Game Development Community

Robin Degen's Forum Posts

Thread Post Date Posted
Porting a TGE game from PC to console This is what makes me wonder... I know you can't release it, but are you allowed to do it for yourse... read more 01/24/2006 (1:19 pm)
Show all 3d models in wireframe possible in torque? Well if it's not allowed they're to late because it's in my alpha release o.O ... Can't see why it's... read more 01/24/2006 (1:17 pm)
CVS update That looks pretty cool though :P ... I've noticed that i have those screwed up fonts to in Fullscree... read more 01/23/2006 (5:59 am)
CVS update Could be. I'm on a dutch windows, and have no problems. What about the rest?... read more 01/22/2006 (2:11 pm)
Modelling To start off with your 2nd question.. no there are no weapon/vehicle animations build-in the engine,... read more 01/22/2006 (2:09 pm)
TGE => TSE transition Not to much.. much of the code is the same. There are a few demo's that come with TSE. I used watert... read more 01/22/2006 (1:58 pm)
Possible to change ico? Using such a tool could be seen as reverse engineering right? Anyway.. you can use Resourcehacker...... read more 01/22/2006 (1:56 pm)
Recommend a good RPG please My fav mmo is world of warcraft... read more 01/22/2006 (1:54 pm)
Is this ok? I compile my own stuff. Just use emulators/virtual pc for those OS'es... I use vmware for linux and ... read more 01/22/2006 (1:53 pm)
Problems using map2dif with 3ds max 7 How advanced can the buildings made in 3ds max with map2dif be? I suppose i cant have rounded edges ... read more 01/22/2006 (1:47 pm)
Show all 3d models in wireframe possible in torque? I think they are... just like normal binaries... read more 01/22/2006 (10:25 am)
CVS update Works fine for me, no font problems... read more 01/21/2006 (9:09 am)
Half-Life 2 HDR -- Why? I think it's way to over lighted. It's a nice effect but it doesnt add much realism imo...... read more 01/20/2006 (6:38 am)
CVS update I just commented out that bit, then it compiled.... read more 01/19/2006 (5:12 pm)
3D World Studio Great program.. but totally overpriced :(... read more 01/19/2006 (4:00 pm)
Tse's map2dif crashes all the time *cries* ;) @BoH I've been using WED for a long time to, but after hammer 3.5 i've switched to that. I have w... read more 01/19/2006 (3:53 pm)
CVS update Nice indeed. When is the in-game terrain editor planned? Is there any progress on that?... read more 01/19/2006 (3:45 pm)
Hope you like HDR, because I do Any change you want to post this great thing as a resource? We could all use this info a lot :D... read more 12/29/2005 (7:24 am)
Wheeled Vehicle unmount Great it worked thanks a lot! But now i just have to give the player controll back haha. (Now it's l... read more 12/08/2005 (3:24 am)
Wheeled Vehicle unmount I'm having the same problem in 1.4 :/... read more 12/04/2005 (8:45 am)
Large worlds? No the world cant be a sphere. If you find some way to import it, you can still edit other things on... read more 11/04/2005 (2:08 pm)
Large worlds? Yea i noticed it isnt at runtime, only in the editor. I'm basicly waiting with development untill th... read more 10/25/2005 (3:32 pm)
Large worlds? "You can always use the legacy terrain, which is still in TGE, working just fine" Actually, when ... read more 10/25/2005 (3:23 pm)
Compact TGE Yes me to, for some reason they dont apply very well, even when their made for the current 1.3 and n... read more 10/23/2005 (6:04 am)
No terrain textures in fullscreen - bug? So if i understand correctly, things like bigfixes made in TSE, are used in 1.4? Or how should i see... read more 10/22/2005 (5:52 pm)
GlowBuffer and Blur shader rocks! Yep broken links. People should keep those available for atleast a year. Oh well... read more 10/22/2005 (4:19 pm)
Whats wrong with this shader? Is that for png only? Because i use JPG, and dont need to add extesions. Anybody knows this?... read more 10/22/2005 (4:19 pm)
I just bought TSE!!! Hahaha you guys should read this: Me to I did Yea me to I got it Me to Yes me to Me to Yes... read more 10/22/2005 (4:12 pm)
Newbie TSE compile problems Yes, my debug build runs TSE with 10 fps,... while my normal build does this at vsync (75 fps for me... read more 10/22/2005 (4:11 pm)
Dedicated (Linux) server build needed :) I think you'll have to remove the entire directx9 part for it to work... if that's even possible. ... read more 10/22/2005 (4:05 pm)
No terrain textures in fullscreen - bug? 1.4? Hah i wish they were that far with TSE o.O... read more 10/22/2005 (4:04 pm)
Large worlds? Also, as TSE i should clearly state that however it's a great engine, and the terrain engine is grea... read more 10/22/2005 (4:01 pm)
Compact TGE Great! Many thanks. I'll be looking forward to it. Could you post a link to it here when it's on ple... read more 10/22/2005 (3:58 pm)
What do TSE users use for Atlas terrain generation? I use nem's tools Terrain Generator. It's not to high quality, but it's fine for now. I cant wait ti... read more 10/21/2005 (10:56 am)
Wall running There's a code for wallriding. Maybe worth taking a look at? http://www.garagegames.com/index.php... read more 10/21/2005 (10:53 am)
Compact TGE I am quite interrested in this, since i could use this for things like model/map viewers/editors i'm... read more 10/21/2005 (10:51 am)
TGE 1.4 Release What? o.O... read more 10/12/2005 (3:18 pm)
TGE 1.4 Release I have visual c++ 2003, and that one also says it needs to be converted. I click ok, and it works wi... read more 10/12/2005 (1:35 pm)
TSE Starter.fps download Brilliant! Works with the HEAD compiled on visual c++ .net 2003. Thanks a LOT! This is what i was mi... read more 10/09/2005 (7:59 am)
TGE 1.4 Release Yea i couldnt find it either, but this should be fixed because it's harder to find other possible er... read more 10/09/2005 (7:26 am)
TGE 1.4 Release Well for example it has been saying this since i had 1.3: Error: shape starter.fps/data/shapes/cr... read more 10/08/2005 (12:48 pm)
Final Fantasy 10 type game. Can Torque do it? @david But when you have only 1 person doing the actual c++ coding, and the others are just scripte... read more 10/08/2005 (5:52 am)
TGE 1.4 Release Only the console keeps spamming some errors while running the starter.fps. Is that fixed now? Or wil... read more 10/08/2005 (5:49 am)
Small terrain question Many thanks. But how are textures then applied? Just like grass just going over in let's say sand. W... read more 09/25/2005 (3:29 am)
Small terrain question Does WoW? Because i ran a server emu, and that runs everything on 1 server without any in-between lo... read more 09/24/2005 (6:56 am)
Completely removing the terrain fog Oh i got it... sry that was dumb heh :P... read more 09/21/2005 (7:16 am)
512x512 terrain textures... Could someone post more specific instead of "i changed this to this and fixed this to do this"? Beca... read more 09/21/2005 (4:09 am)
Multiple) Terrain Blocks Is it possible to change some code to be able to move the terrain in the map editor without it crash... read more 09/21/2005 (3:51 am)
Terrain size limitation I have, but it's currently out of our budget i'm affraid. I spent most of it on torque en visual stu... read more 09/18/2005 (3:06 am)
Terrain size limitation Using water in an mmorpg is kinda needed. But, i think if you dont use to much curved edges (like a ... read more 09/17/2005 (3:11 pm)