Christopher Andrade's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Detecting *valid* resolutions? | Heh, that definitely sounds like the sane solution. I've wasted more time trying to perfect that bl... read more | 12/26/2009 (10:16 pm) |
| Detecting *valid* resolutions? | Yeah, I needed to make engine level changes, and I never got around to writing the Windows code. I ... read more | 12/26/2009 (9:58 pm) |
| Detecting *valid* resolutions? | I've grappled with a problem similar to this in the past. Let me dig up a link. [url=http://www.tor... read more | 12/24/2009 (5:45 am) |
| TGB 1.7.4 Released | Awesome! Downloading as I type this, I really appreciate the Mac cursor working again. Thanks Melv... read more | 07/08/2008 (12:44 pm) |
| MAJOR Issue - Intel Mac TGB ATI Radeon | Kenneth's #3 point is spot on. There is an issue with with the ATI Radeon x1900 that causes it to s... read more | 06/30/2008 (4:03 pm) |
| 1.7.3 (OS X) Hard locking my system, graphics card issue? | Good tip there, I ended up deciding to use [url=http://www.amake.us/software/pngcrusher/]PNGCrusher... read more | 06/04/2008 (10:02 pm) |
| 1.7.3 (OS X) Hard locking my system, graphics card issue? | I was skeptical at first, but after removing the .png sprites and tiles like Tyler suggested, the fl... read more | 06/01/2008 (5:30 pm) |
| OS Error - Mac OSX | Try building your game project and running the resulting executable. If the built game does not dis... read more | 03/28/2008 (10:37 pm) |
| Windowed mode problem on Mac | That is very odd. I ran into that problem with TGB 1.6 and under, but haven't seen the black ghost ... read more | 02/21/2008 (10:59 pm) |
| Two cursors in Mac full screen | Just built using the changes, and so far very promising. [code]Canvas.hideCursor(); Canvas.cu... read more | 02/21/2008 (10:38 pm) |
| Two cursors in Mac full screen | Nice, I'll rebuild using your changes and report the results. Thanks Ken!... read more | 02/21/2008 (10:13 pm) |
| Two cursors in Mac full screen | Eeew, I was hoping that bug was squished already. And that's odd, when I try to follow your link,... read more | 02/19/2008 (1:20 am) |
| Game Start Up Error | Make sure you didn't rename the "MyTorqueGames" folder to "My Torque Games" or something. You canno... read more | 02/19/2008 (1:15 am) |
| TGB 1.6 and Mac Os Leopard - does it work ok? | I'm using Leopard right now and haven't had any major OS related issues. The only bugs I've run int... read more | 01/31/2008 (9:28 pm) |
| Upgrading from 1.0 to 1.7 | This may not need to be said, but save and archive your old project before doing the upgrade. Just ... read more | 01/31/2008 (9:14 pm) |
| TGB 1.7 Released | Just a heads up, the TGB download page has a listing for the Mac 1.7 build. However the link still ... read more | 01/31/2008 (12:18 am) |
| Torque Scripting with Xcode 3.0 | I can confirm it unzips correctly with Archive Utility Leopard on my end now.... read more | 01/30/2008 (11:10 pm) |
| Torque Scripting with Xcode 3.0 | Try opening it with Stuffit expander, the built in OS X archive tool seems to have trouble with som... read more | 01/30/2008 (6:58 pm) |
| Torque Scripting with Xcode 3.0 | I'm remember reading somewhere that's it's possible to have both 2.5 and 3.0 installed at the same t... read more | 01/30/2008 (6:30 pm) |
| Torque Scripting with Xcode 3.0 | You're very welcome Ken. I'm just glad someone found some of this helpful. I'll integrate your c... read more | 01/29/2008 (1:31 pm) |
| Game Startup Error Help | I replied to this in the other thread but I'll repost it here too. Make sure there are no special ch... read more | 01/26/2008 (7:26 pm) |
| InializeProject error with a new project in IDE (newbie) | [quote]What do I do to get it to run from within the IDE? The Behaviour Tutorial runs fine from with... read more | 01/26/2008 (7:19 pm) |
| InializeProject error with a new project in IDE (newbie) | What is the folder path you are saving the project to? Is it something like Hard Drive/Users/[Use... read more | 01/26/2008 (7:12 pm) |
| InializeProject error with a new project in IDE (newbie) | It's also worth noting that so far, I have not seen any reports of TGB Windows displaying this probl... read more | 01/25/2008 (9:34 pm) |
| InializeProject error with a new project in IDE (newbie) | And another thread, this time for the fish tutorial. As you can see, new users are very confused wh... read more | 01/25/2008 (9:31 pm) |
