Skylar Kelty's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Gamepads | You also need keybinds... read more | 07/01/2006 (1:38 am) |
| Weird Frame Rate Problem With GeForce FX7600 GT SLI | I thought it might be the dual-core thing you were discribing. I get no problems on a 7800GS... read more | 07/01/2006 (1:37 am) |
| Volumetric fog. | Even when I do that, I can still get up to 3 different fog colours which happily wrap around interio... read more | 07/01/2006 (1:35 am) |
| Got the book on time,Gr8 Book | Theres more info here than in your blog... read more | 06/29/2006 (9:51 am) |
| Compile with errors - how to remove these errors? | Use the VS 2005 project on TDN... read more | 06/28/2006 (10:12 am) |
| New openAL issue? | For the missing openal problems try this: In WinOpenAL.cc comment out the line that reads: [cod... read more | 06/28/2006 (9:39 am) |
| Adding&Playing new animations | Is Armor::animationDone ever getting called?... read more | 06/28/2006 (8:17 am) |
| CommandToClient | @Manoel - I talked to Stefan for a while and I managed to getit working, I am using the schedules in... read more | 06/28/2006 (8:03 am) |
| CommandToClient | You have to understand this though: I know a lot of script but I am clueless when it comes to the cl... read more | 06/27/2006 (1:04 pm) |
| CommandToClient | This code is for campaign modes only, and does not intefere with skirmish and multiplayer modes, cam... read more | 06/27/2006 (12:59 pm) |
| CommandToClient | It works though... read more | 06/27/2006 (12:56 pm) |
| CommandToClient | Okay, Ill try to explain. I used echo's to trace the problem All the necessary functions were gett... read more | 06/27/2006 (12:51 pm) |
| To Modify or not to Modify that is the question... | Lol, might as well resource it Paul... read more | 06/27/2006 (12:28 pm) |
| CommandToClient | No the problem is coming when I call to the client if I use server functions like cycleexec its fine... read more | 06/27/2006 (12:10 pm) |
| CommandToClient | TickPeriodMS is used in almost all triggers... read more | 06/27/2006 (12:00 pm) |
| CommandToClient | [code] if(%client) tickPeriodMS = 500; else tickPeriodMS = 5000000; [/code] like that... read more | 06/27/2006 (11:19 am) |
| CommandToClient | Thankyou both, will try what Stefan said... read more | 06/27/2006 (11:18 am) |
| CommandToClient | The game crashes when I go through the trigger [code] function continuecmp() { disconnect(); ca... read more | 06/27/2006 (11:04 am) |
| CommandToClient | [code] datablock TriggerData(exitTrigger) { tickPeriodMS = 500; }; function exitTrigger::o... read more | 06/27/2006 (10:59 am) |
| CommandToClient | Can I just use continuecmp(); in the server code even though continuecmp is on the client? Edit: ... read more | 06/27/2006 (10:36 am) |
| CommandToClient | Thanks Andrew, it was the tags... read more | 06/27/2006 (10:24 am) |
| Text size | An easier way would be to set horiz/vertsize to relative... read more | 06/27/2006 (9:50 am) |
| Physx and Torque | @C2 - no I got an e-mail from Ageia, it said [quote] If you are integrating into TGE you may want ... read more | 06/26/2006 (11:32 am) |
| Physx and Torque | @C2 - I have heard rumors of an official integration :0... read more | 06/26/2006 (8:06 am) |
| Moving interior | I mean like shapes are StaticShapeData, but I don't think there is a datablock name for interiors (h... read more | 06/26/2006 (8:03 am) |
| Moving interior | How did GG do it in the editors? I cant find it... read more | 06/25/2006 (12:16 pm) |
| Moving interior | I've almost got this working, but whats the name for an interior in a datablock? InteriorInstance is... read more | 06/25/2006 (8:00 am) |
| Moving interior | Thanks, ill take a look at Jason Davis' stuff... read more | 06/25/2006 (7:29 am) |
| Moving interior | @Peter - Its not easy to convert a dts to a dif, if it was then 90% of the problems stopping my game... read more | 06/25/2006 (6:49 am) |
| Shadow on water | Adding it to the collision mesh in objecttypes wont work either... read more | 06/25/2006 (1:40 am) |
| How to use setGlobalBounds ? | That sounds like the maximum distance it can travel before being stopped by an invisible barrier, ju... read more | 06/20/2006 (8:09 am) |
| Volumetric fog. | I can change the colour of the fog - 1.4... read more | 06/20/2006 (8:03 am) |
| Windows Vista Beta 2 TSE | I dont get any flickering or jaggering issues - a bit of shader blur but thats the driver (same blur... read more | 06/15/2006 (12:21 pm) |
| Weird Frame Rate Problem With GeForce FX7600 GT SLI | Is the scene jumpy? If it is, there are so many threads on this already... read more | 06/12/2006 (12:45 pm) |
| AI Guard Teams | Thanks Mark, I had made some progress but nothing that worked, ill take a look at the resource over ... read more | 06/09/2006 (10:40 am) |
| Scene jumps | Don't think so - I remember someone saying they had the issue with a PentiumD... read more | 06/07/2006 (8:24 am) |
| Scene jumps | Oh is it about the dual cores? - I thought it might be something like a bad friction script In that... read more | 06/06/2006 (11:20 am) |
| Gamepads | Could you send us the code you have? I dont mean the stuff on TDN I mean your modified stuff... read more | 06/05/2006 (7:58 am) |
| MacOS Tiger Bug in HTTPObject | *big bump* I need some help with this... read more | 06/04/2006 (10:38 am) |
| Gamepads | What do you mean 'I have it installed and working but cant get it too work'?... read more | 06/04/2006 (6:27 am) |
| Ragdoll 1.4 | Yes, the ragdoll pack I wanted to post before I sent e-mails, more people = better help I thought ... read more | 06/04/2006 (6:26 am) |
| AI Guard Teams | No I can only get them to fire at human players on certain teams. I might take a look at the getclo... read more | 06/04/2006 (6:25 am) |
| Ragdoll 1.4 | Yeah, nothings happening, I tried again... read more | 06/03/2006 (2:30 am) |
| AI Guard Teams | *bump*... read more | 06/03/2006 (2:28 am) |
| AI Guard Teams | Still need help... read more | 06/02/2006 (4:35 am) |
| Learning AI | Why dont you paste to notepad then to the posting system?... read more | 05/31/2006 (1:23 am) |
| Box jumps | Does anyone else have this problem?... read more | 05/29/2006 (12:34 am) |
| Box jumps | Hmm, looks like an issue with DRL?... read more | 05/28/2006 (1:32 pm) |
| Shadow on water | I tried that a while ago, didn't work for me... read more | 05/28/2006 (4:34 am) |
| Inventory Gui | That's something you can use in an inventory... read more | 05/28/2006 (12:10 am) |