Jesse McKinney's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Differences between TGE and TGEA | [quote]I fear your information is riddled with misinterpretation, rumor and assumptions. Atlas DO wo... read more | 05/01/2009 (9:45 pm) |
| Differences between TGE and TGEA | I'm afraid I must agree more with Jeremiah at this point in regards to TGEA. I have been using it s... read more | 05/01/2009 (8:58 pm) |
| Official AFX Creator Thread | If someone sends it to me I can put it up on a dedicated host for all to download with Michael's ble... read more | 01/31/2009 (7:31 pm) |
| Particle Problems in 1.7.0 | Theres a bug in 1.7 if alot of objects from one datablock are being called to draw on screen at once... read more | 05/14/2008 (9:43 am) |
| Anyone have any luck linking multiple Mega Terrains together? | @ PG First up thanks for making the system, To be honest this thread exists because one of the d... read more | 05/01/2008 (8:27 am) |
| Anyone have any luck linking multiple Mega Terrains together? | @ Andy I thought that at first, but if you look 13->19 seconds into the video when the camera cross... read more | 05/01/2008 (7:58 am) |
| mouse0 buffer overflowed! | Hi Robert, Were using TGEA which only currently supports DirectX so I cant switch sadly. Any other ... read more | 12/15/2007 (10:49 am) |
| mouse0 buffer overflowed! | I know its old but *Bump* I'm having the exact same symptoms. It started for me as soon a we merge... read more | 12/12/2007 (10:44 am) |
| ATLAS] Blended Terrains - Crashing during Mission lighting | Hi Brian, Just checking in to see if you may have figured the dynamic Lighting crash out. I did a b... read more | 11/13/2007 (2:28 pm) |
| ATLAS] Blended Terrains - Crashing during Mission lighting | NP, Brian ill bundle it up and email you a link... read more | 11/05/2007 (5:05 pm) |
| TorqueX equals an incomplete TGEA | I understand that bud and will send you an email. I do understand the rigors or Project Management a... read more | 08/14/2007 (9:14 pm) |
| TorqueX equals an incomplete TGEA | Joe I never said you were a bad guy in fact I respect everyone at GG yourself included for what you ... read more | 08/14/2007 (9:01 pm) |
| TorqueX equals an incomplete TGEA | @ Joe We appreciate you trying to explain yourself in a professional manner. But this still does... read more | 08/14/2007 (8:14 pm) |
| TorqueX equals an incomplete TGEA | Joe, I obviously cant speak for all but the majority of us are not after refunds, and are committed ... read more | 08/14/2007 (10:27 am) |
| TorqueX equals an incomplete TGEA | John, read up a little bit further you probably missed a bit of the conversation. What we are cur... read more | 08/13/2007 (1:52 pm) |
| TorqueX equals an incomplete TGEA | These are not update we are after, they are fixes for a product they they sold to us broke as well a... read more | 08/12/2007 (2:50 pm) |
| TorqueX equals an incomplete TGEA | True, but their are plenty of bugs, missing features, and examples of hackish code even with TGEA at... read more | 08/11/2007 (11:37 pm) |
| Dissapearing projectiles (DTS) | We have a similar problem with dis-appearing projectiles, but its intermittent. It started around th... read more | 07/05/2007 (8:03 am) |
| Interior crashes TGEA | Hmm that city scape is reminiscent of St. Lo, Normandy. You will want to compile each building as... read more | 06/05/2007 (5:36 pm) |
| Atlas texture generation crash | Ya thats the same error we are getting (Unallocated Block)... read more | 04/30/2007 (6:36 am) |
| Atlas texture generation crash | ENAK if your texture tree depth is really high and I suspect that that might be part of your problem... read more | 04/30/2007 (4:52 am) |
| Visions Dev Team TSE ownership confirmation | I own you all! P.S. I dont know what this thread is about but im posting here anyways :) Welco... read more | 02/01/2007 (12:44 pm) |
| Colored line with DTS file | I have the same thing happening on some of my interiors when you look at them at certain angles, som... read more | 01/10/2007 (7:21 pm) |
| Problem with atlas2 (blur/lack of details) | Out of curiosity how did you get your command map working so well without it forcing the entire atla... read more | 01/10/2007 (7:16 pm) |
