Gavin Beard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Protecting Art Assests | [quote]Well, in my opinion it's not really worth doing. If people want to steal your assets they wil... read more | 01/27/2009 (11:40 am) |
| Protecting Art Assests | Thanks Chris. I think I will just use some simple encryption and a simple Unique generation for the... read more | 01/27/2009 (11:19 am) |
| Protecting Art Assests | Thanks Alot Joe. It does seem a bit extreme to protect everything for an Indie Game, I guess main t... read more | 01/27/2009 (8:26 am) |
| TDN Access | Scrap that i couldnt find a email address?... read more | 01/26/2009 (2:55 pm) |
| TDN Access | Hi Michael, Any access to the Docs would be great. i've sent you a mail!... read more | 01/26/2009 (2:54 pm) |
| Z-Odering objects | Had a play with this and indeed the sort by Axis seems to work for the most part, many thanks... read more | 01/17/2009 (7:25 am) |
| Z-Odering objects | Ah...i shall have a look at this Aaron, This may well be what I need. Many thanks, i'll update the... read more | 01/15/2009 (12:22 pm) |
| New project - Squared | Lol, i dont seem to understand it massively, as I am slowly progressing between my fulltime work and... read more | 11/21/2008 (1:50 am) |
| New project - Squared | Lol, i was hoping so, but i have a few issues so far, but working them out, tbh the 'squares' part w... read more | 11/20/2008 (10:36 am) |
| Mini Shogi | I love the style of these games, i purchase mini chess (although cant find my serial number lol), bu... read more | 11/16/2008 (3:05 am) |
| Function call when GUI loaded | Legend, thanks alot, just makes it easier to load an image of the current selected theme ta... read more | 07/24/2008 (3:11 am) |
| Ticky Tacky - updated | Added a quick build, only has single player in this one and the skin option in the settings dialogu... read more | 07/24/2008 (1:49 am) |
| Ticky Tacky - updated | Just another quick update, some more shots: [url=http://www.binary-pear.co.uk/tmp/scr5.jpg]Image ... read more | 07/18/2008 (8:13 am) |
| SetGroup()/getGroup() still supported? | If i am honest, i just look out for the posts here to see what is new, past that i wouldnt know i'm ... read more | 07/17/2008 (11:42 am) |
| SetGroup()/getGroup() still supported? | Could you not try testBlock1.dump(); to see what methods testBlock1 has? might give you a better ide... read more | 07/17/2008 (7:54 am) |
| New Build of the Dark Industries DTS Exporter... | Wow, awsome, thanks... read more | 07/13/2008 (2:52 am) |
| Setting up Microsoft Visual C++ 2008 Express | Many thanks, this was a big help... read more | 07/11/2008 (4:45 pm) |
| Ticky Tacky - updated | Hi all just quick update, have updated above screenshots, will add more tonight. implemented... read more | 07/11/2008 (12:43 pm) |
| Sketch art dump | Seriously good work, how long roughly does one sketch actually take?... read more | 07/05/2008 (5:34 pm) |
| Ticky Tacky - updated | :0) double post so far apart? unless my eyes are getting tired... read more | 06/29/2008 (5:32 pm) |
| Ticky Tacky - updated | I actually really like the shifting idea....hmmm......its finding a way to limit the shifts, maybe p... read more | 06/29/2008 (4:50 pm) |
| Ticky Tacky - updated | :-) thanks for the feedback for the AI side, it currently has 3 difficulty levels, i've won about... read more | 06/29/2008 (4:18 pm) |
| Mini Chess | Awsome, payday wednesday so i shall be purchasing this, thanks... read more | 06/23/2008 (1:47 am) |
| Glow | Not sure if it is possible in TGB but, could you not make a duplicate of your image you want to make... read more | 04/07/2008 (4:27 am) |
| Mouse buttons | Lol, ok, couldnt figure via source mod so went with suggestion from Phillip :-) now all works ... read more | 03/31/2008 (8:39 am) |
