Game Development Community

Donald Teal's Forum Posts

Thread Post Date Posted
Bug T3D B2 Non3D sound emiitter drops at range set for 3D emitter when using Direcet Sound - LOGGED i am loading the sound by filename, and the AudioProvider is DirectSound I cant test the others... read more 08/10/2010 (3:11 pm)
What changed in transparency between 1.1b1 and 1.1b2 - RESOLVED the materials are the same. the bottom was just showing the results after trying every setting.... read more 08/08/2010 (3:17 am)
UAIK not working with AFX I followed the install instructions. and all works as it did previously. I did not do the copy/past... read more 08/06/2010 (3:26 pm)
scoring issue Something I just noticed with the pet tutorial installed is that the pets you spawn get a 'ghost' sp... read more 08/06/2010 (1:51 pm)
UAIK not working with AFX ok. it survived the night and no crash. I am guessing that beta2 repaired the issue I had and consid... read more 08/06/2010 (1:47 pm)
UAISK not work with the new T3D Beta2 version This kit does work with t3d1.1 b2. I have it in and running. there are some issues but none stop it ... read more 08/06/2010 (1:45 pm)
UAIK not working with AFX plan to run it thru the night and if it survives I will consider it fixed :) still removing explosi... read more 08/05/2010 (7:35 pm)
UAIK not working with AFX ok so far testing this in empty room with 1.1b2 and no crash with base install of uaisk1.4. updated ... read more 08/05/2010 (6:59 pm)
T3D 1.1 Beta 2 - zoom blur - RESOLVED hmm, didn't think to test in the example. doesn't do any good if it doesn't carry over to a new proj... read more 08/05/2010 (6:56 pm)
Torque 3D Status - 7/29/2010 @Konrad, Floats are ok. just as long as it doesnt go imaginary!... read more 08/03/2010 (10:12 pm)
Merging GMK and UAISK you can't. 1.2.8 is for t3d1.1. you have to go with previous version of GMK... read more 08/02/2010 (11:38 am)
Torque 3D Show Off Thread! it uses custom stuff, the airship is a static model for now, till I can figure out how to make ... read more 07/29/2010 (3:57 pm)
Torque 3D Show Off Thread! Here is what I have been working on [youtube=fbiGFbYxlic width=640 height=480]... read more 07/29/2010 (3:18 pm)
Terrain Detail texture problems... Would you guys mind sharing some of your techniques on terrain texturing? namely how you create you... read more 07/29/2010 (6:42 am)
Purpose of Physical zones , other zones, and zone portals Unfortunately, scripting is about the limit of what I can do. Adding functionality to the base code... read more 07/29/2010 (1:54 am)
UAIK not working with AFX nope. mine crashes to desktop in either the empty room or empty terrain with just one player and 2 b... read more 07/28/2010 (3:27 pm)
Purpose of Physical zones , other zones, and zone portals "That functionality becomes extremely important when you're making maps with complex internal s... read more 07/28/2010 (2:08 am)
[BUG] Min/Max Slope painting feature in Terrain Texture Painter (with fix) - RESOLVED I am using 1.0.1 and it works for me, with one caveat. you cant type in a number in the min/max box... read more 07/25/2010 (10:02 pm)
Other bots and animations Julian, I had and issue with death animations as well, not only would they not play but I would g... read more 07/24/2010 (12:17 am)
Torque 3D Status - 6/30/2010 I will be happy if they fix bugs that have plagued T3D since before the 1.0.1 release so we can star... read more 07/23/2010 (7:25 pm)
UAIK not working with AFX thanks for trying. ... read more 07/23/2010 (6:41 pm)
UAIK not working with AFX yup. still empty.... read more 07/23/2010 (5:46 pm)
UAIK not working with AFX ok This morning I tried the rocketlauncher.cs you sent Julian. (thanks for that) but still getting t... read more 07/23/2010 (5:37 pm)
Torque3d Terrain Detail Textures okay here is the results. [image]www.ducksden.com/Trailer/old.png[/image] this is the old im... read more 07/23/2010 (2:04 am)
Torque3d Terrain Detail Textures Thanks Everyone, I am using the desaturation method, will post some results later as I fine tu... read more 07/22/2010 (10:16 pm)
