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Skylar Kelty's Forum Posts

Thread Post Date Posted
Need Rock/Stone Im going to have some rock models soon, Ill e-mail them to you when I get them... read more 05/07/2006 (12:16 pm)
2 program shaders Thanks Mincetro... read more 05/07/2006 (12:04 pm)
2 program shaders Maybe I could use: cgVertexProgram = cgCreateProgramFromFile( cgContext, CG_... read more 05/06/2006 (4:50 am)
How do i merge/install TLK 1.4? There was no file-size difference it just said to change it in the developer doc's winmerge only pic... read more 05/06/2006 (12:52 am)
How do i merge/install TLK 1.4? Yeah but apparently winwindow.cc has changed and there is no code block...... read more 05/05/2006 (9:38 am)
How do i merge/install TLK 1.4? What if you have a few 100 changes in your game, you cant merge a few 100 code changes without missi... read more 05/04/2006 (9:56 am)
Blurred Text in text windows Help I do believe the god's at GG have now fixed this :)... read more 05/03/2006 (1:12 pm)
Con::printf( "..." ) Hey thats pretty good, Im using the echo's for debugging so that will be very handy thanks... read more 05/03/2006 (7:59 am)
Getting System Information Prefs.cs in your server and client folders... read more 05/02/2006 (12:39 pm)
Con::printf( "..." ) Thankyou so much... read more 05/02/2006 (12:35 pm)
Con::printf( "..." ) Thanks again, whats the '', " for?... read more 05/02/2006 (12:33 pm)
Con::printf( "..." ) One more echo question: How do you echo to the chat box? messageClient(%client, 'Msg... read more 05/02/2006 (12:32 pm)
Con::printf( "..." ) And that will echo everytime a function is called? Oh yeah it will, sorry... read more 05/02/2006 (12:31 pm)
Con::printf( "..." ) I want the engine to echo everytime a function is run (for debugging)... read more 05/02/2006 (12:28 pm)
Con::printf( "..." ) I know how to echo in script... read more 05/02/2006 (12:28 pm)
Con::printf( "..." ) So how would I write code that output a line to the console when asked to in script?... read more 05/02/2006 (12:18 pm)
Con::printf( "..." ) Is this kind of this covered in the new book?... read more 05/02/2006 (11:53 am)
Con::printf( "..." ) Thanks Ian Ok in answer to my question yes it does... read more 05/02/2006 (11:50 am)
Con::printf( "..." ) Whats the difference between Con::printf( "..." ); and Con::errorf( "..." ); ? Im trying to l... read more 05/02/2006 (11:47 am)
Getting System Information If you have TSE you could look at the fallback system and adjust it... read more 05/01/2006 (10:19 am)
Need help to get xbox controller working Have a look at this, might help Http://tdn.garagegames.com/wiki/GettingTorqueConsoleReady... read more 04/27/2006 (9:29 am)
Melee identifier Yes, it was all in found out I didn't need it for melee anyway so just took it out, must be for som... read more 04/27/2006 (9:27 am)
How to make code support unicode? Unicode is already coded in so im not sure on the question... read more 04/25/2006 (11:06 am)
Melee identifier Still need help :(... read more 04/25/2006 (11:04 am)
ODE Torque Stuff I found this is a great resource http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more 04/18/2006 (1:35 am)
Ballistics and catapults Thanks, it helps a little bit... read more 04/18/2006 (1:34 am)
Complete MMORPG Development Guide Registered as sphyxgames... read more 04/17/2006 (3:46 am)
Newton Physics Engine integrated (Part 1) Yeah but PhysX has already been implemented into TGE so its great even if its just as a temporary so... read more 04/13/2006 (7:34 am)
AI vs AI Combat The easiest thing to do would be to wait for the AI Pack :) Edit: Im looking into adding team sup... read more 04/13/2006 (2:47 am)
Echoing to console Yeah that works, thanks... read more 04/12/2006 (3:07 am)
Echoing to console C++ (from engine)... read more 04/12/2006 (2:59 am)
Echoing to console Thanks, will try that EDIT: Did not work :(... read more 04/12/2006 (2:48 am)
Newton Physics Engine integrated (Part 1) Novodex is free as long as you include support for the physx hardware :) Id go with that, support f... read more 04/12/2006 (2:48 am)
162 FPS on basic Stronghold Map About 200 :)... read more 04/12/2006 (2:44 am)
Binding sounds to textures It seems that in tge 1.4 there is a sound: 0 in the propertymap.cs so maybe its the same as above. ... read more 04/06/2006 (2:29 am)
Binding sounds to textures It seems that in tge 1.4 there is a sound: 0 in the propertymap.cs so maybe its the same as above. ... read more 04/06/2006 (2:25 am)
Binding sounds to textures Propertymap.cs... read more 04/05/2006 (11:50 am)
Gravity Doesnt work tho... read more 04/02/2006 (11:14 am)
Adding item colisions Ah, thankyou... read more 04/02/2006 (11:14 am)
Gravity Ok they now use datablocks and I have added %obj.setGravity(-20); to function StaticShapeD... read more 04/01/2006 (4:08 am)
Gravity Thanks for the advice but: My objects dont have datablocks though - they are static and I have tr... read more 04/01/2006 (1:11 am)
How to let the sun light illuminate interiors? Images: see - (Want to use bold, italics and add links to your text? Click here to learn how)... read more 03/31/2006 (5:11 am)
Creating a moving particle blob So you want to add particles to a projectile... read more 03/31/2006 (5:10 am)
80 mb of new free FX percussions samples one-shots (wavs or refi Website doesnt work :(... read more 03/30/2006 (11:51 pm)
Sounds Effect Licensing Issue with Content packs You have problems with gun sounds, i have problems with catapult sounds, they dont even make those n... read more 03/30/2006 (11:49 pm)
RTSSquad Coding Help Whats on lines 14-16?... read more 03/30/2006 (11:46 pm)
Creating a moving particle blob I would have thought you'd need tse for glowing particles...... read more 03/30/2006 (11:41 pm)
Destructable walls Is there a tool for converting interiors to static shapes? (.dif to .dts). Cant find one on google... read more 03/30/2006 (11:40 pm)
Adding a destructible ShapeBaseData object? Is it possible to get the above script to work with interiors? it doesnt work when i try.... read more 03/28/2006 (9:42 am)
Destructable walls I found: http://www.garagegames.com/mg/forums/result.thread.php?qt=9466 can Kevin's script be ... read more 03/28/2006 (9:34 am)