Tim Doty's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Compiling version 1.0.2 | In addition to what I was noted in that thread for linux there were two additional problems. Posting... read more | 05/01/2005 (6:32 pm) |
| Saving/loading in T2D example | That achieves a different goal. For example, if you have a network game players may enter and leave ... read more | 04/30/2005 (11:34 am) |
| No sound on linux | Hmmm.... OpenAL itself seems to work as I dl'd the demo for ThinkTanks and, although full of static,... read more | 04/30/2005 (11:31 am) |
| No sound on linux | Thanks for the tip! I just tried that and it didn't help. Because XMMS, ogg123, play, etc. all wo... read more | 04/30/2005 (10:47 am) |
| Camera rotation request | Thanks for the info. I completely understand it not ranking high on your list.... read more | 04/24/2005 (10:26 am) |
| Minimum linear velocity misbehavior? | @Melv: as a switch that defaults to off I don't think it would cause undue confusion. Any comments a... read more | 04/24/2005 (5:35 am) |
| What have been your biggest challenges so far? | @Bryan: I fear I'm veering off topic for the thread, but design documents have to do with formalizin... read more | 04/24/2005 (5:30 am) |
| What have been your biggest challenges so far? | @Bryan: Design documents can be useful, but IMO their utility grows with the size of the project (te... read more | 04/23/2005 (3:04 pm) |
| Minimum linear velocity misbehavior? | @Chris: the missile stuff has been around a while and if something isn't in front of me I tend to fo... read more | 04/23/2005 (2:55 pm) |
| Minimum linear velocity misbehavior? | Under protInit() if I comment out the line %this.setMinLinearVelocity() the problem goes away. If I ... read more | 04/23/2005 (5:23 am) |
| Minimum linear velocity misbehavior? | The reason I hadn't posted code is because I don't know where the velocity is getting knocked below ... read more | 04/23/2005 (5:23 am) |
| What have been your biggest challenges so far? | @Matt: Well, a full implementation is a long way off still. I know enough to get it done, eventually... read more | 04/22/2005 (4:02 pm) |
| What have been your biggest challenges so far? | My last challenge was figuring out why my model of engine torque wasn't performing in-game the way t... read more | 04/22/2005 (2:34 pm) |
| Anyone managed to compile under linux? | @Melv: That is certainly what I was referring to and I thought it sounded like John's problem was fr... read more | 04/22/2005 (2:22 pm) |
| Panning sounds | By stereo location I assume you mean balance to left/right speakers? Although I guess many pc's are... read more | 04/21/2005 (4:16 pm) |
| Confirmed Mount bug leading to drastic slowdown | @Stephen: If there were a cameraRotate() function then John's usage in TileIt wouldn't be necessary ... read more | 04/20/2005 (2:29 pm) |
| Anyone managed to compile under linux? | @John: I've had the opposite problem (it not working in windows). The one caveat I know of with 1.0.... read more | 04/20/2005 (2:15 pm) |
| SetAngularVelocity() rotates which way? | @Melv: Well, when I saw it at first I was convinced there was something in my code because I'd gone ... read more | 04/18/2005 (4:49 pm) |
| What have been your biggest challenges so far? | @Melv: yep, the game is a car-combat type and the will primarily involve arena combats (so I'm calli... read more | 04/17/2005 (9:52 am) |
| What have been your biggest challenges so far? | Working this morning I realized a hurdle I'm going to have: re-writing the physics. Not that there i... read more | 04/17/2005 (7:52 am) |
| What have been your biggest challenges so far? | @Josh: you said, [quote]Anyway, I'd be really interested in hearing, in particular, what challenges ... read more | 04/16/2005 (1:57 pm) |
| OnRemove() not called when object is killed | @Bryan: I appreciate your resource and the time you put into it. Thanks for clarifying exactly how i... read more | 04/15/2005 (3:08 pm) |
| OnRemove() not called when object is killed | @Jason: My understanding is as follows. Calling .safeDelete() will, among other things, invoke an ob... read more | 04/14/2005 (4:07 pm) |
| AddLinkPoint() going to the wrong place | Nah... neglected this thread, sorry, it turns out it was a simple bug on my part that I couldn't see... read more | 04/14/2005 (12:46 pm) |
