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Tim Doty's Forum Posts

Thread Post Date Posted
1.1 Alpha Impressions @King Tut: The Image Map pdf looks to be top notch documentation. Whoever put that together did an e... read more 11/27/2005 (5:33 am)
ALPHA 1.1: Mac: Undefined symbols That looks like the wrong name problem: the directory was named t2d instead of T2D IIRC which causes... read more 11/26/2005 (11:26 am)
RemoveFromScene() deletes mounted objects Its not a matter of adding and removing from one scenegraph -- that [i]would[/i] be rather pointless... read more 10/13/2005 (4:16 pm)
RemoveFromScene() deletes mounted objects No, but that other than being another possible workaround it doesn't alter things. The objects aren'... read more 10/13/2005 (3:38 pm)
Problem with moving starship. Good. When the new version comes out it is supposed to have better notification of compilation error... read more 10/07/2005 (3:14 pm)
Basic RPG control Okay, I'm not sure I followed along completely, but if your mucking about with altering the action m... read more 10/07/2005 (3:12 pm)
Problem with moving starship. From the above it looks like the setupT2DScene() function isn't closed, or at least encloses the pla... read more 10/07/2005 (2:45 pm)
Stretch T2D across two screens At least you've got wide screens going. Glad it works for you.... read more 09/30/2005 (3:33 pm)
Stretch T2D across two screens Hi, I finally got to looking at this again. I noticed that unless I check the box for "Full Screen" ... read more 09/30/2005 (5:45 am)
Round 'em up... Static images don't do it justice, but here's a snap from the demo mode. [image]www.rollanet.org/... read more 09/28/2005 (9:29 am)
Physics problem Setting gravitational makes the force take the object's "mass" into account. Since a greater force i... read more 09/21/2005 (5:40 pm)
Top-down vehicle physics If you actually want realistic car physics it gets rather more complicated than your simple example ... read more 09/21/2005 (5:36 pm)
Gravity Wells and Black Holes Somewhat related to this I needed to have "forces" for the Bobbles thing I'm working on and I did so... read more 09/21/2005 (5:26 pm)
Stretch T2D across two screens I have done this, and in full screen to boot. Unfortunately I don't think I have any pointers for ho... read more 09/20/2005 (12:56 pm)
Bobbles: something to show To date the background colors haven't been confusing. The shadow on the bobble is strong enough to g... read more 08/15/2005 (8:13 pm)
Bobbles: something to show Hi Matt, Thanks for the input! I had come up with a means of scoring based on the collisions and ... read more 08/15/2005 (5:42 pm)
PickArea You are using an old version of the docs. pickArea() was the original command. In 1.0.2 the commands... read more 08/05/2005 (5:16 am)
Mount to camera If I follow correctly you are wanting two views: one in which the character rotates in the maze, the... read more 08/05/2005 (4:52 am)
Mount to camera If I understand you correctly you [b]don't[/b] want the sprite to rotate, so why rotate it? Not as c... read more 08/04/2005 (6:46 pm)
Digital Meter No rotating number... That should be doable using animations of the transitions. I hadn't really tho... read more 08/04/2005 (3:09 pm)
Set/getPositionX/Y problems The (get|set)Position(X|Y) commands work just fine here. In your original message you show the error... read more 08/03/2005 (7:22 pm)
Mount to camera Why not just use another scenegraph? No mounting involved, it just sits in the window, regardless of... read more 08/03/2005 (7:17 pm)
FxSceneObject non-const member functions @Melv: I certainly think you're doing a knock up job. I'm still impressed you got as much done as yo... read more 07/15/2005 (3:14 pm)
FxSceneObject non-const member functions @Melv: sounds like good progress. Is it reasonable to expect more const-safe in the next version the... read more 07/15/2005 (2:44 pm)
FxSceneObject non-const member functions @Smaug: interesting way of dealing with the issue. As it turns out I decided that using a public poi... read more 07/15/2005 (2:35 pm)
