Donald Teal's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| UAISK and the new beta 3 T3D | [quote]- An issue with the SetHidden function on the markers. Markers stay visible allthough setHidd... read more | 09/22/2010 (8:48 pm) |
| Luma's Racing Kit | its .net not .com... read more | 09/16/2010 (5:00 pm) |
| Torque 3D Status - 9/11/2010 | thanks for the update... read more | 09/16/2010 (11:01 am) |
| T3D 1.1B2 Terrain Block baseTexSize - LOGGED | Thanks for the response Tom, I guess I inadvertedly found a bug then,... read more | 09/08/2010 (5:53 pm) |
| Torque 3D: Physx Tutorial? | [url]http://www.torquepowered.com/community/forums/viewthread/119459/[/url] [quote]The easiest wa... read more | 09/05/2010 (3:56 pm) |
| Torque 3D Status - 7/29/2010 | It truly is great to see so many bugs from beta2 and earlier being resolved and at a fairly steady r... read more | 09/03/2010 (3:34 pm) |
| Torque 3D Status - 7/29/2010 | so we can 'hope' to see something in about a month?... read more | 09/03/2010 (3:03 pm) |
| physics demo in world editor | ok thanks for that. was curious because in b1 and previous versions you could move around fine just ... read more | 09/02/2010 (6:19 pm) |
| Building Solution | I get this issue sometime and a reboot of machine helps but now the current test build I have I can ... read more | 08/31/2010 (8:31 pm) |
| Feature request if possible (Ergonomics) | *runs to check B2* WOOT! its in B2 Thanks Chris ... read more | 08/24/2010 (4:38 am) |
| I know its there but where? PhysX installation | have not found what I am missing but I took my build .exe and put it in the physics demo and all wor... read more | 08/23/2010 (11:50 pm) |
| T3DB2 Flying vehicle class | canImpulse is a neat idea I might do that. that way I can have the impuse apply to only certain thi... read more | 08/23/2010 (9:55 pm) |
| I know its there but where? PhysX installation | ok well I have found that its something in my weapons/projectiles causing the lack of physics in app... read more | 08/23/2010 (9:05 pm) |
| T3DB2 Flying vehicle class | my dirigible is big. enough for 8 passenger mount points and a driver. I made the collision box... read more | 08/21/2010 (10:30 pm) |
| T3DB2 Flying vehicle class | okay, other than an my dirigible beable to do barrel rolls, things are coming along nicely, except... read more | 08/21/2010 (4:49 pm) |
| Upgrading to 1.5.0 | great to see things progressing for you. is this still for t3d1.0.1 as the supported build?... read more | 08/20/2010 (8:49 pm) |
| I know its there but where? PhysX installation | still working on this. seems VS2008 is not saving the libraries and such. still trying things will k... read more | 08/20/2010 (4:56 pm) |
| Bot error in t3d 1.1 b2 | sorry guys not ignoring you. Just really busy with other things at the moment and have not had a cha... read more | 08/20/2010 (11:02 am) |
| What changed in transparency between 1.1b1 and 1.1b2 - RESOLVED | @Chris, The textures are from the licensed version of SpeedTree(tm) that I have and some day drea... read more | 08/20/2010 (3:22 am) |
| I know its there but where? PhysX installation | ok well not sure what I am doing wrong now. I placed some physics objects in the mission some single... read more | 08/19/2010 (10:02 pm) |
| I know its there but where? PhysX installation | [quote]ran the generateProjects command in my project. opened project in VS2008 did a clean solut... read more | 08/19/2010 (6:52 pm) |
| I know its there but where? PhysX installation | ok still trying to get physX installed and working in a test project. here is what I have done so f... read more | 08/19/2010 (5:11 pm) |
| T3DB2 Flying vehicle class | look forward to seeing any more examples you may come up with, I will have to talk with you m... read more | 08/19/2010 (5:02 pm) |
| extremely long load times | @Chris, I sent the DAE and .cs to you. forgot to include the materials, but the issue is back a... read more | 08/19/2010 (4:15 pm) |
| T3DB2 Flying vehicle class | thanks Mike. i will have to tackle hovervehicles soon as I have another implemetaion that will ... read more | 08/19/2010 (4:04 pm) |
| T3DB2 Flying vehicle class | @Mike Okay I am at the point that my dirigible is in game, can be mounted and can be flown. Wh... read more | 08/19/2010 (3:06 pm) |
