Game Development Community

Jesse McKinney's Forum Posts

Thread Post Date Posted
Differences between TGE and TGEA [quote]I fear your information is riddled with misinterpretation, rumor and assumptions. Atlas DO wo... read more 05/01/2009 (9:45 pm)
Differences between TGE and TGEA I'm afraid I must agree more with Jeremiah at this point in regards to TGEA. I have been using it s... read more 05/01/2009 (8:58 pm)
Official AFX Creator Thread If someone sends it to me I can put it up on a dedicated host for all to download with Michael's ble... read more 01/31/2009 (7:31 pm)
Particle Problems in 1.7.0 Theres a bug in 1.7 if alot of objects from one datablock are being called to draw on screen at once... read more 05/14/2008 (9:43 am)
Anyone have any luck linking multiple Mega Terrains together? @ PG First up thanks for making the system, To be honest this thread exists because one of the d... read more 05/01/2008 (8:27 am)
Anyone have any luck linking multiple Mega Terrains together? @ Andy I thought that at first, but if you look 13->19 seconds into the video when the camera cross... read more 05/01/2008 (7:58 am)
mouse0 buffer overflowed! Hi Robert, Were using TGEA which only currently supports DirectX so I cant switch sadly. Any other ... read more 12/15/2007 (10:49 am)
mouse0 buffer overflowed! I know its old but *Bump* I'm having the exact same symptoms. It started for me as soon a we merge... read more 12/12/2007 (10:44 am)
ATLAS] Blended Terrains - Crashing during Mission lighting Hi Brian, Just checking in to see if you may have figured the dynamic Lighting crash out. I did a b... read more 11/13/2007 (2:28 pm)
ATLAS] Blended Terrains - Crashing during Mission lighting NP, Brian ill bundle it up and email you a link... read more 11/05/2007 (5:05 pm)
TorqueX equals an incomplete TGEA I understand that bud and will send you an email. I do understand the rigors or Project Management a... read more 08/14/2007 (9:14 pm)
TorqueX equals an incomplete TGEA Joe I never said you were a bad guy in fact I respect everyone at GG yourself included for what you ... read more 08/14/2007 (9:01 pm)
TorqueX equals an incomplete TGEA @ Joe We appreciate you trying to explain yourself in a professional manner. But this still does... read more 08/14/2007 (8:14 pm)
TorqueX equals an incomplete TGEA Joe, I obviously cant speak for all but the majority of us are not after refunds, and are committed ... read more 08/14/2007 (10:27 am)
TorqueX equals an incomplete TGEA John, read up a little bit further you probably missed a bit of the conversation. What we are cur... read more 08/13/2007 (1:52 pm)
TorqueX equals an incomplete TGEA These are not update we are after, they are fixes for a product they they sold to us broke as well a... read more 08/12/2007 (2:50 pm)
TorqueX equals an incomplete TGEA True, but their are plenty of bugs, missing features, and examples of hackish code even with TGEA at... read more 08/11/2007 (11:37 pm)
Dissapearing projectiles (DTS) We have a similar problem with dis-appearing projectiles, but its intermittent. It started around th... read more 07/05/2007 (8:03 am)
Interior crashes TGEA Hmm that city scape is reminiscent of St. Lo, Normandy. You will want to compile each building as... read more 06/05/2007 (5:36 pm)
Atlas texture generation crash Ya thats the same error we are getting (Unallocated Block)... read more 04/30/2007 (6:36 am)
Atlas texture generation crash ENAK if your texture tree depth is really high and I suspect that that might be part of your problem... read more 04/30/2007 (4:52 am)
Visions Dev Team TSE ownership confirmation I own you all! P.S. I dont know what this thread is about but im posting here anyways :) Welco... read more 02/01/2007 (12:44 pm)
Colored line with DTS file I have the same thing happening on some of my interiors when you look at them at certain angles, som... read more 01/10/2007 (7:21 pm)
Problem with atlas2 (blur/lack of details) Out of curiosity how did you get your command map working so well without it forcing the entire atla... read more 01/10/2007 (7:16 pm)
