Jon Frisby's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| So who the heck is IAC? | Caylo: Desktop Tower Defense ( http://www.handdrawngames.com/ ) -- a cheapo little Flash game was m... read more | 09/18/2007 (11:41 am) |
| Platformer Start-up Kit for Mac users? | That presumes that things like the physics implementation in Torque X Builder are consistent with To... read more | 06/27/2007 (5:55 pm) |
| Platformer Start-up Kit for Mac users? | @John: Also look at Parallels 3.0, and VMware beta 4 -- both of which virtualize Windows quite effe... read more | 06/27/2007 (1:21 am) |
| Beta3 bug regarding preferences... | Actually, the exact path varies based on game/company name specified in commonConfig.xml.... read more | 06/15/2007 (12:04 am) |
| Beta3 bug regarding preferences... | The prefs path is going to be under your home directory somewhere... Not sure on Windows. On MacOS... read more | 05/23/2007 (12:19 am) |
| Can I use shaders with TGB for neat 2D effects? | I actually hacked a very primitive GLSL capability into TGB at one point as an experiment for Harmon... read more | 05/21/2007 (10:22 pm) |
| Proof of TGB clobbering memory. | Neo: That's good to know! Care to provide some insight into when the next release will be ready? ... read more | 05/16/2007 (4:33 pm) |
| Audio Shaders | This is a common concept in the world of audio production. "Filters" is a slightly more common term... read more | 12/04/2006 (10:40 am) |
| Built-in text support - coming soon? | There's also the GUI system, which is a perfectly reasonable way to add text to a game, and doesn't ... read more | 11/26/2006 (11:11 am) |
| List of TGB developers - Please Add Your Name | Jon Frisby Programer See my blog posts for screen shot of my upcoming TGB title.... read more | 07/10/2006 (2:28 pm) |
| Openvg | Soooo.... It's been more than a month... Care to clarify? -JF... read more | 07/02/2006 (3:19 pm) |
| RC3/Mac bugs... | @Adam: I'm still seeing #1 in TGB 1.1.0 final...... read more | 07/02/2006 (3:03 pm) |
| Is T2D still going to get full networking support? | The only thing I ever recall the T2D product page saying is that it included "TorqueNET Lite". I've... read more | 06/02/2006 (8:03 am) |
| Is T2D still going to get full networking support? | Now, don't get me wrong -- I have plenty of gripes about TGB, but bait and switch? I have never onc... read more | 06/01/2006 (9:14 am) |
| Is T2D still going to get full networking support? | There's an aticle in the TDN area that will let you get most of the way there today, if you're feeli... read more | 05/29/2006 (11:43 pm) |
| New Idea for GG | @Orion: Just because I'm paying a subscription fee does not mean the subscription needs to include *... read more | 04/24/2006 (1:07 pm) |
| New Idea for GG | @Nauris: If they offered both models, then at least one person (me) would happily pay the subscripti... read more | 04/24/2006 (10:49 am) |
| New Idea for GG | While it's likely true that core engine work would not benefit much from more resources, there are a... read more | 04/24/2006 (1:12 am) |
| New Idea for GG | At the end of the day, it's a basic economic principle that you get what you pay for. By giving awa... read more | 04/23/2006 (10:40 pm) |
| New Idea for GG | @Donald: On that front I agree with you. I'd happily pay a subscription fee if it would help fund a... read more | 04/23/2006 (9:38 am) |
| New Idea for GG | Yes, but the Mac'n'cheese doesn't get updated frequently. Given GG's liberal policy concerning up... read more | 04/22/2006 (5:26 pm) |
| In-Game Advertising with Torque, huh? | @Joe: You're absolutely right that the money "just isn't there". Basically, the "hard core" gamer s... read more | 04/20/2006 (7:08 pm) |
| Thinking about promotion | As long as you leave it *shrinkwrapped* you shouldn't have anything to worry about. You're just act... read more | 04/20/2006 (7:02 pm) |
| In-Game Advertising with Torque, huh? | @Jason: My experience in having cofounded a company of non-trivial size is that it's not so much tha... read more | 04/18/2006 (6:27 pm) |
| In-Game Advertising with Torque, huh? | @Jason: The advertisers *do* perform an incredibly valuable service for the developer: They mitigat... read more | 04/18/2006 (4:57 pm) |