| Fog Texture??...Weird Atlas2 effect | Sorry to bump this old post but we found out the cause and a work around and I figured someone else ... read more | 01/07/2007 (3:32 pm) |
| Black Unique Terrain At a Distance | I managed to fix this with a bit of help from Byte, Basically if you encounter this problem its beca... read more | 01/07/2007 (3:27 pm) |
| L3DT to ATLAS for Dummies | Hi there. Before I can help there are a few things I need to know. First off, are you trying t... read more | 11/26/2006 (9:19 am) |
| New build going up this week | Just out of curiosity why did GG move away from CVS?... read more | 11/11/2006 (1:14 pm) |
| Gears of War on TSE? | My LOD looks good from a distance!... read more | 11/01/2006 (5:37 am) |
| TMM not allocating enough memory to compile a lightmap | I am still having this issue. On a different interior though. I even made a pretty picture.... [U... read more | 10/29/2006 (11:07 am) |
| MS4 and L3DT blended troubles | Thanks for your help Ben.... read more | 09/18/2006 (3:54 am) |
| MS4 and L3DT blended troubles | That did it I see both textures now. They are rotated all funny, A la Unique terrains, but I can fi... read more | 09/17/2006 (10:42 pm) |
| MS4 and L3DT blended troubles | Can I feed it extra materials that are not in the blendmap to fill extra slots or will it get confus... read more | 09/17/2006 (10:41 pm) |
| MS4 and L3DT blended troubles | The debug export looked the same as the regular one for the most part (no errors) The only odd thing... read more | 09/17/2006 (10:30 pm) |
| MS4 and L3DT blended troubles | Relevant log parts... [code] =========================Begin Opacity Map Conversion to .atlas====... read more | 09/17/2006 (9:02 pm) |
| MS4 and L3DT blended troubles | Any Idea what causes this? [URL]http://img141.imageshack.us/img141/6613/base00005265le3.png[/URL]... read more | 09/17/2006 (7:06 pm) |
| MS4 Atlas Unique Terrain Bug. | I fixed the bug, in engine/atlas/core/atlasbasetoc.h @217 Change [code] AssertFatal(nodeID... read more | 09/16/2006 (3:00 pm) |
| MS4 Atlas Unique Terrain Bug. | When I set the LOD above 4 I get the following error AtlasGeomChunk::generateCollison - Bad child ... read more | 09/14/2006 (8:08 pm) |
| MS4 Atlas Unique Terrain Bug. | Im still getting the error what is the best way of going about debugging this. I cranked my chunk s... read more | 09/14/2006 (2:27 pm) |
| MS4 Atlas Unique Terrain Bug. | Anyone have any thoughts on what would be causing this? I made another terrain last night and it wa... read more | 09/12/2006 (7:40 am) |
| MS4 Atlas Unique Terrain Bug. | I am having the same problem, however my Height atlas and Texture atlas both have the same LOD. Comp... read more | 09/10/2006 (5:09 pm) |
| TSE MS4 Lighting forum? | I also think this would be a beneficial Idea. However I must take this time to point out that Byte ... read more | 09/07/2006 (5:04 pm) |
| My plea for MS 4 before a long weekend or How to Write a Letter | [code]Thank you for your time Pauliver[/code] You forgot your coma after Thank you for your ti... read more | 09/01/2006 (8:25 am) |
| TSE "Milestone 3.5" Update | Let me get the interiors finished before I worry about lod's :p If you were on coronada getting t... read more | 07/13/2006 (1:06 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Er sorry about that I ment 64, anything below that and we got the TOC error. The number I was refer... read more | 07/11/2006 (6:17 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Ok we can see terrain now we had to increase that number to 74. However, we leak about 2 gb of memo... read more | 07/11/2006 (3:41 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Thanks Ben, and everyone else. Is this a VS 2k5 only bug, it seems that the VS2k3 people dont have ... read more | 07/09/2006 (9:47 pm) |
| TSE "Milestone 3.5" Update | Thanks Ben for the batch rendering :) I spawned a few friends for this event. [URL=http://img122... read more | 07/02/2006 (12:06 am) |
| TSE GTKRadiant Pipeline | If you need any help with this let me know. I have been using Radiant for the last five years on va... read more | 06/22/2006 (1:39 pm) |
| Clunky torqueScript, need help streamlining | Sounds like someone is trying to get us to do his homework for him.... naughty naughty ;)... read more | 05/29/2006 (9:24 pm) |