Skylar Kelty's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Players above terrain | Its fluffy... read more | 09/05/2006 (12:54 am) |
| Vista | TGE doesnt work on Vista build 5537 (Pre RC1) Memory problems TGB works though... read more | 09/04/2006 (12:22 pm) |
| Publishing | @Mincetro - seen that quite a few times :)... read more | 09/02/2006 (8:42 am) |
| Making the bot a client | I think it would be easier to edit the scoreboard... read more | 09/02/2006 (8:40 am) |
| Dynamically painting terrain texture? | Thanks Nicholas, thats great stuff.... read more | 09/02/2006 (2:01 am) |
| Rss Feeds | Are you using a mac?... read more | 09/02/2006 (1:47 am) |
| Triggers not working | Im not talking about stock TGE 1.4, i've broken the triggers somewhere but I dont know where. Need... read more | 08/26/2006 (8:53 am) |
| Interior Destruction | Im going on holiday tomorrow, so you wont see me for 10 days Just so you know why im not replying... read more | 07/31/2006 (8:56 am) |
| AAHHHHHH!!! Will The Ray Casting Never End | If all you want is a melee system, I have one here: [url]http://www.garagegames.com/index.php?sec=m... read more | 07/31/2006 (8:54 am) |
| Occlusion Culling in terraint, does it work? | No prob... read more | 07/31/2006 (6:15 am) |
| Questions regarding particle engine. | 1.1 - yes 1.2 - yes 1.3 - think you can 1.4 - yes 2.1 - yes 2.2 - yes 2.3 - yes To see th... read more | 07/31/2006 (12:19 am) |
| Occlusion Culling in terraint, does it work? | [quote]can you tell me more about "profile it"[/quote] [url]http://tdn.garagegames.com/wiki/Torqu... read more | 07/31/2006 (12:12 am) |
| AI Guard Teams | Very slow, other things have taken priority right now. It will come... read more | 07/31/2006 (12:06 am) |
| Which is better? | Thanks Gary, I've never used switches, didnt understand them, I do now though, Thanks for your help... read more | 07/29/2006 (6:03 am) |
| Which is better? | Sorry, the formatting's terrible... read more | 07/29/2006 (5:21 am) |
| Speedometer needle not visible in tse | [quote] I know this is a wrong place to post this message [/quote] Why post here then? Post in... read more | 07/29/2006 (4:32 am) |
| FPS demo intermittently gets very very fast | Winwindow.cc mUsingPerfCounter = QueryPerformanceFrequency((LARGE_INTEGER *) &mFrequency... read more | 07/29/2006 (4:29 am) |
| Advanced Melee System - Testers Needed | Okay I tried for about 3 months to get melee working, resources on GG helped me but they didnt work ... read more | 07/29/2006 (12:12 am) |
| Making the player tilt with terrain. | Didnt know Clark coded it... read more | 07/28/2006 (1:23 pm) |
| Advanced Melee System - Testers Needed | Thanks Raasta - Updated the archive... read more | 07/28/2006 (1:21 pm) |
| Making the player tilt with terrain. | @ Stefan Clark Fagot? I cant see any resources in his profile like this I think you got the wrong ... read more | 07/28/2006 (11:21 am) |
| Frustrum Culling | @ Orion & Kevin - Thanks for clearing that up... read more | 07/28/2006 (9:37 am) |
| Frustrum Culling | Does terrain have Frustrum Culling?... read more | 07/28/2006 (7:26 am) |
| 20fps increase in tge but one problem | Release, thanks for the help... read more | 07/28/2006 (3:41 am) |
| Advanced Melee System - Testers Needed | Not much, just making them work... read more | 07/28/2006 (3:40 am) |
| Frustrum Culling | So if you cant see an interior (if its hiding behind another inetrior) it wont render?... read more | 07/28/2006 (1:28 am) |
| Frustrum Culling | Yep, posted on that but as its a public blog he cant post code and like i said: [quote] some say i... read more | 07/28/2006 (12:25 am) |
| 20fps increase in tge but one problem | I've done some profiling but i dont understand the results [u]With loadgui.delete[/u] [url]http:... read more | 07/27/2006 (1:22 am) |
| 20fps increase in tge but one problem | To be honest I dont know how to profile/debug... read more | 07/26/2006 (1:46 pm) |
| 20fps increase in tge but one problem | I put canvas.add in the wrong function. oops Works fine now, thanks... read more | 07/26/2006 (12:09 pm) |
| 20fps increase in tge but one problem | Thanks Cliff, I had tried that but it didnt work :(... read more | 07/26/2006 (11:10 am) |
| Build error | Update for the rest of the community: There were a few copy/paste errors... read more | 07/26/2006 (9:47 am) |
| Build error | I used to get those, send me your shapebase.cc/.h and player.cc/.h and ill take a look for you My e... read more | 07/26/2006 (7:38 am) |
| 20fps increase in tge but one problem | @ Tim - thanks but that doesnt give the performance increase, ill just take out the code and find so... read more | 07/26/2006 (1:05 am) |
| 20fps increase in tge but one problem | @ Clint - Yep certain @ Cliff - Thanks, I tried that before but it didnt work... read more | 07/25/2006 (10:54 am) |
| Profiling our game | $800 is quite a lot for a profiling tool IMO... read more | 07/25/2006 (10:15 am) |
| Shadow Density | The shadow on the left looks a lot darker, but it also looks like the shadow from a different buildi... read more | 07/19/2006 (12:33 pm) |
| Physx and Torque | @ C2 - lol @ Jason - If you took the time to e-mail Ageia you will find that they say something lik... read more | 07/19/2006 (12:16 pm) |
| Physx and Torque | @Jason - This has been said SO MANY TIMES: [quote] The license of PhysX is following: [b]Free[/... read more | 07/19/2006 (10:54 am) |
| Self Shadow | Thats to do with the shadows not being a sceneobject, take a look at this: [url]http://www.garagega... read more | 07/18/2006 (9:24 am) |
| Random crash when loading level | Strange, a double post, 40 minutes apart... read more | 07/18/2006 (5:36 am) |
| Please Help with Triggered Sound | Oh and just so you know: I think if you want to create a training simulation and not a game; you n... read more | 07/17/2006 (9:52 am) |
| Please Help with Triggered Sound | I look at other people's code, its the best way to learn (for me) Edit: That doesnt actually answ... read more | 07/17/2006 (9:47 am) |
| Please Help with Triggered Sound | Datablock AudioProfile(xxxxxxxxxx) { filename = "~/data/sound/replaceme.wav"; descripti... read more | 07/17/2006 (9:26 am) |
| New openAL issue? | Try deleting al/eax_func.h then every time the compiler says 'cannot find include file ....' comment... read more | 07/16/2006 (11:49 am) |
| List of TGB developers - Please Add Your Name | James Thompson SphyxGames Scripter/Designer/Map Developer... read more | 07/10/2006 (8:02 am) |
| Increasing object number | Nothing in the log Try creating an fxshapereplicator and setting the object number to soemthing lik... read more | 07/09/2006 (12:05 am) |
| Increasing object number | Thats the only time it crashes, if I increase the number of objects. I think its a problem with the... read more | 07/08/2006 (3:11 am) |
| Possible memory leak in shadow code? | If that report was right that means I have another 780 to deal with :(... read more | 07/02/2006 (11:53 am) |
| Windows Vista Beta 2 TSE | So am I... read more | 07/01/2006 (1:44 am) |