Game Development Community

Jon Frisby's Forum Posts

Thread Post Date Posted
So who the heck is IAC? Caylo: Desktop Tower Defense ( http://www.handdrawngames.com/ ) -- a cheapo little Flash game was m... read more 09/18/2007 (11:41 am)
Platformer Start-up Kit for Mac users? That presumes that things like the physics implementation in Torque X Builder are consistent with To... read more 06/27/2007 (5:55 pm)
Platformer Start-up Kit for Mac users? @John: Also look at Parallels 3.0, and VMware beta 4 -- both of which virtualize Windows quite effe... read more 06/27/2007 (1:21 am)
Beta3 bug regarding preferences... Actually, the exact path varies based on game/company name specified in commonConfig.xml.... read more 06/15/2007 (12:04 am)
Beta3 bug regarding preferences... The prefs path is going to be under your home directory somewhere... Not sure on Windows. On MacOS... read more 05/23/2007 (12:19 am)
Can I use shaders with TGB for neat 2D effects? I actually hacked a very primitive GLSL capability into TGB at one point as an experiment for Harmon... read more 05/21/2007 (10:22 pm)
Proof of TGB clobbering memory. Neo: That's good to know! Care to provide some insight into when the next release will be ready? ... read more 05/16/2007 (4:33 pm)
Audio Shaders This is a common concept in the world of audio production. "Filters" is a slightly more common term... read more 12/04/2006 (10:40 am)
Built-in text support - coming soon? There's also the GUI system, which is a perfectly reasonable way to add text to a game, and doesn't ... read more 11/26/2006 (11:11 am)
List of TGB developers - Please Add Your Name Jon Frisby Programer See my blog posts for screen shot of my upcoming TGB title.... read more 07/10/2006 (2:28 pm)
Openvg Soooo.... It's been more than a month... Care to clarify? -JF... read more 07/02/2006 (3:19 pm)
RC3/Mac bugs... @Adam: I'm still seeing #1 in TGB 1.1.0 final...... read more 07/02/2006 (3:03 pm)
Is T2D still going to get full networking support? The only thing I ever recall the T2D product page saying is that it included "TorqueNET Lite". I've... read more 06/02/2006 (8:03 am)
Is T2D still going to get full networking support? Now, don't get me wrong -- I have plenty of gripes about TGB, but bait and switch? I have never onc... read more 06/01/2006 (9:14 am)
Is T2D still going to get full networking support? There's an aticle in the TDN area that will let you get most of the way there today, if you're feeli... read more 05/29/2006 (11:43 pm)
New Idea for GG @Orion: Just because I'm paying a subscription fee does not mean the subscription needs to include *... read more 04/24/2006 (1:07 pm)
New Idea for GG @Nauris: If they offered both models, then at least one person (me) would happily pay the subscripti... read more 04/24/2006 (10:49 am)
New Idea for GG While it's likely true that core engine work would not benefit much from more resources, there are a... read more 04/24/2006 (1:12 am)
New Idea for GG At the end of the day, it's a basic economic principle that you get what you pay for. By giving awa... read more 04/23/2006 (10:40 pm)
New Idea for GG @Donald: On that front I agree with you. I'd happily pay a subscription fee if it would help fund a... read more 04/23/2006 (9:38 am)
New Idea for GG Yes, but the Mac'n'cheese doesn't get updated frequently. Given GG's liberal policy concerning up... read more 04/22/2006 (5:26 pm)
In-Game Advertising with Torque, huh? @Joe: You're absolutely right that the money "just isn't there". Basically, the "hard core" gamer s... read more 04/20/2006 (7:08 pm)
Thinking about promotion As long as you leave it *shrinkwrapped* you shouldn't have anything to worry about. You're just act... read more 04/20/2006 (7:02 pm)
In-Game Advertising with Torque, huh? @Jason: My experience in having cofounded a company of non-trivial size is that it's not so much tha... read more 04/18/2006 (6:27 pm)
In-Game Advertising with Torque, huh? @Jason: The advertisers *do* perform an incredibly valuable service for the developer: They mitigat... read more 04/18/2006 (4:57 pm)
