Skylar Kelty's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PhysX port | Mission areas dont seem to work properly in TGEA so you'll need to comment this line in physxmain.cs... read more | 11/18/2006 (12:32 am) |
| Some Questions | 1) Probably not 2) I doubt it, It may be released as a resource soon though, I know someone posted ... read more | 11/16/2006 (8:09 am) |
| Right-click popup menu | You'd set up a keybind for a canvas.push... read more | 11/12/2006 (12:40 am) |
| Drag-and-Drop? | Port it over to TGE then shouldnt require many changes, if any... read more | 11/12/2006 (12:39 am) |
| So you want to create Pong? Tutorial Inside | Great Stuff :)... read more | 11/08/2006 (11:47 am) |
| Help needed for tab book port | Thanks Todd... read more | 11/08/2006 (7:37 am) |
| Where's TS? | Thanks, I'll try it... read more | 11/08/2006 (7:36 am) |
| Where's TS? | Couldn't agree more :)... read more | 11/07/2006 (1:21 pm) |
| Where's TS? | I already know TS and im very good at it. C# looks completely different... read more | 11/07/2006 (1:02 pm) |
| Where's TS? | Right, I dont know much about C# so I didnt know... Shame, I wanted to use TX :(... read more | 11/07/2006 (11:16 am) |
| How to make my project executable? | I'm assuming you mean 'how do I rebuild my exe?' You build the exe from the project files (in the... read more | 11/06/2006 (12:36 pm) |
| Direct X 10 | I'm sure DX10 will have backwards compatibility...... read more | 11/06/2006 (12:31 pm) |
| Stringing a stringer | Found the solution: \" Sorry... read more | 11/04/2006 (7:08 am) |
| PhysX port | Glad I could help :)... read more | 10/31/2006 (11:40 am) |
| Swim Animation is still playing out of water? | You need to put some of that code inside the [code]if (getPlayerPosition() == 1)[/code] Like th... read more | 10/30/2006 (5:17 am) |
| Help needed for tab book port | Anyone?... read more | 10/30/2006 (12:41 am) |
| Missing bug fix in 1.42 (solved) | 1.4.2 isn't officially released yet so is suppose there will be another update sometime... read more | 10/16/2006 (8:09 am) |
| Problem with my if? | Where?... read more | 10/16/2006 (8:04 am) |
| Programing concept focal bluring | I think its funny that fluffy has a sword but no melee code :) The new lighting rules though!... read more | 10/15/2006 (1:34 pm) |
| 1.4.2 Merge | I merged 1.4.2 and TLK using winmerge, took about and hour, it's not hard.... read more | 10/15/2006 (1:28 pm) |
| OpenAL cannot init...? | I don't get this, winmerge revealed no audio changes... read more | 10/15/2006 (1:26 pm) |
| Obj.save does not work as documented | You could use openforwrite: [code] %file = new FileObject(); %file.openforwrite("~/test.cs");... read more | 10/15/2006 (1:19 pm) |
| Object in interior or above the terrain | You can detect if the player hits an interior or create a trigger around the interiors, which may ta... read more | 10/15/2006 (1:15 pm) |
| Problem with my if? |
Then, the online xml file:
[code]
|
10/15/2006 (1:07 pm) |
| Problem with my if? | I've fixed this: [code] function checkversion(%currentversion) { %version = 1.0; if(%cur... read more | 10/15/2006 (1:05 pm) |
| Performance issues on multicore + fix | I get 100-300 fps now, that was from gui's and ingame, in game there was just a sky :) Runfirst: ... read more | 10/14/2006 (2:03 am) |
| Map gamma value control | Pressing 4 or 3 wont do anyhing, I was using it as an example. Is that the kind of thing you want?... read more | 10/02/2006 (11:10 pm) |
| Performance issues on multicore + fix | FIX: In winwindow.cpp in the public bit of the WinTimer class just add: [code] Se... read more | 10/02/2006 (1:39 pm) |
| Performance issues on multicore + fix | Dont worry, i've eliminated the problem. Thanks peter! For a year i've been thinking its TSE, ... read more | 10/02/2006 (1:27 pm) |
| Performance issues on multicore + fix | I used runfirst.exe Thanks for the help Edit: there must be a bug in the multiprocessor code... read more | 10/02/2006 (1:19 pm) |
| Performance issues on multicore + fix | Exact figures: Avg: 4fps - gui 4fps - ingame Highest 7fps - gui 4fps - ingame Lowest 1... read more | 10/02/2006 (1:08 pm) |
| Performance issues on multicore + fix | @ Pauliver - 256mb, 50% cpu runtime and 101mb ram. @ Peter - yes, but setting the affinity to cpu 0... read more | 10/02/2006 (1:04 pm) |
| Split Screen | Erm, well a good start would be to make 2 instances of the playgui. Then, you'd have to do different... read more | 10/02/2006 (12:57 pm) |
| Performance issues on multicore + fix | Most of its final release, some files are final debug... read more | 10/02/2006 (12:56 pm) |
| Performance issues on multicore + fix | Well I was wondering if it was my pc, or Torque AT... read more | 10/02/2006 (12:55 pm) |
| Is there a multi-line text edit GuiControl ? | Had a look, couldnt find anything. I think there are script editor resources, they must have some... read more | 10/02/2006 (12:54 pm) |
| Ai For Tse/tge Help | Well for pathfinding, A*... read more | 09/30/2006 (8:00 am) |
| Ai For Tse/tge Help | Use c++ and Torquescript, also take a look at the killer kork resource and the ai guard resource to ... read more | 09/30/2006 (3:19 am) |
| Problem with a "phsyX resource | Shannon's resource works without modifcation for me, so I dont see why you're having problems Cimo... read more | 09/26/2006 (10:14 am) |
| Problem with my if? | Yeah, the echo's return this: 1.0 1.0 no message, good If I change the value on the websit... read more | 09/24/2006 (5:48 am) |
| Vista | 1.4.2 works fine on Vista, jsyk... read more | 09/24/2006 (1:43 am) |
| Map gamma value control | Do you mean something like when you press '4' it adds gamma and when you press '3' it reduces gamma?... read more | 09/23/2006 (11:42 am) |
| Physics Engine | Hey thats pretty neat... read more | 09/23/2006 (11:38 am) |
| Vista | TGB works on Vista, so 1.4.2 probably works, might try it out later... read more | 09/15/2006 (12:54 pm) |
| Water disappearing bug + fix - 1.4.2 | Yeah, it was to move water blocks and it worked but there are rendering issues Probably just needs ... read more | 09/15/2006 (10:39 am) |
| Rss Feeds | Download TGE 1.4.2 from the CVS and use the Mac updates in that, there are changes to the socket wri... read more | 09/14/2006 (12:16 pm) |
| Players above terrain | Anything I come up with for this wont help you with that For my next game though, terrain deforma... read more | 09/09/2006 (4:49 am) |
| Rss Feeds | If I remember correctly, there was a problem with Mac's trying to write to the socket before it was ... read more | 09/07/2006 (8:28 am) |
| Players above terrain | I just like everything to be perfect, maybe ill do it for DawnOfMen 2... read more | 09/05/2006 (9:05 am) |
| Players above terrain | Thanks Tim. Might re-write the player collision so it takes the bouding box and then moves the play... read more | 09/05/2006 (8:14 am) |