Donald Teal's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | @Tom can you give us a heads up on which ones will be recovered? so that we can start making plan... read more | 04/20/2011 (10:28 am) |
| T3D 1.1 Preview : portals not working on difs - RESEARCHING | Renee, If you ever get a chance to work with the BigworldEngine they do zones and portals very... read more | 04/19/2011 (9:54 pm) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | what ever the method used it just needs to be in place for 1.1 final. SO PLEASE get something in pl... read more | 04/18/2011 (7:00 pm) |
| importing models purchased | which model pak? if they are set up as dts or dae already its just a matter of putting the models i... read more | 04/13/2011 (7:15 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Scott, While the replacement DeathBall will make use of the technique, will there be any explaina... read more | 04/13/2011 (2:46 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | unfortunately do this this horrible visual effect I took imposters out of all of my models which rea... read more | 04/12/2011 (8:48 pm) |
| Preview screens, Environment Creation Kit | looks good andy, ... read more | 04/06/2011 (4:53 pm) |
| T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) | @Tom, its on its way and thanks... read more | 04/05/2011 (4:49 pm) |
| T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) | naa.. I am on 8600s ... read more | 04/04/2011 (5:02 pm) |
| T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) | this seems to be an issue even when a hole is not cut in the terrain [image]www.valhyre.org/beta/ho... read more | 04/04/2011 (3:03 pm) |
| T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) | screenerror was set to 16. I lowered that till the issue disappeared which was setting of 4. But n... read more | 04/04/2011 (12:33 pm) |
| T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) | it happens only with slopes that I have seen. I will check teh terrain screenerror filed ... read more | 04/04/2011 (12:09 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | thanks for the explanation. clears up a few things and I cant wait to see this in action ... read more | 03/30/2011 (5:22 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Renee, I am really anxious for what what you have done.. It looks really great, one thing that has... read more | 03/29/2011 (7:46 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | I surely hope these changes make it into 1.1 final. A working portal system is ESSENTIAL to the eng... read more | 03/28/2011 (8:38 am) |
| Flying Vehicle Engine Sound (bug?) - RESOLVED | @Ivan. That didnt help. I had a mistake in my datablock my audio description was set to Audio... read more | 03/26/2011 (2:02 pm) |
| world editor not working with windows 7 ? | I wonder what is causing the issue on your computer. I run win7 pro 64 with out an issue. There is... read more | 03/21/2011 (8:11 pm) |
| AFX2.0 and Paul's turret resource | Hi Ted, I had a function that was calling a second function which was calling the first function.. ... read more | 03/18/2011 (12:20 pm) |
| GMK with T3D 1.1 Beta3 | 1.2.9GMK is for T3D1.1 B3 1.2.8 is for a previous release of T3D. probly 1.0.1 there currently is ... read more | 03/11/2011 (6:49 am) |
| Connect to Server Master | Currently the GG master server is down. ... read more | 03/08/2011 (3:57 am) |
| Lake fog? | hmm fog volume object. that would be really cool to have. ... read more | 03/04/2011 (1:34 pm) |
| Have triggers changed? | what part is not working? I have this resource working in t3d 1.1 b3. Maybe I can help... read more | 03/03/2011 (6:13 am) |
| Two part question about weapons and ladders! | reguarding weapons and GMK : If using the GMK and you want to start with rocketlauncher you will als... read more | 02/27/2011 (6:40 am) |
| Non direct sun-lit items are too dark | in your sun properties under lighting set your ambient color to a lighter shade.... read more | 02/26/2011 (8:47 am) |
| Modifying the team system slightly | currently this causes crazy issues with the bots. they expect players to have a model. I tried this ... read more | 02/20/2011 (9:01 am) |
| AFX2.0 and Paul's turret resource | okay I fixed the crash issue. All seems to be well. now on to the next step and getting the turret... read more | 02/17/2011 (8:56 pm) |
| AFX2.0 and Paul's turret resource | well I have it working now. Now I have a nasty crash issue after a few minutes of the turret shooti... read more | 02/17/2011 (6:25 pm) |
| AFX2.0 and Paul's turret resource | Thanks for responding Jeff, mounting was a simple process of adding TurretObject to the player.cs... read more | 02/17/2011 (4:15 pm) |
| Torsion won't Activate | there was a post in the Torsion forums about people not being able to activate their copy. ... read more | 02/12/2011 (1:03 pm) |
| GuideBot Beta 0.8 | @Alfio - the collision problem could be from physX and not GMK. We ran into several problems related... read more | 02/12/2011 (8:27 am) |
| reposting snippet of UAISK | Thanks Twisted, I will revise what I will post to just point out the areas I used UAISK and tel... read more | 02/10/2011 (10:01 am) |
| Just found torque 2d this morning, been over 14 hours and still not able to use it.. HELP! | One other thing to consider is that you have the demo. you should not need visual studio or other co... read more | 02/09/2011 (4:27 am) |
| AI Shooting AFX2 Spells | @Twisted: how do you plan on getting us the version that works with AFX? Since proof of both AFX an... read more | 02/08/2011 (6:37 am) |
| purchasing screens need rewrite | not a bad idea to have it also check the cart for required software.... read more | 02/07/2011 (4:47 am) |
| Updated Splash Screens? | [url]http://www.garagegames.com/company/logo-guidelines[/url]... read more | 02/06/2011 (5:47 pm) |
| Workspace Picture Thread | +1 for the shirt... read more | 02/04/2011 (9:55 am) |
| Recommended T3D 1.1 Beta 3 Bug Fix | for anyone looking for this it's located in Engine\source\console\stringStack.h(106)... read more | 02/03/2011 (4:14 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | in singleplayer you can set up triggers to effect the ambient light when entering areas. its not a t... read more | 02/02/2011 (12:39 pm) |
| RTS Creature pack with UAI | Sounds like you have not properly added them into the project. you have to create and execute a data... read more | 02/02/2011 (9:49 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | yes I doubt we get it too , but doesnt mean we cant strongly suggest it too them and hope they put i... read more | 02/02/2011 (9:16 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Really nice suggestion Andy... read more | 02/02/2011 (6:26 am) |
| Book Resources | [URL]http://www.amazon.com/Game-Programming-All-One-Third/dp/1435457447/ref=sr_1_1?s=books&ie=UT... read more | 01/31/2011 (2:22 pm) |
| AFX 2.0 and FPS | well still have some work to do, and have to change the stages of the cast but so far here is what ... read more | 01/29/2011 (11:04 am) |
| Sahara Discussion Thread | great to hear Konrad. Could have used it last week when I had to rebuild my project but it was easy ... read more | 01/29/2011 (8:15 am) |
| ms2dtsplus exporter | doesn't make life easier, just less bitchy... read more | 01/28/2011 (2:00 pm) |
| AFX 2.0 and FPS | Thanks for that info Jeff. I have a lot of digging to do. I am thinking that for what I want to ... read more | 01/28/2011 (12:25 pm) |
| scatteredsky lighting effecting interiors | Skipper, I have seen that too. be inside and enclosure and still get lens flare from sun. Think i... read more | 01/27/2011 (7:44 am) |
| T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED | buy that man a drink!!... read more | 01/27/2011 (7:24 am) |
| T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED | trying this now. if this works, I will be super happy, AFX literally kills my system with the part... read more | 01/26/2011 (4:44 pm) |
| Best way to add simple melee combat to UASK? | I use Steve Yorkshire's raycast melee, seems to work fine with UAISK. ... read more | 01/26/2011 (7:49 am) |