| Mouse buttons | Would $MouseDown need to be set as a global variable at some point for this?... read more | 03/28/2008 (2:34 am) |
| Mouse buttons | OK, thinking i may 'try' to make a source code modification, just to add method to SceneWindow2D,... read more | 03/28/2008 (12:56 am) |
| Move the camera | Lol, would hope so, just cant see any other way to check if mouse buton is down lol... read more | 03/23/2008 (3:52 pm) |
| Move the camera | @Kevin Your code and method work great, have changed it to only move when right move button is do... read more | 03/23/2008 (4:26 am) |
| Move the camera | Many thanks to all for the help i shall play a little more with the examples and code given and r... read more | 03/22/2008 (3:18 pm) |
| Move the camera | @Phillip many thanks, i shall look into this a bit further then [b]Update[/b] Changed the mov... read more | 03/21/2008 (4:08 am) |
| Move the camera | @Simon Thanks, i shall look at this. @Phillip Sorry not sure i understand? surely setting the... read more | 03/20/2008 (3:18 pm) |
| Path finding | Wow, thanks alot for the info. I will look at he info here and see where it leads, i shall report... read more | 03/20/2008 (1:19 pm) |
| Sky and terrain | Hi, if i pop a simple skybox back it works just as expected, so then i just pop in my static shapes ... read more | 03/14/2008 (1:21 am) |
| Sky and terrain | Many thanks David when i remove the Sky / Terrain, it appears to stop clearing the buffer (or bac... read more | 03/13/2008 (9:47 am) |
| Path finding | Looking into this a bit further i am thinking a Breadth first algorithm would be better? any one tri... read more | 03/09/2008 (2:00 pm) |
| Shnazz Tower Defense | Brilliant, Was a bit similar to something i had planned, but never got started, spent about 2 ho... read more | 03/01/2008 (3:49 am) |
| Grid based terrain | I was hoping to do in 3D. using a terrain object within TGE... read more | 02/26/2008 (11:10 am) |
| Changing Torque icon vs EULA | I cant see n e viable reason to not change icon, its silly to think gg would expect u to sell a game... read more | 06/01/2006 (8:13 am) |
| Datablock.cs resetting? | Double checked and tgb is not running when i edit the file... read more | 05/27/2006 (1:01 am) |
| Datablock.cs resetting? | Hmm...i will check, but as far as i'm aware its not being edited while running, unless t2d is not sh... read more | 05/26/2006 (9:52 am) |
| Datablock.cs resetting? | Yeah its set in main.cs, as i say it works the first time i run it after changing the datablocks fil... read more | 05/21/2006 (7:07 am) |
| OpenGL ES and Windows CE | Yeah, t2d for a handheld such as the gizomdo would be great :)... read more | 10/26/2005 (4:12 pm) |
| T2D.NET : Upcomming Beta | Man, this looks real promising :) would really look forward to trying this one, certainly has a lot ... read more | 08/08/2005 (3:05 am) |
| Game Release EULA and T2D logo | Lol, tis true... read more | 04/06/2005 (1:14 pm) |
| Game Release EULA and T2D logo | At the end of the day, the EULA was available to you BEFORE you purchased this product, it is availa... read more | 04/06/2005 (9:03 am) |
| Path Finding Demo | Great work mr langley ;) would help in my TBS game, i gotta work on path finding next, i had bit of ... read more | 04/03/2005 (7:45 am) |
| Gettype(); | Kinda, lol. there is a tile there as the baselayer is completely covered in tiles, picktile i alread... read more | 03/28/2005 (1:02 pm) |
| Sizes and Positions | It's a bit differnt and got me confused at first, but by default the screen goes from -35 to 35 inst... read more | 03/28/2005 (11:49 am) |
| Gui buttons | I got them all now with .dump(); thanks for your help all... read more | 03/27/2005 (9:42 am) |