Robin Degen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Porting a TGE game from PC to console | This is what makes me wonder... I know you can't release it, but are you allowed to do it for yourse... read more | 01/24/2006 (1:19 pm) |
| Show all 3d models in wireframe possible in torque? | Well if it's not allowed they're to late because it's in my alpha release o.O ... Can't see why it's... read more | 01/24/2006 (1:17 pm) |
| CVS update | That looks pretty cool though :P ... I've noticed that i have those screwed up fonts to in Fullscree... read more | 01/23/2006 (5:59 am) |
| CVS update | Could be. I'm on a dutch windows, and have no problems. What about the rest?... read more | 01/22/2006 (2:11 pm) |
| Modelling | To start off with your 2nd question.. no there are no weapon/vehicle animations build-in the engine,... read more | 01/22/2006 (2:09 pm) |
| TGE => TSE transition | Not to much.. much of the code is the same. There are a few demo's that come with TSE. I used watert... read more | 01/22/2006 (1:58 pm) |
| Possible to change ico? | Using such a tool could be seen as reverse engineering right? Anyway.. you can use Resourcehacker...... read more | 01/22/2006 (1:56 pm) |
| Recommend a good RPG please | My fav mmo is world of warcraft... read more | 01/22/2006 (1:54 pm) |
| Is this ok? | I compile my own stuff. Just use emulators/virtual pc for those OS'es... I use vmware for linux and ... read more | 01/22/2006 (1:53 pm) |
| Problems using map2dif with 3ds max 7 | How advanced can the buildings made in 3ds max with map2dif be? I suppose i cant have rounded edges ... read more | 01/22/2006 (1:47 pm) |
| Show all 3d models in wireframe possible in torque? | I think they are... just like normal binaries... read more | 01/22/2006 (10:25 am) |
| CVS update | Works fine for me, no font problems... read more | 01/21/2006 (9:09 am) |
| Half-Life 2 HDR -- Why? | I think it's way to over lighted. It's a nice effect but it doesnt add much realism imo...... read more | 01/20/2006 (6:38 am) |
| CVS update | I just commented out that bit, then it compiled.... read more | 01/19/2006 (5:12 pm) |
| 3D World Studio | Great program.. but totally overpriced :(... read more | 01/19/2006 (4:00 pm) |
| Tse's map2dif crashes all the time *cries* ;) | @BoH I've been using WED for a long time to, but after hammer 3.5 i've switched to that. I have w... read more | 01/19/2006 (3:53 pm) |
| CVS update | Nice indeed. When is the in-game terrain editor planned? Is there any progress on that?... read more | 01/19/2006 (3:45 pm) |
| Hope you like HDR, because I do | Any change you want to post this great thing as a resource? We could all use this info a lot :D... read more | 12/29/2005 (7:24 am) |
| Wheeled Vehicle unmount | Great it worked thanks a lot! But now i just have to give the player controll back haha. (Now it's l... read more | 12/08/2005 (3:24 am) |
| Wheeled Vehicle unmount | I'm having the same problem in 1.4 :/... read more | 12/04/2005 (8:45 am) |
| Large worlds? | No the world cant be a sphere. If you find some way to import it, you can still edit other things on... read more | 11/04/2005 (2:08 pm) |
| Large worlds? | Yea i noticed it isnt at runtime, only in the editor. I'm basicly waiting with development untill th... read more | 10/25/2005 (3:32 pm) |
| Large worlds? | "You can always use the legacy terrain, which is still in TGE, working just fine" Actually, when ... read more | 10/25/2005 (3:23 pm) |
| Compact TGE | Yes me to, for some reason they dont apply very well, even when their made for the current 1.3 and n... read more | 10/23/2005 (6:04 am) |
| No terrain textures in fullscreen - bug? | So if i understand correctly, things like bigfixes made in TSE, are used in 1.4? Or how should i see... read more | 10/22/2005 (5:52 pm) |
