Game Development Community

Gavin Beard's Forum Posts

Thread Post Date Posted
Gui buttons Maybe, lol i shall look, i just want it so when differnt types of units, not all the gui buttons are... read more 03/27/2005 (8:54 am)
Show your progress :) @Bryan, thanks its slowly getting there i am really with the projects that everyone is working on a... read more 03/25/2005 (12:04 am)
Setstatictile Sorry i ment so that it fitted in with the rest of my tile layers created in the tile editor, it wor... read more 03/24/2005 (3:09 pm)
Mini Tbs Havent tried, but melv also suggested setting the layer size... read more 03/24/2005 (5:55 am)
Setstatictile So if its a 21 x 18 map with 4 x 4 tiles easy thing to do is (21 x 4 by 18 x 4)or size??? i think... read more 03/24/2005 (4:19 am)
Mini Tbs Okey pokey :S whilst i'm reworking code i'm having a go at movement, the first thing i'm doing is... read more 03/24/2005 (12:42 am)
Mini Tbs Well the way i was thinking was not using the custom data option in the tile editor but rather set i... read more 03/23/2005 (4:14 pm)
Show your progress :) Yeah, i know ;D and i noticed peasent should be peasant, lol *edit, changed ;)... read more 03/23/2005 (4:04 pm)
Show your progress :) Hehe, good old png... read more 03/23/2005 (3:18 pm)
Show your progress :) Just for melv my above screenshot was updated hope thats better sir ;)... read more 03/23/2005 (3:10 pm)
Mini Tbs Well, i'll go home and try it me thinks thanks for ya help 'king'... read more 03/23/2005 (9:38 am)
Mini Tbs I may just go witht he txt file way and read it i when the lvl is and map is created and assign the ... read more 03/23/2005 (9:30 am)
Mini Tbs Thanks, i had read a little on a* but that means gettin into c++ to impliment it right :'(... read more 03/23/2005 (9:19 am)
Mini Tbs Yeah my initial idea is the tile layer, but isnt that gonna be cpu intensive... read more 03/23/2005 (9:08 am)
Mini Tbs Hiya all. ok i'm at a point in game where i needed to start the code again for a few diff. reas... read more 03/23/2005 (8:43 am)
Show your progress :) @Matthew, i may need someone to test it in about 3 - 4 days (depending on when my wife decides to ac... read more 03/23/2005 (8:02 am)
Mini Tbs Lol, well i was thinking of it, but wasnt sure if it would have n e kinda perfomance issues. but sur... read more 03/23/2005 (8:01 am)
Show your progress :) @melv - it should be, but lots of drugs at the hosp. make me a little crazy, and it was 2am :) i sh... read more 03/23/2005 (3:18 am)
Show your progress :) Ok, my little TBS, about 40% complete. [image]http://3dcg.serveftp.com/sreen2.gif[/image]... read more 03/23/2005 (12:50 am)
Mini Tbs Ok here is a new screenshot, u can see it has changed a bit, the new unit menu was done with t2d gui... read more 03/23/2005 (12:08 am)
Mini Tbs I sure am, but i'm no master artist, so i may get someone to look at it for me.....lol but we shall ... read more 03/22/2005 (11:00 pm)
Mini Tbs Hi ya all, just another update, now have added a new look to all tiles and there are now 5 differnt ... read more 03/22/2005 (12:32 pm)
Whoa... overwhelmed And as said many times in the post, uu can do most things with script, look at some of the tge produ... read more 03/20/2005 (11:57 pm)
Mouse Thx for the run down, i wasnt to sure about that but now i know, only reason i was avoiding is coz i... read more 03/20/2005 (11:12 am)
Mouse Yeah i got the gui editor as i already made the 'create unit' dialog there, but i just wanted to avo... read more 03/20/2005 (10:04 am)
Mouse Well, i checked it and it doesnt seem to quiet do what i want, i tried the getlocalpoint(); passing ... read more 03/20/2005 (9:06 am)
Mini Tbs Lol, thx king bob... read more 03/20/2005 (1:43 am)
Mini Tbs Thx, it's coming along slowly, i think once i've got movement out of the way it'll be a bit easier..... read more 03/19/2005 (2:36 pm)
Mini Tbs Hi all, just a quick update, had an hour spare so got to work on a few bits, now the right click... read more 03/19/2005 (7:30 am)
Lists Well, thats just what i was askin... read more 03/18/2005 (8:17 am)
Lists And just for my info, does the tile x/y need to be logical x.y or the world coords? i.e woul x = 10 ... read more 03/18/2005 (7:25 am)
Lists Nah thats cool, thatnks for the point. *alt tab's to ref. doc's... read more 03/18/2005 (7:03 am)
Lists Thanks alot, i own torque but got it as summin to lear later so didnt know of this resource, thats e... read more 03/18/2005 (6:59 am)
Lists Ok, another slight prob. i have use setname() to give my tilemap a name so when i'm picking units a... read more 03/18/2005 (6:20 am)
Lists Sure does thx, it wasnt a major issue coz i called dismount before mount n e way, but this saves me ... read more 03/18/2005 (1:18 am)
Lists Well i guess it does work calling createplayer function each time, but when mounting the cursor to a... read more 03/18/2005 (12:18 am)
Lists Thats cool, should help alot, my main concearn is how to create a new unit as and when needed, as i ... read more 03/17/2005 (11:55 pm)
What is the BEST way for mouse-selecting objects? Tis true, as i just found out, lol was going thru my code a realised where i copied the top part of ... read more 03/17/2005 (3:11 pm)
What is the BEST way for mouse-selecting objects? Only thing i'll add is with the code melv added u may wonna add a flag that gets set to 1 when the m... read more 03/17/2005 (2:14 pm)
Basic Tutorial error Always seemed a fitting name :)... read more 03/17/2005 (2:05 pm)
Basic Tutorial error Tidle is on the other side of my kb i use ... read more 03/17/2005 (12:28 pm)
Basic Tutorial error Hit the 'thingy' key next to the number 1 key looks a bit like -> ... read more 03/17/2005 (11:13 am)
I'm a T2D Developer! I got it to.......t2d that is... read more 03/17/2005 (7:55 am)
Installing .bin Lol, thx alot buddy... read more 03/16/2005 (11:32 am)
Installing .bin Sorry i was meaning when i download torque (tge) its in a .bin file, and normally i just double clic... read more 03/16/2005 (11:13 am)
Animated sprites Well by deleting units i ment when they get destryed/killed they need to be removed from memory and ... read more 03/16/2005 (11:11 am)
Animated sprites Lol, i stand corrected then Melv, i was just unsure coz of all the units being deleted and added to ... read more 03/16/2005 (7:18 am)
Animated sprites Yeah t'was exactly what i was after. if i had to remake an old fav. i think i would pick 'mega-l... read more 03/16/2005 (4:28 am)
Animated sprites Well its now changing animation depending on what way my player is moving, and resets to a standard ... read more 03/16/2005 (4:08 am)
Animated sprites Ah see, thats it, i was using fxAnimatedDatablock2D instead of fxAnimationDatablock2D edit: i lok... read more 03/16/2005 (3:35 am)