Fog Texture??...Weird Atlas2 effect Sorry to bump this old post but we found out the cause and a work around and I figured someone else ... read more 01/07/2007 (3:32 pm)
Black Unique Terrain At a Distance I managed to fix this with a bit of help from Byte, Basically if you encounter this problem its beca... read more 01/07/2007 (3:27 pm)
L3DT to ATLAS for Dummies Hi there. Before I can help there are a few things I need to know. First off, are you trying t... read more 11/26/2006 (9:19 am)
New build going up this week Just out of curiosity why did GG move away from CVS?... read more 11/11/2006 (1:14 pm)
Gears of War on TSE? My LOD looks good from a distance!... read more 11/01/2006 (5:37 am)
TMM not allocating enough memory to compile a lightmap I am still having this issue. On a different interior though. I even made a pretty picture.... [U... read more 10/29/2006 (11:07 am)
MS4 and L3DT blended troubles Thanks for your help Ben.... read more 09/18/2006 (3:54 am)
MS4 and L3DT blended troubles That did it I see both textures now. They are rotated all funny, A la Unique terrains, but I can fi... read more 09/17/2006 (10:42 pm)
MS4 and L3DT blended troubles Can I feed it extra materials that are not in the blendmap to fill extra slots or will it get confus... read more 09/17/2006 (10:41 pm)
MS4 and L3DT blended troubles The debug export looked the same as the regular one for the most part (no errors) The only odd thing... read more 09/17/2006 (10:30 pm)
MS4 and L3DT blended troubles Relevant log parts... [code] =========================Begin Opacity Map Conversion to .atlas====... read more 09/17/2006 (9:02 pm)
MS4 and L3DT blended troubles Any Idea what causes this? [URL]http://img141.imageshack.us/img141/6613/base00005265le3.png[/URL]... read more 09/17/2006 (7:06 pm)
MS4 Atlas Unique Terrain Bug. I fixed the bug, in engine/atlas/core/atlasbasetoc.h @217 Change [code] AssertFatal(nodeID... read more 09/16/2006 (3:00 pm)
MS4 Atlas Unique Terrain Bug. When I set the LOD above 4 I get the following error AtlasGeomChunk::generateCollison - Bad child ... read more 09/14/2006 (8:08 pm)
MS4 Atlas Unique Terrain Bug. Im still getting the error what is the best way of going about debugging this. I cranked my chunk s... read more 09/14/2006 (2:27 pm)
MS4 Atlas Unique Terrain Bug. Anyone have any thoughts on what would be causing this? I made another terrain last night and it wa... read more 09/12/2006 (7:40 am)
MS4 Atlas Unique Terrain Bug. I am having the same problem, however my Height atlas and Texture atlas both have the same LOD. Comp... read more 09/10/2006 (5:09 pm)
TSE MS4 Lighting forum? I also think this would be a beneficial Idea. However I must take this time to point out that Byte ... read more 09/07/2006 (5:04 pm)
My plea for MS 4 before a long weekend or How to Write a Letter [code]Thank you for your time Pauliver[/code] You forgot your coma after Thank you for your ti... read more 09/01/2006 (8:25 am)
TSE "Milestone 3.5" Update Let me get the interiors finished before I worry about lod's :p If you were on coronada getting t... read more 07/13/2006 (1:06 pm)
Fatal: AtlasFile::CreateNew - unknown TOC type Er sorry about that I ment 64, anything below that and we got the TOC error. The number I was refer... read more 07/11/2006 (6:17 pm)
Fatal: AtlasFile::CreateNew - unknown TOC type Ok we can see terrain now we had to increase that number to 74. However, we leak about 2 gb of memo... read more 07/11/2006 (3:41 pm)
Fatal: AtlasFile::CreateNew - unknown TOC type Thanks Ben, and everyone else. Is this a VS 2k5 only bug, it seems that the VS2k3 people dont have ... read more 07/09/2006 (9:47 pm)
TSE "Milestone 3.5" Update Thanks Ben for the batch rendering :) I spawned a few friends for this event. [URL=http://img122... read more 07/02/2006 (12:06 am)
TSE GTKRadiant Pipeline If you need any help with this let me know. I have been using Radiant for the last five years on va... read more 06/22/2006 (1:39 pm)
Clunky torqueScript, need help streamlining Sounds like someone is trying to get us to do his homework for him.... naughty naughty ;)... read more 05/29/2006 (9:24 pm)
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