Skylar Kelty's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Compiling TGE 1.5 on VC++ 2005 Express | The latest TGE (1.5.2) already has vs2005 support... Just use what it has, no TDN article... read more | 08/26/2007 (2:00 pm) |
| HDR and 8800 | Ah ok no worries, I created a new sun object not the one that was already there and it works fine...... read more | 08/25/2007 (10:33 am) |
| HDR and 8800 | April 2007 doesnt fix my issues :(... read more | 08/25/2007 (10:30 am) |
| HDR and 8800 | Latest DX runtime and drivers, April 07 eh? ill look into that... read more | 08/24/2007 (8:57 am) |
| Mixing S32's and U32's | Thanks for the clarification... read more | 08/24/2007 (12:26 am) |
| PlatformFont.h CharInfo Editor Bug | Yup, I had the same issue with TGE a while back funnily enought those changes were the first thing I... read more | 08/11/2007 (10:08 am) |
| L3DT_Atlas cannot export maps > 2048 | Found the problem, created a new thread beacuse I lost this one, then found again! sorry!... read more | 08/11/2007 (3:10 am) |
| Lightning in TGEA | It works fine... read more | 08/10/2007 (3:47 am) |
| Rts Port To Tgea | I am tryin to port this over, but Im not exactly "good" at c++ so if someone could post their files ... read more | 07/30/2007 (10:52 am) |
| Multiplayer games | Id rather buy a good multiplayer-only game than a bad singleplayer-enabled game... read more | 06/18/2007 (10:02 am) |
| Awol Water | *Obviously that doesnt work in TGEA but it does in TGE, just to set you on the right track... read more | 02/20/2007 (12:34 pm) |
| Awol Water | Ah ha got it: WaterBlock::onAdd() change [code] resetWorldBox(); addToScene(); [/cod... read more | 02/20/2007 (12:31 pm) |
| Awol Water | Yes I had this problem, In the water rendering code there used to be something, it was commented out... read more | 02/20/2007 (12:03 pm) |
| Interior's interior render bug | Thanks for the reply, Im using TGEA 1.0 map2dif plus (clean TGEA). They work fine in TGE1.5 with TG... read more | 02/19/2007 (7:33 am) |
| Black Terrain | Wrong DXSDK version I heard... Try Oct2006... read more | 02/18/2007 (3:39 am) |
| Interior's interior render bug | Anyone?... read more | 02/17/2007 (8:18 am) |
| L3dt atlas plugin | Nafxcw.lib is the only problem I have at the minute, its only 64bit, not 32bit *Well the 32bit is... read more | 02/12/2007 (2:28 am) |
| Map2dif plus bug? | Okay I fixed the nomaterial problem, but when I go up to any interior with a portal it "closes" the ... read more | 02/04/2007 (2:40 am) |
| Options dialog not working | That takes 5 seconds to fix though... There are 2 graphics panes, just merge the two: [url]http:... read more | 02/04/2007 (2:19 am) |
| Map2dif plus bug? | Thanks, do I have to re-export the interiors then? [url=http://www.sphyxgames.com/images/screensh... read more | 02/03/2007 (1:04 pm) |
| Map2dif plus bug? | Dunno, I didnt do the interiors It said couldnt find texture null so I assumed that was for doors. ... read more | 02/03/2007 (1:45 am) |
| Map2dif plus bug? | Ah, sorry ben, somehow the GG Notifier got added to my spam filters block list. :( The latest bui... read more | 02/02/2007 (9:17 am) |
| Growing Trees, changing terrain, dynamic world. | Trees growing wouldn't be too hard Im a bad software architect, I never choose the best way to do t... read more | 12/30/2006 (7:12 am) |
| Request to GG for dates on download files | Yeah, This would be good... read more | 12/28/2006 (4:09 am) |
| What is DRL difference between TGE and TSE | There is a resource for TGE which adds DRL TGEA has HDR, I think, which is better than DRL... read more | 12/28/2006 (4:05 am) |
| Having more players | Thankyou, you managed to answer my question :)... read more | 12/16/2006 (7:03 am) |
| Having more players | Ye, im so shit at wording, sorry I know Torque can handle 16 players on a server, but I dont thin... read more | 12/16/2006 (6:32 am) |
| Having more players | Lol u all think im stupid dont u?... read more | 12/16/2006 (4:17 am) |
| Having more players | Hey its possible... read more | 12/16/2006 (4:17 am) |
| Having more players | Lol, not 4 million on one server! About 2000 people playing at one time, 16 per server slot. I... read more | 12/16/2006 (4:09 am) |
| Having more players | What im trying to ask, but obviously failing, is this: Is it possible to edit the source of TGEA ... read more | 12/16/2006 (3:14 am) |
| Can I load maps I have made in TGE in XNA? | No, not enough yet... read more | 12/16/2006 (2:54 am) |
| Having more players | Like I said, forget about the servers, can TGE/TGEA do 4 million players?... read more | 12/16/2006 (2:48 am) |
| Having more players | I take it thats a no then :) Forget about the servers, thats not the issue. I'm talking about TG... read more | 12/16/2006 (12:13 am) |
| Little thing | No prob :)... read more | 12/15/2006 (11:25 am) |
| Surprise! Torque X Beta 4 | Why whats happening Monday?... read more | 12/10/2006 (1:00 pm) |
| Out of range write in DEBUG build... | Wow, big bump, actually this helps me too :) so thanks... read more | 11/26/2006 (8:01 am) |
| Tstransform.cc ?bug? | Fixed it, it was my fault and it was so stupid you dont even want to know, trust me :)... read more | 11/24/2006 (9:34 am) |
| Tstransform.cc ?bug? | I just found the problem,its something todo with the AI not likeing the new player model... read more | 11/24/2006 (9:29 am) |
| Major problem invisible saved files | I had this problem, it was beacuse I didnt put the .mis extension in :)... read more | 11/22/2006 (11:38 am) |
| Tstransform.cc ?bug? | Would a bad rotation of the model cause this? i.e. the rotation is 0 instead of 180?... read more | 11/22/2006 (11:36 am) |
| Where's TS? | I started learning C# and I now think it's the easiest and best language ever! :)... read more | 11/21/2006 (11:06 am) |
| Log? | I wrote a c# log writer, I could port it over to the TX engine if you want Edit: I was think more... read more | 11/21/2006 (10:58 am) |
| Animation not showing on client | If your copy is unedited you should probably post something in the bugs section... read more | 11/21/2006 (8:10 am) |
| Dynamic gravity question | Did you integrate it properly especially the Con::addCommand bits?... read more | 11/21/2006 (8:08 am) |
| Tstransform.cc ?bug? | Yeap, new model ill look into it, thanks William... read more | 11/20/2006 (12:49 pm) |
| Tstransform.cc ?bug? | Tsthread.cc line 135 [code] q2 = &mShapeInstance->mShape->groundRotations[sequence->firstGroundFr... read more | 11/19/2006 (9:10 am) |
| Tstransform.cc ?bug? | Thanks William, So, look at the call stack and see what passed the NULL? Ill take a look :)... read more | 11/19/2006 (9:02 am) |
| PhysX port | Interior collision doesnt work for me either, I wonder if it does in TGE...... read more | 11/18/2006 (9:38 am) |
| Mission thing, ignore | Yeah, I just found the file without the .mis extension. oops.... read more | 11/18/2006 (4:11 am) |