Game Development Community

Skylar Kelty's Forum Posts

Thread Post Date Posted
Compiling TGE 1.5 on VC++ 2005 Express The latest TGE (1.5.2) already has vs2005 support... Just use what it has, no TDN article... read more 08/26/2007 (2:00 pm)
HDR and 8800 Ah ok no worries, I created a new sun object not the one that was already there and it works fine...... read more 08/25/2007 (10:33 am)
HDR and 8800 April 2007 doesnt fix my issues :(... read more 08/25/2007 (10:30 am)
HDR and 8800 Latest DX runtime and drivers, April 07 eh? ill look into that... read more 08/24/2007 (8:57 am)
Mixing S32's and U32's Thanks for the clarification... read more 08/24/2007 (12:26 am)
PlatformFont.h CharInfo Editor Bug Yup, I had the same issue with TGE a while back funnily enought those changes were the first thing I... read more 08/11/2007 (10:08 am)
L3DT_Atlas cannot export maps > 2048 Found the problem, created a new thread beacuse I lost this one, then found again! sorry!... read more 08/11/2007 (3:10 am)
Lightning in TGEA It works fine... read more 08/10/2007 (3:47 am)
Rts Port To Tgea I am tryin to port this over, but Im not exactly "good" at c++ so if someone could post their files ... read more 07/30/2007 (10:52 am)
Multiplayer games Id rather buy a good multiplayer-only game than a bad singleplayer-enabled game... read more 06/18/2007 (10:02 am)
Awol Water *Obviously that doesnt work in TGEA but it does in TGE, just to set you on the right track... read more 02/20/2007 (12:34 pm)
Awol Water Ah ha got it: WaterBlock::onAdd() change [code] resetWorldBox(); addToScene(); [/cod... read more 02/20/2007 (12:31 pm)
Awol Water Yes I had this problem, In the water rendering code there used to be something, it was commented out... read more 02/20/2007 (12:03 pm)
Interior's interior render bug Thanks for the reply, Im using TGEA 1.0 map2dif plus (clean TGEA). They work fine in TGE1.5 with TG... read more 02/19/2007 (7:33 am)
Black Terrain Wrong DXSDK version I heard... Try Oct2006... read more 02/18/2007 (3:39 am)
Interior's interior render bug Anyone?... read more 02/17/2007 (8:18 am)
L3dt atlas plugin Nafxcw.lib is the only problem I have at the minute, its only 64bit, not 32bit *Well the 32bit is... read more 02/12/2007 (2:28 am)
Map2dif plus bug? Okay I fixed the nomaterial problem, but when I go up to any interior with a portal it "closes" the ... read more 02/04/2007 (2:40 am)
Options dialog not working That takes 5 seconds to fix though... There are 2 graphics panes, just merge the two: [url]http:... read more 02/04/2007 (2:19 am)
Map2dif plus bug? Thanks, do I have to re-export the interiors then? [url=http://www.sphyxgames.com/images/screensh... read more 02/03/2007 (1:04 pm)
Map2dif plus bug? Dunno, I didnt do the interiors It said couldnt find texture null so I assumed that was for doors. ... read more 02/03/2007 (1:45 am)
Map2dif plus bug? Ah, sorry ben, somehow the GG Notifier got added to my spam filters block list. :( The latest bui... read more 02/02/2007 (9:17 am)
Growing Trees, changing terrain, dynamic world. Trees growing wouldn't be too hard Im a bad software architect, I never choose the best way to do t... read more 12/30/2006 (7:12 am)
Request to GG for dates on download files Yeah, This would be good... read more 12/28/2006 (4:09 am)
What is DRL difference between TGE and TSE There is a resource for TGE which adds DRL TGEA has HDR, I think, which is better than DRL... read more 12/28/2006 (4:05 am)
Having more players Thankyou, you managed to answer my question :)... read more 12/16/2006 (7:03 am)
Having more players Ye, im so shit at wording, sorry I know Torque can handle 16 players on a server, but I dont thin... read more 12/16/2006 (6:32 am)
Having more players Lol u all think im stupid dont u?... read more 12/16/2006 (4:17 am)
Having more players Hey its possible... read more 12/16/2006 (4:17 am)
Having more players Lol, not 4 million on one server! About 2000 people playing at one time, 16 per server slot. I... read more 12/16/2006 (4:09 am)
Having more players What im trying to ask, but obviously failing, is this: Is it possible to edit the source of TGEA ... read more 12/16/2006 (3:14 am)
Can I load maps I have made in TGE in XNA? No, not enough yet... read more 12/16/2006 (2:54 am)
Having more players Like I said, forget about the servers, can TGE/TGEA do 4 million players?... read more 12/16/2006 (2:48 am)
Having more players I take it thats a no then :) Forget about the servers, thats not the issue. I'm talking about TG... read more 12/16/2006 (12:13 am)
Little thing No prob :)... read more 12/15/2006 (11:25 am)
Surprise! Torque X Beta 4 Why whats happening Monday?... read more 12/10/2006 (1:00 pm)
Out of range write in DEBUG build... Wow, big bump, actually this helps me too :) so thanks... read more 11/26/2006 (8:01 am)
Tstransform.cc ?bug? Fixed it, it was my fault and it was so stupid you dont even want to know, trust me :)... read more 11/24/2006 (9:34 am)
Tstransform.cc ?bug? I just found the problem,its something todo with the AI not likeing the new player model... read more 11/24/2006 (9:29 am)
Major problem invisible saved files I had this problem, it was beacuse I didnt put the .mis extension in :)... read more 11/22/2006 (11:38 am)
Tstransform.cc ?bug? Would a bad rotation of the model cause this? i.e. the rotation is 0 instead of 180?... read more 11/22/2006 (11:36 am)
Where's TS? I started learning C# and I now think it's the easiest and best language ever! :)... read more 11/21/2006 (11:06 am)
Log? I wrote a c# log writer, I could port it over to the TX engine if you want Edit: I was think more... read more 11/21/2006 (10:58 am)
Animation not showing on client If your copy is unedited you should probably post something in the bugs section... read more 11/21/2006 (8:10 am)
Dynamic gravity question Did you integrate it properly especially the Con::addCommand bits?... read more 11/21/2006 (8:08 am)
Tstransform.cc ?bug? Yeap, new model ill look into it, thanks William... read more 11/20/2006 (12:49 pm)
Tstransform.cc ?bug? Tsthread.cc line 135 [code] q2 = &mShapeInstance->mShape->groundRotations[sequence->firstGroundFr... read more 11/19/2006 (9:10 am)
Tstransform.cc ?bug? Thanks William, So, look at the call stack and see what passed the NULL? Ill take a look :)... read more 11/19/2006 (9:02 am)
PhysX port Interior collision doesnt work for me either, I wonder if it does in TGE...... read more 11/18/2006 (9:38 am)
Mission thing, ignore Yeah, I just found the file without the .mis extension. oops.... read more 11/18/2006 (4:11 am)