Gavin Beard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Gui buttons | Maybe, lol i shall look, i just want it so when differnt types of units, not all the gui buttons are... read more | 03/27/2005 (8:54 am) |
| Show your progress :) | @Bryan, thanks its slowly getting there i am really with the projects that everyone is working on a... read more | 03/25/2005 (12:04 am) |
| Setstatictile | Sorry i ment so that it fitted in with the rest of my tile layers created in the tile editor, it wor... read more | 03/24/2005 (3:09 pm) |
| Mini Tbs | Havent tried, but melv also suggested setting the layer size... read more | 03/24/2005 (5:55 am) |
| Setstatictile | So if its a 21 x 18 map with 4 x 4 tiles easy thing to do is (21 x 4 by 18 x 4)or size??? i think... read more | 03/24/2005 (4:19 am) |
| Mini Tbs | Okey pokey :S whilst i'm reworking code i'm having a go at movement, the first thing i'm doing is... read more | 03/24/2005 (12:42 am) |
| Mini Tbs | Well the way i was thinking was not using the custom data option in the tile editor but rather set i... read more | 03/23/2005 (4:14 pm) |
| Show your progress :) | Yeah, i know ;D and i noticed peasent should be peasant, lol *edit, changed ;)... read more | 03/23/2005 (4:04 pm) |
| Show your progress :) | Hehe, good old png... read more | 03/23/2005 (3:18 pm) |
| Show your progress :) | Just for melv my above screenshot was updated hope thats better sir ;)... read more | 03/23/2005 (3:10 pm) |
| Mini Tbs | Well, i'll go home and try it me thinks thanks for ya help 'king'... read more | 03/23/2005 (9:38 am) |
| Mini Tbs | I may just go witht he txt file way and read it i when the lvl is and map is created and assign the ... read more | 03/23/2005 (9:30 am) |
| Mini Tbs | Thanks, i had read a little on a* but that means gettin into c++ to impliment it right :'(... read more | 03/23/2005 (9:19 am) |
| Mini Tbs | Yeah my initial idea is the tile layer, but isnt that gonna be cpu intensive... read more | 03/23/2005 (9:08 am) |
| Mini Tbs | Hiya all. ok i'm at a point in game where i needed to start the code again for a few diff. reas... read more | 03/23/2005 (8:43 am) |
| Show your progress :) | @Matthew, i may need someone to test it in about 3 - 4 days (depending on when my wife decides to ac... read more | 03/23/2005 (8:02 am) |
| Mini Tbs | Lol, well i was thinking of it, but wasnt sure if it would have n e kinda perfomance issues. but sur... read more | 03/23/2005 (8:01 am) |
| Show your progress :) | @melv - it should be, but lots of drugs at the hosp. make me a little crazy, and it was 2am :) i sh... read more | 03/23/2005 (3:18 am) |
| Show your progress :) | Ok, my little TBS, about 40% complete. [image]http://3dcg.serveftp.com/sreen2.gif[/image]... read more | 03/23/2005 (12:50 am) |
| Mini Tbs | Ok here is a new screenshot, u can see it has changed a bit, the new unit menu was done with t2d gui... read more | 03/23/2005 (12:08 am) |
| Mini Tbs | I sure am, but i'm no master artist, so i may get someone to look at it for me.....lol but we shall ... read more | 03/22/2005 (11:00 pm) |
| Mini Tbs | Hi ya all, just another update, now have added a new look to all tiles and there are now 5 differnt ... read more | 03/22/2005 (12:32 pm) |
| Whoa... overwhelmed | And as said many times in the post, uu can do most things with script, look at some of the tge produ... read more | 03/20/2005 (11:57 pm) |
| Mouse | Thx for the run down, i wasnt to sure about that but now i know, only reason i was avoiding is coz i... read more | 03/20/2005 (11:12 am) |
| Mouse | Yeah i got the gui editor as i already made the 'create unit' dialog there, but i just wanted to avo... read more | 03/20/2005 (10:04 am) |
| Mouse | Well, i checked it and it doesnt seem to quiet do what i want, i tried the getlocalpoint(); passing ... read more | 03/20/2005 (9:06 am) |
| Mini Tbs | Lol, thx king bob... read more | 03/20/2005 (1:43 am) |
| Mini Tbs | Thx, it's coming along slowly, i think once i've got movement out of the way it'll be a bit easier..... read more | 03/19/2005 (2:36 pm) |
| Mini Tbs | Hi all, just a quick update, had an hour spare so got to work on a few bits, now the right click... read more | 03/19/2005 (7:30 am) |
| Lists | Well, thats just what i was askin... read more | 03/18/2005 (8:17 am) |
| Lists | And just for my info, does the tile x/y need to be logical x.y or the world coords? i.e woul x = 10 ... read more | 03/18/2005 (7:25 am) |
| Lists | Nah thats cool, thatnks for the point. *alt tab's to ref. doc's... read more | 03/18/2005 (7:03 am) |
| Lists | Thanks alot, i own torque but got it as summin to lear later so didnt know of this resource, thats e... read more | 03/18/2005 (6:59 am) |
| Lists | Ok, another slight prob. i have use setname() to give my tilemap a name so when i'm picking units a... read more | 03/18/2005 (6:20 am) |
| Lists | Sure does thx, it wasnt a major issue coz i called dismount before mount n e way, but this saves me ... read more | 03/18/2005 (1:18 am) |
| Lists | Well i guess it does work calling createplayer function each time, but when mounting the cursor to a... read more | 03/18/2005 (12:18 am) |
| Lists | Thats cool, should help alot, my main concearn is how to create a new unit as and when needed, as i ... read more | 03/17/2005 (11:55 pm) |
| What is the BEST way for mouse-selecting objects? | Tis true, as i just found out, lol was going thru my code a realised where i copied the top part of ... read more | 03/17/2005 (3:11 pm) |
| What is the BEST way for mouse-selecting objects? | Only thing i'll add is with the code melv added u may wonna add a flag that gets set to 1 when the m... read more | 03/17/2005 (2:14 pm) |
| Basic Tutorial error | Always seemed a fitting name :)... read more | 03/17/2005 (2:05 pm) |
| Basic Tutorial error | Tidle is on the other side of my kb i use ... read more | 03/17/2005 (12:28 pm) |
| Basic Tutorial error | Hit the 'thingy' key next to the number 1 key looks a bit like -> ... read more | 03/17/2005 (11:13 am) |
| I'm a T2D Developer! | I got it to.......t2d that is... read more | 03/17/2005 (7:55 am) |
| Installing .bin | Lol, thx alot buddy... read more | 03/16/2005 (11:32 am) |
| Installing .bin | Sorry i was meaning when i download torque (tge) its in a .bin file, and normally i just double clic... read more | 03/16/2005 (11:13 am) |
| Animated sprites | Well by deleting units i ment when they get destryed/killed they need to be removed from memory and ... read more | 03/16/2005 (11:11 am) |
| Animated sprites | Lol, i stand corrected then Melv, i was just unsure coz of all the units being deleted and added to ... read more | 03/16/2005 (7:18 am) |
| Animated sprites | Yeah t'was exactly what i was after. if i had to remake an old fav. i think i would pick 'mega-l... read more | 03/16/2005 (4:28 am) |
| Animated sprites | Well its now changing animation depending on what way my player is moving, and resets to a standard ... read more | 03/16/2005 (4:08 am) |
| Animated sprites | Ah see, thats it, i was using fxAnimatedDatablock2D instead of fxAnimationDatablock2D edit: i lok... read more | 03/16/2005 (3:35 am) |