James Petruzzi's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Compiling 1.6 on Leopard with GCC 4.0 | I attempted that also, but GCC 3.3 gives me a bunch of errors as well when it compiles :( i hate uni... read more | 12/19/2007 (4:18 pm) |
| Compiling 1.6 on Leopard with GCC 4.0 | Sorry for the confusion. I am using XCode, but the errors i get deal with GCC. I believe its looking... read more | 12/18/2007 (2:00 pm) |
| Gravity Wells and Black Holes | Melv, I'm trying to compile your c++ code for TGB 1.60. I changed the fx names to the new correct... read more | 12/16/2007 (12:35 am) |
| Rotating: Facing Direction Point | Thanks Guy Lewis!! You rock! I used your code for my turret to target the player. Works great!!!!!!!... read more | 07/12/2007 (10:01 pm) |
| Audio handles, channels, profiles.. ahh | Just in case any has this problem in the future, the check to see if its playing seems to have fixed... read more | 07/11/2007 (3:09 pm) |
| Cough 1.5 Release Cough | Has anyone tried using a 1.1.3 project in 1.5? Just wondering if the datablocks, animation files, et... read more | 07/10/2007 (10:12 pm) |
| Audio handles, channels, profiles.. ahh | Ah it seems this did the trick for the handle: [code] if(!alxIsPlaying($zombieHit)) $zombi... read more | 07/10/2007 (6:41 pm) |
| Simple scripting question | Exactly what i was looking for :) Thanks!!... read more | 04/27/2007 (6:22 am) |
| Melee combat ala Zelda | So I ended up trying my original idea, rotating the sword via code, and it works pretty well. I don'... read more | 03/13/2007 (8:45 pm) |
| Losing mouse control of object at packaged game start | OMGWTFBBQ!! you rock! That did exactly what I needed, and was simple as hell. Thank you!!!... read more | 03/12/2007 (4:52 pm) |
| Losing mouse control of object at packaged game start | Oh ok, I'll try out the onMouseMove functions tonight! Do I still need to use hideCursor() with tha... read more | 03/12/2007 (1:51 pm) |
| Losing mouse control of object at packaged game start | @Tetraweb Are you using mainScreenGui.noCursor = true; or hideCursor() with if(isObject(Canvas... read more | 03/12/2007 (9:30 am) |
| Losing mouse control of object at packaged game start | I have the same problem. The only way my bound mouse click will work is if mainScreenGui.noCursor = ... read more | 03/11/2007 (2:14 pm) |
| Particles Disappear after a recompile (Beta 4) | Works for me too, thanks!... read more | 05/26/2006 (7:52 am) |
| Particles Disappear after a recompile (Beta 4) | The same thing happened to me, except i'm using Xcode on a Mac. The boxes are all grey and no animat... read more | 05/25/2006 (4:35 pm) |
| TGB Beta4 is live | Thanks for going without sleep for us osx guys :)... read more | 05/25/2006 (3:48 pm) |
| Beta 2 TGB 1.1 | Haha quite a bit. my old levels wont run with it now, i guess just about everything is through the l... read more | 03/23/2006 (6:47 pm) |
| In-Layer Y-Axis Render Sort | Oops, haha that was obvious. sorry about that. however... this one seems to render a bit differen... read more | 03/23/2006 (3:49 pm) |
| In-Layer Y-Axis Render Sort | @Michael: haha ok its always something, i swear. its no longer freezing, but when i call the render ... read more | 03/23/2006 (3:17 pm) |
| Best books for TGB? | Both of those books sound kickass. im going to try and pick up the Game Programmer's guide to torque... read more | 03/23/2006 (5:45 am) |
| In-Layer Y-Axis Render Sort | Ah awesome. thats a ton michael, you have been ridiculously helpful :) i'll try it when i get home ... read more | 03/23/2006 (5:43 am) |
| In-Layer Y-Axis Render Sort | @Michael: OK i finally got a chance to try that out. The code compiles without errors, and TGB start... read more | 03/22/2006 (6:50 pm) |
| In-Layer Y-Axis Render Sort | Now that I think about it, I knew that........ i'm a bit slow sometimes :) I will try this one t... read more | 03/21/2006 (7:49 am) |
| 3/4 top down perspective | Thanks for the update paolo!... read more | 03/20/2006 (6:37 am) |
