Game Development Community

Jon Fernback's Forum Posts

Thread Post Date Posted
Publishing Torque in browser with the OSAkit I was messing with this yesterday and got it to work. Make sure you name the "Window Title&q... read more 03/29/2009 (5:26 pm)
Service Unavailable - Fail to connect Was working great with no problems since the day after my last post on this thread... until today! ... read more 08/20/2008 (9:37 am)
Service Unavailable - Fail to connect Looks like the host workaround stopped working this morning. Did the IP address change from 216.116... read more 07/16/2008 (9:42 am)
Service Unavailable - Fail to connect On winXP you can edit the hosts file in notepad in C:\WINDOWS\system32\drivers\etc add this line ... read more 04/04/2008 (12:19 pm)
Website issues It's still and ongoing issue for at least some of us. There's a thread [url=http://www.garagegames.... read more 03/27/2008 (7:30 am)
Service Unavailable - Fail to connect I'm not sure if it's at all useful, but a tracert for me ends at the following akamai location while... read more 03/20/2008 (8:04 am)
Service Unavailable - Fail to connect Same here. It's daily off and on. Has been for well over a month now for me. Really a pain when I... read more 03/19/2008 (12:15 pm)
Shape3d on path scaling? Isn't that always the case? As soon as I give up on finding the solution and post the question, I e... read more 03/18/2008 (10:25 am)
Service Unavailable - Fail to connect #6.8f7ffea5.1202904740.11ba52be Feb, 13 7:12am EST Happens for me almost every morning and even... read more 02/13/2008 (5:06 am)
Making a game show up in the Master Server list. It sounds like it might be a firewall or router issue on your end. Do a search for the ports you ne... read more 10/30/2007 (5:07 am)
Smack my B&%*! up Now thats a game that needs ported to the Wii. Haha... read more 07/31/2007 (1:09 pm)
Space Sim One of the stumbling blocks we ran into in trying to make a space sim game with TGE was dealing with... read more 05/24/2007 (6:09 am)
My animation works in showtool but not TGE Make sure the datablock TSShapeConstructor() in the player.cs within data/shapes for the new player ... read more 02/12/2007 (8:42 am)
Scaled player and stairs I just ran into this issue too. After some hunting I found an answer to the problem. It seems th... read more 02/10/2007 (5:14 pm)
Amd Or Intel None of your test data includes the Core 2 Duo procs, only the older intel pentium D's processors wh... read more 01/06/2007 (2:37 pm)
XSI 5 Foundation User Feedback Request Any news on the exporter?... read more 07/01/2006 (9:50 am)
New! MilkBone Motions Ok, he posted a list of the animations. I checked them out last night and there is some really nic... read more 07/01/2006 (8:13 am)
Please Try out This Completed Game For Me(Anton Bursch) I gave it a try using the Feeders.EXE. Made it to level 4 with no issues. WinXp SP2 Althon64 32... read more 06/30/2006 (2:51 pm)
New! MilkBone Motions Looks interesting, but I couldn't find a list of what animations are included anywhere. Has anyone ... read more 06/30/2006 (11:43 am)
Vote for your 3d package Milkshape Fragmo And Lightwave if I ever learn to use it. Oh, and on the DIF side of the worl... read more 06/30/2006 (11:02 am)
Need help - player animations will overwrite each other Your problem is likely that the animation scripts you are loading for your different models all have... read more 06/28/2006 (6:08 am)
Translational Accelerations, what are they exactly? I would venture a guess that it means Linear Acceleration instead of velocity, but it's an odd use o... read more 06/21/2006 (12:24 pm)
SQL Safety. Wouldn't using stored procs instead of inline queries help as well?... read more 06/14/2006 (8:04 am)
Playing ShapeBaseImageData Animation There's also a spin thread state built into the state machine that handles chainguns. I'm not exact... read more 06/08/2006 (1:23 pm)
