Nikhil Haldar-Sinha's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weapon MountPoint dont work | Thank you all for your help. It turns out I missed the fact that the bounding box orientation deter... read more | 08/11/2006 (3:18 pm) |
| Weapon MountPoint dont work | What's the difference between the gun and collision mesh? Is the bounding box the one that is creat... read more | 08/10/2006 (1:41 pm) |
| Weapon MountPoint dont work | So here are my questions right now. 1) Will the weapon export without a texture? 2) What should ... read more | 08/09/2006 (3:46 pm) |
| Weapon MountPoint dont work | I need a texture to get anything exporting correctly? That will be a problem as my artist is out of... read more | 08/06/2006 (10:07 am) |
| Weapon MountPoint dont work | Everything's in the same folder. I've uploaded the model, cfg, dts, and dump if that'll help. They... read more | 08/06/2006 (9:23 am) |
| Weapon MountPoint dont work | So now maybe I'm doing something wrong with the hypergraph. I took the weapon.cfg that came with th... read more | 08/06/2006 (9:15 am) |
| Weapon MountPoint dont work | I'm having the same problem. Where do I put the dtsScene.cfg? Thanks. -Nick... read more | 08/06/2006 (8:59 am) |
| Weapon MountPoint dont work | I'm having the same problem. Where do I put the dtsScene.cfg? Thanks. -Nick... read more | 08/06/2006 (8:57 am) |
| Problem with "Sniper Rifle | Ok, I just understood what you mean. I need to use VectorAdd to add them together. I guess they do... read more | 07/30/2006 (10:47 am) |
| Problem with "Sniper Rifle | Wouldn't [code]%muzzleVelocity = VectorAdd( VectorScale(%muzzleVector, %projectile.muzzleVelocity)... read more | 07/30/2006 (9:57 am) |
| Problem with "Sniper Rifle | I've now come back to this problem. I feel bad doing this, but I'm not sure how else to ask for hel... read more | 07/29/2006 (8:12 pm) |
| Where in script is picking up weapons handled? | Well, I guess what I really want is to not have the onPickup called onCollision with a weapon on the... read more | 07/29/2006 (8:51 am) |
| Where in script is picking up weapons handled? | How do I make it so if it's not picked up it isn't lost? I don't want to have it constantly respawn... read more | 07/29/2006 (8:20 am) |
| Where in script is picking up weapons handled? | That's onPickup. What I want to do is something like Halo, where if you go over a weapon, it'll pro... read more | 07/29/2006 (8:08 am) |
| Issues w/ weapon texture, using ms3d | It's 384x104.... Can't believe I didn't think of that. So now the problem is resizing it will chang... read more | 06/08/2006 (10:42 am) |
| How to make fast bullets collide properly? | THanks for checking both. I figured this may require going deeper into the engine, so I decided to ... read more | 06/07/2006 (3:59 pm) |
| How to make fast bullets collide properly? | Yup, I've taken the crossbow exactly, and just changed the muzzle velocity. What else would I have ... read more | 06/07/2006 (3:22 pm) |
| Problem with "Sniper Rifle | Ok, so client server discrepencies. I saw this article: http://www.garagegames.com/index.php?sec=mg... read more | 06/07/2006 (3:13 pm) |
| Problem with "Sniper Rifle | I found the following code in Projectile.cc if (getContainer()->castRay(oldPosition, newPosition,... read more | 06/07/2006 (2:52 pm) |
| Problem with "Sniper Rifle | So how is bulletfire done then? Torque was originally used for an FPS, right? I assume Tribes had ... read more | 06/07/2006 (1:52 pm) |
| Problem with "Sniper Rifle | Will direct raycasts require going into the code? Or can this be setup in script? I'll try toning ... read more | 06/07/2006 (1:45 pm) |
| Changing keypresses in code | How do I tell it to call a function if two buttons are pressed, say ctrl + F10? Thanks. -Nick... read more | 05/31/2006 (3:29 pm) |
| Getting Started tutorial works on Windows, crashes on Mac | Recompiling fixes the problem. Thanks.... read more | 05/30/2006 (4:45 pm) |
| How do you find bugs? | I don't suppose there's a way to catch compile bugs as I would with a C++ compiler?... read more | 05/26/2006 (9:34 pm) |
| Getting Started tutorial works on Windows, crashes on Mac | I'm using the GettingStarted.pdf that's in the example directory. Here's my log. It's pretty lon... read more | 05/21/2006 (11:41 am) |
| Changing the extension of script files | Well, a good IDE seems to take care of all my problems. I was planning to write a plug-in for VS.NE... read more | 04/18/2006 (2:53 pm) |
| Figuring out which entity type triggered a trigger? | Is there an API that lists the different members of it?... read more | 04/11/2006 (2:04 pm) |
| Visual C++ for Tourqe script | Has anyone ever tried changing all the .cs files to another extension? If not, I'm ready to. I lov... read more | 03/15/2005 (10:04 am) |
| Will TSE allow us to use our own shaders? | The example there is in HLSL. This will only work on Windows, right? We'd have to write new ones f... read more | 03/10/2005 (10:26 am) |
| Questions about TSE before buying | I need a bit of clarification... I already own the TGE. If I wait for TSE to be officially release... read more | 03/10/2005 (8:57 am) |
| Adding a new Torque Script Extension | I'm curious... What does the c in cs stand for? I'm not sure about macs or linux, but on windows... read more | 03/09/2005 (3:05 pm) |
| A Hello World equivalent with TGE? | Ok, so this is a different paradigm. I was hoping to start with something with 2d gameplay but 3d g... read more | 03/06/2005 (8:49 pm) |