| GlowBuffer and Blur shader rocks! | Yep broken links. People should keep those available for atleast a year. Oh well... read more | 10/22/2005 (4:19 pm) |
| Whats wrong with this shader? | Is that for png only? Because i use JPG, and dont need to add extesions. Anybody knows this?... read more | 10/22/2005 (4:19 pm) |
| I just bought TSE!!! | Hahaha you guys should read this: Me to I did Yea me to I got it Me to Yes me to Me to Yes... read more | 10/22/2005 (4:12 pm) |
| Newbie TSE compile problems | Yes, my debug build runs TSE with 10 fps,... while my normal build does this at vsync (75 fps for me... read more | 10/22/2005 (4:11 pm) |
| Dedicated (Linux) server build needed :) | I think you'll have to remove the entire directx9 part for it to work... if that's even possible. ... read more | 10/22/2005 (4:05 pm) |
| No terrain textures in fullscreen - bug? | 1.4? Hah i wish they were that far with TSE o.O... read more | 10/22/2005 (4:04 pm) |
| Large worlds? | Also, as TSE i should clearly state that however it's a great engine, and the terrain engine is grea... read more | 10/22/2005 (4:01 pm) |
| Compact TGE | Great! Many thanks. I'll be looking forward to it. Could you post a link to it here when it's on ple... read more | 10/22/2005 (3:58 pm) |
| What do TSE users use for Atlas terrain generation? | I use nem's tools Terrain Generator. It's not to high quality, but it's fine for now. I cant wait ti... read more | 10/21/2005 (10:56 am) |
| Wall running | There's a code for wallriding. Maybe worth taking a look at? http://www.garagegames.com/index.php... read more | 10/21/2005 (10:53 am) |
| Compact TGE | I am quite interrested in this, since i could use this for things like model/map viewers/editors i'm... read more | 10/21/2005 (10:51 am) |
| TGE 1.4 Release | What? o.O... read more | 10/12/2005 (3:18 pm) |
| TGE 1.4 Release | I have visual c++ 2003, and that one also says it needs to be converted. I click ok, and it works wi... read more | 10/12/2005 (1:35 pm) |
| TSE Starter.fps download | Brilliant! Works with the HEAD compiled on visual c++ .net 2003. Thanks a LOT! This is what i was mi... read more | 10/09/2005 (7:59 am) |
| TGE 1.4 Release | Yea i couldnt find it either, but this should be fixed because it's harder to find other possible er... read more | 10/09/2005 (7:26 am) |
| TGE 1.4 Release | Well for example it has been saying this since i had 1.3: Error: shape starter.fps/data/shapes/cr... read more | 10/08/2005 (12:48 pm) |
| Final Fantasy 10 type game. Can Torque do it? | @david But when you have only 1 person doing the actual c++ coding, and the others are just scripte... read more | 10/08/2005 (5:52 am) |
| TGE 1.4 Release | Only the console keeps spamming some errors while running the starter.fps. Is that fixed now? Or wil... read more | 10/08/2005 (5:49 am) |
| Small terrain question | Many thanks. But how are textures then applied? Just like grass just going over in let's say sand. W... read more | 09/25/2005 (3:29 am) |
| Small terrain question | Does WoW? Because i ran a server emu, and that runs everything on 1 server without any in-between lo... read more | 09/24/2005 (6:56 am) |
| Completely removing the terrain fog | Oh i got it... sry that was dumb heh :P... read more | 09/21/2005 (7:16 am) |
| 512x512 terrain textures... | Could someone post more specific instead of "i changed this to this and fixed this to do this"? Beca... read more | 09/21/2005 (4:09 am) |
| Multiple) Terrain Blocks | Is it possible to change some code to be able to move the terrain in the map editor without it crash... read more | 09/21/2005 (3:51 am) |
| Terrain size limitation | I have, but it's currently out of our budget i'm affraid. I spent most of it on torque en visual stu... read more | 09/18/2005 (3:06 am) |
| Terrain size limitation | Using water in an mmorpg is kinda needed. But, i think if you dont use to much curved edges (like a ... read more | 09/17/2005 (3:11 pm) |