Gavin Beard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| stupid score question | really would depend on your setup. the way I do it is within my component used for setting up the G... read more | 06/15/2009 (1:28 pm) |
| GUI Pos/size difference on xbox | Thanks for the help Scott, the issue you tend to get is that if you genable UseDisplaySizeForBackbu... read more | 06/15/2009 (12:25 pm) |
| GUI Pos/size difference on xbox | Hi Scott, everything is placed within the inner rectangle, unless of course it is resizing the gui ... read more | 06/15/2009 (10:22 am) |
| So....GUI isn't just for HUDs....? | for a splash screen have a look here http://www.garagegames.com/community/forums/viewthread/94053... read more | 06/15/2009 (9:22 am) |
| GUI support? | Well, I have tx2d pro, but I also have tx3d creators club edition so should be able to test, i'll kn... read more | 06/12/2009 (6:15 am) |
| GUI support? | I got to grips with GUI's simply by reading through cod e on the forums, and on TDN. There is/was a... read more | 06/12/2009 (4:18 am) |
| MS updated what's new with XNA 3.1 including renaming Community Live Arcade | Just having a play with it now, hopefully shouldnt be too hard to integrate Avatars into tx2d / 3d, ... read more | 06/11/2009 (1:16 pm) |
| Tank Buster Template: Doesn't Appear in XNA 3.0 | You only get the starter Game 2D and 3D. have you tried opening the tank buster project in visual s... read more | 06/11/2009 (6:39 am) |
| Having a few issues with 3.0. | ah great, thanks for the tips guys, I was getting exact same issue running on Vista using VS2008 ... read more | 05/20/2009 (6:02 am) |
| Another Question | All bundled in the TX2.0 Pro... read more | 04/08/2009 (9:57 am) |
| Loading and unloading levels | lol, may well not be a bad idea :-)... read more | 04/07/2009 (12:38 am) |
| Loading and unloading levels | ahhh....many thanks. got it working :-)... read more | 04/06/2009 (1:41 pm) |
| Goodbye guys | I think its a shame you would jump ship because of the certifation process, on either instance you c... read more | 04/02/2009 (4:12 am) |
| Restarting a Fading Bitmap (GUI) | just incase anyone else wants to achieve multiple splash fade in's / outs, i evetually did it by cha... read more | 04/02/2009 (4:07 am) |
| Restarting a Fading Bitmap (GUI) | Thanks for quick reply. What i have is this from TDN: [code] #region Using Statements using Syst... read more | 04/01/2009 (8:02 am) |
| Running Tx2d on xbox | I am doing the whole thing at a resolution of 1280x720 (720p) and xbox then upscales or downscales ... read more | 03/29/2009 (9:54 am) |
| Running Tx2d on xbox | Well, it seems by default the PreferMultiSampling is false for xbox and windows anyway? I'll look... read more | 03/29/2009 (3:00 am) |
| Running Tx2d on xbox | ok, thanks to John Kanalakis i have a solution. in the torqueSettings.xml make sure you have: [cod... read more | 03/28/2009 (6:25 pm) |
| Running Tx2d on xbox | If memory serves, the setdata that crashes out is in a function called Render within t2dTileLayer.cs... read more | 03/28/2009 (8:36 am) |
| Running Tx2d on xbox | OK...with the debug finally working after hours of trying i get a box saying: A first chance exce... read more | 03/27/2009 (4:40 pm) |
| Running Tx2d on xbox | LOL, thanks, It was getting a tad annoying not being able to catch any debug info from the XBOX, if... read more | 03/27/2009 (2:58 am) |
| Running Tx2d on xbox | once you made the copy of the game and torque projects, did u make sure you added a copy of the copy... read more | 03/26/2009 (2:32 pm) |
| Running Tx2d on xbox | In another update, it would appear to get exact same crash changing the tiles in code as well. I ha... read more | 03/26/2009 (1:59 pm) |
| Running Tx2d on xbox | Its XNA 2, TX 2 Pro and VC# 2005 sp1... read more | 03/26/2009 (10:49 am) |