FxSceneObject non-const member functions @Melv: Thanks for the answer. I guess I'll know more when the next version is out, but any chance of... read more 07/14/2005 (2:54 pm)
Instantiating T2D datablocks in C++ Ryan: I never got an email about your post to this thread... I would pass variables the way T2D does... read more 07/14/2005 (4:58 am)
FxSceneObject non-const member functions I've made the changes and still don't see why they would have any ill-effect, but it would be nice t... read more 07/14/2005 (4:40 am)
Video Tutorial showing how to use Blender exporter Thanks for the tutorial, I'll be taking a look at it when I get enough skill with blender to make it... read more 07/02/2005 (4:46 am)
What problems have you run into programming T2D with C++ ? The biggest pain I've found is the scripting end is better documented and friendly -- not surprising... read more 06/29/2005 (6:00 pm)
Instantiating T2D datablocks in C++ @Josh: Thanks for your comments. In one sense I don't mind trail blazing, but then again I'm having ... read more 05/24/2005 (4:30 pm)
Instantiating T2D datablocks in C++ The answer appears to be: [code] pImagemapDatablock = new fxImageMapDatablock2D(); pImagema... read more 05/24/2005 (5:22 am)
Instantiating T2D datablocks in C++ Thing is there are no pretty much no "functions" for the class. There are some accessor functions fo... read more 05/24/2005 (4:52 am)
Instantiating T2D datablocks in C++ No one has any idea on how to do this? Melv?... read more 05/23/2005 (4:24 pm)
T2D Health bars, cribbed from Torque SDK. Anyone at GG want to comment on this? I just own T2D and having bars would be handy. I'm sure I coul... read more 05/17/2005 (1:02 pm)
Opengl2d3d errors with VC++ 6 @Cal, when I was looking into this the closest I got was an internal compiler error. I setup Eclipse... read more 05/17/2005 (12:59 pm)
T2D Tutorial C++ Creating a Custom Object Okay, I made it through the first read on your tutorial. Looks good. The only thing that made me pau... read more 05/17/2005 (10:40 am)
T2D Tutorial C++ Creating a Custom Object You're welcome. I appreciate all the work you put into tutorials. You're making them faster than I h... read more 05/17/2005 (10:16 am)
T2D Tutorial C++ Creating a Custom Object Thanks. At first I'd thought I might be able to avoid really touching the T2D specific code, but suc... read more 05/17/2005 (9:10 am)
T2D Tutorial C++ Creating a Custom Object Hey Matt, would you mind sending me a copy? I could always stand to read something informative as I ... read more 05/16/2005 (3:34 pm)
What are you developing on? Primary dev machine: Linux (SuSE 9.3) Athlon MP2400 x2 1GB RAM nVidia GeForce4 MX 4000 w/ 128MB ... read more 05/08/2005 (8:15 pm)
Flicker and performance with 1.0.2 I can see about narrowing things down. The simplest approach is probably to get an old piece of code... read more 05/05/2005 (5:19 am)
Flicker and performance with 1.0.2 Don't mind the graphics (the original mockup map used all stock graphics and after quickly sketching... read more 05/04/2005 (5:54 pm)
What have been your biggest challenges so far? @David: I'd forgotten about that. Truly righteous!... read more 05/04/2005 (5:43 pm)
What have been your biggest challenges so far? @Bryan: Hmm... I (somewhat) disagree with you on the global naming. Of course, maybe I'm not using p... read more 05/04/2005 (5:27 pm)
Flicker and performance with 1.0.2 Thanks for the information! I saw the bin stuff but hadn't dug in enough to understand it yet. I wil... read more 05/04/2005 (9:57 am)
Flicker and performance with 1.0.2 Looking at the diff reminded me that there were changes to the physics code. getScenePhysicsMaxItera... read more 05/03/2005 (4:35 pm)
Flicker and performance with 1.0.2 Up to now I've been using my current project. I'll use the test executable with the shooter demo... ... read more 05/03/2005 (3:48 pm)
Flicker and performance with 1.0.2 Thanks for the pointer! Unfortunately that seems to be a DirectX only problem. It would take some te... read more 05/02/2005 (3:53 pm)
Processor::init() segfaults (linux) This is just FYI: I never got around to patching because I was using the debug as modified by the... read more 05/01/2005 (7:14 pm)