Kevin James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| World Limit Bounce | Oh, that's right. I've never done that. That's gives me something to research, thanks!... read more | 05/18/2010 (5:45 am) |
| Gui objects... I just don't get one thing... | [code] new GuiButtonCtrl(button) { [/code] Here "button" is the name of the instantia... read more | 05/17/2010 (12:58 pm) |
| Introducing Fangorodrim | Thanks for ideas, Patrick. Part of the RPG element is that your turn speed increases as you gain lev... read more | 05/16/2010 (4:50 pm) |
| physics seemingly randomly turns on | Exactly. But you should call it levelClass.cs to be in line with your naming convention.... read more | 05/15/2010 (8:11 am) |
| physics seemingly randomly turns on | level.cs will contain all of the custom methods you create. Functionality such as creating enemies s... read more | 05/14/2010 (8:53 pm) |
| physics seemingly randomly turns on | That's close, but %this should refer to something. Example: [code] function Level::createEnem... read more | 05/14/2010 (7:12 pm) |
| physics seemingly randomly turns on | Your trigger would call a function that creates the enemies. If addToScene is an existing callback, ... read more | 05/14/2010 (5:48 pm) |
| physics seemingly randomly turns on | Unwieldy at least.... read more | 05/14/2010 (4:54 pm) |
| physics seemingly randomly turns on | Do all of your objects exist in the level designer?... read more | 05/14/2010 (4:39 pm) |
| physics seemingly randomly turns on | I don't know about a global variable, but this is what I do at creation time for all of my non-physi... read more | 05/14/2010 (4:22 pm) |
| Introducing Fangorodrim | I made the menu screens smaller. Hopefully that is small enough. I had to change the font because th... read more | 05/14/2010 (1:13 pm) |
| Resolution question | Thanks! That's what I needed to know. ... read more | 05/14/2010 (9:41 am) |
| Introducing Fangorodrim | I made some minor changes based on everybody's input. The menus stay open by default. x closes all m... read more | 05/13/2010 (6:15 pm) |
| Introducing Fangorodrim | Do you guys play it in full screen? I play it windowed and the print is kind of small as it is.... read more | 05/13/2010 (11:49 am) |
| Introducing Fangorodrim | Thanks for trying it out guys. The main menu includes an instruction screen. My #1 beta tester just ... read more | 05/13/2010 (9:25 am) |
| Generating a Static Sprite in Script | Here's an example from my game, based on the Shooter tutorial: [code] function Alien::createMiss... read more | 05/13/2010 (8:34 am) |
| Largest TileMap Diplayed? | Yes, a grid format is something I would prefer to begin a project with instead rewriting existing co... read more | 05/12/2010 (8:11 pm) |
| Check existence of behavior | Ahhh perfect!... read more | 05/12/2010 (3:13 pm) |
| Check existence of behavior | Since all I need to know if there is any behavior, this works: if (%object.getBehaviorCount()){... read more | 05/12/2010 (12:40 pm) |
| Reuse most of the level? | This is a lot of work, but if you reconstruct your frame in script then it becomes reusable wherever... read more | 05/12/2010 (6:54 am) |
| delayed reaction | Using behaviors can become a crutch, especially for new programmers. They work like magic and are wo... read more | 05/12/2010 (4:58 am) |
| Largest TileMap Diplayed? | Rather than one large tilemap, you could link together multiple, smaller tilemaps in a grid format. ... read more | 05/12/2010 (4:43 am) |
| Problem with New t2dStaticSprite() | 1. One thing about OnLevelLoaded is I'm not sure how useful that is after the level is loaded. I wou... read more | 05/11/2010 (5:01 pm) |
| schedules && performance | I'm on 1.7.4. I'll wait for the dust to settle on 1.7.5 then take advantage of your SimSet upgrade.... read more | 05/11/2010 (10:53 am) |
