Game Development Community

Skylar Kelty's Forum Posts

Thread Post Date Posted
Gamepads You also need keybinds... read more 07/01/2006 (1:38 am)
Weird Frame Rate Problem With GeForce FX7600 GT SLI I thought it might be the dual-core thing you were discribing. I get no problems on a 7800GS... read more 07/01/2006 (1:37 am)
Volumetric fog. Even when I do that, I can still get up to 3 different fog colours which happily wrap around interio... read more 07/01/2006 (1:35 am)
Got the book on time,Gr8 Book Theres more info here than in your blog... read more 06/29/2006 (9:51 am)
Compile with errors - how to remove these errors? Use the VS 2005 project on TDN... read more 06/28/2006 (10:12 am)
New openAL issue? For the missing openal problems try this: In WinOpenAL.cc comment out the line that reads: [cod... read more 06/28/2006 (9:39 am)
Adding&Playing new animations Is Armor::animationDone ever getting called?... read more 06/28/2006 (8:17 am)
CommandToClient @Manoel - I talked to Stefan for a while and I managed to getit working, I am using the schedules in... read more 06/28/2006 (8:03 am)
CommandToClient You have to understand this though: I know a lot of script but I am clueless when it comes to the cl... read more 06/27/2006 (1:04 pm)
CommandToClient This code is for campaign modes only, and does not intefere with skirmish and multiplayer modes, cam... read more 06/27/2006 (12:59 pm)
CommandToClient It works though... read more 06/27/2006 (12:56 pm)
CommandToClient Okay, Ill try to explain. I used echo's to trace the problem All the necessary functions were gett... read more 06/27/2006 (12:51 pm)
To Modify or not to Modify that is the question... Lol, might as well resource it Paul... read more 06/27/2006 (12:28 pm)
CommandToClient No the problem is coming when I call to the client if I use server functions like cycleexec its fine... read more 06/27/2006 (12:10 pm)
CommandToClient TickPeriodMS is used in almost all triggers... read more 06/27/2006 (12:00 pm)
CommandToClient [code] if(%client) tickPeriodMS = 500; else tickPeriodMS = 5000000; [/code] like that... read more 06/27/2006 (11:19 am)
CommandToClient Thankyou both, will try what Stefan said... read more 06/27/2006 (11:18 am)
CommandToClient The game crashes when I go through the trigger [code] function continuecmp() { disconnect(); ca... read more 06/27/2006 (11:04 am)
CommandToClient [code] datablock TriggerData(exitTrigger) { tickPeriodMS = 500; }; function exitTrigger::o... read more 06/27/2006 (10:59 am)
CommandToClient Can I just use continuecmp(); in the server code even though continuecmp is on the client? Edit: ... read more 06/27/2006 (10:36 am)
CommandToClient Thanks Andrew, it was the tags... read more 06/27/2006 (10:24 am)
Text size An easier way would be to set horiz/vertsize to relative... read more 06/27/2006 (9:50 am)
Physx and Torque @C2 - no I got an e-mail from Ageia, it said [quote] If you are integrating into TGE you may want ... read more 06/26/2006 (11:32 am)
Physx and Torque @C2 - I have heard rumors of an official integration :0... read more 06/26/2006 (8:06 am)
Moving interior I mean like shapes are StaticShapeData, but I don't think there is a datablock name for interiors (h... read more 06/26/2006 (8:03 am)
Moving interior How did GG do it in the editors? I cant find it... read more 06/25/2006 (12:16 pm)
Moving interior I've almost got this working, but whats the name for an interior in a datablock? InteriorInstance is... read more 06/25/2006 (8:00 am)
Moving interior Thanks, ill take a look at Jason Davis' stuff... read more 06/25/2006 (7:29 am)
Moving interior @Peter - Its not easy to convert a dts to a dif, if it was then 90% of the problems stopping my game... read more 06/25/2006 (6:49 am)
Shadow on water Adding it to the collision mesh in objecttypes wont work either... read more 06/25/2006 (1:40 am)
How to use setGlobalBounds ? That sounds like the maximum distance it can travel before being stopped by an invisible barrier, ju... read more 06/20/2006 (8:09 am)
Volumetric fog. I can change the colour of the fog - 1.4... read more 06/20/2006 (8:03 am)
Windows Vista Beta 2 TSE I dont get any flickering or jaggering issues - a bit of shader blur but thats the driver (same blur... read more 06/15/2006 (12:21 pm)
Weird Frame Rate Problem With GeForce FX7600 GT SLI Is the scene jumpy? If it is, there are so many threads on this already... read more 06/12/2006 (12:45 pm)
AI Guard Teams Thanks Mark, I had made some progress but nothing that worked, ill take a look at the resource over ... read more 06/09/2006 (10:40 am)
Scene jumps Don't think so - I remember someone saying they had the issue with a PentiumD... read more 06/07/2006 (8:24 am)
Scene jumps Oh is it about the dual cores? - I thought it might be something like a bad friction script In that... read more 06/06/2006 (11:20 am)
Gamepads Could you send us the code you have? I dont mean the stuff on TDN I mean your modified stuff... read more 06/05/2006 (7:58 am)
MacOS Tiger Bug in HTTPObject *big bump* I need some help with this... read more 06/04/2006 (10:38 am)
Gamepads What do you mean 'I have it installed and working but cant get it too work'?... read more 06/04/2006 (6:27 am)
Ragdoll 1.4 Yes, the ragdoll pack I wanted to post before I sent e-mails, more people = better help I thought ... read more 06/04/2006 (6:26 am)
AI Guard Teams No I can only get them to fire at human players on certain teams. I might take a look at the getclo... read more 06/04/2006 (6:25 am)
Ragdoll 1.4 Yeah, nothings happening, I tried again... read more 06/03/2006 (2:30 am)
AI Guard Teams *bump*... read more 06/03/2006 (2:28 am)
AI Guard Teams Still need help... read more 06/02/2006 (4:35 am)
Learning AI Why dont you paste to notepad then to the posting system?... read more 05/31/2006 (1:23 am)
Box jumps Does anyone else have this problem?... read more 05/29/2006 (12:34 am)
Box jumps Hmm, looks like an issue with DRL?... read more 05/28/2006 (1:32 pm)
Shadow on water I tried that a while ago, didn't work for me... read more 05/28/2006 (4:34 am)
Inventory Gui That's something you can use in an inventory... read more 05/28/2006 (12:10 am)