Torque3d Terrain Detail Textures @steve A Thanks for that info, but the question remains for me. How do I make a detail texture f... read more 07/22/2010 (4:17 pm)
UAIK not working with AFX I have tried release and debug versions... read more 07/21/2010 (5:56 pm)
UAIK not working with AFX yeah was kind of a shot in the dark to get it working with 1.1b but he said he had it working crash ... read more 07/21/2010 (2:37 am)
UAIK not working with AFX Well I haven't gotten to the AFK kit yet. still trying to get the UAiSK to work without crashing in ... read more 07/21/2010 (1:58 am)
UAIK not working with AFX yeah thats why I asked for clarification in that thread. hopefully one of the devs can answer it. Al... read more 07/21/2010 (1:27 am)
UAIK not working with AFX that's odd because Rene says she has problems with the feb 2010. [url]http://www.torquepowered.co... read more 07/21/2010 (1:07 am)
IMPORTANT: Before running - Update DXSDK, PhysX SDK, PhysX Software (links inside) can someone post the most recent and stable version #'s we should be using... read more 07/20/2010 (9:12 pm)
UAIK not working with AFX I always compile my projects with VS2008 in release and debug modes after creating the new project f... read more 07/20/2010 (9:09 pm)
UAIK not working with AFX ok getting a new crash in t3d1.1b with uaisk1.4 completely clean build and crashing to desktop. di... read more 07/20/2010 (8:36 pm)
UAIK not working with AFX will try that. and let you know not sure why that never occurred to me... EDIT: these are kind... read more 07/20/2010 (1:54 am)
Im almost done my game I need help with the Evil CheckList you will also want to make sure it auto detects the controller no matter what player slot it is set ... read more 07/19/2010 (10:02 pm)
Interiors lit by the sun...!!!!!!!!!!!!!!!!!!! So just to be clear.. in T3D what is the best solution to this issue? and what is ment by people go... read more 07/19/2010 (6:15 pm)
UAIK not working with AFX copy/paste and yes I did try deleting the dso files. when mine crashes it completely closes the a... read more 07/19/2010 (4:59 pm)
UAIK not working with AFX was stock build with UAiSK1.4 w/teams and wo/teams. only thing added was the crossbow. crashed with ... read more 07/19/2010 (4:45 pm)
UAIK not working with AFX @julianR, With my issue , Torque would crash when trying to fire the crossbow. The bots would ru... read more 07/18/2010 (7:09 pm)
UAIK not working with AFX @JulianR, Have you been able to get UAISK to work with 1.1B1? I wasnt able to get it to stop cras... read more 07/18/2010 (1:16 am)
July 2010 Site Update Bugs when in T3D private forums all the times and dates for everything in the category section are the sa... read more 07/15/2010 (8:37 pm)
scoring issue no problem there. if I find anything worthy of note on the bots scoring issues I will let you know. ... read more 07/14/2010 (9:59 pm)
multiple playgui @ Ted: thanks for that little bit of info. working on a trigger based team capture point system and ... read more 07/14/2010 (9:46 pm)
scoring issue that is what I did for team scores. seems to have at least kept it from cycling the map after 5 sec... read more 07/14/2010 (9:43 pm)
scoring issue ok quick question for you about the bots scoring. if I remove the code from step 25 of teams Tut ... read more 07/14/2010 (8:15 pm)
multiple playgui here is what we ended up doing for now in default.bind.cs [code]function jointeam(%team) { ... read more 07/14/2010 (5:08 am)
team system questions Thanks for taking the time to help with this. here is what we ended up doing for now in defaul... read more 07/14/2010 (5:05 am)
Creating a single player rpg? some tut vids for using the editors in T3D are at [url]http://www.vimeo.com/album/223321[/url]... read more 07/09/2010 (9:33 am)
What version of GMK for T3D 1.0.1 I haven't messed with this in a bit but I believe 1.2.6 is for t3d1.0.1 and 1.2.8 is for t3d1.1beta.... read more 07/05/2010 (6:18 pm)