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Tim Doty's Forum Posts

Thread Post Date Posted
SetSize() I've just started on the particle effects, but setSize() apparently only applies to area particle em... read more 04/09/2005 (12:23 pm)
ParticleFX vs Animated spriteFX @Dale: Q #4, you just use a regular imagemap datablock or an animated datablock. For the particle ef... read more 04/09/2005 (12:15 pm)
ParticleFX vs Animated spriteFX @Dale: I finally got to playing with particles and, unless I'm doing something backwards/wrong (a re... read more 04/09/2005 (12:12 pm)
How do you simply scale an effect you've loaded without fuss? Particle effects rock! Having to create a different effect for each size seems a bit awkward. A few ... read more 04/09/2005 (11:59 am)
Strange behavior The map was failing because two of the tiles used in it were not being loaded. I admit it, I'm an id... read more 04/09/2005 (7:23 am)
Strange behavior Physically moving, yes. Note, the camera mount is "lazy", not rigid. I just fixed the problem, thoug... read more 04/09/2005 (1:04 am)
Strange behavior Originally I didn't have the expandFilename() and it worked (well, until recently). I just tried add... read more 04/09/2005 (12:46 am)
Strange behavior I've checked and none of the tilemaps load anymore, not even in the tile editor for the T2D that shi... read more 04/09/2005 (12:41 am)
Lost Images... One image is working, but the first two aren't (apologies if you are still restoring)... read more 04/07/2005 (2:24 pm)
Annoying compilation question Okay, I tried copying the files to the windows hard drive, no difference. I tried the Windows downlo... read more 04/05/2005 (7:37 pm)
Annoying compilation question Well, it isn't. I opened the VC6 project and selected Build All, but I get errors (300+ of them). An... read more 04/05/2005 (3:06 pm)
System crash Agreed. It can be indirectly caused by a user land application (the bug is in the driver, but only o... read more 04/05/2005 (10:37 am)
Possible bug in object mounting @John: What is the point of dismounting and remounting the tiles? I'm just curious as, from my readi... read more 04/05/2005 (9:13 am)
SetRotation() problem Well, having now read the other thread I admit to being confused as to what you are trying to achiev... read more 04/05/2005 (8:53 am)
Gravity Wells and Black Holes @Melv: I'd be curious to see it just to see it. You can send it to drakki at rollanet.org... read more 04/05/2005 (8:39 am)
Annoying compilation question What was needed to fix it? I've got MS VC++ 6, but I've never really used it (linux is my platform o... read more 04/05/2005 (8:34 am)
SetRotation() problem Sorry, I'm not at home where I have the docs, but the function isSimilar() -- is that from the base ... read more 04/04/2005 (12:30 pm)
Arrays and multi dimensional arrays My memory isn't perfect (and I made time where I didn't have any) and it wasn't exactly that, but it... read more 04/01/2005 (3:56 pm)
Oh, that quirky eval() function! I've got the same problem with using eval. I've looked through the TorqueScript documentation I have... read more 04/01/2005 (3:54 pm)
How to dynamically load a sprite? @King Bob: Interesting point with flexible datablock selection. I seem to remember a thread mentioni... read more 04/01/2005 (12:51 pm)
How to dynamically load a sprite? @Colleen: Have you written the function written that loads the image from the server and saves it lo... read more 04/01/2005 (12:49 pm)
How to dynamically load a sprite? @King Bob: Is there any benefit to using eval() rather than just doing something like: [code] fu... read more 04/01/2005 (12:39 pm)
Arrays and multi dimensional arrays Ahhhh... that makes sense, I think I know what happened, too (I can't check until I get home & have ... read more 04/01/2005 (12:33 pm)
How to dynamically load a sprite? I'm not a T2D expert at all, but: nothing stops your code from declaring a datablock at a later poin... read more 04/01/2005 (9:46 am)
About reference link If memory serves one of the things due in the update (coming in about a week?) is improved documenta... read more 04/01/2005 (9:42 am)
