Robin Degen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multiple maps in 1 server | Since this idea is more focussing on mmo/rpg kind of games, the current weapon and damage wont be th... read more | 08/03/2006 (5:31 pm) |
| TSE Starter.fps download | You use a temporary texture in your dts/dif. Then you create a material with the same name.. For exa... read more | 08/02/2006 (9:25 am) |
| Large worlds? | That's pretty cool! I'll have to rewrite it for a bit, but the idea is great. Thanks... read more | 07/24/2006 (5:07 am) |
| Large worlds? | @bank having like.. 20 servers running isn't really optimal for system resources @sykoii a LOT ... read more | 07/15/2006 (7:38 am) |
| Large worlds? | He means the idea of having multiple maps. Somebody came up with the idea of having multiple servers... read more | 07/14/2006 (3:36 pm) |
| Large worlds? | You can change the terrain's scale. But then you'll have to rescale the textures aswell... and it wo... read more | 07/14/2006 (1:46 pm) |
| What am i doing wrong? | I tried reducing the window size just a slight bit, but even on the smallest grid, it's still to big... read more | 06/05/2006 (5:42 am) |
| What am i doing wrong? | Wow that looks so nice! that's accactly what i was looking for. Thanks a lot! I'm going to try it ri... read more | 06/04/2006 (3:29 pm) |
| What am i doing wrong? | Ah thanks, that explains a lot. Yes it's a flat surface. I'm trying out different shaders, and ba... read more | 06/01/2006 (2:08 am) |
| Multiple maps in 1 server | I will use the multiple server thing when all else fails. But i will still keep trying on my attempt... read more | 05/31/2006 (8:52 am) |
| 3D World Studio | Just use hammer.. it's 99% the same as 3dws. and yes.. wait for constructor before spending money... read more | 05/31/2006 (8:24 am) |
| Carmack on "MegaTextures | The times where ID software made groundbreaking games are kinda over. That was in the wolf3d/doom ti... read more | 05/31/2006 (8:22 am) |
| TSE Exe problem | Yea it's allmost the same. The demo in the sdk with the downloadable one. I even recommend using the... read more | 05/31/2006 (8:20 am) |
| What am i doing wrong? | So nobody knows what i'm doing wrong?... read more | 05/31/2006 (8:19 am) |
| Multiple maps in 1 server | Yes, but that's not really... fast enough. If you have about 50 maps.. you'll have way to much "over... read more | 05/31/2006 (8:17 am) |
| Multiple maps in 1 server | It seems they just have a server that supports multiple maps at once. Maybe it ARE more servers (one... read more | 05/31/2006 (7:16 am) |
| Milestone 3 water not working 100 | One thing i dont get though.. why wasn't this tested? I mean.. this is something you would notice ri... read more | 05/28/2006 (5:42 am) |
| Pitch claims | There's allways a limit, because the type of the variable cant be bigger (uint has a max of 65535 et... read more | 05/28/2006 (5:38 am) |
| Milestone 3 water not working 100 | Confirm. When i save my map, the water will disappear the next time. It's not completely gone, there... read more | 05/27/2006 (10:21 am) |
| Ms3 | Indeed, that's what i found, and also after redownloading it's accactly the same size.. i cant imagi... read more | 05/26/2006 (7:10 am) |
| Ms3 | Hmm that's odd, i'll try again. Thanks.... read more | 05/23/2006 (1:34 pm) |
| What texture does a DTS use & mapping materials? | It doesn't have textures put in. Check if it's getting the textures from ANY other directory that is... read more | 05/22/2006 (4:01 pm) |
| Maps -> TSE | It works yes, but it's still very bugged, the old terrain jerks around whenever i move the camera.... read more | 05/22/2006 (3:59 pm) |
| Having 2 servers communicate | That's cool! I've been having some other idea's on how i will handle with different maps etc. So i'l... read more | 05/10/2006 (4:14 pm) |
| Having 2 servers communicate | Do you and your cool mmoTCPObject also release things like that? or do you keep that private? :P ... read more | 05/09/2006 (9:26 am) |
