Game Development Community

Tim Doty's Forum Posts

Thread Post Date Posted
ScriptObject problem The OO of T2D as it stands is rather weak. There [b]is[/b] documentation on it and I'm still new to ... read more 03/25/2005 (1:58 pm)
Another customer... Doing a network true RPG is third on my list. Not really the same as adventure game as what I'm aimi... read more 03/25/2005 (1:44 pm)
AutoPan Skip @Christopher: I was just giving an alternate means of achieving what sounded like the same thing. Yo... read more 03/22/2005 (5:33 am)
AutoPan Skip If you want the tile map to move around the player why not mount the camera to the player? Something... read more 03/21/2005 (7:43 pm)
Tilemap editor request @Melv: I wouldn't think the file format would be that big a deal as long as you approach it as a for... read more 03/21/2005 (1:41 pm)
Collision "hitch" at tile seam And here I thought it was just me. I've seen this (with a wedge shape collision poly). I figured the... read more 03/21/2005 (8:44 am)
Processor::init() segfaults (linux) Thanks!... read more 03/20/2005 (3:49 pm)
Processor::init() segfaults (linux) Then its a shame I don't have access to it.... read more 03/20/2005 (3:22 pm)
Processor::init() segfaults (linux) Sorry for the confusion: until I saw where it was segfaulting it didn't occur to me that I hadn't co... read more 03/19/2005 (12:21 pm)
System crash Well, I [b]haven't[/b] had a crash in a week so I think that is good. The reason I posted was to let... read more 03/19/2005 (12:15 pm)
System crash @Robert: I've been using quit(); almost exclusively and it has not crashed once since then.... read more 03/19/2005 (11:40 am)
Moving the camera @Melv: Thanks for taking a look! Based on your code it would seem to me that you are limiting the sp... read more 03/18/2005 (3:51 pm)
Passing functions in schedule() The only problem with the documentation (and I have a fair amount printed out for reference) is that... read more 03/17/2005 (10:11 am)
Passing functions in schedule() Thanks very much, both of you. I've got that sorted out now. It hadn't occurred to me that schedule ... read more 03/16/2005 (3:56 pm)
Mount to camera @Melv: That occured to me and I tried it, but it just overwrote the entire window so I thought you c... read more 03/14/2005 (10:49 am)
Physics Demo This looks cool to play with to get more of a feel for the physics. I'll have to try it out when I g... read more 03/14/2005 (10:46 am)
Mount to camera Thanks for the reply! It seems logical to me to (be able to) mount an object to the camera. There ma... read more 03/14/2005 (10:16 am)
Mount to camera Did this get buried under a flurry of new topics, or is there just no answer?... read more 03/14/2005 (8:59 am)
Simple T2D-based text writer It looks like [url=fontforge.sourceforge.net/]font forge[/url] can do that for linux, although you'd... read more 03/14/2005 (8:57 am)
Some words on Random() @Jeremy: Hey! A question can sort of answer. I don't actually know if it is automatically seeding or... read more 03/13/2005 (10:43 am)
Maps: 1 vs many Well, the map scale dictates the size. I may yet set it up as a dynamically loaded maps of smaller s... read more 03/13/2005 (10:29 am)
Maps: 1 vs many @Melv: Thanks for the prompt answer! You're guys involvement in support really makes the product. I ... read more 03/13/2005 (9:39 am)
Tilemap edge problem Thanks, and I understand you can't be sure without seeing it. Tim Doty... read more 03/13/2005 (9:02 am)
Tilemap edge problem Someone mentioned this problem causing seams so I'm curious if this is the same issue I've been seei... read more 03/13/2005 (7:59 am)
Improvement suggestions @Melv: I agree completely, consistency is the main issue. I was looking at this more thoroughly and ... read more 03/11/2005 (6:41 am)
Improvement suggestions The main problem is consistency: one set of functions in degrees with reverse rotation and an offset... read more 03/10/2005 (7:24 pm)
Moving the camera Okay, I've done some testing and as far as I can tell the force applied to the mount is the same no ... read more 03/10/2005 (4:37 pm)
Improvement suggestions Ah... I hadn't realized you'd reversed the rotation! I had suspected a 90 degree rotation, but that ... read more 03/10/2005 (3:32 pm)
System crash There is some randomness as to whether or not it occurs, but it *only* occurs when closing T2D. Happ... read more 03/10/2005 (3:26 pm)
What convinced you to buy T2D? :) I was working on a T2D RPG based on SDL and doing some research on collisions ran across one of Josh... read more 03/10/2005 (1:14 pm)
Sprite setPivotPoint() Thanks for the replies! I'd looked through the thread topics but managed to miss the original one. T... read more 03/07/2005 (5:51 am)
Trig functions? That is, thanks!... read more 03/06/2005 (6:29 pm)
System crash Argh. Okay, I got my first crash closing from the menu so scratch that idea. Thanks for trying to he... read more 03/06/2005 (1:11 pm)
Moving the camera @Melv: Thanks! I'd missed being able to mount with a force and that does *exactly* what I want. Now ... read more 03/06/2005 (1:08 pm)
System crash @Josh: That is correct. I've been careful to close from the menu as I'm not ready for system lockup ... read more 03/06/2005 (12:32 pm)
Tile Mapping: Square Grid vs. Offset Row Square Grid @Josh: Hmm, that'd work. As for text-handling: cool! @Robert: I've got code for doing true hexes,... read more 03/06/2005 (12:30 pm)
Moving the camera @Josh: well, I must be missing something because it seems to me that it would be easier to move the ... read more 03/05/2005 (3:39 pm)
Tile Mapping: Square Grid vs. Offset Row Square Grid Well, if you do implement hexagonal then that would solve that issue. As I said, the offset rows is ... read more 03/05/2005 (3:29 pm)
System crash I have figured out a pattern: the lockups occur when I use the window manager close gadget for T2D, ... read more 03/05/2005 (8:41 am)
System crash @Josh: Well, I took you up on it and opened up a thread where I spell out a bit more thoroughly what... read more 03/04/2005 (8:40 pm)
System crash Thanks for the replies! I am using an older version of the nvidia driver because the latest versi... read more 03/04/2005 (3:05 pm)
System crash I could have asked that better ;^) thread-safe really only applies to multi-threaded applications, ... read more 03/03/2005 (6:50 pm)
Where to post questions (T2D dev) Thanks!... read more 03/03/2005 (6:08 pm)
T2D dev Ack. Sorry, somehow that got posted twice. To Jeff: I'm still learning my way around GG.... read more 03/03/2005 (2:41 am)
T2D dev Its the shooter demo. I'll have to double check the G4's video card tomorrow. I thought it had OpenG... read more 03/03/2005 (2:39 am)
T2D dev Its the shooter demo. I'll have to double check the G4's video card tomorrow. I thought it had OpenG... read more 03/02/2005 (8:05 pm)
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