Arrays and multi dimensional arrays Thanks for taking the time to look through my code. I really appreciate it. @Stephen: I wasn't cl... read more 04/01/2005 (8:54 am)
Arrays and multi dimensional arrays Thanks for the response. I may have an incorrect understanding of multidimensional arrays in TorqueS... read more 03/31/2005 (8:12 pm)
Torque2D games on non-Torque 2D computers? You are providing the executable, right? And leaving the .dso's? Other than that, I haven't packaged... read more 03/31/2005 (6:05 pm)
Need some help with player rotating and firing @John: there would not actually be any arc in my first example (although relative to the ship and th... read more 03/31/2005 (1:59 pm)
Utility to create anim strips from seperate frames? @Terry: I'm not sure how it handles animated GIFs, but netpbm is a lifesaver for me whenever doing m... read more 03/31/2005 (1:49 pm)
Working with Multiple objects and making copies... I don't have the docs in front of me, but position was .position IIRC and it wouldn't surprise me if... read more 03/31/2005 (1:45 pm)
Working with Multiple objects and making copies... You put what you want to be in the datablock. For example (to extend his example): [code]databloc... read more 03/31/2005 (12:44 pm)
Need some help with player rotating and firing @John: Although it is possible to use rotational momentum to cause curves (and my physics is too rus... read more 03/31/2005 (12:39 pm)
Need some help with player rotating and firing Although the bullet won't rotate it would have a somewhat adjusted velocity vector compared to firin... read more 03/31/2005 (12:34 pm)
!onCollision Do a scenegraph.pickArea() before placing the character. This will tell you if there are any objects... read more 03/30/2005 (7:35 pm)
Fish Demo Cool! Downloading... [b]very nice looking[/b] wow!... read more 03/30/2005 (7:27 pm)
Fish Demo Argh... got file not found for the linux version just now (impatient! impatient! impatient!)... read more 03/30/2005 (6:54 pm)
Working with Multiple objects and making copies... That is in the documentation that shipped with T2D: in the docs folder is a PDF Reference Guide (Tor... read more 03/30/2005 (6:17 pm)
Schedule questions I believe it should be: [code] %this.schedule(500, "Fall"); [/code] at least, that parallels... read more 03/30/2005 (5:00 pm)
System crash Well, it is a [b]much[/b] lower lock rate, but it has happened at least once, maybe twice since then... read more 03/30/2005 (3:26 pm)
Moving the camera You mean to avoid showing off-map areas? Not a problem: [code] // Position camera, set zoom, set... read more 03/30/2005 (3:22 pm)
Max image size Thanks for the reply. fxChunkedImageDatablock2D inherits from fxBaseDatablock2D so I didn't think it... read more 03/29/2005 (12:18 pm)
Swept Path Collision? @Melv: thanks for the pointers! I mentioned pick ray only to clarify that I'm not planning on using ... read more 03/29/2005 (11:35 am)
Swept Path Collision? @Melv: Thanks for the reply. About the high velocity: at the top end, no, it'd be too fast across th... read more 03/29/2005 (10:27 am)
Swept Path Collision? @Josh: Not strictly a curve, only an approximation, but that might be the issue. Every 0.1 seconds t... read more 03/29/2005 (6:02 am)
Max image size As I said, the image is not loaded as "full", but as "cell" -- it is 2000x10350 pixels (4x15 cells).... read more 03/29/2005 (5:59 am)
T2D updates coming soon Thanks for the heads up with the tilemap changes: There is a [b]huge[/b] map I'd started working on.... read more 03/28/2005 (2:39 pm)
Offset mount position/rotation? If you are refering to specifying a rotational offset this has been discussed before. My recollectio... read more 03/28/2005 (2:13 pm)
TorqueScript, strcmp() and documentation Yeah, I'm not surprised by that. But silly me actually looked up the function in the documentation a... read more 03/25/2005 (3:54 pm)
TorqueScript, strcmp() and documentation More specifically: [code]$one="c"; $two="a"; echo(strcmp($one,$two)); > 1 $two="c"; echo(str... read more 03/25/2005 (3:41 pm)