Tim Doty's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SetSize() | I've just started on the particle effects, but setSize() apparently only applies to area particle em... read more | 04/09/2005 (12:23 pm) |
| ParticleFX vs Animated spriteFX | @Dale: Q #4, you just use a regular imagemap datablock or an animated datablock. For the particle ef... read more | 04/09/2005 (12:15 pm) |
| ParticleFX vs Animated spriteFX | @Dale: I finally got to playing with particles and, unless I'm doing something backwards/wrong (a re... read more | 04/09/2005 (12:12 pm) |
| How do you simply scale an effect you've loaded without fuss? | Particle effects rock! Having to create a different effect for each size seems a bit awkward. A few ... read more | 04/09/2005 (11:59 am) |
| Strange behavior | The map was failing because two of the tiles used in it were not being loaded. I admit it, I'm an id... read more | 04/09/2005 (7:23 am) |
| Strange behavior | Physically moving, yes. Note, the camera mount is "lazy", not rigid. I just fixed the problem, thoug... read more | 04/09/2005 (1:04 am) |
| Strange behavior | Originally I didn't have the expandFilename() and it worked (well, until recently). I just tried add... read more | 04/09/2005 (12:46 am) |
| Strange behavior | I've checked and none of the tilemaps load anymore, not even in the tile editor for the T2D that shi... read more | 04/09/2005 (12:41 am) |
| Lost Images... | One image is working, but the first two aren't (apologies if you are still restoring)... read more | 04/07/2005 (2:24 pm) |
| Annoying compilation question | Okay, I tried copying the files to the windows hard drive, no difference. I tried the Windows downlo... read more | 04/05/2005 (7:37 pm) |
| Annoying compilation question | Well, it isn't. I opened the VC6 project and selected Build All, but I get errors (300+ of them). An... read more | 04/05/2005 (3:06 pm) |
| System crash | Agreed. It can be indirectly caused by a user land application (the bug is in the driver, but only o... read more | 04/05/2005 (10:37 am) |
| Possible bug in object mounting | @John: What is the point of dismounting and remounting the tiles? I'm just curious as, from my readi... read more | 04/05/2005 (9:13 am) |
| SetRotation() problem | Well, having now read the other thread I admit to being confused as to what you are trying to achiev... read more | 04/05/2005 (8:53 am) |
| Gravity Wells and Black Holes | @Melv: I'd be curious to see it just to see it. You can send it to drakki at rollanet.org... read more | 04/05/2005 (8:39 am) |
| Annoying compilation question | What was needed to fix it? I've got MS VC++ 6, but I've never really used it (linux is my platform o... read more | 04/05/2005 (8:34 am) |
| SetRotation() problem | Sorry, I'm not at home where I have the docs, but the function isSimilar() -- is that from the base ... read more | 04/04/2005 (12:30 pm) |
| Arrays and multi dimensional arrays | My memory isn't perfect (and I made time where I didn't have any) and it wasn't exactly that, but it... read more | 04/01/2005 (3:56 pm) |
| Oh, that quirky eval() function! | I've got the same problem with using eval. I've looked through the TorqueScript documentation I have... read more | 04/01/2005 (3:54 pm) |
| How to dynamically load a sprite? | @King Bob: Interesting point with flexible datablock selection. I seem to remember a thread mentioni... read more | 04/01/2005 (12:51 pm) |
| How to dynamically load a sprite? | @Colleen: Have you written the function written that loads the image from the server and saves it lo... read more | 04/01/2005 (12:49 pm) |
| How to dynamically load a sprite? | @King Bob: Is there any benefit to using eval() rather than just doing something like: [code] fu... read more | 04/01/2005 (12:39 pm) |
| Arrays and multi dimensional arrays | Ahhhh... that makes sense, I think I know what happened, too (I can't check until I get home & have ... read more | 04/01/2005 (12:33 pm) |
| How to dynamically load a sprite? | I'm not a T2D expert at all, but: nothing stops your code from declaring a datablock at a later poin... read more | 04/01/2005 (9:46 am) |
| About reference link | If memory serves one of the things due in the update (coming in about a week?) is improved documenta... read more | 04/01/2005 (9:42 am) |
