Game Development Community

Archies's Forum Posts

Thread Post Date Posted
Wheeled Vehicle unmount No Problem your welcome....Glad it sorted it for you, i never had none of the above problems you men... read more 12/08/2005 (5:06 am)
Wheeled Vehicle unmount Hi Chaps, i was also having this problem a few months back when i first added vehicles (Mountable) i... read more 12/07/2005 (6:55 pm)
Eclipse and 1.4 Compile/Setup Help ? Hi Allan, i was also having problems as you can see above, if your at your wits end and not sure whe... read more 11/28/2005 (7:07 pm)
Eclipse and 1.4 Compile/Setup Help ? **PROBLEM SOLVED WORKING FINE** Hello folks, well for any of you reading this youll be happy to h... read more 11/28/2005 (4:34 pm)
Eclipse and 1.4 Compile/Setup Help ? Yes i read them both, those were the 2 main threads i was talking about in my previous post. Now ive... read more 11/28/2005 (3:32 pm)
Eclipse and 1.4 Compile/Setup Help ? ** Update ** Ok been trying for last few hours and im miffled, ive a"uninstalled" everything, bac... read more 11/28/2005 (10:49 am)
Eclipse and 1.4 Compile/Setup Help ? Well. Conclusion. No joy at all im afraid with either "Eclipse" or Visual Studio". This is the li... read more 11/28/2005 (9:12 am)
Eclipse and 1.4 Compile/Setup Help ? Hello, I'm trying the Eclipse method "Chris" mention above but as you "Ben" say that the installers ... read more 11/28/2005 (7:02 am)
TGE-ODE integration 2 I've also been awaiting your updates Akio, i had intentions of implementing ODE into TGE myself but ... read more 06/27/2005 (6:23 am)
ODE Torque Stuff Great stuff Gary, I'll be keepin a close eye on this thread and your ODE integration, i see you plan... read more 06/14/2005 (4:58 am)
TGE-ODE integration 2 Thx for the recovery wishes, feeling much better now with my wounds getting better, just aching bad ... read more 05/11/2005 (6:41 am)
TGE-ODE integration 2 Looking great Akio, Just got out of hospital here ( http://racing.edgegaming.com/forums/showthread.p... read more 04/29/2005 (4:15 am)
TGE-ODE integration 2 Looking good Akio, i was hoping for something ODE related for TGE and it seems youve hit the nail on... read more 04/06/2005 (9:32 am)
CVS? or Normal Download ? Thank you "all" very much indeed, amongst those few posts that has explained it all :) Appreciate... read more 04/01/2005 (9:43 am)
Servers ? (master.garagegames) Thx richard ill also look into that for "external" servers, for the time being ill just use the GG's... read more 03/21/2005 (6:33 pm)
Servers ? (master.garagegames) Thank you :) those are the words i wanted to hear. Cheers.... read more 03/21/2005 (2:25 pm)
Servers ? (master.garagegames) Ah, thats excellent so its just a Tracker, Is this available for a commercial base if a game was rel... read more 03/20/2005 (4:07 pm)
Using a room as a level instead of the hightmap Hello Papa, if you goto your Terrain Editor e.g1 pic http://holodeck.st.usm.edu/vrcomputing/vrc_t... read more 03/20/2005 (5:39 am)
How to control interior's brightness in the Hammer I was reading around the forums that Hammer was not able to be used for anything Commercial, is this... read more 03/20/2005 (5:18 am)
Tge warez Yeh im sure there is always gonna be those who do, not good at all. I recently purchased the SDK onl... read more 03/20/2005 (5:16 am)
Choose vehicle... Ok Cheers gents, I'll give it a whirl and see how it goes. Thx... read more 03/18/2005 (5:44 am)
Choose vehicle... Hello Justin and Charlie, ive recently purchased the TGE SDK and now looking into these things and c... read more 03/17/2005 (4:34 pm)
3d surface/terrain Matid`s & "polycount" Thx Stephen, sounds like its a winner in all directions i think, i certainly understand what your sa... read more 03/13/2005 (10:40 am)
3d surface/terrain Matid`s & "polycount" ++ Im about to make the purchase of TGE with intent on additional updates of TSE if/when that time i... read more 03/13/2005 (8:50 am)
3d surface/terrain Matid`s & "polycount" Hello Brian, thx very much for your reply, Ive been trying several engines and TGE seems very nic... read more 03/11/2005 (5:48 pm)
3d surface/terrain Matid`s & "polycount" Since my late night testing went well last night and still hoping for a reply here. Most tests we... read more 03/11/2005 (5:44 am)