque accepts numbers as the first charater (or as the ... read more 04/11/2005 (4:22 pm)
Adding New Player Animations? It depends on the type of animation you are wanting to add. If it is something simple like the salut... read more 04/05/2005 (4:34 pm)
Using packages to override functions @Jacob.. No, deactivating a package removes the package contents from the namespace so that the func... read more 04/02/2005 (9:28 am)
Using packages to override functions Packages were designed to do just want you are wanting to, they make it a whole lot easier to implem... read more 04/01/2005 (2:18 pm)
Adding adjustable Yaw to the RTS camera See? That's what happens when you copy and paste a function to use as a template, then don't go and ... read more 03/30/2005 (2:21 pm)
Specify servname at command line Look in your prefs file for the globals that define what the name/port is, somehting similar to $Pre... read more 03/28/2005 (8:12 pm)
Hover limits? Here's the thread with more detailed explinations of the hover class variables: [url]http://www.g... read more 03/28/2005 (7:49 pm)
Moving in the World @ED, it would be a simple matter to setup + and - gui buttons to control camera zoom. Look in defaul... read more 03/13/2005 (7:56 pm)
Advanced torquescript question You might take a look at this script array resource: [url]http://www.garagegames.com/index.php?sec=... read more 03/12/2005 (4:47 pm)
Some general newbie torque script questions The DataBlock is very similar to the template you are used to working with. When a new object of XX ... read more 03/06/2005 (8:22 am)
RTS documentation I got connected to it, I typed it in as is, using a zero in the password.... read more 02/25/2005 (7:16 pm)
Can't get objects to show up properly in mission editor I would imagine the problem you are running into is one of scoping. An instance of the RTSUnit class... read more 02/24/2005 (7:01 pm)
Update: fixed! Strange Green Rays Odd, those rays look like they might be showing up alonge the terrain texture seams.... read more 02/05/2005 (8:23 pm)
Why would a GUI component not recieve onKeyDown? If another GUI is laying over the flash one, it will recieve the input calls. This is something that... read more 02/05/2005 (1:24 pm)
Some improvements for camera box in map hud Thanks! It seems every time I have sat down to mess with this very thing, something pops up to distr... read more 02/03/2005 (6:49 pm)
Is there a general overview? and a couple of other questions Welcome to the family Luggage! I do not think there are any SK specific overviews, however the in... read more 02/03/2005 (2:59 pm)
Take the Torque Psychosis test Hmm, not sure if I can agree with the answer, after all, if you put enough monkeys in a room banging... read more 02/02/2005 (2:23 pm)
Can someone explain this bit of TorqueScript to me? Well, this may not be 100% correct, but here's what I see going on (It's a lil complicated, so bear ... read more 01/24/2005 (8:00 pm)
Logitech Keyboard Bug No I don't use transparent pass through for any of my keys, if I need the extra functionality from t... read more 01/23/2005 (4:17 pm)
More waterblock related problems UPDATED! I don't know if it will help, but you might consider using the editor to export a heightmap of the t... read more 01/20/2005 (4:04 pm)
Semi-random thoughts about terrain deformation Right, a squareSize of 2 will give you a terrain tile that is 512 meters square. There might be some... read more 01/19/2005 (2:15 pm)
Semi-random thoughts about terrain deformation Actually the squareSize describes how many torque units(meters) the terrain vertex are apart from ea... read more 01/18/2005 (8:51 pm)
On3DMouseDown Yes I think there should be a way to do it... the rtsGui onXXXdown calls a console function. A sc... read more 01/17/2005 (3:21 pm)
On3DMouseDown No idea why the button events aren't going through, but I did trace this out a while back. It starts... read more 01/17/2005 (9:16 am)
RTSUnits and Weapons If your plans are not have very large numbers of units, then you ought to do fine with the extra net... read more 01/12/2005 (7:14 pm)
New to the community w/ShapeBase method question Give this one a try... %obj.startFade(32, 0, true); That ought to do it. you'll find the method ... read more 01/12/2005 (7:01 pm)
Any help on Vectors? Hmmm, for dts objects I suspect what you are getting is the normal for the collision box, which in m... read more 01/11/2005 (7:37 pm)
Building Placement and terrain deformation I've already said so, but I can certainly test it out, for both rts-SK and, uhm , "normal" Torque im... read more 01/10/2005 (3:11 pm)
Perceived Distance Problem First I would suggest that you look at the scale of your objects versus the length of the in-game to... read more 01/10/2005 (3:05 pm)
Any help on Vectors? The function creates values that work through script, and can be applied directly into a setTransfor... read more 01/09/2005 (8:08 pm)
RTSUnits and Weapons We are working alonge these lines, except we've no plans to have seperate weapon objects. We'll end ... read more 01/09/2005 (7:42 pm)
Morph shapes There is another limitation to morphs, they don't support blends. They are demanding because the ani... read more 01/08/2005 (11:26 pm)
Any help on Vectors? I am unclear how you are wanting to rotate your object. A default object set at origin rotation, wil... read more 01/08/2005 (11:16 pm)
HoverVehicleData Oh I finally see what you are reffering to, and yes that's rather annoying. Looking at updateForc... read more 01/08/2005 (10:35 am)
HoverVehicleData I really can't think of where the extra force could be coming from, I've never had that crop up I do... read more 01/07/2005 (3:34 pm)
Vehicle collision issues I'm not sure what problem you are reffering to.... read more 01/04/2005 (6:08 pm)
Vehicle collision issues Thanks Akio, since I implemented your collision code fixes I have not had any collision related cras... read more 01/04/2005 (1:54 pm)
Wheeled Vehicle Question What you can do is overload the onAdd for each vehicle, replacing WheeledVehicleData with the actual... read more 01/04/2005 (12:52 pm)
Semi-random thoughts about terrain deformation You are meaning to mound the terrain up instead of down right? If so, that createCrater function wi... read more 01/03/2005 (6:44 pm)
Semi-random thoughts about terrain deformation What other kinds of deformers are you looking for? Btw, put me on your tester list, I can give it a ... read more 01/03/2005 (12:45 pm)
Vehicles Keep in mind that both the server and the client have to simulate the same thing, or you will get a ... read more 01/02/2005 (4:33 pm)
RemoteCommandEvent: mGuaranteeType Ahh, that's even more fool-proof. Thanks Ben!... read more 01/01/2005 (3:56 pm)
HoverVehicleData The brakeforce should hold the hover in place one you get stopped. Somewhere you are getting an extr... read more 01/01/2005 (3:49 am)
RemoteCommandEvent: mGuaranteeType Yeah, it's not mentioned there. The netEvent class definition has this...(netConnection.h) NetE... read more 12/31/2004 (2:53 pm)
HoverVehicleData The reason maxThrustSpeed doesn't work is because in HoverVehicleData::preload it is set as a functi... read more 12/31/2004 (11:03 am)
Details about stock torque player skeleton I just checked to see how biped aligns it's bone transforms, and indeed, when the skeleton is first ... read more 12/30/2004 (4:33 pm)