In-Game Advertising with Torque, huh? @Jason: First off, it's NOT nonsense. EA, Nintendo, et al became top dogs in an era when games wer... read more 04/18/2006 (11:40 am)
In-Game Advertising with Torque, huh? Wow. I'm kind of speechless. The anti-advertising has reached the height of absurdity. Look, he... read more 04/17/2006 (10:42 pm)
T2D OSX (Demo) Sound Problem? @Kodafax: This isn't a generalized problem, like the issue where version 1.0.x of T2D didn't have w... read more 04/12/2006 (9:18 am)
T2D OSX (Demo) Sound Problem? Actually it IS included with the demo. The OpenAL framework for a version that works with T2D is bu... read more 04/11/2006 (9:17 am)
Startup money for independent developers. Personally, I use funding to make up for my own incompetence. I am incompetent at art, so I spend... read more 04/11/2006 (7:38 am)
A few Mac questions @Bruno: I think Stephen was referring to GG employees. There are at least 3 Mac users of T2D! :) ... read more 04/01/2006 (9:23 am)
A few Mac questions When I get filthy rich off my cheap clone of Lumines I'm buying all of you guys Macs, and hiring som... read more 03/31/2006 (4:16 pm)
Game story on Boston Legal /me plays Katamari and spontaneously drops dead. :p -JF... read more 03/31/2006 (9:18 am)
Beta2 Editor Scripts Having had a chance to play with the level editor, and having seen my graphic designer's reaction to... read more 03/30/2006 (11:54 am)
A few Mac questions As a Mac T2D developer, it's been my experience that the Mac version lags the Windows version in ter... read more 03/29/2006 (9:29 pm)
Beta2 Editor Scripts Accidentally double-posted my last post... Heh. Let's try this again: First up, the issue of su... read more 03/29/2006 (12:45 pm)
Beta2 Editor Scripts The level editor is going to be an important tool for delivering games in a timely and cost-effectiv... read more 03/29/2006 (10:26 am)
Beta2 Editor Scripts I second that! I'd even be willing to pay a bit more to get access to the editor source if need be.... read more 03/28/2006 (7:30 pm)
Startup money for independent developers. On a more positive note, here are a few things I think would result in more games getting finished o... read more 03/21/2006 (7:01 pm)
Startup money for independent developers. The stock market works because in the long-term, it's pretty easy to make money. The "science" behi... read more 03/21/2006 (6:42 pm)
MMORPG/MMOGS system for Torque... Does your simulation run on the client, or the server? I.E. what part is doing the "heavy lifting"?... read more 03/21/2006 (2:22 pm)
Startup money for independent developers. Let me offer the pessimistic view on this. Let me be clear: I do not necessarily think this is not... read more 03/21/2006 (11:29 am)
Game Patcher The "deflate" algorithm usually employed when creating .zip files is a combination of the LZ77 algor... read more 03/20/2006 (10:39 pm)
Game Patcher @Stefan: Were you trying to sync a compressed file (.zip file)? It's basically impossible to send "... read more 03/17/2006 (10:27 am)
Game Patcher @Philip: Your second point is actually a very good one. Even bsdiff will not be able to avoid downl... read more 03/13/2006 (12:50 pm)
In-Game Advertising with Torque, huh? I actually work in the online advertising industry and in fact co-founded the company I work at, so ... read more 03/02/2006 (12:30 pm)
Game Patcher Jerry, That approach definitely has some advantages -- less computational overhead for the client... read more 02/20/2006 (1:59 pm)
Game Patcher Chip: For those targetting only Windows that may be an excellent option, although you should be care... read more 02/14/2006 (2:55 pm)
Game Patcher By default rsync wont delete files in the destination directory, but the solution I was proposing wa... read more 02/14/2006 (12:47 pm)
Game Patcher Subversion certainly isn't a BAD way to go, but it strikes me as a bit heavy-weight compared to rsyn... read more 02/12/2006 (4:14 pm)
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