Donald Teal's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| scatteredsky lighting effecting interiors | zones and portals dont seem to effect scattersky from entering a zone. ... read more | 01/25/2011 (7:20 am) |
| scatteredsky lighting effecting interiors | so take the cave model and put it inside another model... and turn shadow distance up to block sun f... read more | 01/24/2011 (1:25 pm) |
| scatteredsky lighting effecting interiors | so to stop sun light from entering a cave piece it needs to be double sided on the mesh? ... read more | 01/24/2011 (1:05 pm) |
| Compiling Issue in Visual Express 2010 | easiest way to add physX or bullet is in this link post #24 [url]http://www.torquepowered.com/commu... read more | 01/01/2011 (7:54 pm) |
| Sahara Discussion Thread | thanks as always for the great resources and support. let me know if any info is needed. but problem... read more | 12/18/2010 (11:31 pm) |
| Sahara Discussion Thread | I am also getting the patch problems with files sourcematerialsprocessedShaderMaterials.cpp tool... read more | 12/18/2010 (7:18 pm) |
| T3d 1.1 B3 - dedicated server mission cycling | yeah from this post [url]http://www.torquepowered.com/community/forums/viewthread/121325[/url] trie... read more | 12/07/2010 (1:35 pm) |
| T3d 1.1 B3 - dedicated server mission cycling | cool, will try that. I had not seen that. ... read more | 12/07/2010 (2:23 am) |
| Sweet Parallax Terrain Materials Pack? | great work there man! keep us informed on price and availability.... read more | 12/07/2010 (1:42 am) |
| T3d 1.1 B3 - dedicated server mission cycling | ok got that fixed, or seems fixed for now. I am noticing that my weapons don't cycle when running fr... read more | 12/07/2010 (1:17 am) |
| T3d 1.1 B3 - dedicated server mission cycling | ok well that got it cycling but its not properly loading the missions. missing terrains and other th... read more | 12/06/2010 (3:31 pm) |
| T3d 1.1 B3 - dedicated server mission cycling | k, will give that go. Thanks... read more | 12/06/2010 (11:57 am) |
| GuideBot Beta 0.8 | I am also eagerly waiting the nav-mesh features.... read more | 12/06/2010 (11:22 am) |
| How to Spawn a decal with script - info | i second konrad's post. your tricks and help you provide are invaluable.... read more | 11/27/2010 (6:20 pm) |
| Creating Physics Shapes | @eb any more news on your progress for making this easier to do? ... read more | 11/26/2010 (1:52 pm) |
| Sahara Discussion Thread | Hey Konrad will sahara effect or be effected by you other resource [url]http://www.torquepowered.com... read more | 11/17/2010 (8:01 pm) |
| sad news and GMK/guideBot | great to hear Yuri, and thanks for the update!... read more | 11/15/2010 (2:17 pm) |
| The UAISK Update 1.6 WIP version for T3D 1.1B3 | info(at)ducksden.com... read more | 11/13/2010 (8:07 pm) |
| Holes in Terrain not working properly with GMK | no, it is a problem with the physX has been confirmed but no fix listed yet [url]http://www.torq... read more | 11/10/2010 (10:10 pm) |
| Restarting a Mission in Torque 3D | did you ever get this working? I am wanting to set up mission rounds and need the mission reset for ... read more | 11/08/2010 (9:10 pm) |
| Player Orientation | in the datablock (I will use rocket launcher for this) in datablock ShapeBaseImageData(RocketLaunch... read more | 11/08/2010 (8:25 pm) |
| unable to get network client/host working | just a little update on this. the networking is working but when I use 2 machines on the same networ... read more | 11/08/2010 (8:20 pm) |
| material / texture question | have you tried putting the textures in the same folder as the DTS/DAE? I have had to do that with s... read more | 11/05/2010 (4:50 pm) |
| scoreboard not registering on LAN client | anyone got any ideas on this? now in 1.1 b3 and having problems again with this.... read more | 11/03/2010 (7:26 pm) |
| stock code scoring | game ranking system sounds like it might be useful. currently using the client host for server but w... read more | 11/03/2010 (7:15 pm) |