| In-Layer Y-Axis Render Sort | Michael: what would be the advantage of this code over the code you posted on the other forum? from ... read more | 03/20/2006 (6:36 am) |
| 3/4 top down perspective | I'm not sure if you are responding to the post i deleted last night or not. without thinking, i made... read more | 03/17/2006 (9:45 am) |
| Best books for TGB? | Yea, the ultimate guide does sound pretty damn sweet. are there any good general game design books t... read more | 03/16/2006 (10:28 pm) |
| 3/4 top down perspective | Nevermind it was a typo :) thank you guys so much, this f***** rocks!!!!... read more | 03/16/2006 (7:56 pm) |
| 3/4 top down perspective | @Michael: Ok, it has now compiled correctly, but when i run this shows up in the console: T2D/gam... read more | 03/16/2006 (7:40 pm) |
| 3/4 top down perspective | Thanks! I'll try it tonight when i get home from work.... read more | 03/16/2006 (5:46 am) |
| 3/4 top down perspective | Paolo: from what they said, it sorts each layer by the Y, so if you have something on layer 0 it wil... read more | 03/15/2006 (9:16 pm) |
| 3/4 top down perspective | Michael: I tried to compile that and i got 3 errors (I'm using Xcode by the way): JamToolExecutio... read more | 03/15/2006 (6:03 pm) |
| 3/4 top down perspective | Yes yes, do tell :)... read more | 03/15/2006 (11:50 am) |
| 3/4 top down perspective | @Matthew: thanks a bunch, that explains it a little better. so a SimSet is basically like an array f... read more | 03/15/2006 (5:50 am) |
| 3/4 top down perspective | Awesome, thanks for the last link! i dont know how i missed it. he said it was updated for 1.1 alpha... read more | 03/14/2006 (10:10 pm) |
| 3 simple questions from a year old newbie | Thanks for the quick responses, it is most appreciated. i have some minimal experience using the phy... read more | 03/06/2006 (6:24 am) |
| 3 simple questions from a year old newbie | Awesome, and thanks for the quick reply. Are there further references to these topics (namely the li... read more | 03/05/2006 (8:59 pm) |
| Sticky tiles | Ok another update. If you look above to where I posted my code I somehow managed to spell Collision ... read more | 04/26/2005 (6:13 pm) |
| Sticky tiles | Thanks for all the prompt responses Melv, you're a godsend. I was about to say i noticed my characte... read more | 04/26/2005 (1:43 pm) |
| Sticky tiles | Yea, I was attributing this same problem to when I was using multiple tiles and 'hitching' at the se... read more | 04/26/2005 (8:25 am) |
| Sticky tiles | Ok, for my player i have: [code] datablock fxCollionMaterialDatablock2D(playerMaterial) { fri... read more | 04/25/2005 (6:03 pm) |
| Sticky tiles | Friction eh? what sorts of code is there for that? edit: .setFriction? is that used for the char... read more | 04/25/2005 (5:29 pm) |
| Sinking into the Ground | Wow ok, you guys are fast. I'll try that out, but will my character still slow down when he comes in... read more | 04/13/2005 (7:06 am) |
| Sinking into the Ground | Awesome, you people are damned geniuses! One small glitch is that he appears to pivot when he comes ... read more | 04/12/2005 (9:25 pm) |
| Sinking into the Ground | OK, here is my Player code: [code]$player.setConstantForce("0 9800", 1); // Set player's colli... read more | 04/12/2005 (8:51 pm) |
| NonLinear movement | Thanks a lot guys I'll check it out!... read more | 03/30/2005 (10:19 am) |
| Tile Map Editor | You all ROCK! i finally got my art up and working correctly! the system doesnt seem too bad after yo... read more | 03/26/2005 (8:44 pm) |
| Tile Map Editor | Cool, I'll try that out, thanks!... read more | 03/26/2005 (1:43 pm) |
| Tile Map Editor | Melv, Okay that makes much much more sense. I was attempting to use the tile editor to set up the s... read more | 03/26/2005 (1:13 pm) |
| Tile Map Editor | Ok, I kind of understand what you're saying. I should have been more specific though. I'm working on... read more | 03/26/2005 (10:45 am) |