Game Development Community

James Petruzzi's Forum Posts

Thread Post Date Posted
Compiling 1.6 on Leopard with GCC 4.0 I attempted that also, but GCC 3.3 gives me a bunch of errors as well when it compiles :( i hate uni... read more 12/19/2007 (4:18 pm)
Compiling 1.6 on Leopard with GCC 4.0 Sorry for the confusion. I am using XCode, but the errors i get deal with GCC. I believe its looking... read more 12/18/2007 (2:00 pm)
Gravity Wells and Black Holes Melv, I'm trying to compile your c++ code for TGB 1.60. I changed the fx names to the new correct... read more 12/16/2007 (12:35 am)
Rotating: Facing Direction Point Thanks Guy Lewis!! You rock! I used your code for my turret to target the player. Works great!!!!!!!... read more 07/12/2007 (10:01 pm)
Audio handles, channels, profiles.. ahh Just in case any has this problem in the future, the check to see if its playing seems to have fixed... read more 07/11/2007 (3:09 pm)
Cough 1.5 Release Cough Has anyone tried using a 1.1.3 project in 1.5? Just wondering if the datablocks, animation files, et... read more 07/10/2007 (10:12 pm)
Audio handles, channels, profiles.. ahh Ah it seems this did the trick for the handle: [code] if(!alxIsPlaying($zombieHit)) $zombi... read more 07/10/2007 (6:41 pm)
Simple scripting question Exactly what i was looking for :) Thanks!!... read more 04/27/2007 (6:22 am)
Melee combat ala Zelda So I ended up trying my original idea, rotating the sword via code, and it works pretty well. I don'... read more 03/13/2007 (8:45 pm)
Losing mouse control of object at packaged game start OMGWTFBBQ!! you rock! That did exactly what I needed, and was simple as hell. Thank you!!!... read more 03/12/2007 (4:52 pm)
Losing mouse control of object at packaged game start Oh ok, I'll try out the onMouseMove functions tonight! Do I still need to use hideCursor() with tha... read more 03/12/2007 (1:51 pm)
Losing mouse control of object at packaged game start @Tetraweb Are you using mainScreenGui.noCursor = true; or hideCursor() with if(isObject(Canvas... read more 03/12/2007 (9:30 am)
Losing mouse control of object at packaged game start I have the same problem. The only way my bound mouse click will work is if mainScreenGui.noCursor = ... read more 03/11/2007 (2:14 pm)
Particles Disappear after a recompile (Beta 4) Works for me too, thanks!... read more 05/26/2006 (7:52 am)
Particles Disappear after a recompile (Beta 4) The same thing happened to me, except i'm using Xcode on a Mac. The boxes are all grey and no animat... read more 05/25/2006 (4:35 pm)
TGB Beta4 is live Thanks for going without sleep for us osx guys :)... read more 05/25/2006 (3:48 pm)
Beta 2 TGB 1.1 Haha quite a bit. my old levels wont run with it now, i guess just about everything is through the l... read more 03/23/2006 (6:47 pm)
In-Layer Y-Axis Render Sort Oops, haha that was obvious. sorry about that. however... this one seems to render a bit differen... read more 03/23/2006 (3:49 pm)
In-Layer Y-Axis Render Sort @Michael: haha ok its always something, i swear. its no longer freezing, but when i call the render ... read more 03/23/2006 (3:17 pm)
Best books for TGB? Both of those books sound kickass. im going to try and pick up the Game Programmer's guide to torque... read more 03/23/2006 (5:45 am)
In-Layer Y-Axis Render Sort Ah awesome. thats a ton michael, you have been ridiculously helpful :) i'll try it when i get home ... read more 03/23/2006 (5:43 am)
In-Layer Y-Axis Render Sort @Michael: OK i finally got a chance to try that out. The code compiles without errors, and TGB start... read more 03/22/2006 (6:50 pm)
In-Layer Y-Axis Render Sort Now that I think about it, I knew that........ i'm a bit slow sometimes :) I will try this one t... read more 03/21/2006 (7:49 am)
3/4 top down perspective Thanks for the update paolo!... read more 03/20/2006 (6:37 am)
