BigPapa's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Keeping track of vehicles on a track | So i came up with the idea of filling the track with triggers. As the vehicle drives around the trac... read more | 07/31/2005 (8:54 am) |
| Custom character problems | @Brian - You don't have to assing vertices to the eye node but don't know if that would cause any pr... read more | 07/29/2005 (9:56 am) |
| Custom character problems | @Brian - Two things. 1. Nodes - Did you make a separte node called cam for the third person view?... read more | 07/29/2005 (6:04 am) |
| Chap 4. How much can I take out from folders. Using APPLE | Sventhors - I'm not sure what files are safe to strip out but i suggest you read the console.log out... read more | 07/20/2005 (6:00 pm) |
| Distance between points that equal to a meter | @Paulo - Check [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25511]this thread[/url... read more | 07/20/2005 (5:49 pm) |
| Menu music does not play when reentering the menu. | @Jedive - "new" is used on all client side scripts located under the tutorial.base/client directory.... read more | 07/10/2005 (9:14 pm) |
| Blender makes me crazy... | Try the video turorials. I think they are easier to understand since you actually see what its being... read more | 07/08/2005 (5:27 am) |
| Implementing a race track | @Bardur - I agree with you. It is blocky. This is the first set that i've created so it will go thro... read more | 07/03/2005 (6:53 pm) |
| Implementing a race track | Yes. I modeled all pieces in Hammer and "snapped" them together in Torque's built-in world editor. I... read more | 07/02/2005 (10:10 pm) |
| Implementing a race track | I think Brett's track editor is amazing but I do want to make a DIF based track editor. I'm working ... read more | 07/02/2005 (3:18 pm) |
| Perhaps the scanty $20 price tag... | The same skepticism is evident on the pay-per-play arena of MMORPG's. Guild Wars is free to play onl... read more | 06/28/2005 (9:52 pm) |
| Racing starter kit questions | Jason, The short answer to all of your questions is yes. The long answers are: 1. The engin... read more | 06/26/2005 (8:46 pm) |
| Free Music Available | Very good stuff John. I may use the hard driving guitar piece for a driving game I'm working on. The... read more | 06/23/2005 (6:50 am) |
| Starter.racing Game Speed? Can it be increased? | @Euan - It actually worked great. I still have to play with the other parameters but it's a step in ... read more | 06/16/2005 (7:56 pm) |
| Adding Collision Mesh to existing DTS | Yes. You cannot decompile a dts to the original format used to create the mesh. Adding the collision... read more | 06/16/2005 (12:31 pm) |
| Help | @Dylan - I think you meant "proud of". No problem, even a box test model is good to get your feet we... read more | 06/16/2005 (12:12 pm) |
| Small object physics | Just a quick update. I managed to get closer to the kind of behavior I'm looking for by changing the... read more | 06/13/2005 (5:24 am) |
| Magic Spells? | [url=http://www.seventhsanctum.com/generate.php?Genname=jokegrimoire]The Grimoire of Questionable Sp... read more | 06/09/2005 (11:51 am) |
| Different GUI for each mission? | Just copying the files from one dir to the other will not give you instant access to fps and racing ... read more | 06/09/2005 (11:19 am) |
| Starter.racing Game Speed? Can it be increased? | @Euan - Very interesting, I'll try your suggestion in my R/C game and see how it behaves.... read more | 06/09/2005 (5:45 am) |
| Customizable colors on 3D model | Here are two links that may help you. [url=http://www.garagegames.com/index.php?sec=mg&mod=resour... read more | 06/01/2005 (10:22 am) |
| Small object physics | I'm really getting frustrated not being able to figure out the correct combination of vehicle parame... read more | 05/24/2005 (6:43 pm) |
| TgeLobby v1.5 in Development | Sean, I hope your game development is going well. I've been playing with v TGELobby 1.2 and TG... read more | 05/20/2005 (4:54 am) |
| TgeLobby v1.5 in Development | @Sean Just wanted to see if you ever finished version 1.5. I know life has a way of getting in th... read more | 05/19/2005 (9:28 am) |
| Starter.Racing demo not working in multiplayer mode | So did you get this code from the FPS demo? I'll look around the code to see if I can figure it out.... read more | 05/17/2005 (10:32 am) |
| Starter.Racing demo not working in multiplayer mode | @Tim. Did you ever find out anything else that my be causing the behaivor? I haven't been able to fi... read more | 05/16/2005 (6:57 am) |
| yes I bought the SDK | New owner for a couple of months and loving it!... read more | 05/15/2005 (9:04 pm) |
| Invisible mesh in tiny car prevents car from touching ground. | Thx. That actually helped a lot. Now I can move on to figuring out other parameters so the car behav... read more | 05/08/2005 (9:22 pm) |
| Hi spanish people in GarageGames!!! | Everybody is welcomed! Just so no one is left behind; Luis' main problem is not that he does not ... read more | 04/13/2005 (11:35 am) |
| Starter.Racing demo not working in multiplayer mode | I don't have a solution for you but just the let you know that i have the same problem with the base... read more | 04/07/2005 (9:03 am) |
| SimGroups in the World Editor | Yep! Select the objects, cut them, Alt + click the SimGroup and paste them. No drag and drop. :(... read more | 04/07/2005 (8:16 am) |
| SimGroups in the World Editor | In the world editor, hold down the Alt key, then click on the SimGroup that you want to add the item... read more | 04/07/2005 (8:02 am) |
| Small object physics | I tried it with the racing demo to make the car behave like a little toy car. I scaled down the m... read more | 04/06/2005 (12:52 pm) |
| [COMPILER] Anyone use [NEW] Visual C++ Express 2005? | Has anyone used Dev-C++ with Torque? [url]http://www.bloodshed.net/devcpp.html[/url]... read more | 04/01/2005 (9:44 am) |
| Using a room as a level instead of the hightmap | @dirkk - I commented out the Terrainblock and that did the trick. @Archies - I will also try your... read more | 03/20/2005 (3:10 pm) |
| Using a room as a level instead of the hightmap | I'm modifying the sample racing game to be a street racing game. I just don't want to have to load a... read more | 03/19/2005 (10:42 pm) |
| Anybody needs trees? | Readme? Who reads those anymore? It works now. Thx Mathieu... read more | 03/19/2005 (11:16 am) |
| AiPlayer and the World Editor | I'm tyring to do the same for simple objects like a barrel or box. The only part that i'm getting st... read more | 03/18/2005 (3:31 pm) |
| Anybody needs trees? | Has anyone been able to use this tool? I can only generate trees with no leafs. If i choose any leaf... read more | 03/18/2005 (1:51 pm) |
| Intro audio | You have add "alxStop($musicHandle);" before the game starts. I'm new to the engine so I don't know ... read more | 03/13/2005 (8:36 am) |