| T3D 1.1B3 Terrain retaining collision after holes are created -CONFIRMED | Wondering if a fix in the code has been found. I need my terrain holes to work for a demo, so a cod... read more | 11/02/2010 (12:24 am) |
| *Unofficial* 1.1B3 Change Log | well thanks for pointing those other setHidden places out. I only changed the ones needed for the sp... read more | 10/31/2010 (1:48 pm) |
| *Unofficial* 1.1B3 Change Log | yeah and when was the last time TP(GG) ever met a deadline they set? so I also figure at least 6 mo... read more | 10/31/2010 (12:01 pm) |
| Wandering characters? | Yes the bots can drive but I have had to revoke their driving privileges to do so because of the dam... read more | 10/30/2010 (1:23 pm) |
| *Unofficial* 1.1B3 Change Log | Thanks for the update. good to see things are still progressing ... read more | 10/30/2010 (1:16 pm) |
| Need help with resource bugs | have you tried adjusting the mass of the items being thrown?... read more | 10/28/2010 (3:59 pm) |
| Need help with resource bugs | not sure about the first 2 you mentioned but the 3rd one for faking melee I use and animation plays ... read more | 10/28/2010 (3:34 pm) |
| Performance question - Texture sizes | I am working on performance issue with my project also. can you guys suggest some posts or more of y... read more | 10/20/2010 (3:12 pm) |
| Scaling the player character | in the onAdd function of your new characters datablock.cs file add // Player model scaling %obj... read more | 10/13/2010 (10:59 am) |
| Re-creating a Chooseleveldlg | there is also a chooseLevelDlg.cs along with the chooseLevelDlg.gui that has to be added and modded.... read more | 10/02/2010 (2:07 pm) |
| Torque 1.1 Beta 2 & 3 Direct X/VS Requirements - Not a bug | well I use vs 2008 express but it was said that 2005 pro would still work. of this I dont have first... read more | 09/28/2010 (1:40 am) |
| team system questions | lets not get picky ;)... read more | 09/28/2010 (1:26 am) |
| team system questions | I did say [quote]they are client camera only no player.[/quote] but thanks for the info. I will ... read more | 09/28/2010 (1:22 am) |
| team system questions | reviving an old thread here. I am finally getting back to getting my players to spawn as observers u... read more | 09/28/2010 (12:08 am) |
| scoreboard issue | I am currently using commandToServer('suicide'); when switching teams. we had to do this because ea... read more | 09/27/2010 (11:29 pm) |
| Torque 1.1 Beta 2 & 3 Direct X/VS Requirements - Not a bug | you do need to update your SDK and you can still use VS2005 PRO but not express.... read more | 09/27/2010 (10:37 pm) |
| scoreboard issue | [code]/* // Update or add the player to the control if (PlayerListGuiList.getRowNumById(%clien... read more | 09/27/2010 (9:06 pm) |
| scoreboard issue | nope, no changes if switching multiple times. everything is called in the playerList.cs here is th... read more | 09/27/2010 (9:04 pm) |
| T3D 1.1 B3 Visible Mesh collision different from B2 - LOGGED | I also have buildings that the collision has been shifted one way or another and doesn't match up wi... read more | 09/24/2010 (3:35 pm) |
| T3d 1.1 Beta 3 - MainMenu Music only Plays in Mission!? - resolved by Rene | same here. :( ... read more | 09/24/2010 (2:11 am) |
| limiting a bot/player to weapon it starts with | we have player and ai datablocks using the same models. most ai are also available as playable chara... read more | 09/23/2010 (2:16 pm) |
| limiting a bot/player to weapon it starts with | well my understanding was that [code]maxInv[RocketLauncher] = 0;[/code] ment they could not pick... read more | 09/23/2010 (11:04 am) |
| pets and their weapons | that's what has me confused. It should have worked. Or at least I thought it should have. Although a... read more | 09/23/2010 (12:24 am) |
| pets and their weapons | yeah i made a topic in the T3D forums to get a wider range of replies and approaches. I will eventua... read more | 09/22/2010 (11:26 pm) |
| UAISK and the new beta 3 T3D | copy/paste FTW! EDIT: Twisted, just so you know. I have beta3 with UAiSK1.5 w/teams and pets runn... read more | 09/22/2010 (9:27 pm) |