| Running Tx2d on xbox | yeah, runs peachy on windows is anyone else able to test? just create starter game project. lo... read more | 03/26/2009 (6:23 am) |
| Running Tx2d on xbox | I did some more tests with tile maps, even if i create a new project, add a tile map, fill in one sq... read more | 03/26/2009 (4:06 am) |
| Scheduling events | maybe my problem is because i'm creating and adding new static sprite everytime the scheduled functi... read more | 03/26/2009 (3:51 am) |
| Running Tx2d on xbox | Its a new tile map, added via Editor. I have created a blank startergame project in C#, then loaded... read more | 03/25/2009 (2:46 am) |
| Disable smoothing for images | ah thats a shame, havent got a clue about writing shaders so will have to leave it for now... read more | 03/24/2009 (8:37 am) |
| Running Tx2d on xbox | ok, just a quick update, seems after trial and error i have played around enough to get it to work, ... read more | 03/24/2009 (3:07 am) |
| Distance between 2 objects (function included) | Yeah, Completely missed t2dVectorDistance() in the Docs which was why i created my own in script. ... read more | 03/02/2009 (12:27 am) |
| Collision callback and performance | After several tests, i notice a slight slow down in the game, but very slight FPS drop, i'm sure the... read more | 02/27/2009 (12:38 pm) |
| weird scrolling/movement glitch, please help! | point being, if you just set the position of the camera it will just jump from one spot to another, ... read more | 02/27/2009 (6:10 am) |
| Camera to follow mouse drag | Hi, This may help you, [code] function sceneWindow2D::onMouseMove(%this, %modifier, %worldPosit... read more | 02/27/2009 (4:54 am) |
| weird scrolling/movement glitch, please help! | when you move the camera are you setting its position directly or setting the velocity (x or y)? if ... read more | 02/27/2009 (3:30 am) |
| castCollisionList | I stuck with the castCollisionList, I am not sure what i did wrong the code, but re-writing it certa... read more | 02/23/2009 (1:48 pm) |
| castCollisionList | Ok, Scrap this. I re-wrote all the behaviour code and now its super. It is for a basic Tower De... read more | 02/23/2009 (1:17 pm) |
| rotateto (pointing one object to another) | I'll give this a try and see how it goes, will let u know. Many thanks... read more | 02/20/2009 (3:54 am) |
| Distance between 2 objects (function included) | I completely missed that in the docs, rendring my code pointless :-)... read more | 02/16/2009 (3:15 am) |
| Callback for collision within a scene | worked great, thanks alot :-) ... read more | 02/15/2009 (5:27 pm) |
| 2D lighting | Lol, But I saw your Pipe example which is (i would presume) achieved in the same way I did it, but ... read more | 02/10/2009 (10:48 am) |
| 2D lighting | I have the basic principle nailed using the default light component (i think) :-) at least its worki... read more | 02/10/2009 (10:22 am) |
| Getting animation from cells. :| | Doesnt have to be by 2. You could have all the images laid out in one row 512px by 128 px. as long... read more | 02/10/2009 (1:18 am) |
| Getting animation from cells. :| | Make sure that you have even sized images laid out in a single file. I.E if you had a 4 frame anim... read more | 02/08/2009 (10:02 am) |
| TDN Access | Will send another, didnt want to keep senidng them and fill your inbox :-)... read more | 02/06/2009 (12:42 pm) |
| TDN Access | I did Michael, but got no response :-)... read more | 02/06/2009 (12:36 pm) |
| Torque X source | Thanks all, I brought the Pro version and indeed source is there... read more | 02/06/2009 (1:55 am) |
| TorqueX Source | done and dusted :-) ... read more | 02/02/2009 (3:25 pm) |
| Torque X source | I dont see an option in shop for a 'pro' version, was this kind of an Early Adopter thing... read more | 02/02/2009 (7:52 am) |
| Protecting Art Assests | Thanks Michael, I shall try to compile with this when i get home ;-)... read more | 01/27/2009 (1:08 pm) |