| InializeProject error with a new project in IDE (newbie) | Matthew, this is a fairly common bug for new users. When running a project through the TGB Interfac... read more | 01/25/2008 (9:27 pm) |
| Game Startup Error Help | This is a slightly older duplicate thread, he posted it in the bug report forum and all is well. [u... read more | 01/25/2008 (9:23 pm) |
| Indie Artist available for freelance work (paid) | Very good texturework there. I like how the models look stylized, like something from Blizzard, exc... read more | 01/23/2008 (8:15 am) |
| TGB 1.6.0 Game Startup Error | Jamie is correct. Here's a thread confirming the error. [url]http://www.garagegames.com/mg/for... read more | 01/19/2008 (1:05 am) |
| Torque script editing in Mac Xcode 3 | Weird, it stops working when you save? I haven't ran into that bug yet. Are you saving your file... read more | 01/17/2008 (12:24 am) |
| Cannot Install anything but latest version | Here's the workaround for the "Run Game" bug. [url]http://www.garagegames.com/mg/forums/result.thre... read more | 01/10/2008 (4:24 pm) |
| Preserving Aspect Ratio in Fullscreen | So far I haven't had any problems with this setup. The downside though is that I'm using a few 10.2... read more | 01/05/2008 (12:11 am) |
| Preserving Aspect Ratio in Fullscreen | The second function edited was OpenGLDevice::shutdown() [code] Con::printf( "Shutting down... read more | 01/05/2008 (12:06 am) |
| Preserving Aspect Ratio in Fullscreen | Okay, this is what I've got so far in my macCarbOGLVideo.cc file. Ended up adding one function and ... read more | 01/04/2008 (11:56 pm) |
| Preserving Aspect Ratio in Fullscreen | Nice to know I was on the right track for some of the code changes, thanks for the code snippet Ale... read more | 01/03/2008 (3:23 pm) |
| Preserving Aspect Ratio in Fullscreen | That's exactly what I was looking for Alex, thanks! Taking your advice, this is my new displayBes... read more | 01/02/2008 (8:12 pm) |
| Preserving Aspect Ratio in Fullscreen | Ahh, here's a picture of what I'm trying to get working. [image]http://www.cubefusionsw.com/image... read more | 01/02/2008 (5:00 pm) |
| Preserving Aspect Ratio in Fullscreen | That's a possible solution too. Only thing I'd have to work on in that case would be making sure fo... read more | 01/02/2008 (4:47 pm) |
| Preserving Aspect Ratio in Fullscreen | Replace this code block in macCarbOGLVideo.cc [code] // capture main display & go to full sc... read more | 01/02/2008 (12:50 pm) |
| Preserving Aspect Ratio in Fullscreen | Oh, I see what you mean. That works in a Windowed context (or if the user selects a resolution matc... read more | 01/02/2008 (12:43 pm) |
| Game Startup Error Mac OSX Leopard TGB 1.6 | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=67890[/url]... read more | 12/31/2007 (4:45 pm) |
| Torque Scripting with Xcode 3.0 | Note: These files are out of date, use the one's linked by Ken further down. All files need to b... read more | 12/27/2007 (10:58 pm) |
| Compiling 1.6 on Leopard with GCC 4.0 | I tried compiling and got some sort of GCC 4.1 error I think. When I looked at the error log, it se... read more | 12/27/2007 (10:46 pm) |
| TGB 1.6 Crash - OS X | [code]Process: TGBGame [189] Path: /Applications/TorqueGameBuilder/tgb/gameData/... read more | 12/26/2007 (10:33 pm) |
| Creating Windows Build on Mac? | [quote]I'm starting to think it may be easier just to get the Windows version also and use it when I... read more | 11/28/2007 (2:57 pm) |
| Creating Windows Build on Mac? | Hmm, have you checked your TorqueGameBuilder/tgb/gameData/T2DProject folder for the windows app file... read more | 11/28/2007 (1:48 pm) |
| Creating Windows Build on Mac? | Hmm? Are you sure there isn't a .exe file somewhere in the folder you just created? The build I'm ... read more | 11/27/2007 (10:30 pm) |
| Creating Windows Build on Mac? | I've used my Mac to build the Windows executable before. You just select the Build Project option f... read more | 11/27/2007 (8:04 pm) |
| Help! TGB Won't install On My Mac OS X | It's a bug with the installer. Assuming you are running OS 10.5 of course. Here's the thread with ... read more | 11/27/2007 (3:08 pm) |
| 1.5.1 Installer Crash and Mouse Bug (Mac OS X 10.5) | Hmm, your fix works in 10.4 too? I'm sorry, I just glanced over your code and didn't realize you we... read more | 11/23/2007 (3:38 pm) |