Jon Fernback's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Publishing Torque in browser with the OSAkit | I was messing with this yesterday and got it to work. Make sure you name the "Window Title&q... read more | 03/29/2009 (5:26 pm) |
| Service Unavailable - Fail to connect | Was working great with no problems since the day after my last post on this thread... until today! ... read more | 08/20/2008 (9:37 am) |
| Service Unavailable - Fail to connect | Looks like the host workaround stopped working this morning. Did the IP address change from 216.116... read more | 07/16/2008 (9:42 am) |
| Service Unavailable - Fail to connect | On winXP you can edit the hosts file in notepad in C:\WINDOWS\system32\drivers\etc add this line ... read more | 04/04/2008 (12:19 pm) |
| Website issues | It's still and ongoing issue for at least some of us. There's a thread [url=http://www.garagegames.... read more | 03/27/2008 (7:30 am) |
| Service Unavailable - Fail to connect | I'm not sure if it's at all useful, but a tracert for me ends at the following akamai location while... read more | 03/20/2008 (8:04 am) |
| Service Unavailable - Fail to connect | Same here. It's daily off and on. Has been for well over a month now for me. Really a pain when I... read more | 03/19/2008 (12:15 pm) |
| Shape3d on path scaling? | Isn't that always the case? As soon as I give up on finding the solution and post the question, I e... read more | 03/18/2008 (10:25 am) |
| Service Unavailable - Fail to connect | #6.8f7ffea5.1202904740.11ba52be Feb, 13 7:12am EST Happens for me almost every morning and even... read more | 02/13/2008 (5:06 am) |
| Making a game show up in the Master Server list. | It sounds like it might be a firewall or router issue on your end. Do a search for the ports you ne... read more | 10/30/2007 (5:07 am) |
| Smack my B&%*! up | Now thats a game that needs ported to the Wii. Haha... read more | 07/31/2007 (1:09 pm) |
| Space Sim | One of the stumbling blocks we ran into in trying to make a space sim game with TGE was dealing with... read more | 05/24/2007 (6:09 am) |
| My animation works in showtool but not TGE | Make sure the datablock TSShapeConstructor() in the player.cs within data/shapes for the new player ... read more | 02/12/2007 (8:42 am) |
| Scaled player and stairs | I just ran into this issue too. After some hunting I found an answer to the problem. It seems th... read more | 02/10/2007 (5:14 pm) |
| Amd Or Intel | None of your test data includes the Core 2 Duo procs, only the older intel pentium D's processors wh... read more | 01/06/2007 (2:37 pm) |
| XSI 5 Foundation User Feedback Request | Any news on the exporter?... read more | 07/01/2006 (9:50 am) |
| New! MilkBone Motions | Ok, he posted a list of the animations. I checked them out last night and there is some really nic... read more | 07/01/2006 (8:13 am) |
| Please Try out This Completed Game For Me(Anton Bursch) | I gave it a try using the Feeders.EXE. Made it to level 4 with no issues. WinXp SP2 Althon64 32... read more | 06/30/2006 (2:51 pm) |
| New! MilkBone Motions | Looks interesting, but I couldn't find a list of what animations are included anywhere. Has anyone ... read more | 06/30/2006 (11:43 am) |
| Vote for your 3d package | Milkshape Fragmo And Lightwave if I ever learn to use it. Oh, and on the DIF side of the worl... read more | 06/30/2006 (11:02 am) |
| Need help - player animations will overwrite each other | Your problem is likely that the animation scripts you are loading for your different models all have... read more | 06/28/2006 (6:08 am) |
| Translational Accelerations, what are they exactly? | I would venture a guess that it means Linear Acceleration instead of velocity, but it's an odd use o... read more | 06/21/2006 (12:24 pm) |
| SQL Safety. | Wouldn't using stored procs instead of inline queries help as well?... read more | 06/14/2006 (8:04 am) |
| Playing ShapeBaseImageData Animation | There's also a spin thread state built into the state machine that handles chainguns. I'm not exact... read more | 06/08/2006 (1:23 pm) |
