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Donald Teal's Forum Posts

Thread Post Date Posted
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) @Tom can you give us a heads up on which ones will be recovered? so that we can start making plan... read more 04/20/2011 (10:28 am)
T3D 1.1 Preview : portals not working on difs - RESEARCHING Renee, If you ever get a chance to work with the BigworldEngine they do zones and portals very... read more 04/19/2011 (9:54 pm)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) what ever the method used it just needs to be in place for 1.1 final. SO PLEASE get something in pl... read more 04/18/2011 (7:00 pm)
importing models purchased which model pak? if they are set up as dts or dae already its just a matter of putting the models i... read more 04/13/2011 (7:15 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG Scott, While the replacement DeathBall will make use of the technique, will there be any explaina... read more 04/13/2011 (2:46 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG unfortunately do this this horrible visual effect I took imposters out of all of my models which rea... read more 04/12/2011 (8:48 pm)
Preview screens, Environment Creation Kit looks good andy, ... read more 04/06/2011 (4:53 pm)
T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) @Tom, its on its way and thanks... read more 04/05/2011 (4:49 pm)
T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) naa.. I am on 8600s ... read more 04/04/2011 (5:02 pm)
T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) this seems to be an issue even when a hole is not cut in the terrain [image]www.valhyre.org/beta/ho... read more 04/04/2011 (3:03 pm)
T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) screenerror was set to 16. I lowered that till the issue disappeared which was setting of 4. But n... read more 04/04/2011 (12:33 pm)
T3D1.1B3 Terrain cliping issue - LOGGED (THREED-1551) it happens only with slopes that I have seen. I will check teh terrain screenerror filed ... read more 04/04/2011 (12:09 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED thanks for the explanation. clears up a few things and I cant wait to see this in action ... read more 03/30/2011 (5:22 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Renee, I am really anxious for what what you have done.. It looks really great, one thing that has... read more 03/29/2011 (7:46 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED I surely hope these changes make it into 1.1 final. A working portal system is ESSENTIAL to the eng... read more 03/28/2011 (8:38 am)
Flying Vehicle Engine Sound (bug?) - RESOLVED @Ivan. That didnt help. I had a mistake in my datablock my audio description was set to Audio... read more 03/26/2011 (2:02 pm)
world editor not working with windows 7 ? I wonder what is causing the issue on your computer. I run win7 pro 64 with out an issue. There is... read more 03/21/2011 (8:11 pm)
AFX2.0 and Paul's turret resource Hi Ted, I had a function that was calling a second function which was calling the first function.. ... read more 03/18/2011 (12:20 pm)
GMK with T3D 1.1 Beta3 1.2.9GMK is for T3D1.1 B3 1.2.8 is for a previous release of T3D. probly 1.0.1 there currently is ... read more 03/11/2011 (6:49 am)
Connect to Server Master Currently the GG master server is down. ... read more 03/08/2011 (3:57 am)
Lake fog? hmm fog volume object. that would be really cool to have. ... read more 03/04/2011 (1:34 pm)
Have triggers changed? what part is not working? I have this resource working in t3d 1.1 b3. Maybe I can help... read more 03/03/2011 (6:13 am)
Two part question about weapons and ladders! reguarding weapons and GMK : If using the GMK and you want to start with rocketlauncher you will als... read more 02/27/2011 (6:40 am)
Non direct sun-lit items are too dark in your sun properties under lighting set your ambient color to a lighter shade.... read more 02/26/2011 (8:47 am)
Modifying the team system slightly currently this causes crazy issues with the bots. they expect players to have a model. I tried this ... read more 02/20/2011 (9:01 am)
AFX2.0 and Paul's turret resource okay I fixed the crash issue. All seems to be well. now on to the next step and getting the turret... read more 02/17/2011 (8:56 pm)
AFX2.0 and Paul's turret resource well I have it working now. Now I have a nasty crash issue after a few minutes of the turret shooti... read more 02/17/2011 (6:25 pm)
AFX2.0 and Paul's turret resource Thanks for responding Jeff, mounting was a simple process of adding TurretObject to the player.cs... read more 02/17/2011 (4:15 pm)
Torsion won't Activate there was a post in the Torsion forums about people not being able to activate their copy. ... read more 02/12/2011 (1:03 pm)
GuideBot Beta 0.8 @Alfio - the collision problem could be from physX and not GMK. We ran into several problems related... read more 02/12/2011 (8:27 am)
reposting snippet of UAISK Thanks Twisted, I will revise what I will post to just point out the areas I used UAISK and tel... read more 02/10/2011 (10:01 am)
Just found torque 2d this morning, been over 14 hours and still not able to use it.. HELP! One other thing to consider is that you have the demo. you should not need visual studio or other co... read more 02/09/2011 (4:27 am)
AI Shooting AFX2 Spells @Twisted: how do you plan on getting us the version that works with AFX? Since proof of both AFX an... read more 02/08/2011 (6:37 am)
purchasing screens need rewrite not a bad idea to have it also check the cart for required software.... read more 02/07/2011 (4:47 am)
Updated Splash Screens? [url]http://www.garagegames.com/company/logo-guidelines[/url]... read more 02/06/2011 (5:47 pm)
Workspace Picture Thread +1 for the shirt... read more 02/04/2011 (9:55 am)
Recommended T3D 1.1 Beta 3 Bug Fix for anyone looking for this it's located in Engine\source\console\stringStack.h(106)... read more 02/03/2011 (4:14 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED in singleplayer you can set up triggers to effect the ambient light when entering areas. its not a t... read more 02/02/2011 (12:39 pm)
RTS Creature pack with UAI Sounds like you have not properly added them into the project. you have to create and execute a data... read more 02/02/2011 (9:49 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED yes I doubt we get it too , but doesnt mean we cant strongly suggest it too them and hope they put i... read more 02/02/2011 (9:16 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Really nice suggestion Andy... read more 02/02/2011 (6:26 am)
Book Resources [URL]http://www.amazon.com/Game-Programming-All-One-Third/dp/1435457447/ref=sr_1_1?s=books&ie=UT... read more 01/31/2011 (2:22 pm)
AFX 2.0 and FPS well still have some work to do, and have to change the stages of the cast but so far here is what ... read more 01/29/2011 (11:04 am)
Sahara Discussion Thread great to hear Konrad. Could have used it last week when I had to rebuild my project but it was easy ... read more 01/29/2011 (8:15 am)
ms2dtsplus exporter doesn't make life easier, just less bitchy... read more 01/28/2011 (2:00 pm)
AFX 2.0 and FPS Thanks for that info Jeff. I have a lot of digging to do. I am thinking that for what I want to ... read more 01/28/2011 (12:25 pm)
scatteredsky lighting effecting interiors Skipper, I have seen that too. be inside and enclosure and still get lens flare from sun. Think i... read more 01/27/2011 (7:44 am)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED buy that man a drink!!... read more 01/27/2011 (7:24 am)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED trying this now. if this works, I will be super happy, AFX literally kills my system with the part... read more 01/26/2011 (4:44 pm)
Best way to add simple melee combat to UASK? I use Steve Yorkshire's raycast melee, seems to work fine with UAISK. ... read more 01/26/2011 (7:49 am)