Game Development Community

Nikhil Haldar-Sinha's Forum Posts

Thread Post Date Posted
Weapon MountPoint dont work Thank you all for your help. It turns out I missed the fact that the bounding box orientation deter... read more 08/11/2006 (3:18 pm)
Weapon MountPoint dont work What's the difference between the gun and collision mesh? Is the bounding box the one that is creat... read more 08/10/2006 (1:41 pm)
Weapon MountPoint dont work So here are my questions right now. 1) Will the weapon export without a texture? 2) What should ... read more 08/09/2006 (3:46 pm)
Weapon MountPoint dont work I need a texture to get anything exporting correctly? That will be a problem as my artist is out of... read more 08/06/2006 (10:07 am)
Weapon MountPoint dont work Everything's in the same folder. I've uploaded the model, cfg, dts, and dump if that'll help. They... read more 08/06/2006 (9:23 am)
Weapon MountPoint dont work So now maybe I'm doing something wrong with the hypergraph. I took the weapon.cfg that came with th... read more 08/06/2006 (9:15 am)
Weapon MountPoint dont work I'm having the same problem. Where do I put the dtsScene.cfg? Thanks. -Nick... read more 08/06/2006 (8:59 am)
Weapon MountPoint dont work I'm having the same problem. Where do I put the dtsScene.cfg? Thanks. -Nick... read more 08/06/2006 (8:57 am)
Problem with "Sniper Rifle Ok, I just understood what you mean. I need to use VectorAdd to add them together. I guess they do... read more 07/30/2006 (10:47 am)
Problem with "Sniper Rifle Wouldn't [code]%muzzleVelocity = VectorAdd( VectorScale(%muzzleVector, %projectile.muzzleVelocity)... read more 07/30/2006 (9:57 am)
Problem with "Sniper Rifle I've now come back to this problem. I feel bad doing this, but I'm not sure how else to ask for hel... read more 07/29/2006 (8:12 pm)
Where in script is picking up weapons handled? Well, I guess what I really want is to not have the onPickup called onCollision with a weapon on the... read more 07/29/2006 (8:51 am)
Where in script is picking up weapons handled? How do I make it so if it's not picked up it isn't lost? I don't want to have it constantly respawn... read more 07/29/2006 (8:20 am)
Where in script is picking up weapons handled? That's onPickup. What I want to do is something like Halo, where if you go over a weapon, it'll pro... read more 07/29/2006 (8:08 am)
Issues w/ weapon texture, using ms3d It's 384x104.... Can't believe I didn't think of that. So now the problem is resizing it will chang... read more 06/08/2006 (10:42 am)
How to make fast bullets collide properly? THanks for checking both. I figured this may require going deeper into the engine, so I decided to ... read more 06/07/2006 (3:59 pm)
How to make fast bullets collide properly? Yup, I've taken the crossbow exactly, and just changed the muzzle velocity. What else would I have ... read more 06/07/2006 (3:22 pm)
Problem with "Sniper Rifle Ok, so client server discrepencies. I saw this article: http://www.garagegames.com/index.php?sec=mg... read more 06/07/2006 (3:13 pm)
Problem with "Sniper Rifle I found the following code in Projectile.cc if (getContainer()->castRay(oldPosition, newPosition,... read more 06/07/2006 (2:52 pm)
Problem with "Sniper Rifle So how is bulletfire done then? Torque was originally used for an FPS, right? I assume Tribes had ... read more 06/07/2006 (1:52 pm)
Problem with "Sniper Rifle Will direct raycasts require going into the code? Or can this be setup in script? I'll try toning ... read more 06/07/2006 (1:45 pm)
Changing keypresses in code How do I tell it to call a function if two buttons are pressed, say ctrl + F10? Thanks. -Nick... read more 05/31/2006 (3:29 pm)
Getting Started tutorial works on Windows, crashes on Mac Recompiling fixes the problem. Thanks.... read more 05/30/2006 (4:45 pm)
How do you find bugs? I don't suppose there's a way to catch compile bugs as I would with a C++ compiler?... read more 05/26/2006 (9:34 pm)
Getting Started tutorial works on Windows, crashes on Mac I'm using the GettingStarted.pdf that's in the example directory. Here's my log. It's pretty lon... read more 05/21/2006 (11:41 am)
Changing the extension of script files Well, a good IDE seems to take care of all my problems. I was planning to write a plug-in for VS.NE... read more 04/18/2006 (2:53 pm)
Figuring out which entity type triggered a trigger? Is there an API that lists the different members of it?... read more 04/11/2006 (2:04 pm)
Visual C++ for Tourqe script Has anyone ever tried changing all the .cs files to another extension? If not, I'm ready to. I lov... read more 03/15/2005 (10:04 am)
Will TSE allow us to use our own shaders? The example there is in HLSL. This will only work on Windows, right? We'd have to write new ones f... read more 03/10/2005 (10:26 am)
Questions about TSE before buying I need a bit of clarification... I already own the TGE. If I wait for TSE to be officially release... read more 03/10/2005 (8:57 am)
Adding a new Torque Script Extension I'm curious... What does the c in cs stand for? I'm not sure about macs or linux, but on windows... read more 03/09/2005 (3:05 pm)
A Hello World equivalent with TGE? Ok, so this is a different paradigm. I was hoping to start with something with 2d gameplay but 3d g... read more 03/06/2005 (8:49 pm)