| schedules && performance | That's a great suggestion! Coincidentally, I just spent a couple hours reworking the code with a sim... read more | 05/11/2010 (9:20 am) |
| Do you think I should go through with this game project? | I run into this problem with every game I work on. Its exciting at first, then as it drags on and I ... read more | 05/11/2010 (5:26 am) |
| Problem with New t2dStaticSprite() | Post your latest code.... read more | 05/10/2010 (6:05 pm) |
| Resource for a chat log or text buffer? | That would be a string array.... read more | 05/10/2010 (5:11 am) |
| Problem with New t2dStaticSprite() | What is %this? Is %this.scenegraph really the scenegraph? You assign %this.spawnX and %this.spawnY w... read more | 05/09/2010 (5:55 pm) |
| Problem with New t2dStaticSprite() | Also... I recommend you do something like this: [code] $GreenSUVObject = createCar("Car2Ima... read more | 05/08/2010 (4:37 pm) |
| Problem with New t2dStaticSprite() | You have to set the scenegraph for each sprite (made this mistake many times myself) [code] $G... read more | 05/08/2010 (4:28 pm) |
| OnUpdate | You can turn visibility off when it goes off screen. Then you can do this: [code] function whatE... read more | 05/08/2010 (4:22 pm) |
| Sound.playing? | Niiice! Thanks for the fast response!... read more | 05/08/2010 (12:58 pm) |
| %this gets lost | Yes! I keep getting burnt by that.... read more | 05/06/2010 (7:41 am) |
| %this gets lost | Nevermind.. I saw it as soon as I clicked submit DOH!... read more | 05/06/2010 (6:11 am) |
| t2dSceneObject.rendered? | Thanks, that's what I needed to know.... read more | 05/05/2010 (4:35 am) |
| echo position not returned. ( i know ) | In order to learn something you have to make a change. Doing the same thing over and over gains you ... read more | 05/04/2010 (8:33 pm) |
| echo position not returned. ( i know ) | without basic troubleshooting skills, your entire programming experience will be one major headache.... read more | 05/04/2010 (5:35 pm) |
| echo position not returned. ( i know ) | basic troubleshooting dictates you start at the beginning of the process, placing echo's along the w... read more | 05/04/2010 (3:07 pm) |
| echo position not returned. ( i know ) | You dont see the echo because the logic is not getting there. ... read more | 05/04/2010 (2:26 pm) |
| White Noise | echo("here") it doesn't matter. If you expect to see 1 "here" but instead you se... read more | 05/02/2010 (8:25 pm) |
| White Noise | put an echo next to your alxplay and see if the output is what you expect.... read more | 05/02/2010 (7:51 pm) |
| Alt+Tab and Alt+Enter don't work when GuiTextCtrl present | My first approach would go something like this: 1. onKeyDown of the text control - look for Alt bei... read more | 05/02/2010 (3:38 pm) |
| White Noise | I doubt the problem is with the engine. Audio works fine for me. What version of TGB are you using?... read more | 05/02/2010 (2:50 pm) |
| White Noise | When you say "direct test" does that mean you play the file in something like Media Player... read more | 05/02/2010 (1:26 pm) |
| White Noise | Are you only accepting help from staff? Anyway... What does your file sound like when played by ... read more | 05/02/2010 (11:22 am) |
| Any way to GetLetter? | Good call Patrick. I would use strLen regardless of whether or not the length is the same. Its the s... read more | 05/02/2010 (11:15 am) |
| Any way to GetLetter? | read it from the file normally and then parse the string you get with a char function. I'm not sure ... read more | 05/01/2010 (1:12 pm) |
| Alt+Tab and Alt+Enter don't work when GuiTextCtrl present | You have the text control in focus. That is why its "intercepting" the keyboard input. How... read more | 05/01/2010 (6:51 am) |
| setting layer woes(solved) | What is the difference between methods and functions in torquescript?... read more | 04/30/2010 (7:33 pm) |