| Arrays and multi dimensional arrays | Thanks for taking the time to look through my code. I really appreciate it. @Stephen: I wasn't cl... read more | 04/01/2005 (8:54 am) |
| Arrays and multi dimensional arrays | Thanks for the response. I may have an incorrect understanding of multidimensional arrays in TorqueS... read more | 03/31/2005 (8:12 pm) |
| Torque2D games on non-Torque 2D computers? | You are providing the executable, right? And leaving the .dso's? Other than that, I haven't packaged... read more | 03/31/2005 (6:05 pm) |
| Need some help with player rotating and firing | @John: there would not actually be any arc in my first example (although relative to the ship and th... read more | 03/31/2005 (1:59 pm) |
| Utility to create anim strips from seperate frames? | @Terry: I'm not sure how it handles animated GIFs, but netpbm is a lifesaver for me whenever doing m... read more | 03/31/2005 (1:49 pm) |
| Working with Multiple objects and making copies... | I don't have the docs in front of me, but position was .position IIRC and it wouldn't surprise me if... read more | 03/31/2005 (1:45 pm) |
| Working with Multiple objects and making copies... | You put what you want to be in the datablock. For example (to extend his example): [code]databloc... read more | 03/31/2005 (12:44 pm) |
| Need some help with player rotating and firing | @John: Although it is possible to use rotational momentum to cause curves (and my physics is too rus... read more | 03/31/2005 (12:39 pm) |
| Need some help with player rotating and firing | Although the bullet won't rotate it would have a somewhat adjusted velocity vector compared to firin... read more | 03/31/2005 (12:34 pm) |
| !onCollision | Do a scenegraph.pickArea() before placing the character. This will tell you if there are any objects... read more | 03/30/2005 (7:35 pm) |
| Fish Demo | Cool! Downloading... [b]very nice looking[/b] wow!... read more | 03/30/2005 (7:27 pm) |
| Fish Demo | Argh... got file not found for the linux version just now (impatient! impatient! impatient!)... read more | 03/30/2005 (6:54 pm) |
| Working with Multiple objects and making copies... | That is in the documentation that shipped with T2D: in the docs folder is a PDF Reference Guide (Tor... read more | 03/30/2005 (6:17 pm) |
| Schedule questions | I believe it should be: [code] %this.schedule(500, "Fall"); [/code] at least, that parallels... read more | 03/30/2005 (5:00 pm) |
| System crash | Well, it is a [b]much[/b] lower lock rate, but it has happened at least once, maybe twice since then... read more | 03/30/2005 (3:26 pm) |
| Moving the camera | You mean to avoid showing off-map areas? Not a problem: [code] // Position camera, set zoom, set... read more | 03/30/2005 (3:22 pm) |
| Max image size | Thanks for the reply. fxChunkedImageDatablock2D inherits from fxBaseDatablock2D so I didn't think it... read more | 03/29/2005 (12:18 pm) |
| Swept Path Collision? | @Melv: thanks for the pointers! I mentioned pick ray only to clarify that I'm not planning on using ... read more | 03/29/2005 (11:35 am) |
| Swept Path Collision? | @Melv: Thanks for the reply. About the high velocity: at the top end, no, it'd be too fast across th... read more | 03/29/2005 (10:27 am) |
| Swept Path Collision? | @Josh: Not strictly a curve, only an approximation, but that might be the issue. Every 0.1 seconds t... read more | 03/29/2005 (6:02 am) |
| Max image size | As I said, the image is not loaded as "full", but as "cell" -- it is 2000x10350 pixels (4x15 cells).... read more | 03/29/2005 (5:59 am) |
| T2D updates coming soon | Thanks for the heads up with the tilemap changes: There is a [b]huge[/b] map I'd started working on.... read more | 03/28/2005 (2:39 pm) |
| Offset mount position/rotation? | If you are refering to specifying a rotational offset this has been discussed before. My recollectio... read more | 03/28/2005 (2:13 pm) |
| TorqueScript, strcmp() and documentation | Yeah, I'm not surprised by that. But silly me actually looked up the function in the documentation a... read more | 03/25/2005 (3:54 pm) |
| TorqueScript, strcmp() and documentation | More specifically: [code]$one="c"; $two="a"; echo(strcmp($one,$two)); > 1 $two="c"; echo(str... read more | 03/25/2005 (3:41 pm) |