| Estimating polygon count size for modelers to use | Thats about what we tried to stick with for our higher LOD meshes. It really depends on the video c... read more | 05/26/2006 (10:45 am) |
| Max filesize or maximum size for DIF file? | I ran into this before too, the issue was that each face had a max size it could be. I forget the n... read more | 05/16/2006 (11:22 am) |
| Tge, Tse And Rts Kit | I don't know on the first question, but for the second one. Yes, you can setup your models with a b... read more | 05/04/2006 (1:52 pm) |
| Tge, Tse And Rts Kit | Hi Guillermo, I remember seeing your game before during the 4E4 contest on gamedev and thought it... read more | 05/04/2006 (6:29 am) |
| RTSUnitData missing addfield. | Why has this not been fixed yet???... read more | 04/25/2006 (9:31 am) |
| Oops, using a lot of RAM | I would take a look at the particle emitters and explosions. There are fixes for a few leaks in the... read more | 04/18/2006 (12:47 pm) |
| How long ? | I would say about 6 months to get the hang of the engine and figure out what it can do, and about 1 ... read more | 04/14/2006 (9:08 am) |
| Elite Multiplayer? Why not a Torque | Right, thats sort of the solution we are looking into now. The problem is figuring out where all in... read more | 04/09/2006 (9:10 am) |
| Elite Multiplayer? Why not a Torque | One issue I came across early on in our space game prototype was the precision limit on floats for a... read more | 04/08/2006 (8:33 pm) |
| Ladder | Check out Player::updateMove() in Player.cc and I think you will find what you are looking for.... read more | 02/27/2006 (1:01 pm) |
| Patents and TGE code | Mostly likely that 1/3 of a million actually comes out to be less than the cost of a drawn out court... read more | 02/24/2006 (1:05 pm) |
| Patents and TGE code | Maybe my understanding is wrong but isn't the first patent expired? I thought prior to 1995 they ex... read more | 02/24/2006 (11:40 am) |
| Mounted Headlight Using spotlight | Thanks John and Jay I'll try using the volume lights and see if I can get the effect I want. L... read more | 02/07/2006 (7:24 am) |
| Anyone notice a bug in the password textbox? | I ran into this issue awhile back and I think this was what I did to fix it. In guiTextEditCtrl.c... read more | 02/06/2006 (6:06 am) |
| Anyone gotten 1.4 to compile on VS 2005? | I managed to get it to compile fine using some of the resources here, but unfortunately it keeps cra... read more | 02/02/2006 (5:55 am) |
| Level of Detail bug? | Hey John, It turned out to be somewhat of a mix of what you said. I lowered the screen error to ... read more | 02/01/2006 (4:08 pm) |
| Gravity not consistent? | Yes but you can do that by using the gravity modifier for each object. And either way there are d... read more | 02/01/2006 (1:20 pm) |
| New openAL issue? | From what I've seen the issue with OpenAL is a mix of the way its implemented in TGE and the lack of... read more | 01/18/2006 (6:04 am) |
| Scope - global $variable | The first echo calls [b]$playerSkillIcon[/b] The second and third call [b]$playerSkillLevelIcon[/b]... read more | 01/17/2006 (1:27 pm) |
| Horizontal Compass | I'm currently working on porting our game from 1.3 to 1.4 which uses the compass too. I havent gott... read more | 01/16/2006 (1:09 pm) |
| From start to finish | I'm not sure that a tutorial is really what you need once you are past the beginner stage of how to ... read more | 01/16/2006 (12:56 pm) |
| Complete MMORPG Development Guide | TGE Owner registered as Sygel... read more | 01/13/2006 (1:16 pm) |
| Memory Leak in particle engine | Looking at AlxGetWaveLen(), are you sure thats the function you mean? All it does is make 4 calls t... read more | 01/11/2006 (1:52 pm) |
| What is acceptable quality for game art? | I think its more important that the artwork for a game be consistent and polished rather than super-... read more | 12/10/2005 (12:13 pm) |
| Selling My Models | Do you have any samples of full car models? What about a website portfolio of your work?... read more | 11/10/2005 (3:49 pm) |
| Gamedev.net contest entry | Just wondering if anyone else tried out our entry or had any comments?... read more | 11/08/2005 (8:44 am) |