Skylar Kelty's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need Rock/Stone | Im going to have some rock models soon, Ill e-mail them to you when I get them... read more | 05/07/2006 (12:16 pm) |
| 2 program shaders | Thanks Mincetro... read more | 05/07/2006 (12:04 pm) |
| 2 program shaders | Maybe I could use: cgVertexProgram = cgCreateProgramFromFile( cgContext, CG_... read more | 05/06/2006 (4:50 am) |
| How do i merge/install TLK 1.4? | There was no file-size difference it just said to change it in the developer doc's winmerge only pic... read more | 05/06/2006 (12:52 am) |
| How do i merge/install TLK 1.4? | Yeah but apparently winwindow.cc has changed and there is no code block...... read more | 05/05/2006 (9:38 am) |
| How do i merge/install TLK 1.4? | What if you have a few 100 changes in your game, you cant merge a few 100 code changes without missi... read more | 05/04/2006 (9:56 am) |
| Blurred Text in text windows Help | I do believe the god's at GG have now fixed this :)... read more | 05/03/2006 (1:12 pm) |
| Con::printf( "..." ) | Hey thats pretty good, Im using the echo's for debugging so that will be very handy thanks... read more | 05/03/2006 (7:59 am) |
| Getting System Information | Prefs.cs in your server and client folders... read more | 05/02/2006 (12:39 pm) |
| Con::printf( "..." ) | Thankyou so much... read more | 05/02/2006 (12:35 pm) |
| Con::printf( "..." ) | Thanks again, whats the '', " for?... read more | 05/02/2006 (12:33 pm) |
| Con::printf( "..." ) | One more echo question: How do you echo to the chat box? messageClient(%client, 'Msg... read more | 05/02/2006 (12:32 pm) |
| Con::printf( "..." ) | And that will echo everytime a function is called? Oh yeah it will, sorry... read more | 05/02/2006 (12:31 pm) |
| Con::printf( "..." ) | I want the engine to echo everytime a function is run (for debugging)... read more | 05/02/2006 (12:28 pm) |
| Con::printf( "..." ) | I know how to echo in script... read more | 05/02/2006 (12:28 pm) |
| Con::printf( "..." ) | So how would I write code that output a line to the console when asked to in script?... read more | 05/02/2006 (12:18 pm) |
| Con::printf( "..." ) | Is this kind of this covered in the new book?... read more | 05/02/2006 (11:53 am) |
| Con::printf( "..." ) | Thanks Ian Ok in answer to my question yes it does... read more | 05/02/2006 (11:50 am) |
| Con::printf( "..." ) | Whats the difference between Con::printf( "..." ); and Con::errorf( "..." ); ? Im trying to l... read more | 05/02/2006 (11:47 am) |
| Getting System Information | If you have TSE you could look at the fallback system and adjust it... read more | 05/01/2006 (10:19 am) |
| Need help to get xbox controller working | Have a look at this, might help Http://tdn.garagegames.com/wiki/GettingTorqueConsoleReady... read more | 04/27/2006 (9:29 am) |
| Melee identifier | Yes, it was all in found out I didn't need it for melee anyway so just took it out, must be for som... read more | 04/27/2006 (9:27 am) |
| How to make code support unicode? | Unicode is already coded in so im not sure on the question... read more | 04/25/2006 (11:06 am) |
| Melee identifier | Still need help :(... read more | 04/25/2006 (11:04 am) |
| ODE Torque Stuff | I found this is a great resource http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more | 04/18/2006 (1:35 am) |
| Ballistics and catapults | Thanks, it helps a little bit... read more | 04/18/2006 (1:34 am) |
| Complete MMORPG Development Guide | Registered as sphyxgames... read more | 04/17/2006 (3:46 am) |
| Newton Physics Engine integrated (Part 1) | Yeah but PhysX has already been implemented into TGE so its great even if its just as a temporary so... read more | 04/13/2006 (7:34 am) |
| AI vs AI Combat | The easiest thing to do would be to wait for the AI Pack :) Edit: Im looking into adding team sup... read more | 04/13/2006 (2:47 am) |
| Echoing to console | Yeah that works, thanks... read more | 04/12/2006 (3:07 am) |
| Echoing to console | C++ (from engine)... read more | 04/12/2006 (2:59 am) |
| Echoing to console | Thanks, will try that EDIT: Did not work :(... read more | 04/12/2006 (2:48 am) |
| Newton Physics Engine integrated (Part 1) | Novodex is free as long as you include support for the physx hardware :) Id go with that, support f... read more | 04/12/2006 (2:48 am) |
| 162 FPS on basic Stronghold Map | About 200 :)... read more | 04/12/2006 (2:44 am) |
| Binding sounds to textures | It seems that in tge 1.4 there is a sound: 0 in the propertymap.cs so maybe its the same as above. ... read more | 04/06/2006 (2:29 am) |
| Binding sounds to textures | It seems that in tge 1.4 there is a sound: 0 in the propertymap.cs so maybe its the same as above. ... read more | 04/06/2006 (2:25 am) |
| Binding sounds to textures | Propertymap.cs... read more | 04/05/2006 (11:50 am) |
| Gravity | Doesnt work tho... read more | 04/02/2006 (11:14 am) |
| Adding item colisions | Ah, thankyou... read more | 04/02/2006 (11:14 am) |
| Gravity | Ok they now use datablocks and I have added %obj.setGravity(-20); to function StaticShapeD... read more | 04/01/2006 (4:08 am) |
| Gravity | Thanks for the advice but: My objects dont have datablocks though - they are static and I have tr... read more | 04/01/2006 (1:11 am) |
| How to let the sun light illuminate interiors? | Images: see - (Want to use bold, italics and add links to your text? Click here to learn how)... read more | 03/31/2006 (5:11 am) |
| Creating a moving particle blob | So you want to add particles to a projectile... read more | 03/31/2006 (5:10 am) |
| 80 mb of new free FX percussions samples one-shots (wavs or refi | Website doesnt work :(... read more | 03/30/2006 (11:51 pm) |
| Sounds Effect Licensing Issue with Content packs | You have problems with gun sounds, i have problems with catapult sounds, they dont even make those n... read more | 03/30/2006 (11:49 pm) |
| RTSSquad Coding Help | Whats on lines 14-16?... read more | 03/30/2006 (11:46 pm) |
| Creating a moving particle blob | I would have thought you'd need tse for glowing particles...... read more | 03/30/2006 (11:41 pm) |
| Destructable walls | Is there a tool for converting interiors to static shapes? (.dif to .dts). Cant find one on google... read more | 03/30/2006 (11:40 pm) |
| Adding a destructible ShapeBaseData object? | Is it possible to get the above script to work with interiors? it doesnt work when i try.... read more | 03/28/2006 (9:42 am) |
| Destructable walls | I found: http://www.garagegames.com/mg/forums/result.thread.php?qt=9466 can Kevin's script be ... read more | 03/28/2006 (9:34 am) |