Kevin James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting mouse clicks on multiple GUIs? | This is nice! How would it work for onMouseEnter?... read more | 06/10/2010 (8:35 pm) |
| Problem Handling HUD mouse events | Is it possible to create a custom shape for a scenewindow? For example, can I define a scenewindow a... read more | 06/10/2010 (6:58 pm) |
| Good Font? | I'm working on getting this to work: [url]http://www.torquepowered.com/community/blogs/view/12116[/... read more | 06/09/2010 (6:31 pm) |
| Good Font? | Thanks Scott! I'll give that a try.... read more | 06/09/2010 (3:57 pm) |
| Good Font? | Here's what I get: [image]http://www.metalbuildingreplicas.com/syreal/fonts.png[/image] None of ... read more | 06/09/2010 (12:41 pm) |
| Good Font? | Steve, your font looks excellent! I assume you are not using t2dTextObject to achieve that. Danie... read more | 06/09/2010 (12:12 pm) |
| Good Font? | That is disturbing.... read more | 06/09/2010 (11:14 am) |
| Good Font? | Thanks Ren, I've already spent much of the morning researching this issue. If there was a specific f... read more | 06/09/2010 (10:30 am) |
| Good Font? | Sadly, Helvetica doesn't show up on my list.... read more | 06/09/2010 (8:35 am) |
| Declaring class in the function | They should work anywhere. Personally, I keep all of my non-class functions in their own cs file.... read more | 06/09/2010 (7:27 am) |
| Declaring class in the function | (ignoring behaviors) You can leave out the class reference for functions that will be used by multi... read more | 06/09/2010 (5:02 am) |
| 1.7.4 : MountForce can't be zeroed | Yes. Well, is there something more I have to do? I installed 175. Opened my project in the level edi... read more | 06/09/2010 (4:51 am) |
| 1.7.4 : MountForce can't be zeroed | Is there a way to fix this without modifying the source? I'm currently using 1.7.5... read more | 06/08/2010 (6:36 pm) |
| Fixed mount? | I installed v1.7.5 and I'm still getting the bouncing effect with my mounted objects. Is there a set... read more | 06/08/2010 (6:33 pm) |
| Problem Handling HUD mouse events | Wow, this sounds like a nightmare. If a add another scenewindow, all of my mouse events are broken i... read more | 06/08/2010 (12:52 pm) |
| Scenegraph/Scenewindows in Script & other newbie Qs | I'm thinking about doing this for my game because I want to mount the camera to the ship. Without an... read more | 06/08/2010 (12:48 pm) |
| Laser effect | Thanks for the updated code, this came is very useful!... read more | 06/07/2010 (12:35 pm) |
| Getting feedback | Great! Here is a very active site: [url]http://www.bay12forums.com/smf/index.php?board=4.0[/url] ... read more | 06/06/2010 (8:47 pm) |
| Any way to exec a saved file? | Oh how I wish the saved game state worked for me. I spent 3 days going line by line restoring variab... read more | 06/06/2010 (4:22 am) |
| All new interface | Thanks Patrick! It's been a long time since I played a game with strafing. I'm not satisfied with us... read more | 06/04/2010 (9:32 pm) |
| All new interface | I'll give that a try, thanks! I had clamping before and then it was easy to loose track of the sh... read more | 06/04/2010 (8:48 pm) |
| @RollerJesus (or anyone one else who cares to talk about arrays) | Yup, I use Firefox as well.... read more | 06/04/2010 (5:53 pm) |
| All new interface | Thanks Will! I would be interested in seeing your linked enlarge code. I agree about the warp proble... read more | 06/04/2010 (5:46 pm) |
| @RollerJesus (or anyone one else who cares to talk about arrays) | It takes me to the T2D news page.... read more | 06/04/2010 (4:24 pm) |
| My Fish Food Won't Fall | I think so. I'm not sure how effective it is. If you have time, could you test it for me? [url=www.... read more | 06/04/2010 (8:44 am) |