| AddLinkPoint() bug | Woops! I'm sorry, I'm batting 0.000 it seems... it was the result of incorrect parameter call to one... read more | 04/13/2005 (7:30 am) |
| AddLinkPoint() bug | No minimal code at this time. And working on the other bug report I noticed that the tutorial did ex... read more | 04/13/2005 (7:20 am) |
| OnRemove() not called when object is killed | Sorry, I wasn't paying close enough attention I guess and I missed the part where you identified it ... read more | 04/13/2005 (7:20 am) |
| AddLinkPoint() going to the wrong place | And it's certainly possible you're right, I haven't properly analyzed the T2D source code for this. ... read more | 04/13/2005 (7:18 am) |
| OnRemove() not called when object is killed | Okay, if I understand this correctly ScriptObject() has onRemove(), all T2D objects have onSafeDelet... read more | 04/13/2005 (6:59 am) |
| AddLinkPoint() going to the wrong place | @John: I don't believe so. That had to do with mounting and rotation issues. This is a matter of cal... read more | 04/13/2005 (6:50 am) |
| AddLinkPoint() bug | As a clarification on the known problem would it cause the first add link point to be incorrect rega... read more | 04/13/2005 (6:12 am) |
| OnRemove() not called when object is killed | I've been talking with Bryan Edds about this due to the OO resource connection in how I found it and... read more | 04/13/2005 (6:08 am) |
| AddLinkPoint() going to the wrong place | After close investigation I believe this is a bug and am reporting in the bugs.... read more | 04/12/2005 (9:48 pm) |
| AddLinkPoint() going to the wrong place | I realized a better illustration of the problem is this: [quote] *** Adding missile launcher La... read more | 04/12/2005 (4:32 pm) |
| Particle lifespans | Quite understood. It is only a suggestion in any case. I truly hope that it was clear that 1) I thou... read more | 04/12/2005 (9:41 am) |
| Particle lifespans | @Melv: I respectfully disagree. Being able to assign an arbitrary velocity vector is something you d... read more | 04/12/2005 (5:47 am) |
| Torque, inheritance and compiling | I'm not sure what was corrupt in the file, but I copied both classes into separate files and everyth... read more | 04/11/2005 (8:17 pm) |
| Torque, inheritance and compiling | I tried the swapping again and it worked... that is: test.cs : copy of original code, s & r to ch... read more | 04/11/2005 (7:55 pm) |
| Understanding eval() | @John: I can do what I need, I was just explaining how eval() works differs from my expectation and ... read more | 04/11/2005 (5:36 pm) |
| Understanding eval() | Thanks everyone, I appreciate the information! As to why it was an issue consider this: [code] %th... read more | 04/11/2005 (5:02 pm) |
| Defining new datablocks | @Matt: You're probably right. But if I couldn't subclass fxStaticSprite2D (and related) it would mak... read more | 04/11/2005 (1:09 pm) |
| Defining new datablocks | @Matt: the problem with T2D is that you can't subclass in the torquescript which is why Bryan Edds d... read more | 04/11/2005 (12:32 pm) |
| Particle lifespans | I really appreciate the offer. I finally did figure it out though and it was a combination of three ... read more | 04/11/2005 (12:26 pm) |
| Defining new datablocks | @Melv: Thanks! I was starting to suspect that -- but I hadn't quite worked out being able to define ... read more | 04/11/2005 (8:12 am) |
| Particle lifespans | The not emitting is fine and what I expected. What I don't understand is why the trail of already em... read more | 04/11/2005 (8:09 am) |
| Defining new datablocks | I'd thought about ScriptObject but didn't realize the correct syntax. What I ended up doing was exte... read more | 04/11/2005 (5:53 am) |
| Defining new datablocks | I'd thought maybe that was the case. No problem, I'll just implement thinks as an OO class ;^) Th... read more | 04/10/2005 (11:09 am) |
| ParticleFX vs Animated spriteFX | @Melv: of course you are right. And as I said, I know I have a tendancy to overdesign. It's always e... read more | 04/10/2005 (4:12 am) |
| Annoying compilation question | You're welcome. I do wish I could help. Any tutorial you come up with is sure to be useful regardles... read more | 04/09/2005 (6:33 pm) |
| Annoying compilation question | @King Bob: Sorry, I saw your post but as I know next to nothing about visual studio I really don't k... read more | 04/09/2005 (2:28 pm) |