Game Development Community

Skylar Kelty's Forum Posts

Thread Post Date Posted
Players above terrain Its fluffy... read more 09/05/2006 (12:54 am)
Vista TGE doesnt work on Vista build 5537 (Pre RC1) Memory problems TGB works though... read more 09/04/2006 (12:22 pm)
Publishing @Mincetro - seen that quite a few times :)... read more 09/02/2006 (8:42 am)
Making the bot a client I think it would be easier to edit the scoreboard... read more 09/02/2006 (8:40 am)
Dynamically painting terrain texture? Thanks Nicholas, thats great stuff.... read more 09/02/2006 (2:01 am)
Rss Feeds Are you using a mac?... read more 09/02/2006 (1:47 am)
Triggers not working Im not talking about stock TGE 1.4, i've broken the triggers somewhere but I dont know where. Need... read more 08/26/2006 (8:53 am)
Interior Destruction Im going on holiday tomorrow, so you wont see me for 10 days Just so you know why im not replying... read more 07/31/2006 (8:56 am)
AAHHHHHH!!! Will The Ray Casting Never End If all you want is a melee system, I have one here: [url]http://www.garagegames.com/index.php?sec=m... read more 07/31/2006 (8:54 am)
Occlusion Culling in terraint, does it work? No prob... read more 07/31/2006 (6:15 am)
Questions regarding particle engine. 1.1 - yes 1.2 - yes 1.3 - think you can 1.4 - yes 2.1 - yes 2.2 - yes 2.3 - yes To see th... read more 07/31/2006 (12:19 am)
Occlusion Culling in terraint, does it work? [quote]can you tell me more about "profile it"[/quote] [url]http://tdn.garagegames.com/wiki/Torqu... read more 07/31/2006 (12:12 am)
AI Guard Teams Very slow, other things have taken priority right now. It will come... read more 07/31/2006 (12:06 am)
Which is better? Thanks Gary, I've never used switches, didnt understand them, I do now though, Thanks for your help... read more 07/29/2006 (6:03 am)
Which is better? Sorry, the formatting's terrible... read more 07/29/2006 (5:21 am)
Speedometer needle not visible in tse [quote] I know this is a wrong place to post this message [/quote] Why post here then? Post in... read more 07/29/2006 (4:32 am)
FPS demo intermittently gets very very fast Winwindow.cc mUsingPerfCounter = QueryPerformanceFrequency((LARGE_INTEGER *) &mFrequency... read more 07/29/2006 (4:29 am)
Advanced Melee System - Testers Needed Okay I tried for about 3 months to get melee working, resources on GG helped me but they didnt work ... read more 07/29/2006 (12:12 am)
Making the player tilt with terrain. Didnt know Clark coded it... read more 07/28/2006 (1:23 pm)
Advanced Melee System - Testers Needed Thanks Raasta - Updated the archive... read more 07/28/2006 (1:21 pm)
Making the player tilt with terrain. @ Stefan Clark Fagot? I cant see any resources in his profile like this I think you got the wrong ... read more 07/28/2006 (11:21 am)
Frustrum Culling @ Orion & Kevin - Thanks for clearing that up... read more 07/28/2006 (9:37 am)
Frustrum Culling Does terrain have Frustrum Culling?... read more 07/28/2006 (7:26 am)
20fps increase in tge but one problem Release, thanks for the help... read more 07/28/2006 (3:41 am)
Advanced Melee System - Testers Needed Not much, just making them work... read more 07/28/2006 (3:40 am)
Frustrum Culling So if you cant see an interior (if its hiding behind another inetrior) it wont render?... read more 07/28/2006 (1:28 am)
Frustrum Culling Yep, posted on that but as its a public blog he cant post code and like i said: [quote] some say i... read more 07/28/2006 (12:25 am)
20fps increase in tge but one problem I've done some profiling but i dont understand the results [u]With loadgui.delete[/u] [url]http:... read more 07/27/2006 (1:22 am)
20fps increase in tge but one problem To be honest I dont know how to profile/debug... read more 07/26/2006 (1:46 pm)
20fps increase in tge but one problem I put canvas.add in the wrong function. oops Works fine now, thanks... read more 07/26/2006 (12:09 pm)
20fps increase in tge but one problem Thanks Cliff, I had tried that but it didnt work :(... read more 07/26/2006 (11:10 am)
Build error Update for the rest of the community: There were a few copy/paste errors... read more 07/26/2006 (9:47 am)
Build error I used to get those, send me your shapebase.cc/.h and player.cc/.h and ill take a look for you My e... read more 07/26/2006 (7:38 am)
20fps increase in tge but one problem @ Tim - thanks but that doesnt give the performance increase, ill just take out the code and find so... read more 07/26/2006 (1:05 am)
20fps increase in tge but one problem @ Clint - Yep certain @ Cliff - Thanks, I tried that before but it didnt work... read more 07/25/2006 (10:54 am)
Profiling our game $800 is quite a lot for a profiling tool IMO... read more 07/25/2006 (10:15 am)
Shadow Density The shadow on the left looks a lot darker, but it also looks like the shadow from a different buildi... read more 07/19/2006 (12:33 pm)
Physx and Torque @ C2 - lol @ Jason - If you took the time to e-mail Ageia you will find that they say something lik... read more 07/19/2006 (12:16 pm)
Physx and Torque @Jason - This has been said SO MANY TIMES: [quote] The license of PhysX is following: [b]Free[/... read more 07/19/2006 (10:54 am)
Self Shadow Thats to do with the shadows not being a sceneobject, take a look at this: [url]http://www.garagega... read more 07/18/2006 (9:24 am)
Random crash when loading level Strange, a double post, 40 minutes apart... read more 07/18/2006 (5:36 am)
Please Help with Triggered Sound Oh and just so you know: I think if you want to create a training simulation and not a game; you n... read more 07/17/2006 (9:52 am)
Please Help with Triggered Sound I look at other people's code, its the best way to learn (for me) Edit: That doesnt actually answ... read more 07/17/2006 (9:47 am)
Please Help with Triggered Sound Datablock AudioProfile(xxxxxxxxxx) { filename = "~/data/sound/replaceme.wav"; descripti... read more 07/17/2006 (9:26 am)
New openAL issue? Try deleting al/eax_func.h then every time the compiler says 'cannot find include file ....' comment... read more 07/16/2006 (11:49 am)
List of TGB developers - Please Add Your Name James Thompson SphyxGames Scripter/Designer/Map Developer... read more 07/10/2006 (8:02 am)
Increasing object number Nothing in the log Try creating an fxshapereplicator and setting the object number to soemthing lik... read more 07/09/2006 (12:05 am)
Increasing object number Thats the only time it crashes, if I increase the number of objects. I think its a problem with the... read more 07/08/2006 (3:11 am)
Possible memory leak in shadow code? If that report was right that means I have another 780 to deal with :(... read more 07/02/2006 (11:53 am)
Windows Vista Beta 2 TSE So am I... read more 07/01/2006 (1:44 am)