Estimating polygon count size for modelers to use Thats about what we tried to stick with for our higher LOD meshes. It really depends on the video c... read more 05/26/2006 (10:45 am)
Max filesize or maximum size for DIF file? I ran into this before too, the issue was that each face had a max size it could be. I forget the n... read more 05/16/2006 (11:22 am)
Tge, Tse And Rts Kit I don't know on the first question, but for the second one. Yes, you can setup your models with a b... read more 05/04/2006 (1:52 pm)
Tge, Tse And Rts Kit Hi Guillermo, I remember seeing your game before during the 4E4 contest on gamedev and thought it... read more 05/04/2006 (6:29 am)
RTSUnitData missing addfield. Why has this not been fixed yet???... read more 04/25/2006 (9:31 am)
Oops, using a lot of RAM I would take a look at the particle emitters and explosions. There are fixes for a few leaks in the... read more 04/18/2006 (12:47 pm)
How long ? I would say about 6 months to get the hang of the engine and figure out what it can do, and about 1 ... read more 04/14/2006 (9:08 am)
Elite Multiplayer? Why not a Torque Right, thats sort of the solution we are looking into now. The problem is figuring out where all in... read more 04/09/2006 (9:10 am)
Elite Multiplayer? Why not a Torque One issue I came across early on in our space game prototype was the precision limit on floats for a... read more 04/08/2006 (8:33 pm)
Ladder Check out Player::updateMove() in Player.cc and I think you will find what you are looking for.... read more 02/27/2006 (1:01 pm)
Patents and TGE code Mostly likely that 1/3 of a million actually comes out to be less than the cost of a drawn out court... read more 02/24/2006 (1:05 pm)
Patents and TGE code Maybe my understanding is wrong but isn't the first patent expired? I thought prior to 1995 they ex... read more 02/24/2006 (11:40 am)
Mounted Headlight Using spotlight Thanks John and Jay I'll try using the volume lights and see if I can get the effect I want. L... read more 02/07/2006 (7:24 am)
Anyone notice a bug in the password textbox? I ran into this issue awhile back and I think this was what I did to fix it. In guiTextEditCtrl.c... read more 02/06/2006 (6:06 am)
Anyone gotten 1.4 to compile on VS 2005? I managed to get it to compile fine using some of the resources here, but unfortunately it keeps cra... read more 02/02/2006 (5:55 am)
Level of Detail bug? Hey John, It turned out to be somewhat of a mix of what you said. I lowered the screen error to ... read more 02/01/2006 (4:08 pm)
Gravity not consistent? Yes but you can do that by using the gravity modifier for each object. And either way there are d... read more 02/01/2006 (1:20 pm)
New openAL issue? From what I've seen the issue with OpenAL is a mix of the way its implemented in TGE and the lack of... read more 01/18/2006 (6:04 am)
Scope - global $variable The first echo calls [b]$playerSkillIcon[/b] The second and third call [b]$playerSkillLevelIcon[/b]... read more 01/17/2006 (1:27 pm)
Horizontal Compass I'm currently working on porting our game from 1.3 to 1.4 which uses the compass too. I havent gott... read more 01/16/2006 (1:09 pm)
From start to finish I'm not sure that a tutorial is really what you need once you are past the beginner stage of how to ... read more 01/16/2006 (12:56 pm)
Complete MMORPG Development Guide TGE Owner registered as Sygel... read more 01/13/2006 (1:16 pm)
Memory Leak in particle engine Looking at AlxGetWaveLen(), are you sure thats the function you mean? All it does is make 4 calls t... read more 01/11/2006 (1:52 pm)
What is acceptable quality for game art? I think its more important that the artwork for a game be consistent and polished rather than super-... read more 12/10/2005 (12:13 pm)
Selling My Models Do you have any samples of full car models? What about a website portfolio of your work?... read more 11/10/2005 (3:49 pm)
Gamedev.net contest entry Just wondering if anyone else tried out our entry or had any comments?... read more 11/08/2005 (8:44 am)
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