Game Development Community

Donald Teal's Forum Posts

Thread Post Date Posted
UAISK and the new beta 3 T3D [quote]- An issue with the SetHidden function on the markers. Markers stay visible allthough setHidd... read more 09/22/2010 (8:48 pm)
Luma's Racing Kit its .net not .com... read more 09/16/2010 (5:00 pm)
Torque 3D Status - 9/11/2010 thanks for the update... read more 09/16/2010 (11:01 am)
T3D 1.1B2 Terrain Block baseTexSize - LOGGED Thanks for the response Tom, I guess I inadvertedly found a bug then,... read more 09/08/2010 (5:53 pm)
Torque 3D: Physx Tutorial? [url]http://www.torquepowered.com/community/forums/viewthread/119459/[/url] [quote]The easiest wa... read more 09/05/2010 (3:56 pm)
Torque 3D Status - 7/29/2010 It truly is great to see so many bugs from beta2 and earlier being resolved and at a fairly steady r... read more 09/03/2010 (3:34 pm)
Torque 3D Status - 7/29/2010 so we can 'hope' to see something in about a month?... read more 09/03/2010 (3:03 pm)
physics demo in world editor ok thanks for that. was curious because in b1 and previous versions you could move around fine just ... read more 09/02/2010 (6:19 pm)
Building Solution I get this issue sometime and a reboot of machine helps but now the current test build I have I can ... read more 08/31/2010 (8:31 pm)
Feature request if possible (Ergonomics) *runs to check B2* WOOT! its in B2 Thanks Chris ... read more 08/24/2010 (4:38 am)
I know its there but where? PhysX installation have not found what I am missing but I took my build .exe and put it in the physics demo and all wor... read more 08/23/2010 (11:50 pm)
T3DB2 Flying vehicle class canImpulse is a neat idea I might do that. that way I can have the impuse apply to only certain thi... read more 08/23/2010 (9:55 pm)
I know its there but where? PhysX installation ok well I have found that its something in my weapons/projectiles causing the lack of physics in app... read more 08/23/2010 (9:05 pm)
T3DB2 Flying vehicle class my dirigible is big. enough for 8 passenger mount points and a driver. I made the collision box... read more 08/21/2010 (10:30 pm)
T3DB2 Flying vehicle class okay, other than an my dirigible beable to do barrel rolls, things are coming along nicely, except... read more 08/21/2010 (4:49 pm)
Upgrading to 1.5.0 great to see things progressing for you. is this still for t3d1.0.1 as the supported build?... read more 08/20/2010 (8:49 pm)
I know its there but where? PhysX installation still working on this. seems VS2008 is not saving the libraries and such. still trying things will k... read more 08/20/2010 (4:56 pm)
Bot error in t3d 1.1 b2 sorry guys not ignoring you. Just really busy with other things at the moment and have not had a cha... read more 08/20/2010 (11:02 am)
What changed in transparency between 1.1b1 and 1.1b2 - RESOLVED @Chris, The textures are from the licensed version of SpeedTree(tm) that I have and some day drea... read more 08/20/2010 (3:22 am)
I know its there but where? PhysX installation ok well not sure what I am doing wrong now. I placed some physics objects in the mission some single... read more 08/19/2010 (10:02 pm)
I know its there but where? PhysX installation [quote]ran the generateProjects command in my project. opened project in VS2008 did a clean solut... read more 08/19/2010 (6:52 pm)
I know its there but where? PhysX installation ok still trying to get physX installed and working in a test project. here is what I have done so f... read more 08/19/2010 (5:11 pm)
T3DB2 Flying vehicle class look forward to seeing any more examples you may come up with, I will have to talk with you m... read more 08/19/2010 (5:02 pm)
extremely long load times @Chris, I sent the DAE and .cs to you. forgot to include the materials, but the issue is back a... read more 08/19/2010 (4:15 pm)
T3DB2 Flying vehicle class thanks Mike. i will have to tackle hovervehicles soon as I have another implemetaion that will ... read more 08/19/2010 (4:04 pm)
T3DB2 Flying vehicle class @Mike Okay I am at the point that my dirigible is in game, can be mounted and can be flown. Wh... read more 08/19/2010 (3:06 pm)
