Gavin Beard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Animated sprites | The setimagemap causes the console to display an error saying that 'setimagemap' doesnt exist. if i ... read more | 03/16/2005 (3:20 am) |
| Got Juggling Working! | Hey thats pretty groovy, good work... read more | 03/15/2005 (11:45 pm) |
| Mouse pos | Hehe, seems u r right, its coz i didnt change %tMap.getTileLayer( 0 ); to $tMap.getTileLayer( 0 ); b... read more | 03/14/2005 (10:13 am) |
| Mouse pos | Ok so now i'm home i've done the $baseMap.dump(); and the pickTile() function is not listed :'( i... read more | 03/14/2005 (8:32 am) |
| Mouse pos | No i havent :) i'll try that when i get home monday. wish i'd brought my laptop now :'( what ki... read more | 03/12/2005 (2:04 am) |
| Mouse pos | Ok, so i changed all the % and $'s around so they were correct (which strangely makes my map appear ... read more | 03/12/2005 (12:11 am) |
| Mouse pos | Yeah thats right, i am using the rigt type, i'll try the other thing suggested when i get home :)... read more | 03/11/2005 (10:53 am) |
| Mouse pos | Sorry its %baseMap, should it be % or $?? i'll try that echo when i get near my home puter... read more | 03/11/2005 (7:53 am) |
| Mouse pos | %baseMap is layer 0 of a map containing two layers, n e idea why it may be giving this error?... read more | 03/11/2005 (12:47 am) |
| Mouse pos | But my main prob is that %WorldPositon doesnt seem to contain n e thing. i get error - unable to f... read more | 03/11/2005 (12:21 am) |
| Maps again... | Thanks alot Charlie... read more | 03/10/2005 (3:56 am) |
| Maps again... | But if i had a window of 640x480 on n e machine and n e o/s then it would be the same across them al... read more | 03/10/2005 (3:38 am) |
| Path finding...? | So would it be a viable option to go thru all tiles around the player to cover all routes picking ea... read more | 03/09/2005 (7:48 am) |
| Path finding...? | Lol, just thinking the best way to go about it tho... read more | 03/09/2005 (7:25 am) |
| Path finding...? | Well, its not a hugh task all it i want is that when user clicks player to move them they can move i... read more | 03/09/2005 (7:18 am) |
| Min. tile code | Tis true, now i got to get my head around these coord systems, seem illogical, but once i read up i'... read more | 03/06/2005 (4:16 am) |
| Min. tile code | Ok, i got it now :D it was coz i had deleted an image from my datablock that was there when i saved... read more | 03/06/2005 (1:22 am) |
| Min. tile code | No red txt, just all black with loading compiled script..... etc :'(... read more | 03/06/2005 (1:17 am) |
| Min. tile code | Yeah i did, i copied the code straight out there, xcept changing some var. names the file is [url=3... read more | 03/06/2005 (12:23 am) |
| This one is for Melv | Ahhh....lol thats pretty sweet. imagine trying that in c++! still its not a bad idea, kinda gives ... read more | 03/05/2005 (1:41 pm) |
| This one is for Melv | But which file was the inital TankPong namespace setup in, i'm just missing it somewhere and wasnt s... read more | 03/05/2005 (1:15 pm) |
| My lil puzzler is working :) | U could do it using differnt layers for diff size tiles could u not?... read more | 03/05/2005 (1:11 pm) |
| Epiphany: Use of T2D within a TGE project idea | I presume in tge u could have multiple cameras, could u not have a seperate camera that could ignor... read more | 03/05/2005 (1:10 pm) |
| My lil puzzler is working :) | Lol, so u wonna have an actual res. of say...800x600 but make the canvas 640x480? or u wonna change ... read more | 03/05/2005 (12:09 pm) |
| Tile Sizes and Defining Brushes | Key style?... read more | 03/05/2005 (11:55 am) |
| Epiphany: Use of T2D within a TGE project idea | Makes me wish i could use tge, i feel so backwards :'( on a more serious note, isnt it gonna be a... read more | 03/05/2005 (11:53 am) |
| Tile Sizes and Defining Brushes | I get alot of the tile, but its not const. i.e it mght only appear every 4th row but then not every ... read more | 03/05/2005 (11:53 am) |
| My lil puzzler is working :) | So they just stick, could be a game in itself, see how many u can stick together :) what would be... read more | 03/05/2005 (11:43 am) |
| Epiphany: Use of T2D within a TGE project idea | Well when u put it like that who am i to argue :D Certainly is a great idea, are you already using ... read more | 03/05/2005 (11:41 am) |
| My lil puzzler is working :) | Wow, looks great does the 'color's touching' part work yet or do they all just stick together :) bu... read more | 03/05/2005 (11:17 am) |
| Epiphany: Use of T2D within a TGE project idea | Isnt it the same functionality already provided by the rts addon in respect to the world map project... read more | 03/05/2005 (11:14 am) |
| This one is for Melv | Hey ya, just a quick q on ya code, in the scene.cs there is a function to rebuild the map for collis... read more | 03/05/2005 (10:48 am) |
| GGs at GDC 2005? | Damn, when will it be in Cornwall, UK... read more | 03/05/2005 (10:00 am) |
| Custom Tile Images | The defaults are in the t2d/client/images in t2d/client/demodatablocks.cs they have set up the ones... read more | 03/05/2005 (9:26 am) |
| Sharing is caring :) | Ahh see i found the right tileset first time and the readme had this 'iDevGames.com NoteThese ti... read more | 03/05/2005 (8:10 am) |
| GGs at GDC 2005? | Where is gdc being held, i'm too lazy to look.... read more | 03/05/2005 (6:35 am) |
| Biplane Battle - Beta 1 | Code looks pretty tidy, but then i'm a noob too :)well commented :)... read more | 03/05/2005 (6:17 am) |
| Wow! | See, now i'm really scared :S... read more | 03/05/2005 (4:45 am) |
| Biplane Battle - Beta 1 | Looks cool, source file doesnt work tho... read more | 03/05/2005 (4:22 am) |
| Making games | Hope to get my screenies up after the week end of a mini turn based strat. game ..... hopefully :)... read more | 03/05/2005 (3:51 am) |
| Tile editor | Thx, got it in the end, they were all set in demodatablock.cs so i got rid of all refernces to that ... read more | 03/04/2005 (1:34 pm) |
| Tile editor | Thx in the tile editor doc's it says just to drop the images in the dir,... read more | 03/04/2005 (11:28 am) |
| Shapes | Well, n e thing is work a try right so thx Phil... read more | 03/04/2005 (11:22 am) |
| Shapes | Lol, my c++ sucks when it comes to directx / opengl so it'll be like pulling my teeth out, i was jus... read more | 03/04/2005 (7:37 am) |
| Shapes | Lol is the editing alpha chanels eva likely to appear... read more | 03/04/2005 (6:26 am) |
| Shapes | So the alpha part wont work atm. :( ah well p.s do u eva sleep Melv?... read more | 03/04/2005 (5:10 am) |
| This one is for Melv | Wow, that is a really stripped down client folder :) but looks alot better for it :) nice game as ... read more | 03/04/2005 (4:05 am) |
| Spreading the word of T2D... | Lol, thats pretty funny... read more | 03/04/2005 (4:01 am) |
| Making games | Well, lets hope they pay of right? the more people using the better for dev. cycles of the product :... read more | 03/03/2005 (4:14 pm) |
| Making games | Well melv, u r doing a good job, i only purchased today and recommended 3 ppl already... read more | 03/03/2005 (1:17 pm) |