Jacob Wagner's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tbe minsys says no such command 'gcc | I used the tbe uninstaller again, rebooted, reinstalled, rebooted, then it worked perfectly! Which ... read more | 11/19/2005 (9:12 pm) |
| Calling schedules freezes game? | Hmm thanks for the tip, for some reason I never thought of that. :) I wish I could figure out thi... read more | 09/23/2005 (3:29 pm) |
| Calling schedules freezes game? | The thing is, even if I set the schedule time to 200, the game will still lower fps until its barely... read more | 09/22/2005 (5:09 pm) |
| Gravity Wells and Black Holes | I'd like to see this code as well...email is zenchessnews@gmail.com... read more | 09/20/2005 (6:20 pm) |
| Arrays | Matthew: Is there anywhere to go to learn about ScriptObject? Some guy was going to write up abou... read more | 09/09/2005 (9:37 pm) |
| Adding Gui breaks previous gui's? | Well, by pure luck I found what I needed to know. I was doing a search for the 'popDialog()' functi... read more | 09/06/2005 (12:49 am) |
| Adding Gui breaks previous gui's? | What exactly do you mean by 'save out the end result' and look at the element hierarchy? Sorry I do... read more | 09/05/2005 (7:34 pm) |
| Potential new resource : help me help you | Maybe you could just release an explanation for scriptObjects first :P... read more | 08/20/2005 (4:59 pm) |
| Potential new resource : help me help you | So, are you still working on this?... read more | 08/16/2005 (9:23 am) |
| Trouble compiling T2D | With ms visual studio 2003 i was able to compile using the workspace in the vc6 folder... read more | 08/05/2005 (12:02 pm) |
| Mount to camera | Maybe I should have thought a bit before posting, the solution was to mount something directly o... read more | 08/03/2005 (5:47 pm) |
| Mount to camera | Did you ever find a solution for this? I have the same problem. I have a radar that I want to... read more | 08/03/2005 (5:41 pm) |
| The capabilities of Torque2D physics | There is a physics demo out there that you can download and play with different physics settings , i... read more | 08/01/2005 (1:26 pm) |
| Adding Gui breaks previous gui's? | And one more thing to top the cake: I have two guitxtcontrols that I continuously use setText on.... read more | 07/31/2005 (5:14 pm) |
| Adding Gui breaks previous gui's? | Another thing that is annoying: when using the code above, if I change the resolution to 800x600,... read more | 07/31/2005 (12:52 pm) |
| How to put tilemap everywhere? | Well, I've already accomplished what I was set out to accomplish, if you have any questions about th... read more | 07/30/2005 (11:15 pm) |
| How to put tilemap everywhere? | Another oddity: When I used the tilemap option with setAutoPan, the stars and other objects had... read more | 07/30/2005 (8:40 pm) |
| How to put tilemap everywhere? | I guess I could just go back to a tilemap, and use setAutoPan, but I'm still curious why the scrolle... read more | 07/30/2005 (8:28 pm) |
| How to put tilemap everywhere? | I tried adam's method and updated the setScroll on every bindCmd update, that works great. The onl... read more | 07/30/2005 (8:22 pm) |
| How to put tilemap everywhere? | I also tried using setAutoPan and it seems that you can't put a dynamic variable in there either. I... read more | 07/30/2005 (5:39 pm) |
| How to put tilemap everywhere? | @adam: I tried using your setscroll code, but it didn't work. The tiles wouldn't scroll. I then t... read more | 07/30/2005 (5:24 pm) |
| How to put tilemap everywhere? | Thanks. I'll try the scrollermap option :)... read more | 07/30/2005 (4:12 pm) |
| How to put tilemap everywhere? | Basically what I want is like the game subspace/continuum. I need to show that the player is movi... read more | 07/30/2005 (3:46 pm) |
| Undocumented Functions | If anyone is interested, I found a good way to find docs on all the console commands, just get Torqu... read more | 07/30/2005 (9:38 am) |
| Isolate second part of string (try two) | Thanks, guess that's even easier. Don't know what the 'umm' is for, I don't know where I'm supposed... read more | 07/30/2005 (9:28 am) |
| Undocumented Functions | You are awesome as ever, Matt :)... read more | 07/29/2005 (10:37 am) |
| PinBallDemo | How did you make the red area, and have it integrate with physics? I don't think you made a t... read more | 07/29/2005 (9:23 am) |
| Game source | Send it to jake at zenchess.com , thanks... read more | 07/28/2005 (8:39 pm) |
| Isolate second part of string (try two) | Then I found this: http://www.garagegames.com/mg/forums/result.thread.php?qt=29295 That totall... read more | 07/28/2005 (5:19 pm) |
| Game source | Phillip: Looks like your files arent being hosted anymore, any chance you could get this hosted som... read more | 07/28/2005 (10:37 am) |
| Potential new resource : help me help you | That would be great! I am new to all of this and am quite lost when it comes to lots of the working... read more | 07/27/2005 (5:15 pm) |
| SimSet in a ScriptObject? | Where is documentation of ScriptObject? I didnt find it in the torquescript documentation and it di... read more | 07/27/2005 (4:03 pm) |
| Gooey Capabilities. | I contacted the guy who made the rpg dialog resource, but he doesn't have Torque 2d so I doubt he'll... read more | 07/27/2005 (1:20 pm) |
| Programming in T2d | Sorry, I didn't realize that matthew had made a tutorial on this very subject: http://www.garageg... read more | 07/27/2005 (12:29 pm) |
| Possible to have physics but still pass through some objects? | I finally figured it out, seems I didn't quite understand the documentation and what the true, false... read more | 07/26/2005 (8:35 pm) |
| Gooey Capabilities. | [quote] there is a RPG Dialog system, its pretty advanced, could try and disect the code up and gr... read more | 07/26/2005 (3:33 pm) |
| Script or code? | Buying the early adopters release allows you to get all future updates to torque 2d, right?... read more | 03/22/2005 (5:17 pm) |