| My Fish Food Won't Fall | Good catch Patrick!... read more | 06/04/2010 (6:34 am) |
| My Fish Food Won't Fall | Assuming you can see the food, but its not falling, try replacing these 2 lines: %this.setLinearV... read more | 06/04/2010 (5:28 am) |
| This makes no sense. Echo not returning. | I don't think he was (shudder)... read more | 06/02/2010 (12:58 pm) |
| Attempting to write a strafe function... | I'm having the same problem. Has anyone figured this out?... read more | 06/01/2010 (11:34 am) |
| Introducing Fangorodrim | New screen shot as of v1.32: [image align = left]http://www.metalbuildingreplicas.com/syreal/screen... read more | 05/31/2010 (2:43 pm) |
| Memory management | Fangorodrim takes up abut 140 megs and never goes above that. I started this project from day one wi... read more | 05/31/2010 (10:04 am) |
| Copy a custom ScriptObject | Congrats on your elegant solution!... read more | 05/28/2010 (6:52 am) |
| Introducing Fangorodrim | Great points! Have you downloaded it recently? The art has been upgraded significantly. I know t... read more | 05/26/2010 (1:35 pm) |
| Introducing Fangorodrim | So far I have constructive feedback from 2 people in 13 days. Is that par for the course? Should I p... read more | 05/26/2010 (6:47 am) |
| Sub Layering | Daniel, that's a clever solution.... read more | 05/25/2010 (8:12 pm) |
| Copy a custom ScriptObject | It looks like you are replacing your new object with a pointer to the existing object (effectively w... read more | 05/25/2010 (8:09 pm) |
| setEffectLifeMode("KILL", 1.0); | Same here. The documentation says this: KILL: The effect will delete itself once the Effect Lifetim... read more | 05/24/2010 (8:50 am) |
| Disabling Animations Played on Scene Load | This may help you: [url]http://www.torquepowered.com/community/forums/viewthread/79030[/url] ... read more | 05/24/2010 (7:27 am) |
| Zoom help. | Anything is possible. There are an infinite number of solutions to this behavior. My approach would ... read more | 05/24/2010 (7:02 am) |
| Re-initializing a GUI? | My guess is your current approach is acceptable. If you're worried about it, write a simple function... read more | 05/24/2010 (6:57 am) |
| Sub Layering | I have run into this as well. Luckily, it hasn't hurt my game logic to move offending objects into a... read more | 05/24/2010 (6:54 am) |
| Introducing Fangorodrim | v1.22 Saving & Loading now enabled. Please let me know if you have any suggestions.... read more | 05/21/2010 (11:42 am) |
| adding a behavior to a new sprite. | I would put it in the enemyClass. I don't know how it would work in the behavior.... read more | 05/21/2010 (8:43 am) |
| adding a behavior to a new sprite. | You can put %this.addBehavior(genericBehavior.createInstance()); in the onAdd() callback function o... read more | 05/21/2010 (5:37 am) |
| How to save and load that level | Thanks William! I think I'll have to do this the hard way because the objects have to be reconstruct... read more | 05/19/2010 (7:29 pm) |
| checkers! | I think a comprehensive tutorial on class (and superclass) implementation would be great. Btw, I use... read more | 05/18/2010 (7:46 pm) |
| How to save and load that level | Will this approach work: [code] function GlobalLevel::createNewGameState() { new ScriptOb... read more | 05/18/2010 (5:00 pm) |
| Introducing Fangorodrim | v1.20: Much of the art is completed plus many of Patrick's suggestions are implemented. The asteroid... read more | 05/18/2010 (10:23 am) |
| Function not calling new sprite question. | I suspect %this.scenegraph is not really a scenegraph. Echo it and see if you get an object number. ... read more | 05/18/2010 (10:19 am) |
| Problem with New t2dStaticSprite() | I agree with Josiah. The scenegraph is the most likely culprit here.... read more | 05/18/2010 (5:48 am) |