| In-Game Advertising with Torque, huh? | @Jason: First off, it's NOT nonsense. EA, Nintendo, et al became top dogs in an era when games wer... read more | 04/18/2006 (11:40 am) |
| In-Game Advertising with Torque, huh? | Wow. I'm kind of speechless. The anti-advertising has reached the height of absurdity. Look, he... read more | 04/17/2006 (10:42 pm) |
| T2D OSX (Demo) Sound Problem? | @Kodafax: This isn't a generalized problem, like the issue where version 1.0.x of T2D didn't have w... read more | 04/12/2006 (9:18 am) |
| T2D OSX (Demo) Sound Problem? | Actually it IS included with the demo. The OpenAL framework for a version that works with T2D is bu... read more | 04/11/2006 (9:17 am) |
| Startup money for independent developers. | Personally, I use funding to make up for my own incompetence. I am incompetent at art, so I spend... read more | 04/11/2006 (7:38 am) |
| A few Mac questions | @Bruno: I think Stephen was referring to GG employees. There are at least 3 Mac users of T2D! :) ... read more | 04/01/2006 (9:23 am) |
| A few Mac questions | When I get filthy rich off my cheap clone of Lumines I'm buying all of you guys Macs, and hiring som... read more | 03/31/2006 (4:16 pm) |
| Game story on Boston Legal | /me plays Katamari and spontaneously drops dead. :p -JF... read more | 03/31/2006 (9:18 am) |
| Beta2 Editor Scripts | Having had a chance to play with the level editor, and having seen my graphic designer's reaction to... read more | 03/30/2006 (11:54 am) |
| A few Mac questions | As a Mac T2D developer, it's been my experience that the Mac version lags the Windows version in ter... read more | 03/29/2006 (9:29 pm) |
| Beta2 Editor Scripts | Accidentally double-posted my last post... Heh. Let's try this again: First up, the issue of su... read more | 03/29/2006 (12:45 pm) |
| Beta2 Editor Scripts | The level editor is going to be an important tool for delivering games in a timely and cost-effectiv... read more | 03/29/2006 (10:26 am) |
| Beta2 Editor Scripts | I second that! I'd even be willing to pay a bit more to get access to the editor source if need be.... read more | 03/28/2006 (7:30 pm) |
| Startup money for independent developers. | On a more positive note, here are a few things I think would result in more games getting finished o... read more | 03/21/2006 (7:01 pm) |
| Startup money for independent developers. | The stock market works because in the long-term, it's pretty easy to make money. The "science" behi... read more | 03/21/2006 (6:42 pm) |
| MMORPG/MMOGS system for Torque... | Does your simulation run on the client, or the server? I.E. what part is doing the "heavy lifting"?... read more | 03/21/2006 (2:22 pm) |
| Startup money for independent developers. | Let me offer the pessimistic view on this. Let me be clear: I do not necessarily think this is not... read more | 03/21/2006 (11:29 am) |
| Game Patcher | The "deflate" algorithm usually employed when creating .zip files is a combination of the LZ77 algor... read more | 03/20/2006 (10:39 pm) |
| Game Patcher | @Stefan: Were you trying to sync a compressed file (.zip file)? It's basically impossible to send "... read more | 03/17/2006 (10:27 am) |
| Game Patcher | @Philip: Your second point is actually a very good one. Even bsdiff will not be able to avoid downl... read more | 03/13/2006 (12:50 pm) |
| In-Game Advertising with Torque, huh? | I actually work in the online advertising industry and in fact co-founded the company I work at, so ... read more | 03/02/2006 (12:30 pm) |
| Game Patcher | Jerry, That approach definitely has some advantages -- less computational overhead for the client... read more | 02/20/2006 (1:59 pm) |
| Game Patcher | Chip: For those targetting only Windows that may be an excellent option, although you should be care... read more | 02/14/2006 (2:55 pm) |
| Game Patcher | By default rsync wont delete files in the destination directory, but the solution I was proposing wa... read more | 02/14/2006 (12:47 pm) |
| Game Patcher | Subversion certainly isn't a BAD way to go, but it strikes me as a bit heavy-weight compared to rsyn... read more | 02/12/2006 (4:14 pm) |