Game Development Community

Skylar Kelty's Forum Posts

Thread Post Date Posted
PhysX port Mission areas dont seem to work properly in TGEA so you'll need to comment this line in physxmain.cs... read more 11/18/2006 (12:32 am)
Some Questions 1) Probably not 2) I doubt it, It may be released as a resource soon though, I know someone posted ... read more 11/16/2006 (8:09 am)
Right-click popup menu You'd set up a keybind for a canvas.push... read more 11/12/2006 (12:40 am)
Drag-and-Drop? Port it over to TGE then shouldnt require many changes, if any... read more 11/12/2006 (12:39 am)
So you want to create Pong? Tutorial Inside Great Stuff :)... read more 11/08/2006 (11:47 am)
Help needed for tab book port Thanks Todd... read more 11/08/2006 (7:37 am)
Where's TS? Thanks, I'll try it... read more 11/08/2006 (7:36 am)
Where's TS? Couldn't agree more :)... read more 11/07/2006 (1:21 pm)
Where's TS? I already know TS and im very good at it. C# looks completely different... read more 11/07/2006 (1:02 pm)
Where's TS? Right, I dont know much about C# so I didnt know... Shame, I wanted to use TX :(... read more 11/07/2006 (11:16 am)
How to make my project executable? I'm assuming you mean 'how do I rebuild my exe?' You build the exe from the project files (in the... read more 11/06/2006 (12:36 pm)
Direct X 10 I'm sure DX10 will have backwards compatibility...... read more 11/06/2006 (12:31 pm)
Stringing a stringer Found the solution: \" Sorry... read more 11/04/2006 (7:08 am)
PhysX port Glad I could help :)... read more 10/31/2006 (11:40 am)
Swim Animation is still playing out of water? You need to put some of that code inside the [code]if (getPlayerPosition() == 1)[/code] Like th... read more 10/30/2006 (5:17 am)
Help needed for tab book port Anyone?... read more 10/30/2006 (12:41 am)
Missing bug fix in 1.42 (solved) 1.4.2 isn't officially released yet so is suppose there will be another update sometime... read more 10/16/2006 (8:09 am)
Problem with my if? Where?... read more 10/16/2006 (8:04 am)
Programing concept focal bluring I think its funny that fluffy has a sword but no melee code :) The new lighting rules though!... read more 10/15/2006 (1:34 pm)
1.4.2 Merge I merged 1.4.2 and TLK using winmerge, took about and hour, it's not hard.... read more 10/15/2006 (1:28 pm)
OpenAL cannot init...? I don't get this, winmerge revealed no audio changes... read more 10/15/2006 (1:26 pm)
Obj.save does not work as documented You could use openforwrite: [code] %file = new FileObject(); %file.openforwrite("~/test.cs");... read more 10/15/2006 (1:19 pm)
Object in interior or above the terrain You can detect if the player hits an interior or create a trigger around the interiors, which may ta... read more 10/15/2006 (1:15 pm)
Problem with my if? Then, the online xml file: [code] 1.0 [/code]... read more 10/15/2006 (1:07 pm)
Problem with my if? I've fixed this: [code] function checkversion(%currentversion) { %version = 1.0; if(%cur... read more 10/15/2006 (1:05 pm)
Performance issues on multicore + fix I get 100-300 fps now, that was from gui's and ingame, in game there was just a sky :) Runfirst: ... read more 10/14/2006 (2:03 am)
Map gamma value control Pressing 4 or 3 wont do anyhing, I was using it as an example. Is that the kind of thing you want?... read more 10/02/2006 (11:10 pm)
Performance issues on multicore + fix FIX: In winwindow.cpp in the public bit of the WinTimer class just add: [code] Se... read more 10/02/2006 (1:39 pm)
Performance issues on multicore + fix Dont worry, i've eliminated the problem. Thanks peter! For a year i've been thinking its TSE, ... read more 10/02/2006 (1:27 pm)
Performance issues on multicore + fix I used runfirst.exe Thanks for the help Edit: there must be a bug in the multiprocessor code... read more 10/02/2006 (1:19 pm)
Performance issues on multicore + fix Exact figures: Avg: 4fps - gui 4fps - ingame Highest 7fps - gui 4fps - ingame Lowest 1... read more 10/02/2006 (1:08 pm)
Performance issues on multicore + fix @ Pauliver - 256mb, 50% cpu runtime and 101mb ram. @ Peter - yes, but setting the affinity to cpu 0... read more 10/02/2006 (1:04 pm)
Split Screen Erm, well a good start would be to make 2 instances of the playgui. Then, you'd have to do different... read more 10/02/2006 (12:57 pm)
Performance issues on multicore + fix Most of its final release, some files are final debug... read more 10/02/2006 (12:56 pm)
Performance issues on multicore + fix Well I was wondering if it was my pc, or Torque AT... read more 10/02/2006 (12:55 pm)
Is there a multi-line text edit GuiControl ? Had a look, couldnt find anything. I think there are script editor resources, they must have some... read more 10/02/2006 (12:54 pm)
Ai For Tse/tge Help Well for pathfinding, A*... read more 09/30/2006 (8:00 am)
Ai For Tse/tge Help Use c++ and Torquescript, also take a look at the killer kork resource and the ai guard resource to ... read more 09/30/2006 (3:19 am)
Problem with a "phsyX resource Shannon's resource works without modifcation for me, so I dont see why you're having problems Cimo... read more 09/26/2006 (10:14 am)
Problem with my if? Yeah, the echo's return this: 1.0 1.0 no message, good If I change the value on the websit... read more 09/24/2006 (5:48 am)
Vista 1.4.2 works fine on Vista, jsyk... read more 09/24/2006 (1:43 am)
Map gamma value control Do you mean something like when you press '4' it adds gamma and when you press '3' it reduces gamma?... read more 09/23/2006 (11:42 am)
Physics Engine Hey thats pretty neat... read more 09/23/2006 (11:38 am)
Vista TGB works on Vista, so 1.4.2 probably works, might try it out later... read more 09/15/2006 (12:54 pm)
Water disappearing bug + fix - 1.4.2 Yeah, it was to move water blocks and it worked but there are rendering issues Probably just needs ... read more 09/15/2006 (10:39 am)
Rss Feeds Download TGE 1.4.2 from the CVS and use the Mac updates in that, there are changes to the socket wri... read more 09/14/2006 (12:16 pm)
Players above terrain Anything I come up with for this wont help you with that For my next game though, terrain deforma... read more 09/09/2006 (4:49 am)
Rss Feeds If I remember correctly, there was a problem with Mac's trying to write to the socket before it was ... read more 09/07/2006 (8:28 am)
Players above terrain I just like everything to be perfect, maybe ill do it for DawnOfMen 2... read more 09/05/2006 (9:05 am)
Players above terrain Thanks Tim. Might re-write the player collision so it takes the bouding box and then moves the play... read more 09/05/2006 (8:14 am)