T3DB2 Flying vehicle class @Mike You said in post 9 that the vehicle classname check is not needed but could it be used to l... read more 08/19/2010 (11:30 am)
Bot error in t3d 1.1 b2 I am still porting but testing each piece as I go. still have a long way to go. still need to get ph... read more 08/19/2010 (11:18 am)
T3DB2 Flying vehicle class @Mike Thanks for all your help. I now have a temp flying vehicle, all I have to do now is modif... read more 08/19/2010 (6:19 am)
extremely long load times @Chris, I delete the dts each time i try something new. so I am pretty sure it was loading the D... read more 08/19/2010 (4:10 am)
extremely long load times Updated. I figured out what was causing the really long load time. I had a multilayers active o... read more 08/19/2010 (3:12 am)
extremely long load times both debug and release builds and once loaded model looks and animates properly edit: Chris, th... read more 08/19/2010 (2:23 am)
extremely long load times actually it seems to take forever during a Validation of the DAE file of my custom character. same ... read more 08/19/2010 (12:15 am)
cloth banners in physics demo problem ok guess I was just spoiled from the GMK kit... read more 08/18/2010 (10:26 pm)
Bot error in t3d 1.1 b2 well put in his fix and those errors went away so thats a good thing. but now I am seeing these ... read more 08/18/2010 (8:31 pm)
Bot error in t3d 1.1 b2 thanks for that link. as far as for the help I just didn't want you thinking I was asking you direct... read more 08/18/2010 (5:27 pm)
I know its there but where? PhysX installation nope no custom vehicle code as of yet but its coming. Got to get my Zeplin type craft going. will tr... read more 08/17/2010 (1:32 am)
I know its there but where? PhysX installation ok thanks for that. I will wait for your vehicle results for now. have some other things that need s... read more 08/16/2010 (10:31 pm)
I know its there but where? PhysX installation [quote] Ive gotten the source files added to the engine (t3dphysicsphysx) and the other two addition... read more 08/16/2010 (10:17 pm)
I know its there but where? PhysX installation well I am a complete noob when it come to getting physX to work is there a physX for dummies install... read more 08/16/2010 (9:54 pm)
I know its there but where? PhysX installation bugs such as the bouncing players on uneven terrain and collision issues. we are looking for movable... read more 08/16/2010 (9:08 pm)
I know its there but where? PhysX installation well I dont mind rebuild the source but any info on the integration of physX is appreciated. this is... read more 08/16/2010 (6:46 pm)
T3D 1.1 Beta 2 - zoom blur - RESOLVED that's what I have been doing to fix. was just curious as to why it didn't transfer into the full pr... read more 08/13/2010 (5:44 pm)
Help making a multimesh model into single mesh Thanks for the info guys, Gives me a good place to start. ... read more 08/13/2010 (2:58 pm)
T3D 1.1 Beta 2 - zoom blur - RESOLVED ok delved into this a bit further and this is what I have found. in the FPS example in default.bi... read more 08/13/2010 (1:19 pm)
T3DB2 Flying vehicle class @Michael Hall .. could you contact me at info[at]ducksden.com I have some questions i would like... read more 08/13/2010 (4:43 am)
T3DB2 Flying vehicle class Thanks to both of you guys, I will try this out and see what happens. I am sure I will have lot... read more 08/12/2010 (6:22 pm)
What changed in transparency between 1.1b1 and 1.1b2 - RESOLVED just let me know when you want it and where :)... read more 08/11/2010 (4:03 pm)
Bug T3D B2 Non3D sound emiitter drops at range set for 3D emitter when using Direcet Sound - LOGGED Okay here is some more info. I start out with DirectSound selected as the AudioProvider. Select ... read more 08/11/2010 (12:37 am)
T3D 1.1 Beta 2 - Multiple Layer Material Problem - RESOLVED Do we need any more affirmatives to seeing this issue? I have this issue really bad on a cave mode... read more 08/10/2010 (8:07 pm)