| T3DB2 Flying vehicle class | @Mike You said in post 9 that the vehicle classname check is not needed but could it be used to l... read more | 08/19/2010 (11:30 am) |
| Bot error in t3d 1.1 b2 | I am still porting but testing each piece as I go. still have a long way to go. still need to get ph... read more | 08/19/2010 (11:18 am) |
| T3DB2 Flying vehicle class | @Mike Thanks for all your help. I now have a temp flying vehicle, all I have to do now is modif... read more | 08/19/2010 (6:19 am) |
| extremely long load times | @Chris, I delete the dts each time i try something new. so I am pretty sure it was loading the D... read more | 08/19/2010 (4:10 am) |
| extremely long load times | Updated. I figured out what was causing the really long load time. I had a multilayers active o... read more | 08/19/2010 (3:12 am) |
| extremely long load times | both debug and release builds and once loaded model looks and animates properly edit: Chris, th... read more | 08/19/2010 (2:23 am) |
| extremely long load times | actually it seems to take forever during a Validation of the DAE file of my custom character. same ... read more | 08/19/2010 (12:15 am) |
| cloth banners in physics demo problem | ok guess I was just spoiled from the GMK kit... read more | 08/18/2010 (10:26 pm) |
| Bot error in t3d 1.1 b2 | well put in his fix and those errors went away so thats a good thing. but now I am seeing these ... read more | 08/18/2010 (8:31 pm) |
| Bot error in t3d 1.1 b2 | thanks for that link. as far as for the help I just didn't want you thinking I was asking you direct... read more | 08/18/2010 (5:27 pm) |
| I know its there but where? PhysX installation | nope no custom vehicle code as of yet but its coming. Got to get my Zeplin type craft going. will tr... read more | 08/17/2010 (1:32 am) |
| I know its there but where? PhysX installation | ok thanks for that. I will wait for your vehicle results for now. have some other things that need s... read more | 08/16/2010 (10:31 pm) |
| I know its there but where? PhysX installation | [quote] Ive gotten the source files added to the engine (t3dphysicsphysx) and the other two addition... read more | 08/16/2010 (10:17 pm) |
| I know its there but where? PhysX installation | well I am a complete noob when it come to getting physX to work is there a physX for dummies install... read more | 08/16/2010 (9:54 pm) |
| I know its there but where? PhysX installation | bugs such as the bouncing players on uneven terrain and collision issues. we are looking for movable... read more | 08/16/2010 (9:08 pm) |
| I know its there but where? PhysX installation | well I dont mind rebuild the source but any info on the integration of physX is appreciated. this is... read more | 08/16/2010 (6:46 pm) |
| T3D 1.1 Beta 2 - zoom blur - RESOLVED | that's what I have been doing to fix. was just curious as to why it didn't transfer into the full pr... read more | 08/13/2010 (5:44 pm) |
| Help making a multimesh model into single mesh | Thanks for the info guys, Gives me a good place to start. ... read more | 08/13/2010 (2:58 pm) |
| T3D 1.1 Beta 2 - zoom blur - RESOLVED | ok delved into this a bit further and this is what I have found. in the FPS example in default.bi... read more | 08/13/2010 (1:19 pm) |
| T3DB2 Flying vehicle class | @Michael Hall .. could you contact me at info[at]ducksden.com I have some questions i would like... read more | 08/13/2010 (4:43 am) |
| T3DB2 Flying vehicle class | Thanks to both of you guys, I will try this out and see what happens. I am sure I will have lot... read more | 08/12/2010 (6:22 pm) |
| What changed in transparency between 1.1b1 and 1.1b2 - RESOLVED | just let me know when you want it and where :)... read more | 08/11/2010 (4:03 pm) |
| Bug T3D B2 Non3D sound emiitter drops at range set for 3D emitter when using Direcet Sound - LOGGED | Okay here is some more info. I start out with DirectSound selected as the AudioProvider. Select ... read more | 08/11/2010 (12:37 am) |
| T3D 1.1 Beta 2 - Multiple Layer Material Problem - RESOLVED | Do we need any more affirmatives to seeing this issue? I have this issue really bad on a cave mode... read more | 08/10/2010 (8:07 pm) |