| Nametags on non-AI | Yea i'd like to know that to.. there must be a script function for that right!? i was also wondering... read more | 05/09/2006 (1:54 am) |
| Client / Dedicated Server TGE 1.4 | Now that i've taken a closer look, i am seeing these jitters James Spellman is talking about. But ve... read more | 03/19/2006 (3:20 pm) |
| Problem mounting/Using a weapon | @Allyn serverside offcourse.. the thing is.. i did it before... I just don't get why it's not worki... read more | 03/16/2006 (11:46 am) |
| Can't edit terrain when "Tile" is false (BUG!?) | Ok it's a bug.. because sometimes i CAN edit it, and sometimes i can't.. Only i can't find out w... read more | 03/11/2006 (7:29 am) |
| Large worlds? | But won't that bring problems since the terrain uses shaders to render?... read more | 03/11/2006 (7:28 am) |
| Realistic golf game, it is possible? | Ah.. that's why :)... read more | 03/08/2006 (12:43 pm) |
| New Atlas terrain | It's not that different... the only real difference i found is the terrain accactly... some things a... read more | 03/08/2006 (12:42 pm) |
| Realistic golf game, it is possible? | Why not use Atlas from TSE? it can easily do this... read more | 03/06/2006 (1:59 pm) |
| Can't edit terrain when "Tile" is false (BUG!?) | If i press f4, it'll just keep repeating the whole terrain. And yes, i need to see where the edges a... read more | 03/06/2006 (1:52 pm) |
| Firing up the MMOG pack - Part 1 | I'm pretty interrested in this. Can you give any dates and possible pricing info?... read more | 03/06/2006 (1:47 pm) |
| Can't edit terrain when "Tile" is false (BUG!?) | Hmm allright. The old resource of it did have the possibility, but now that it's stock in torque 1.4... read more | 03/06/2006 (1:41 pm) |
| 2d sprites in tge | Yea i don't mind that flatness at all.. Thanks, i think i can do that. I've done it before on anothe... read more | 03/02/2006 (11:30 am) |
| Roads and tracks in terrain | Ah allright, Could you let me know if the curve thing worked out? And so, post a screenshot? I might... read more | 03/02/2006 (6:55 am) |
| 2d sprites in tge | I don't have a tgb lisence though, only tge and tse.. Hmm i really need to find this out.. Thanks an... read more | 03/02/2006 (5:23 am) |
| Roads and tracks in terrain | Slopes would be a nice add, but are not nessisairy.. Curves would be great enough. Could you explain... read more | 03/02/2006 (5:23 am) |
| No Real Clue" in Official Documentation ??? | I feel that documentation could be a little better to.. They should take example of how the document... read more | 03/01/2006 (4:44 pm) |
| Roads and tracks in terrain | What about curves in a road? like this: http://www.mafia-game.com/scrshots/01051305.jpg... read more | 03/01/2006 (4:39 pm) |
| Objects that watch for Mouse Over | This makes me wonder though.. i never really found out how that name and health bar thing works. Any... read more | 03/01/2006 (4:32 pm) |
| 2d sprites in tge | Well, with engine support i just mean i want to see the png files added in the mission editor (just ... read more | 03/01/2006 (4:26 pm) |
| Client / Dedicated Server TGE 1.4 | I'm not quite sure what the problem is, but dedicated server worked fine for the starter.fps, and it... read more | 03/01/2006 (4:24 pm) |
| 2d sprites in tge | But they all have different sizes.. and i might use over 100 of 'm.. I was looking for a more.. engi... read more | 03/01/2006 (4:17 pm) |
| GTA kind of thing | I think you should follow some torque script tutorials ;) .. as for working mount code and some othe... read more | 03/01/2006 (4:16 pm) |
| Tutorial for setting up the Development Environment? | Yea i'd love this to, i've been trying a bit on linux.. maybe i should look deeper.. but it was aski... read more | 03/01/2006 (4:13 pm) |
| TSE History | @josh Are you sure that's not just what the plan(ned) to do?... read more | 02/06/2006 (1:31 am) |
| Torque on the DS...question | N-gage qd has an opengl environment (not default.. but somebody made that)... so porting to that sho... read more | 01/24/2006 (1:21 pm) |