In-Layer Y-Axis Render Sort Michael: what would be the advantage of this code over the code you posted on the other forum? from ... read more 03/20/2006 (6:36 am)
3/4 top down perspective I'm not sure if you are responding to the post i deleted last night or not. without thinking, i made... read more 03/17/2006 (9:45 am)
Best books for TGB? Yea, the ultimate guide does sound pretty damn sweet. are there any good general game design books t... read more 03/16/2006 (10:28 pm)
3/4 top down perspective Nevermind it was a typo :) thank you guys so much, this f***** rocks!!!!... read more 03/16/2006 (7:56 pm)
3/4 top down perspective @Michael: Ok, it has now compiled correctly, but when i run this shows up in the console: T2D/gam... read more 03/16/2006 (7:40 pm)
3/4 top down perspective Thanks! I'll try it tonight when i get home from work.... read more 03/16/2006 (5:46 am)
3/4 top down perspective Paolo: from what they said, it sorts each layer by the Y, so if you have something on layer 0 it wil... read more 03/15/2006 (9:16 pm)
3/4 top down perspective Michael: I tried to compile that and i got 3 errors (I'm using Xcode by the way): JamToolExecutio... read more 03/15/2006 (6:03 pm)
3/4 top down perspective Yes yes, do tell :)... read more 03/15/2006 (11:50 am)
3/4 top down perspective @Matthew: thanks a bunch, that explains it a little better. so a SimSet is basically like an array f... read more 03/15/2006 (5:50 am)
3/4 top down perspective Awesome, thanks for the last link! i dont know how i missed it. he said it was updated for 1.1 alpha... read more 03/14/2006 (10:10 pm)
3 simple questions from a year old newbie Thanks for the quick responses, it is most appreciated. i have some minimal experience using the phy... read more 03/06/2006 (6:24 am)
3 simple questions from a year old newbie Awesome, and thanks for the quick reply. Are there further references to these topics (namely the li... read more 03/05/2006 (8:59 pm)
Sticky tiles Ok another update. If you look above to where I posted my code I somehow managed to spell Collision ... read more 04/26/2005 (6:13 pm)
Sticky tiles Thanks for all the prompt responses Melv, you're a godsend. I was about to say i noticed my characte... read more 04/26/2005 (1:43 pm)
Sticky tiles Yea, I was attributing this same problem to when I was using multiple tiles and 'hitching' at the se... read more 04/26/2005 (8:25 am)
Sticky tiles Ok, for my player i have: [code] datablock fxCollionMaterialDatablock2D(playerMaterial) { fri... read more 04/25/2005 (6:03 pm)
Sticky tiles Friction eh? what sorts of code is there for that? edit: .setFriction? is that used for the char... read more 04/25/2005 (5:29 pm)
Sinking into the Ground Wow ok, you guys are fast. I'll try that out, but will my character still slow down when he comes in... read more 04/13/2005 (7:06 am)
Sinking into the Ground Awesome, you people are damned geniuses! One small glitch is that he appears to pivot when he comes ... read more 04/12/2005 (9:25 pm)
Sinking into the Ground OK, here is my Player code: [code]$player.setConstantForce("0 9800", 1); // Set player's colli... read more 04/12/2005 (8:51 pm)
NonLinear movement Thanks a lot guys I'll check it out!... read more 03/30/2005 (10:19 am)
Tile Map Editor You all ROCK! i finally got my art up and working correctly! the system doesnt seem too bad after yo... read more 03/26/2005 (8:44 pm)
Tile Map Editor Cool, I'll try that out, thanks!... read more 03/26/2005 (1:43 pm)
Tile Map Editor Melv, Okay that makes much much more sense. I was attempting to use the tile editor to set up the s... read more 03/26/2005 (1:13 pm)
Tile Map Editor Ok, I kind of understand what you're saying. I should have been more specific though. I'm working on... read more 03/26/2005 (10:45 am)
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